Editing PictoChat 2
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''Not to be confused with [[PictoChat]].'' | ''Not to be confused with [[PictoChat]].'' | ||
{{Infobox Stage | {{Infobox Stage | ||
|subtitle = '' | |subtitle = ''PictoChat'' | ||
|name = PictoChat 2 | |name = PictoChat 2 | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-PictoChat 2.png|300px|PictoChat 2]]|title2=3DS|tab2=[[File:PictoChat 2 Seesaw.jpeg|300px]]}} | ||
|caption = [[File:DSSymbol.svg|50px | |caption = PictoChat 2 across the series.<br>[[File:DSSymbol.svg|50px]] | ||
|universe = {{uv|Nintendo DS}} | |universe = {{uv|Nintendo DS}} | ||
|hometo = {{SSB4|R.O.B.}} (Unlocking) | |||
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
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|A stage-wide line appears above the main platform, with part of the sun visible. Over time, the sun will slowly set on the horizon. There are two lines representing birds that can be used as very small platforms. The sun itself and the stage-wide line can also be used as platforms. | |A stage-wide line appears above the main platform, with part of the sun visible. Over time, the sun will slowly set on the horizon. There are two lines representing birds that can be used as very small platforms. The sun itself and the stage-wide line can also be used as platforms. | ||
|[[File:PictoChat 2 Sunset.jpeg|175px]] | |[[File:PictoChat 2 Sunset.jpeg|175px]] | ||
|- | |||
|Gusty Gus 2 | |||
|Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. By using attacks, the wind can be used to pull opponents above the top blast line at low percentages for a KO. | |||
|[[File:PictoChat 2 Gusty Gus 2.jpeg|175px]] | |||
|- | |- | ||
|Donkey Kong | |Donkey Kong | ||
|A layout loosely based on [[mariowiki:25m|the first stage]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appears, with the titular character throwing barrels down the stage. The barrels can either fall off the edge of a platform, or roll down. Both the Donkey Kong sketch and barrels deal moderate knockback and damage to players they touch. | |A layout loosely based on [[mariowiki:25m|the first stage]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appears, with the titular character throwing barrels down the stage. The barrels can either fall off the edge of a platform, or roll down. Both the Donkey Kong sketch and barrels deal moderate knockback and damage to players they touch. | ||
|[[File:Pictochat 2 Donkey Kong.jpeg|175px]] | |[[File:Pictochat 2 Donkey Kong.jpeg|175px]] | ||
|- | |- | ||
|Girders | |Girders | ||
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|- | |- | ||
|Staring Contest | |Staring Contest | ||
|Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart appears instead of a spark, which heals the player when touched. This drawing is used in the image for PictoChat 2 on the stage selection screen | |Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart appears instead of a spark, which heals the player when touched. This drawing is used in the image for PictoChat 2 on the stage selection screen. | ||
|[[File:PictoChat 2 Staring Contest.jpeg|175px]] | |[[File:PictoChat 2 Staring Contest.jpeg|175px]] | ||
|- | |- | ||
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|[[File:PictoChat 2 Road.jpg|175px]] | |[[File:PictoChat 2 Road.jpg|175px]] | ||
|- | |- | ||
|Pac-Pix | |Pac-Pix | ||
|Drawings of [[Pac-Man]] in his ball form appear and move around the stage, damaging players on contact. The drawings deal vertical knockback and can KO at high percents, especially if hit near the top blast line. Based on the game of the same name. | |Drawings of [[Pac-Man]] in his ball form appear and move around the stage, damaging players on contact. The drawings deal vertical knockback and can KO at high percents, especially if hit near the top blast line. Based on the game of the same name. | ||
|[[File:Pictochat 2 PacPix.jpg|175px]] | |[[File:Pictochat 2 PacPix.jpg|175px]] | ||
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==Origin== | ==Origin== | ||
[[File:PictochatDS.png|left|thumb|150px|PictoChat as it originally appeared as Nintendo DS software]] | [[File:PictochatDS.png|left|thumb|150px|PictoChat as it originally appeared as Nintendo DS software]] | ||
As with the first PictoChat stage, this stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. Players can either type or draw a message to their friends with the stylus. PictoChat contains four chat rooms, labeled "A", "B", "C", and "D". It was originally only accessible from the handheld's main menu and only supported local connections; however, some games, such as '' | As with the first PictoChat stage, this stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. Players can either type or draw a message to their friends with the stylus. PictoChat contains four chat rooms, labeled "A", "B", "C", and "D". It was originally only accessible from the handheld's main menu and only supported local connections; however, some games, such as ''42 All-Time Classics'', integrated PictoChat into the interface with online connectivity. | ||
