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{{ArticleIcons|ssb4-3=y|ultimate=y}}
{{ArticleIcons|ssb4-3=y}}
''Not to be confused with [[PictoChat]].''
{{disambig2|the stage in {{for3ds}}|the stage in ''[[Brawl]]''|PictoChat}}
{{Infobox Stage
{{Infobox Stage
|subtitle = ''{{iw|wikipedia|PictoChat}}''
|location    = ''PictoChat''
|name = PictoChat 2
|name         = PictoChat 2
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-PictoChat 2.png|300px|PictoChat 2]]|title2=3DS|content2=[[File:PictoChat 2 Seesaw.jpeg|300px]]}}
|image       = [[File:SSB4 PictoChat 2.jpg|300px]]
|caption = [[File:DSSymbol.svg|50px|class=invert-dark]]<br>PictoChat 2 across the series.
|caption     = [[File:DSSymbol.svg|50px]]
|universe = {{uv|Nintendo DS}}
|universe     = {{Uv|Nintendo DS}}
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|hometo      = {{SSB4|R.O.B.}} (Unlocking)
|games       = ''[[SSB4]]'' ([[3DS]])
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Presents
|cratetype   = Presents
|maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|music        = <small>''{{SSB4MusicLink|Nintendo|PictoChat}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Dr. Mario}}'' ([[Alternate music|Alternate]])
|for3dsmusic = Main: ''{{SSB4MusicLink|Nintendo|PictoChat}}''<br>Alternate: ''{{SSB4MusicLink|Super Mario Bros.|Dr. Mario}}''
|ultimatemusic = [[List of SSBU Music (Other series)|Other series music]]<br>Main: ''{{SSBUMusicLink|Other|PictoChat}}''<br>Alternate: ''{{SSBUMusicLink|Other|Brain Age: Train Your Brain in Minutes a Day!}}''
|ssb4singles = Banned
|ssb4singles = Banned
|ssb4doubles = Banned
|ssb4doubles = Banned
|ultimatesingles= Banned
|ultimatedoubles= Banned
}}
}}
'''PictoChat 2''' ({{ja|ピクトチャット2|Pikutochatto 2}}, ''PictoChat 2'') is a stage in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]'' based on the PictoChat software for the [[Nintendo DS]]. It retains the same general layout as the [[PictoChat|previous PictoChat stage]], but has different drawings (with rivaling variety), each with different effects on gameplay. Two of the drawings include [[Pac-Man]]-like shapes that move around the screen (based on ''Pac-Pix'') and a street, which is designed to look like it has depth.  
'''PictoChat 2''' ({{ja|ピクトチャット2|Pikutochatto 2}}, ''PictoChat 2'') is a stage in {{for3ds}} based on the PictoChat software for the [[Nintendo DS]]. It retains the same general layout as the [[PictoChat|previous PictoChat stage]], but has different drawings (with rivaling variety), each with different effects on gameplay. Two of the drawings include [[Pac-Man]]-like shapes that apparently move around the screen (based on ''Pac-Pix''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoNC5v79g ''Super Smash Bros.'' Miiverse]</ref>) and a street, which is designed to look like it has depth. {{SSB4|R.O.B.}} is fought here when he is being unlocked.


In the ''3DS'' game, {{SSB4|R.O.B.}} is fought here in his unlocking battle.
==Origin==
[[File:PictochatDS.png|thumb|left|150px|PictoChat as it originally appeared as Nintendo DS software.]]
As with the first PictoChat stage, this stage is based on the PictoChat communication app on the Nintendo DS. One can either type or draw a message to his/her friend with their stylus. Originally, it was only accessible from the handheld's main menu and just supported local connections. However, some games, such as ''42 All-Time Classics'', have integrated PictoChat into the interface with online connectivity.  


==Stage overview==
The stage itself in ''SSB3DS'' is on top of a bar that is located on the top screen of the DS (even though the one writing the message draws on the bottom screen) and tells the user who is joining their chat room. In the original app, there were four chat rooms (A, B, C, D) that could each hold up to 16 people. In ''SSB3DS'', the bar displays the names of the characters in the fight, as if they were joining the room, though it is always shown as room [A].
===Variations===
{{clr}}
==Variations==
There are 27 sketches that can be drawn in PictoChat 2, 26 in the normal form and one in the Ω form of the stage. Like in its predecessor, dark lines can be walked on or can affect the players depending on the sketch, and faint lines are intangible.  
There are 27 sketches that can be drawn in PictoChat 2, 26 in the normal form and one in the Ω form of the stage. Like in its predecessor, dark lines can be walked on or can affect the players depending on the sketch, and faint lines are intangible.  


