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{{ArticleIcons|ssb4-3=y| | {{ArticleIcons|ssb4-3=y}} | ||
'' | {{disambig2|the stage in {{for3ds}}|the stage in ''[[Brawl]]''|PictoChat}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''PictoChat'' | ||
|name = PictoChat 2 | |name = PictoChat 2 | ||
|image | |image = [[File:SSB4 PictoChat 2.jpg|300px]] | ||
|caption = [[File:DSSymbol.svg|50px | |caption = [[File:DSSymbol.svg|50px]] | ||
|universe = {{ | |universe = {{Uv|Nintendo DS}} | ||
|games = ''[[SSB4]]'' ([[ | |hometo = {{SSB4|R.O.B.}} (Unlocking) | ||
|games = ''[[SSB4]]'' ([[3DS]]) | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Presents | |cratetype = Presents | ||
| | |music = <small>''{{SSB4MusicLink|Nintendo|PictoChat}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Dr. Mario}}'' ([[Alternate music|Alternate]]) | ||
|ssb4singles = Banned | |ssb4singles = Banned | ||
|ssb4doubles = Banned | |ssb4doubles = Banned | ||
}} | }} | ||
'''PictoChat 2''' ({{ja|ピクトチャット2|Pikutochatto 2}}, ''PictoChat 2'') is a stage in {{for3ds}} | '''PictoChat 2''' ({{ja|ピクトチャット2|Pikutochatto 2}}, ''PictoChat 2'') is a stage in {{for3ds}} based on the PictoChat software for the [[Nintendo DS]]. It retains the same general layout as the [[PictoChat|previous PictoChat stage]], but has different drawings (with rivaling variety), each with different effects on gameplay. Two of the drawings include [[Pac-Man]]-like shapes that apparently move around the screen (based on ''Pac-Pix''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoNC5v79g ''Super Smash Bros.'' Miiverse]</ref>) and a street, which is designed to look like it has depth. {{SSB4|R.O.B.}} is fought here when he is being unlocked. | ||
==Origin== | |||
[[File:PictochatDS.png|thumb|left|150px|PictoChat as it originally appeared as Nintendo DS software.]] | |||
As with the first PictoChat stage, this stage is based on the PictoChat communication app on the Nintendo DS. One can either type or draw a message to his/her friend with their stylus. Originally, it was only accessible from the handheld's main menu and just supported local connections. However, some games, such as ''42 All-Time Classics'', have integrated PictoChat into the interface with online connectivity. | |||
The stage itself in ''SSB3DS'' is on top of a bar that is located on the top screen of the DS (even though the one writing the message draws on the bottom screen) and tells the user who is joining their chat room. In the original app, there were four chat rooms (A, B, C, D) that could each hold up to 16 people. In ''SSB3DS'', the bar displays the names of the characters in the fight, as if they were joining the room, though it is always shown as room [A]. | |||
{{clr}} | |||
==Variations== | |||
There are 27 sketches that can be drawn in PictoChat 2, 26 in the normal form and one in the Ω form of the stage. Like in its predecessor, dark lines can be walked on or can affect the players depending on the sketch, and faint lines are intangible. | There are 27 sketches that can be drawn in PictoChat 2, 26 in the normal form and one in the Ω form of the stage. Like in its predecessor, dark lines can be walked on or can affect the players depending on the sketch, and faint lines are intangible. | ||
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|- | |- | ||
|Car | |Car | ||
| | |The empty space to the left and right of the main platform is filled by two lines. However, after two horn sounds, a car will drive through the stage from the left or right, dealing heavy damage and launching players. If they land on a certain part of the car, they can ride it, but this is not recommended as the car's speed can easily send players to the blast line before they could react. Sometimes a car will instead drop from the sky before driving off. | ||
|[[File:PictoChat 2 Car.jpg|175px]] | |[[File:PictoChat 2 Car.jpg|175px]] | ||
|- | |- | ||
|Clouds | |Clouds | ||
|Three clouds float by | |Three clouds float by, moving to and from at different speeds. | ||
|[[File:PictoChat 2 Clouds.jpeg|175px]] | |[[File:PictoChat 2 Clouds.jpeg|175px]] | ||
|- | |- | ||
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|- | |- | ||
|Escalator | |Escalator | ||
|Three escalators are drawn, two at the blast lines and one in the center of the stage. The escalator will pull players upward and drop them off at the base of the next escalator, as represented by sketches of humans riding them | |Three escalators are drawn, two at the blast lines and one in the center of the stage. The escalator will pull players upward and drop them off at the base of the next escalator, as represented by sketches of humans riding them. | ||
