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'' | {{disambig2|the stage in {{for3ds}}|the stage in ''[[Brawl]]''|PictoChat}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''PictoChat'' | ||
|name = PictoChat 2 | |name = PictoChat 2 | ||
|image | |image = [[File:SSBU-PictoChat 2.png|300px]] | ||
|caption = PictoChat 2 in ''[[Super Smash Bros. Ultimate]]''.<br>[[File:DSSymbol.svg|50px]] | |||
|universe = {{ | |universe = {{Uv|Nintendo DS}} | ||
|games = ''[[SSB4]]'' ([[ | |hometo = {{SSB4|R.O.B.}} (Unlocking) | ||
|games = ''[[SSB4]]'' ([[3DS]])<br>''[[Ultimate]]'' | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Presents | |cratetype = Presents | ||
| | |music = <small>''{{SSB4MusicLink|Nintendo|PictoChat}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Dr. Mario}}'' ([[Alternate music|Alternate]]) | ||
|ssb4singles = Banned | |ssb4singles = Banned | ||
|ssb4doubles = Banned | |ssb4doubles = Banned | ||
}} | }} | ||
'''PictoChat 2''' ({{ja|ピクトチャット2|Pikutochatto 2}}, ''PictoChat 2'') is a stage in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]'' based on the PictoChat software for the [[Nintendo DS]]. It retains the same general layout as the [[PictoChat|previous PictoChat stage]], but has different drawings (with rivaling variety), each with different effects on gameplay. Two of the drawings include [[Pac-Man]]-like shapes that move around the screen (based on ''Pac-Pix'') and a street, which is designed to look like it has depth. | '''PictoChat 2''' ({{ja|ピクトチャット2|Pikutochatto 2}}, ''PictoChat 2'') is a stage in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]'' based on the PictoChat software for the [[Nintendo DS]]. It retains the same general layout as the [[PictoChat|previous PictoChat stage]], but has different drawings (with rivaling variety), each with different effects on gameplay. Two of the drawings include [[Pac-Man]]-like shapes that move around the screen (based on ''Pac-Pix''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoNC5v79g ''Super Smash Bros.'' Miiverse]</ref>) and a street, which is designed to look like it has depth. {{SSB4|R.O.B.}} is fought here when he is being unlocked. | ||
==Variations== | |||
There are 27 sketches that can be drawn in PictoChat 2, 26 in the normal form and one in the Ω form of the stage. Like in its predecessor, dark lines can be walked on or can affect the players depending on the sketch, and faint lines are intangible. | There are 27 sketches that can be drawn in PictoChat 2, 26 in the normal form and one in the Ω form of the stage. Like in its predecessor, dark lines can be walked on or can affect the players depending on the sketch, and faint lines are intangible. | ||
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|- | |- | ||
|Car | |Car | ||
|Two lines are drawn to the left and right blast lines, turning the main stage into a road. Occasionally, a car will drive through the stage from the left or right, or drop from the sky before driving off. If the car drops from the sky, it will immediately speed off in either direction upon landing (regardless of its orientation). Either way, | |Two lines are drawn to the left and right blast lines, turning the main stage into a road. Occasionally, a car will drive through the stage from the left or right, or drop from the sky before driving off. If the car drops from the sky, it will immediately speed off in either direction upon landing (regardless of its orientation). Either way, car deals heavy damage and launches players. Fighters can ride on top of the car, but this is not recommended as the car's speed can easily cause an accidental [[self destruct]]. | ||
|[[File:PictoChat 2 Car.jpg|175px]] | |[[File:PictoChat 2 Car.jpg|175px]] | ||
|- | |- | ||
|Clouds | |Clouds | ||
|Three clouds float by and act as platforms, moving to and | |Three clouds float by and act as platforms, moving to and from at different speeds. | ||
|[[File:PictoChat 2 Clouds.jpeg|175px]] | |[[File:PictoChat 2 Clouds.jpeg|175px]] | ||
|- | |- | ||
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|- | |- | ||
|Sunset | |Sunset | ||
|A stage-wide line appears above the main platform, with part of the sun visible. Over time, the sun will slowly | |A stage-wide line appears above the main platform, with part of the sun visible. Over time, the sun will slowly secede into the horizon. There are two lines representing birds that can be used as very small platforms. The sun itself and the stage-wide line can also be used as platforms. | ||
|[[File:PictoChat 2 Sunset.jpeg|175px]] | |[[File:PictoChat 2 Sunset.jpeg|175px]] | ||
|- | |||
|Gusty Gus 2 | |||
|Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. By using attacks, the wind can be used to pull opponents above the top blast line at low percentages for a KO. | |||
|[[File:PictoChat 2 Gusty Gus 2.jpeg|175px]] | |||
|- | |- | ||
|Donkey Kong | |Donkey Kong | ||
