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{{Infobox Character | {{Infobox Character | ||
|name = Pichu | |name = Pichu | ||
|image= {{tabber|title1=Normal| | |image= {{tabber|title1=Normal|tab1=[[File:Pichu SSBU.png|x250px]]|title2=Spiky-eared Pichu|tab2=[[File:SSBU Spiky Pichu.png|x247px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBM | |ssbgame1 = SSBM | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Pichu''' ({{ja|ピチュー|Pichū}}, ''Pichu'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed alongside {{SSBU|Jigglypuff}} and the rest of the returning roster on June 12th, 2018 during E3 2018. While Pichu remains a full [[clone]] of {{SSBU|Pikachu}}, it is not classified as an Echo Fighter. As such, Pichu is classified as [[Fighter number|Fighter #19]]. | |||
{{s|wikipedia|Satomi Kōrogi}}, Pichu's voice actress from the ''Pokémon'' anime and ''Melee'', reprises her role with new voice clips. In addition, the 'spiky-eared' variant of Pichu (who appears as a playable character in ''Ultimate'' via Pichu's [[Alternate costume (SSBU)#Pichu|alternate costumes]]) is also voiced by Kōrogi rather than {{s|wikipedia|Shoko Nakagawa}}, who originally voiced the aforementioned 'spiky-eared' variant in the ''Pokémon'' anime's twelfth movie, ''[[bulbapedia:M12|Pokémon: Arceus and the Jewel of Life]]''. | |||
{{s|wikipedia|Satomi Kōrogi}}, Pichu's voice actress from the ''Pokémon'' anime and '' | |||
==How to unlock== | ==How to unlock== | ||
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==Attributes== | ==Attributes== | ||
Pichu is a character of extremes. As a clone of Pikachu, many of its attributes are similar, such as its even smaller size and quick mobility, though with a few noticeable differences. Pichu is the [[weight|lightest]] character in the game, has fast [[walk]]ing and above average [[dash]]ing speeds with average [[traction]], above average [[jump]]ing force, average [[air speed]] but being tied for the ninth highest [[air acceleration]], and fast [[falling speed]] while being tied for the fifth highest [[gravity]]. However, it has the lowest [[fast fall]] multiplier in the game, causing its fast-falling speed to be average. Overall, these attributes give Pichu a slightly slower grounded approach than Pikachu, make its aerials not [[autocancel]] as easily and makes it more vulnerable to combos, but also gives it a much faster ground-to-air and air-to-ground approach, making its mobility as reliable as Pikachu's own. | Pichu is a character of extremes. As a clone of Pikachu, many of its attributes are similar, such as its even smaller size and quick mobility, though with a few noticeable differences. Pichu is the [[weight|lightest]] character in the game, has fast [[walk]]ing and above average [[dash]]ing speeds with average [[traction]], above average [[jump]]ing force, average [[air speed]] but being tied for the ninth highest [[air acceleration]], and fast [[falling speed]] while being tied for the fifth highest [[gravity]]. However, it has the lowest [[fast fall]] multiplier in the game, causing its fast-falling speed to be average. Overall, these attributes give Pichu a slightly slower grounded approach than Pikachu, make its aerials not [[autocancel]] as easily and makes it more vulnerable to combos, but also gives it a much faster ground-to-air and air-to-ground approach, making its mobility as reliable as Pikachu's own. | ||
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Pichu's main (but not sole) ways to set up the opponent into its strong aerial game consist of its [[up tilt|up]] and [[down tilt]]s, and [[up throw|up]] and [[down throw]]s: both tilts are excellent combo starters, with down tilt even comboing into aerials at very high percentages, while up and down throw allow Pichu to pummel the opponent for more damage due to them being followed up from a grab; up throw is also infamous for comboing into Thunder for a reliable KO set-up. This gives Pichu a strong combo game, with many ways to start, extend or end combos much like Pikachu, though due to its moves' nature, Pichu's combo game is usually shorter-lived in exchange for raw damage. | Pichu's main (but not sole) ways to set up the opponent into its strong aerial game consist of its [[up tilt|up]] and [[down tilt]]s, and [[up throw|up]] and [[down throw]]s: both tilts are excellent combo starters, with down tilt even comboing into aerials at very high percentages, while up and down throw allow Pichu to pummel the opponent for more damage due to them being followed up from a grab; up throw is also infamous for comboing into Thunder for a reliable KO set-up. This gives Pichu a strong combo game, with many ways to start, extend or end combos much like Pikachu, though due to its moves' nature, Pichu's combo game is usually shorter-lived in exchange for raw damage. | ||
