Editing PictoChat 2
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''Not to be confused with [[PictoChat]].'' | ''Not to be confused with [[PictoChat]].'' | ||
{{Infobox Stage | {{Infobox Stage | ||
|subtitle = '' | |subtitle = ''PictoChat'' | ||
|name = PictoChat 2 | |name = PictoChat 2 | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-PictoChat 2.png|300px|PictoChat 2]]|title2=3DS|tab2=[[File:PictoChat 2 Seesaw.jpeg|300px]]}} | ||
|caption = [[File:DSSymbol.svg|50px|class=invert | |caption = [[File:DSSymbol.svg|50px|class=invert]]<br>PictoChat 2 across the series. | ||
|universe = {{uv|Nintendo DS}} | |universe = {{uv|Nintendo DS}} | ||
|hometo = {{SSB4|R.O.B.}} (Unlocking) | |||
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
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|Gusty Gus 2 | |Gusty Gus 2 | ||
|Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. By using attacks, the wind can be used to pull opponents above the top blast line at low percentages for a KO | |Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. By using attacks, the wind can be used to pull opponents above the top blast line at low percentages for a KO. | ||
|[[File:PictoChat 2 Gusty Gus 2.jpeg|175px]] | |[[File:PictoChat 2 Gusty Gus 2.jpeg|175px]] | ||
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|Staring Contest | |Staring Contest | ||
|Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart appears instead of a spark, which heals the player when touched. This drawing is used in the image for PictoChat 2 on the stage selection screen | |Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart appears instead of a spark, which heals the player when touched. This drawing is used in the image for PictoChat 2 on the stage selection screen. | ||
|[[File:PictoChat 2 Staring Contest.jpeg|175px]] | |[[File:PictoChat 2 Staring Contest.jpeg|175px]] | ||
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|[[File:PictoChat 2 Road.jpg|175px]] | |[[File:PictoChat 2 Road.jpg|175px]] | ||
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|Pac-Pix | |Pac-Pix | ||
|Drawings of [[Pac-Man]] in his ball form appear and move around the stage, damaging players on contact. The drawings deal vertical knockback and can KO at high percents, especially if hit near the top blast line. Based on the game of the same name. | |Drawings of [[Pac-Man]] in his ball form appear and move around the stage, damaging players on contact. The drawings deal vertical knockback and can KO at high percents, especially if hit near the top blast line. Based on the game of the same name. | ||
|[[File:Pictochat 2 PacPix.jpg|175px]] | |[[File:Pictochat 2 PacPix.jpg|175px]] | ||
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The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar and sent messages are displayed, while the bottom screen is where the user would draw or type messages. The notification bar appears as the main platform of the stage, and the bottom screen serves as the basis of the stage's background. PictoChat 2 is always set in room "A". When starting a match, the jingle heard when somebody joins a room is played, and the notification bar displays the name of a character in the same manner that PictoChat did. | The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar and sent messages are displayed, while the bottom screen is where the user would draw or type messages. The notification bar appears as the main platform of the stage, and the bottom screen serves as the basis of the stage's background. PictoChat 2 is always set in room "A". When starting a match, the jingle heard when somebody joins a room is played, and the notification bar displays the name of a character in the same manner that PictoChat did. | ||
{{clear}} | |||
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==Tournament legality== | ==Tournament legality== | ||
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*If a player manages to land on a dolphin right before it enters the stage during the Dolphin sketch phase, they will be pulled under the main platform. If this occurs, the player can jump out of it, but taking too long will result in a [[self-destruct]]. | *If a player manages to land on a dolphin right before it enters the stage during the Dolphin sketch phase, they will be pulled under the main platform. If this occurs, the player can jump out of it, but taking too long will result in a [[self-destruct]]. | ||
*If the stage is slowed down before or during the faucet or Gusty Gus 2 sketches (such as with a [[Timer]] or during a [[Final Smash]]), the sketches may not appear until significantly later. However, the stage will still act as if the stage has already transitioned, causing fighters to be moved about by an invisible sketch. | *If the stage is slowed down before or during the faucet or Gusty Gus 2 sketches (such as with a [[Timer]] or during a [[Final Smash]]), the sketches may not appear until significantly later. However, the stage will still act as if the stage has already transitioned, causing fighters to be moved about by an invisible sketch. | ||
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] | *In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Nightmare]], [[Ashley]], [[Nikki]] and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Kyogre]], [[Palkia]], [[Kyurem]], [[Xerneas]], [[Lunala]] and [[Marshadow]]. | ||
{{SSB4Stages}} | {{SSB4Stages}} |