|A layout loosely based on [[mariowiki:25m|the first stage]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appears, with the titular character throwing barrels down the stage. The barrels can either fall off the edge of a platform, or roll down. Both the Donkey Kong sketch and barrels deal moderate knockback and damage to players they touch. | |A layout loosely based on [[mariowiki:25m|the first stage]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appears, with the titular character throwing barrels down the stage. The barrels can either fall off the edge of a platform, or roll down. Both the Donkey Kong sketch and barrels deal moderate knockback and damage to players they touch. | ||
|[[File:Pictochat 2 Donkey Kong.jpeg|175px]] | |[[File:Pictochat 2 Donkey Kong.jpeg|175px]] | ||
|- | |- | ||
|Girders | |Girders | ||
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|- | |- | ||
|Dolphins | |Dolphins | ||
|Dolphins jump out of the main platform in both directions. | |Dolphins jump out of the main platform in both directions. Can be ridden, but one must be very careful as their fast speed can quickly send them to the blast line. | ||
|[[File:Pictochat 2 Dolphins.jpeg|175px]] | |[[File:Pictochat 2 Dolphins.jpeg|175px]] | ||
|- | |- | ||
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|- | |- | ||
|Tornado | |Tornado | ||
|A tornado that functions | |A tornado that functions similar to [[Hyrule Castle]]'s will appear that sweeps across the stage. Any players caught in it will be first sent to its center, then flung upwards, causing no damage but leaving them wide open to attacks, especially to those sucked into the tornado early (as they can act out first and deal an early vertical KO to other victims). The tornado has knockback growth, and can KO at high percentages. Characters with good recoveries, like [[R.O.B. (SSB4)|R.O.B.]], can simply float above the tornado and avoid it entirely. | ||
|[[File:PictoChat 2 Tornado.jpeg|175px]] | |[[File:PictoChat 2 Tornado.jpeg|175px]] | ||
|- | |- | ||
|Sparks | |Sparks | ||
|Two platforms are drawn, and two sparks orbit them, | |Two platforms are drawn, and two sparks orbit them, another orbiting the main platform. They function similarly to [[Hothead|Hotheads]] and deal minor electrical damage. After a few seconds, the sparks pause before moving quickly, then disappear. | ||
|[[File:PictoChat 2 Sparks.jpeg|175px]] | |[[File:PictoChat 2 Sparks.jpeg|175px]] | ||
|- | |- | ||
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|- | |- | ||
|Staring Contest | |Staring Contest | ||
|Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart appears instead of a spark, which heals the player when touched. This drawing is used in the image for PictoChat 2 on the stage selection screen | |Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart appears instead of a spark, which heals the player when touched. This drawing is used in the image for PictoChat 2 on the stage selection screen. | ||
|[[File:PictoChat 2 Staring Contest.jpeg|175px]] | |[[File:PictoChat 2 Staring Contest.jpeg|175px]] | ||
|- | |- | ||
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|- | |- | ||
|Clock | |Clock | ||
|Unlike the Clock from ''Brawl'', this clock is much, much larger, | |Unlike the Clock from ''Brawl'', this clock is much, much larger, only one quarter of it on screen. The center of the clock can be on the left or right. The minute hand turns clockwise, whereas the hour hand does the same but far slower. The hour hand acts as a wall on either side of the stage and can block recoveries, though players can still stand on the small section of the minute hand that is exposed on that side. | ||
|[[File:PictoChat 2 Clock.jpeg|175px]] | |[[File:PictoChat 2 Clock.jpeg|175px]] | ||
|- | |- | ||
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|[[File:PictoChat 2 Road.jpg|175px]] | |[[File:PictoChat 2 Road.jpg|175px]] | ||
|- | |- | ||
|Pac-Pix | |Pac-Pix | ||
|Drawings of [[Pac-Man]] in his ball form appear and move around the stage, damaging players on contact. The drawings deal vertical knockback and can KO at high percents, especially if hit near the top blast line. Based on the game of the same name. | |Drawings of [[Pac-Man]] in his ball form appear and move around the stage, damaging players on contact. The drawings deal vertical knockback and can KO at high percents, especially if hit near the top blast line. Based on the game of the same name. | ||
|[[File:Pictochat 2 PacPix.jpg|175px]] | |[[File:Pictochat 2 PacPix.jpg|175px]] | ||
|- | |- | ||
|Pipes | |Pipes | ||
|Multiple pipes appear, similar in design to those in [[Mushroom Kingdom (SSB)|Mushroom Kingdom]]. If a fighter stands on top of a pipe | |Multiple pipes appear, similar in design to those in [[Mushroom Kingdom (SSB)|Mushroom Kingdom]]. If a fighter stands on top of a pipe long enough, they will be moved to another pipe. The paths are chosen at random, but they remain the same the entire time they are present. | ||