Aside from its up and down tilts, in regards to its grounded game, it also has some interesting and useful options: forward tilt trips opponents at low percentages, can 2-frame, and has above average power at high percentages, making it a very useful set-up tool. Forward smash has the highest power of its standard moveset, lasts for a long while and, due to its multi-hit nature, can KO at an even lower percentage. [[Up smash]] is a decent anti-air that leaves Pichu's ears [[intangible]], though it lacks in power. On the other hand, Pichu's [[neutral attack]] is mainly used for locking opponents due to its very weak knockback, and [[dash attack]] is mostly used as a fast punish option and its low power can actually allow it to combo, though it can be risky. Its grab game is also decent - while its grabs are short-ranged, they are very fast and have the lowest ending lag in the game. As mentioned above, up and down throws have useful combo potential, with down throw usually reserved for horizontal combos, whereas up throw leads into vertical combos and can lead into Thunder as a KO set-up. Meanwhile, forward throw is Pichu's strongest throw, barely KOing at realistic percentages near the edge, which makes it a passable kill throw. | Aside from its up and down tilts, in regards to its grounded game, it also has some interesting and useful options: forward tilt trips opponents at low percentages, can 2-frame, and has above average power at high percentages, making it a very useful set-up tool. Forward smash has the highest power of its standard moveset, lasts for a long while and, due to its multi-hit nature, can KO at an even lower percentage. [[Up smash]] is a decent anti-air that leaves Pichu's ears [[intangible]], though it lacks in power. On the other hand, Pichu's [[neutral attack]] is mainly used for locking opponents due to its very weak knockback, and [[dash attack]]'s is mostly used as a fast punish option and its low power can actually allow it to combo, though it can be risky. Its grab game is also decent - while its grabs are short-ranged, they are very fast and have the lowest ending lag in the game. As mentioned above, up and down throws have useful combo potential, with down throw usually reserved for horizontal combos, whereas up throw leads into vertical combos and can lead into Thunder as a KO set-up. Meanwhile, forward throw is Pichu's strongest throw, barely KOing at realistic percentages near the edge, which makes it a passable kill throw. | ||
Pichu's special moveset is also varied and versatile. [[Thunder Jolt]] is a useful projectile that can reliably pressure an opponent's shield, on top of dealing low knockback and high damage (especially if started in the air). Its low ending lag also allows it to set-up into Pichu's moves if it lands during its last frames of activity. Thunder is Pichu's other projectile, though the lightning bolt itself doesn't deal much damage. As such, its primary purpose is to use the cloud's meteor smash properties to combo opponents into the shockwave part of the move when the bolt strikes Pichu - this deals the most damage to Pichu out of all its moves if this happens, so it should be used sparingly. [[Skull Bash]] and [[Agility]] serve as Pichu's recovery moves, and give it an amazing, long-distanced and unpredictable recovery - of the two, Agility deals high recoil damage if both dashes are used, but nevertheless travels an incredibly long distance and is very unpredictable due to each dash being able to be inputted in multiple directions, potentially making Pichu very hard to properly edgeguard or 2-frame. Skull Bash, on the other hand, is mostly used to extend Pichu's recovery, but it also ties in as part of Pichu's "glass cannon" playstyle as it can be charged; unlike Pikachu's own version, Pichu's fully charged Skull Bash deals immense knockback when fully charged, this being Pichu's strongest option out of a shield break. | Pichu's special moveset is also varied and versatile. [[Thunder