|[[File:PictoChat 2 Elevator.jpeg|175px]] | |[[File:PictoChat 2 Elevator.jpeg|175px]] | ||
|- | |- | ||
|Sunset | |Sunset | ||
|A stage-wide line appears above the main platform, with part of the sun visible. Over time, the sun will slowly | |A stage-wide line appears above the main platform, with part of the sun visible. Over time, the sun will slowly secede into the horizon. There are two lines representing birds that can be used as very small platforms. The sun itself and the stage-wide line can also be used as platforms. | ||
|[[File:PictoChat 2 Sunset.jpeg|175px]] | |[[File:PictoChat 2 Sunset.jpeg|175px]] | ||
|- | |||
|Gusty Gus 2 | |||
|Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. By using attacks, the wind can be used to pull opponents above the top blast line at low percentages for a KO. | |||
|[[File:PictoChat 2 Gusty Gus 2.jpeg|175px]] | |||
|- | |- | ||
|Donkey Kong | |Donkey Kong | ||
|A layout loosely based on [[mariowiki:25m|the first stage]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appears, with the titular character throwing barrels down the stage. The barrels can either fall off the edge of a platform, or roll down. | |A layout loosely based on [[mariowiki:25m|the first stage]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appears, with the titular character throwing barrels down the stage. The barrels can either fall off the edge of a platform, or roll down. They deal moderate knockback and damage to players it touches. | ||
|[[File:Pictochat 2 Donkey Kong.jpeg|175px]] | |[[File:Pictochat 2 Donkey Kong.jpeg|175px]] | ||
|- | |- | ||
|Girders | |Girders | ||
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|- | |- | ||
|Dolphins | |Dolphins | ||
|Dolphins jump out of the main platform in both directions. | |Dolphins jump out of the main platform in both directions. Can be ridden, but one must be very careful as their fast speed can quickly send them to the blast line. | ||
|[[File:Pictochat 2 Dolphins.jpeg|175px]] | |[[File:Pictochat 2 Dolphins.jpeg|175px]] | ||
|- | |- | ||
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|- | |- | ||
|Tornado | |Tornado | ||
|A tornado that functions | |A tornado that functions similar to [[Hyrule Castle]]'s will appear that sweeps across the stage. Any players caught in it will be first sent to it's center, then flung upwards, causing no damage but leaving them wide open to attacks, as they'll move in an extremely predictable pattern. The tornado has knockback growth, and can KO at high percentages. Characters with good recoveries, like [[R.O.B. (SSB4)|R.O.B.]], can simple float above the tornado and avoid it entirely. | ||
|[[File:PictoChat 2 Tornado.jpeg|175px]] | |[[File:PictoChat 2 Tornado.jpeg|175px]] | ||
|- | |- | ||
|Sparks | |Sparks | ||
|Two platforms are drawn, and two sparks orbit them, | |Two platforms are drawn, and two sparks orbit them, another orbiting the main platform. They function similarly to [[Hothead|Hotheads]] and deal minor electrical damage. After a few seconds, the sparks pause before moving quickly, then disappear. | ||
|[[File:PictoChat 2 Sparks.jpeg|175px]] | |[[File:PictoChat 2 Sparks.jpeg|175px]] | ||
|- | |- | ||
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|- | |- | ||
|Staring Contest | |Staring Contest | ||
|Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart appears instead of a spark, which heals the player when touched. This drawing is used in the image for PictoChat 2 on the stage selection screen | |Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart appears instead of a spark, which heals the player when touched. This drawing is used in the image for PictoChat 2 on the stage selection screen. | ||
|[[File:PictoChat 2 Staring Contest.jpeg|175px]] | |[[File:PictoChat 2 Staring Contest.jpeg|175px]] | ||
|- | |- | ||
|Infinity | |Infinity | ||
|An infinity symbol will appear at the center of the stage. Although the whole drawing is a thick line, viewing the drawing with the system's 3D active | |An infinity symbol will appear at the center of the stage. Although the whole drawing is a thick line, viewing the drawing with the system's 3D active reveals that only the upper-left/lower-right diagonal is a platform, with the other half in the background. | ||