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|-
|-
|Car
|Car
|Two lines are drawn to the left and right blast lines, turning the main stage into a road. Occasionally, a car will drive through the stage from the left or right, or drop from the sky before driving off. If the car drops from the sky, it will immediately speed off in either direction upon landing (regardless of its orientation). Either way, the car deals heavy damage and launches players. Fighters can ride on top of the car, but this is not recommended, as the car's speed can easily cause an accidental [[self destruct]].
|The empty space to the left and right of the main platform is filled by two lines. However, after two horn sounds, a car will drive through the stage from the left or right, dealing heavy damage and launching players. If they land on a certain part of the car, they can ride it, but this is not recommended as the car's speed can easily send players to the blast line before they could react. Sometimes a car will instead drop from the sky before driving off.
|[[File:PictoChat 2 Car.jpg|175px]]
|[[File:PictoChat 2 Car.jpg|175px]]
|-
|-
|Clouds
|Clouds
|Three clouds float by and act as platforms, moving to and fro at different speeds.
|Three clouds float by, moving to and from at different speeds.
|[[File:PictoChat 2 Clouds.jpeg|175px]]
|[[File:PictoChat 2 Clouds.jpeg|175px]]
|-
|-
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|-
|-
|Escalator
|Escalator
|Three escalators are drawn, two at the blast lines and one in the center of the stage. The escalator will pull players upward and drop them off at the base of the next escalator, as represented by sketches of humans riding them. The top of each escalator can set up for easy vertical KOs.
|Three escalators are drawn, two at the blast lines and one in the center of the stage. The escalator will pull players upward and drop them off at the base of the next escalator, as represented by sketches of humans riding them.
|[[File:PictoChat 2 Elevator.jpeg|175px]]
|[[File:PictoChat 2 Elevator.jpeg|175px]]
|-
|-
|Sunset
|Sunset
|A stage-wide line appears above the main platform, with part of the sun visible. Over time, the sun will slowly set on the horizon. There are two lines representing birds that can be used as very small platforms. The sun itself and the stage-wide line can also be used as platforms.
|A stage-wide line appears above the main platform, with part of the sun visible. Over time, the sun will slowly secede into the horizon. There are two lines representing birds that can be used as very small platforms. The sun itself and the stage-wide line can also be used as platforms.
|[[File:PictoChat 2 Sunset.jpeg|175px]]
|[[File:PictoChat 2 Sunset.jpeg|175px]]
|-
|Gusty Gus 2
|Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. By using attacks, the wind can be used to pull opponents above the top blast line at low percentages for a KO.
|[[File:PictoChat 2 Gusty Gus 2.jpeg|175px]]
|-
|-
|Donkey Kong
|Donkey Kong
|A layout loosely based on [[mariowiki:25m|the first stage]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appears, with the titular character throwing barrels down the stage. The barrels can either fall off the edge of a platform, or roll down. Both the Donkey Kong sketch and barrels deal moderate knockback and damage to players they touch.
|A layout loosely based on [[mariowiki:25m|the first stage]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appears, with the titular character throwing barrels down the stage. The barrels can either fall off the edge of a platform, or roll down. They deal moderate knockback and damage to players it touches.
|[[File:Pictochat 2 Donkey Kong.jpeg|175px]]
|[[File:Pictochat 2 Donkey Kong.jpeg|175px]]
|-
|Gusty Gus 2
|Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. By using attacks, the wind can be used to pull opponents above the top blast line at low percentages for a KO. This drawing is used in the image for PictoChat 2 on the stage selection screen in ''Ultimate''.
|[[File:PictoChat 2 Gusty Gus 2.jpeg|175px]]
|-
|-
|Girders
|Girders
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|-
|-
|Dolphins
|Dolphins
|Dolphins jump out of the main platform in both directions. They can be ridden, but one must be very careful, as their fast speed can quickly send them to the blast line.
|Dolphins jump out of the main platform in both directions. Can be ridden, but one must be very careful as their fast speed can quickly send them to the blast line.
|[[File:Pictochat 2 Dolphins.jpeg|175px]]
|[[File:Pictochat 2 Dolphins.jpeg|175px]]
|-
|-
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|-
|-
|Tornado
|Tornado
|A tornado that functions similarly to [[Hyrule Castle]]'s will appear and sweep across the stage. Any players caught in it will be first sent to its center, then flung upwards, causing no damage but leaving them wide open to attacks, especially to those sucked into the tornado early (as they can act out first and deal an early vertical KO to other victims). The tornado has knockback growth, and can KO at high percentages. Characters with good recoveries, like [[R.O.B. (SSB4)|R.O.B.]], can simply float above the tornado and avoid it entirely.
|A tornado that functions similar to [[Hyrule Castle]]'s will appear that sweeps across the stage. Any players caught in it will be first sent to it's center, then flung upwards, causing no damage but leaving them wide open to attacks, as they'll move in an extremely predictable pattern. The tornado has knockback growth, and can KO at high percentages. Characters with good recoveries, like [[R.O.B. (SSB4)|R.O.B.]], can simple float above the tornado and avoid it entirely.
|[[File:PictoChat 2 Tornado.jpeg|175px]]
|[[File:PictoChat 2 Tornado.jpeg|175px]]
|-
|-
|Sparks
|Sparks