|[[File:Pictochat 2 Pipes.jpg|175px]] | |[[File:Pictochat 2 Pipes.jpg|175px]] | ||
|- | |- | ||
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|- | |- | ||
|Policeman | |Policeman | ||
|The background is covered in black and a stick-figure policeman with a flashlight appears on the stage. Every so often, the policeman will shine a stationary, triangular beam from the flashlight, which deals high damage and knockback | |The background is covered in black and a stick-figure policeman with a flashlight appears on the stage. Every so often, the policeman will shine a stationary, triangular beam from the flashlight, which damages players and deals high damage and knockback. | ||
|[[File:PictoChat 2 Policeman.jpeg|175px]] | |[[File:PictoChat 2 Policeman.jpeg|175px]] | ||
|- | |- | ||
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|} | |} | ||
===Ω | ===Ω form=== | ||
The Ω form only features the main platform with a fighter's name. This is the only form to use the Changing Weather background. | |||
<gallery widths="200px"> | <gallery widths="200px"> | ||
File:PictoChat 2 Omega.jpg|Ω form | File:PictoChat 2 Omega.jpg|[[Ω form]]. | ||
</gallery> | </gallery> | ||
== | ==Tournament legality== | ||
This stage is banned in tournaments due to the disruptive nature of the drawings, which can significantly affect gameplay. | |||
==Origin== | ==Origin== | ||
[[File:PictochatDS.png|left | [[File:PictochatDS.png|thumb|left|150px|PictoChat as it originally appeared as Nintendo DS software.]] | ||
As with the first PictoChat stage, this stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. | As with the first PictoChat stage, this stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. One can either type or draw a message to his/her friend with their stylus. It was originally only accessible from the handheld's main menu and only supported local connections; however, some games, such as ''42 All-Time Classics'', integrated PictoChat into the interface with online connectivity. | ||
The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar was located, which notified users who was joining their chat room, and where the messages sent were displayed, albeit below the notification bar; while the bottom screen is where the user would draw or type messages, and is what the background of this stage is based on. There are four chat rooms in PictoChat that can be connected to: A, B, C, and D. In this stage, the notification bar acts as the main platform and displays the name of the characters selected in the fight as if they were joining the room; it always shows them joining chat room A. | |||
{{clr}} | {{clr}} | ||
==Trivia== | ==Trivia== | ||
*This is the third stage to share its name with a previous stage, with an added number 2. The other two are [[Pokémon Stadium 2]] and [[Flat Zone 2]]. | *This is the third stage to share its name with a previous stage, with an added number 2. The other two are [[Pokémon Stadium 2]] and [[Flat Zone 2]]. | ||
**Among those three stages, PictoChat 2 is the only one that | **Among those three stages, PictoChat 2 is the only one that doesn't appear in ''[[Super Smash Bros. Brawl]]''. | ||
*This is the only new stage in {{for3ds}} to have both of its tracks recycled from previous games. | *This is the only new stage in {{for3ds}} to have both of its tracks recycled from previous games. | ||
* | *If a player [[roll]]s in the middle of the right bird of the Sunset variation of the stage, they will move erratically during the roll. | ||
*The Tornado sketch in this stage can break through a character's [[invincibility]] from a [[revival platform]]. | *The Tornado sketch in this stage can break through a character's [[invincibility]] from a [[revival platform]]. | ||
*If the stage is slowed down before or during the faucet or Gusty Gus 2 sketches (such as with a [[Timer]] or during a [[Final Smash]]), the sketches may not appear until significantly later. However, the stage will still act as if the stage has already transitioned, causing fighters to be moved about by an invisible sketch. | *If the stage is slowed down before or during the faucet or Gusty Gus 2 sketches (such as with a [[Timer]] or during a [[Final Smash]]), the sketches may not appear until significantly later. However, the stage will still act as if the stage has already transitioned, causing fighters to be moved about by an invisible sketch. | ||
==References== | ==References== | ||
<references/> | |||
{{SSB4Stages}} | {{SSB4Stages}} | ||
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{{Nintendo DS universe}} | {{Nintendo DS universe}} | ||
[[Category:Stages (SSB4-3DS)]] | [[Category:Stages (SSB4-3DS)]] | ||
[[Category: | [[Category:Stages (SSBU)]] | ||
[[ | [[Category:Nintendo DS universe]] |