|[[File:PictoChat 2 Infinity.jpeg|175px]] | |[[File:PictoChat 2 Infinity.jpeg|175px]] | ||
|- | |- | ||
|Clock | |Clock | ||
|Unlike the Clock from ''Brawl'', this clock is much, much larger, | |Unlike the Clock from ''Brawl'', this clock is much, much larger, only one quarter of it on screen. The center of the clock can be on the left or right. The minute hand turns clockwise, whereas the hour hand does the same but far slower. The hour hand acts as a wall on either side of the stage and can block recoveries, though players can still stand on the small section of the minute hand that is exposed on that side. | ||
|[[File:PictoChat 2 Clock.jpeg|175px]] | |[[File:PictoChat 2 Clock.jpeg|175px]] | ||
|- | |- | ||
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|[[File:PictoChat 2 Road.jpg|175px]] | |[[File:PictoChat 2 Road.jpg|175px]] | ||
|- | |- | ||
|Pac-Pix | |Pac-Pix | ||
|Drawings of [[Pac-Man]] in his ball form appear and move around the stage, damaging players on contact. The drawings deal vertical knockback and can KO at high percents, especially if hit near the top blast line. Based on the game of the same name. | |Drawings of [[Pac-Man]] in his ball form appear and move around the stage, damaging players on contact. The drawings deal vertical knockback and can KO at high percents, especially if hit near the top blast line. Based on the game of the same name. | ||
|[[File:Pictochat 2 PacPix.jpg|175px]] | |[[File:Pictochat 2 PacPix.jpg|175px]] | ||
|- | |- | ||
|Pipes | |Pipes | ||
|Multiple pipes appear, similar | |Multiple pipes appear, which can move the player to another pipe, similar to [[Mushroom Kingdom (SSB)|Mushroom Kingdom]]. The paths are chosen at random, but they remain the same the entire time they are present. | ||
|[[File:Pictochat 2 Pipes.jpg|175px]] | |[[File:Pictochat 2 Pipes.jpg|175px]] | ||
|- | |- | ||
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|- | |- | ||
|Policeman | |Policeman | ||
|The background is covered in black and a stick-figure policeman with a flashlight appears on the stage. Every so often, the policeman will shine a stationary, triangular beam from the flashlight, which deals high damage and knockback | |The background is covered in black and a stick-figure policeman with a flashlight appears on the stage. Every so often, the policeman will shine a stationary, triangular beam from the flashlight, which damages players and deals high damage and knockback. | ||
|[[File:PictoChat 2 Policeman.jpeg|175px]] | |[[File:PictoChat 2 Policeman.jpeg|175px]] | ||
|- | |- | ||
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|- | |- | ||
|Changing Weather <br> (Ω form only) | |Changing Weather <br> (Ω form only) | ||
|The weather in the background cycles through sun, approaching clouds, rain, receding clouds, and sun with rainbow | |The weather in the background cycles through sun, approaching clouds, rain, receding clouds, and sun with rainbow. | ||
|[[File:PictoChat 2 Omega.jpg|175px]] | |[[File:PictoChat 2 Omega.jpg|175px]] | ||
|- | |- | ||
|} | |} | ||
==Ω form== | |||
The Omega form only features the main platform with a fighter's name. This is the only form to use the Changing Weather background. | |||
<gallery widths="200px"> | <gallery widths="200px"> | ||
File:PictoChat 2 Omega.jpg|Ω form | File:PictoChat 2 Omega.jpg|[[Ω form]]. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*This is the third stage to share its name with a previous stage, with an added number 2. The other two are [[Pokémon Stadium 2]] and [[Flat Zone 2]]. | *This is the third stage to share its name with a previous stage, with an added number 2. The other two are [[Pokémon Stadium 2]] and [[Flat Zone 2]]. | ||
**Among those three stages, PictoChat 2 is the only one that | **Among those three stages, PictoChat 2 is the only one that doesn't appear in ''[[Super Smash Bros. Brawl]]''. | ||
*This is the only new stage in {{for3ds}} to have both of its tracks recycled from previous games. | *This is the only new stage in {{for3ds}} to have both of its tracks recycled from previous games. | ||
*If a player [[roll]]s in the middle of the right bird of the Sunset variation of the stage, they will spazz out during the roll. | |||
*If a player | |||
==References== | ==References== | ||
<references/> | |||
{{SSB4Stages}} | {{SSB4Stages}} | ||
{{Nintendo DS universe}} | {{Nintendo DS universe}} | ||
[[Category:Stages (SSB4-3DS)]] | [[Category:Stages (SSB4-3DS)]] | ||
[[Category: | [[Category:Nintendo DS universe]] | ||