The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar and sent messages are displayed, while the bottom screen is where the user would draw or type messages. The notification bar appears as the main platform of the stage, and the bottom screen serves as the basis of the stage's background. PictoChat 2 is always set in room "A". When starting a match, the jingle heard when somebody joins a room is played, and the notification bar displays the name of a character in the same manner that PictoChat did. | The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar and sent messages are displayed, while the bottom screen is where the user would draw or type messages. The notification bar appears as the main platform of the stage, and the bottom screen serves as the basis of the stage's background. PictoChat 2 is always set in room "A". When starting a match, the jingle heard when somebody joins a room is played, and the notification bar displays the name of a character in the same manner that PictoChat did. | ||
{{clear}} | |||
{{ | |||
==Tournament legality== | ==Tournament legality== | ||
This stage is banned in tournaments due to the disruptive nature of the drawings, which can significantly affect gameplay. In ''Super Smash Bros | This stage is banned in tournaments due to the disruptive nature of the drawings, which can significantly affect gameplay. In ''Super Smash Bros Ultimate'' with stage hazards turned off there are no drawings, turning it into a Final Destination clone, which has caused it to be banned so far due to being too similar. | ||
==Gallery== | ==Gallery== | ||
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SSBUWebsiteMimikyu2.jpg|[[Mimikyu]] catching {{SSBU|Dr. Mario}} in its grip on the stage. | SSBUWebsiteMimikyu2.jpg|[[Mimikyu]] catching {{SSBU|Dr. Mario}} in its grip on the stage. | ||
SSBUWebsiteR.O.B.6.jpg|Three different {{SSBU|R.O.B.}}s on the stage in ''Super Smash Bros. Ultimate''. | SSBUWebsiteR.O.B.6.jpg|Three different {{SSBU|R.O.B.}}s on the stage in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
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**Among those three stages, PictoChat 2 is the only one that didn't debut in ''[[Super Smash Bros. Brawl]]''. | **Among those three stages, PictoChat 2 is the only one that didn't debut in ''[[Super Smash Bros. Brawl]]''. | ||
*This is the only new stage in {{for3ds}} to have both of its tracks recycled from previous games. | *This is the only new stage in {{for3ds}} to have both of its tracks recycled from previous games. | ||
* | *If a player [[roll]]s in the middle of the right bird of the Sunset variation of the stage, they will move erratically during the roll. | ||
*The Tornado sketch in this stage can break through a character's [[invincibility]] from a [[revival platform]]. | *The Tornado sketch in this stage can break through a character's [[invincibility]] from a [[revival platform]]. | ||
*If a player manages to land on a dolphin right before it enters the stage during the Dolphin sketch phase, they will be pulled under the main platform. If this occurs, the player can jump out of it, but taking too long will result in a [[self-destruct]]. | *If a player manages to land on a dolphin right before it enters the stage during the Dolphin sketch phase, they will be pulled under the main platform. If this occurs, the player can jump out of it, but taking too long will result in a [[self-destruct]]. | ||
*If the stage is slowed down before or during the faucet or Gusty Gus 2 sketches (such as with a [[Timer]] or during a [[Final Smash]]), the sketches may not appear until significantly later. However, the stage will still act as if the stage has already transitioned, causing fighters to be moved about by an invisible sketch. | *If the stage is slowed down before or during the faucet or Gusty Gus 2 sketches (such as with a [[Timer]] or during a [[Final Smash]]), the sketches may not appear until significantly later. However, the stage will still act as if the stage has already transitioned, causing fighters to be moved about by an invisible sketch. | ||
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] | *In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Nightmare]], [[Ashley]], [[Nikki]] and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Kyogre]], [[Palkia]], [[Kyurem]], [[Xerneas]], [[Lunala]] and [[Marshadow]]. | ||
{{SSB4Stages}} | {{SSB4Stages}} |