|Two platforms are drawn, and two sparks orbit them, with another orbiting the main platform. They function similarly to [[Hothead|Hotheads]] and deal minor electrical damage. After a few seconds, the sparks pause before moving quickly, then disappear.
|Two platforms are drawn, and two sparks orbit them, another orbiting the main platform. They function similarly to [[Hothead|Hotheads]] and deal minor electrical damage. After a few seconds, the sparks pause before moving quickly, then disappear.
|[[File:PictoChat 2 Sparks.jpeg|175px]]
|[[File:PictoChat 2 Sparks.jpeg|175px]]
|-
|-
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|-
|-
|Staring Contest
|Staring Contest
|Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart appears instead of a spark, which heals the player when touched. This drawing is used in the image for PictoChat 2 on the stage selection screen in ''Smash 4''.
|Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart appears instead of a spark, which heals the player when touched. This drawing is used in the image for PictoChat 2 on the stage selection screen.
|[[File:PictoChat 2 Staring Contest.jpeg|175px]]
|[[File:PictoChat 2 Staring Contest.jpeg|175px]]
|-
|-
|Infinity
|Infinity
|An infinity symbol will appear at the center of the stage. Although the whole drawing is a thick line, viewing the drawing with the system's 3D active (or pausing and moving the camera) reveals that only one of the diagonals is a platform, with the other half in the background.
|An infinity symbol will appear at the center of the stage. Although the whole drawing is a thick line, viewing the drawing with the system's 3D active reveals that only the upper-left/lower-right diagonal is a platform, with the other half in the background.
|[[File:PictoChat 2 Infinity.jpeg|175px]]
|[[File:PictoChat 2 Infinity.jpeg|175px]]
|-
|-
|Clock
|Clock
|Unlike the Clock from ''Brawl'', this clock is much, much larger, with only one quarter of it on the screen. The center of the clock can be on the left or right. The minute hand turns clockwise, whereas the hour hand does the same but far slower. The hour hand acts as a wall on either side of the stage and can block recoveries, though players can still stand on the small section of the minute hand that is exposed on that side.
|Unlike the Clock from ''Brawl'', this clock is much, much larger, only one quarter of it on screen. The center of the clock can be on the left or right. The minute hand turns clockwise, whereas the hour hand does the same but far slower. The hour hand acts as a wall on either side of the stage and can block recoveries, though players can still stand on the small section of the minute hand that is exposed on that side.
|[[File:PictoChat 2 Clock.jpeg|175px]]
|[[File:PictoChat 2 Clock.jpeg|175px]]
|-
|-
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|[[File:PictoChat 2 Road.jpg|175px]]
|[[File:PictoChat 2 Road.jpg|175px]]
|-
|-
|Pac-Pix<ref>{{cite web |url=https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoNC5v79g |title=Director's Room |accessdate=2023-02-12 |author=Masahiro Sakurai |date=2014-23-09 |publisher=Miiverse |archiveurl=https://web.archive.org/web/20160409094918/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoNC5v79g |archivedate=2016-04-09 |quote=Pic of the day. PAC-MAN makes an appearance on the PictoChat 2 stage. We've included this as an element from Pac-Pix, which was released in 2005. It was quite revolutionary. }}</ref>
|Pac-Pix
|Drawings of [[Pac-Man]] in his ball form appear and move around the stage, damaging players on contact. The drawings deal vertical knockback and can KO at high percents, especially if hit near the top blast line. Based on the game of the same name.
|Drawings of [[Pac-Man]] in his ball form appear and move around the stage, damaging players on contact. The drawings deal vertical knockback and can KO at high percents, especially if hit near the top blast line. Based on the game of the same name.
|[[File:Pictochat 2 PacPix.jpg|175px]]
|[[File:Pictochat 2 PacPix.jpg|175px]]
|-
|-
|Pipes
|Pipes
|Multiple pipes appear, similar in design to those in [[Mushroom Kingdom (SSB)|Mushroom Kingdom]]. If a fighter stands on top of a pipe for long enough, they will be moved to another pipe. The paths are chosen at random, but they remain the same the entire time they are present.
|Multiple pipes appear, which can move the player to another pipe, similar to [[Mushroom Kingdom (SSB)|Mushroom Kingdom]]. The paths are chosen at random, but they remain the same the entire time they are present.
|[[File:Pictochat 2 Pipes.jpg|175px]]
|[[File:Pictochat 2 Pipes.jpg|175px]]
|-
|-
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|-
|-
|Policeman
|Policeman
|The background is covered in black and a stick-figure policeman with a flashlight appears on the stage. Every so often, the policeman will shine a stationary, triangular beam from the flashlight, which deals high damage and knockback to any player it illuminates.
|The background is covered in black and a stick-figure policeman with a flashlight appears on the stage. Every so often, the policeman will shine a stationary, triangular beam from the flashlight, which damages players and deals high damage and knockback.
|[[File:PictoChat 2 Policeman.jpeg|175px]]
|[[File:PictoChat 2 Policeman.jpeg|175px]]
|-
|-
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|-
|-
|Changing Weather <br> (Ω form only)
|Changing Weather <br> (Ω form only)
|The weather in the background cycles through sun, approaching clouds, rain, receding clouds, and sun with rainbow. This form is purely aesthetic and does not affect the main stage.
|The weather in the background cycles through sun, approaching clouds, rain, receding clouds, and sun with rainbow.
|[[File:PictoChat 2 Omega.jpg|175px]]
|[[File:PictoChat 2 Omega.jpg|175px]]
|-
|-
|}
|}


===Ω forms and Battlefield form===
==Ω form==
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] only features the main platform with a fighter's name. This is the only form to use the Changing Weather background.
The Omega form only features the main platform with a fighter's name. This is the only form to use the Changing Weather background.
 
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'''s Ω form; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are three straight lines that are drawn similarly to sketches drawn in the normal form.
<gallery widths="200px">
<gallery widths="200px">
File:PictoChat 2 Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
File:PictoChat 2 Omega.jpg|[[Ω form]].  
File:SSBU-PictoChat 2Omega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-PictoChat 2Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
 
===Hazards Off===
With hazards off in ''Ultimate'', no drawings are ever made.
 
==Origin==
[[File:PictochatDS.png|left|thumb|150px|PictoChat as it originally appeared as Nintendo DS software]]
As with the first PictoChat stage, this stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. Players can either type or draw a message to their friends with the stylus. PictoChat contains four chat rooms, labeled "A", "B", "C", and "D". It was originally only accessible from the handheld's main menu and only supported local connections; however, some games, such as ''Clubhouse Games/42 All-Time Classics'', integrated PictoChat into the interface with online connectivity.
 
The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar and sent messages are displayed, while the bottom screen is where the user would draw or type messages. The notification bar appears as the main platform of the stage, and the bottom screen serves as the basis of the stage's background. PictoChat 2 is always set in room "A". When starting a match, the jingle heard when somebody joins a room is played, and the notification bar displays the name of a character in the same manner that PictoChat did.
 
In ''Pac-Pix'', an early Nintendo DS title, Pac-Man is teleported into a book by a group of evil ink [[Ghosts]] - the player, using their "Magic Pen", must draw Pac-Man shapes, and they will go in a straight line from where their mouth is drawn and eat any ghosts in their path. The player can redirect them by dragging them or drawing walls.
{{clr}}
 
==Tournament legality==
This stage is banned in tournaments due to the disruptive nature of the drawings, which can significantly affect gameplay. In ''Super Smash Bros. Ultimate'' with stage hazards turned off, there are no drawings, making it essentially identical to Final Destination. The stage has been banned so far due to being too similar as a result.
 
==Update history==
'''{{GameIcon|ssbu}} 3.1.0'''
*PictoChat 2's on-screen appearances locations have been changed.
 
==Gallery==
<gallery>
SSBUWebsiteMimikyu2.jpg|[[Mimikyu]] catching {{SSBU|Dr. Mario}} in its grip on the stage.
SSBUWebsiteR.O.B.6.jpg|Three different {{SSBU|R.O.B.}}s on the stage in ''Super Smash Bros. Ultimate''.
SSBUSoraMonochrome.jpg|{{SSBU|Mr. Game & Watch}} in his white costume, {{SSBU|Kirby}} in his monochrome costume, {{SSBU|Link}} in his Dark Link costume, and {{SSBU|Sora}} in his Timeless River costume on the stage.
</gallery>
</gallery>


==Names in other languages==
{{langtable
|ja={{ja|ピクトチャット2|Pikutochatto 2}}, ''PictoChat 2''
|en=PictoChat 2
|fr=PictoChat 2
|es=PictoChat 2
|de=PictoChat 2
|it=PictoChat 2
|nl=PictoChat 2
|ru={{rollover|Пикточат|Piktochat|?}} 2
|ko={{rollover|픽토챗|Piktochaet|?}} 2, ''PictoChat 2''
|zh_cn={{rollover|涂鸦聊天|Túyā Liáotiān|?}}2
|zh_cnM=Doodle Chat 2
|zh_tw=PictoChat 2
|pt=PictoChat 2
}}


==Trivia==
==Trivia==
*This is the third stage to share its name with a previous stage, with an added number 2. The other two are [[Pokémon Stadium 2]] and [[Flat Zone 2]].
*This is the third stage to share its name with a previous stage, with an added number 2. The other two are [[Pokémon Stadium 2]] and [[Flat Zone 2]].
**Among those three stages, PictoChat 2 is the only one that didn't debut in ''[[Super Smash Bros. Brawl]]''.
**Among those three stages, PictoChat 2 is the only one that doesn't appear in ''[[Super Smash Bros. Brawl]]''.
*This is the only new stage in {{for3ds}} to have both of its tracks recycled from previous games.
*This is the only new stage in {{for3ds}} to have both of its tracks recycled from previous games.
*During the road sketch, grey lines are also drawn underneath the stage. However, these are below the area the camera will show during gameplay.
*If a player [[roll]]s in the middle of the right bird of the Sunset variation of the stage, they will spazz out during the roll.
*The Tornado sketch in this stage can break through a character's [[invincibility]] from a [[revival platform]].
*If a player manages to land on a dolphin right before it enters the stage during the Dolphin sketch phase, they will be pulled under the main platform. If this occurs, the player can jump out of it, but taking too long will result in a [[self-destruct]].
*If the stage is slowed down before or during the faucet or Gusty Gus 2 sketches (such as with a [[Timer]] or during a [[Final Smash]]), the sketches may not appear until significantly later. However, the stage will still act as if the stage has already transitioned, causing fighters to be moved about by an invisible sketch.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Nightmare]], [[Ashley]], and the [[Squid Sisters]]. The [[Moon]] and [[Nikki]] cannot appear on this stage at all. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on this stage's Battlefield and Omega forms: [[Kyogre]], [[Palkia]], [[Kyurem]], [[Xerneas]], [[Lunala]] and [[Marshadow]].


==References==
==References==
{{reflist}}
<references/>


{{SSB4Stages}}
{{SSB4Stages}}
{{SSBUStages}}
{{Nintendo DS universe}}
{{Nintendo DS universe}}
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Past stages]]
[[Category:Nintendo DS universe]]
[[es:PictoChat 2]]

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