Jolt]] is a useful projectile that can reliably pressure an opponent's shield, on top of dealing low knockback and high damage (especially if started in the air). Its low ending lag also allows it to set-up into Pichu's moves if it lands during its last frames of activity. Thunder is Pichu's other projectile, though the lightning bolt itself doesn't deal much damage. As such, its primary purpose is to use the cloud's meteor smash properties to combo opponents into the shockwave part of the move when the bolt strikes Pichu - this deals the most damage to Pichu out of all its moves if this happens, so it should be used sparingly. [[Skull Bash]] and [[Agility]] serve as Pichu's recovery moves, and give it an amazing, long-distanced and unpredictable recovery - of the two, Agility deals high recoil damage if both dashes are used, but nevertheless travels an incredibly long distance and is very unpredictable due to each dash being able to be inputted in multiple directions, potentially making Pichu very hard to properly edgeguard or 2-frame. Skull Bash, on the other hand, is mostly used to extend Pichu's recovery, but it also ties in as part of Pichu's "glass cannon" playstyle as it can be charged; unlike Pikachu's own version, Pichu's fully charged Skull Bash deals immense knockback when fully charged, this being Pichu's strongest option out of a shield break. | ||
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Lastly, although its moveset is versatile, a few of Pichu's attacks still lack some notable kind of utility. Down smash, although covering on both sides of Pichu, has unremarkable range, deals recoil damage and unlike Pikachu, sends at a disappointing angle for KOing, with its higher power compared to Pikachu failing to compensate. Forward throw can have difficulty at KOing the opponent at realistic percentages due to the fact Pichu will usually find itself using it to set-up an edgeguard, whereas back throw's sole purpose is shared with forward throw. | Lastly, although its moveset is versatile, a few of Pichu's attacks still lack some notable kind of utility. Down smash, although covering on both sides of Pichu, has unremarkable range, deals recoil damage and unlike Pikachu, sends at a disappointing angle for KOing, with its higher power compared to Pikachu failing to compensate. Forward throw can have difficulty at KOing the opponent at realistic percentages due to the fact Pichu will usually find itself using it to set-up an edgeguard, whereas back throw's sole purpose is shared with forward throw. | ||
Overall, like Pikachu, Pichu is best described as a quintessential glass cannon but sacrifices weight and attack range for more power and speed. While Pikachu can control the neutral game more aggressively and has more flexibility in its combos, Pichu is able to function in a variety of playstyles that range from a defensive, bait-and-punish oriented playstyle to a more aggressive, rushdown oriented one whenever it is needed. However, Pichu's atrocious endurance and recoil damage means that an aware opponent can dominate Pichu just as easily as it can also dominate the opponent. While both characters have similar playstyles, they differ significantly in execution, as Pichu's recoil damage requires the player to make very mindful use of their resources at hand. | Overall, like Pikachu, Pichu is best described as a quintessential glass cannon but sacrifices weight and attack range for more power and speed. While Pikachu can control the neutral game more aggressively and has more flexibility in its combos, Pichu is able to function in a variety of playstyles that range from a defensive, bait-and-punish oriented playstyle to a more aggressive, rushdown oriented one whenever it is needed. However, Pichu's atrocious endurance and recoil damage means that an aware opponent can dominate Pichu just as easily as it can also dominate the opponent. While both characters have similar playstyles, they differ significantly in execution, as Pichu's recoil damage requires the player to make very mindful use of their resources at hand. Regardless, Pichu's pros notably outweigh its cons, and even after the nerfs it received in game updates, Pichu is considered a very solid character in competitive play, with a dedicated playerbase consisting of players such as {{Sm|Nietono}}, {{Sm|VoiD}}, {{Sm|RFang}}, {{Sm|NAKAT}}, and {{Sm|Blacktwins}}, and it has amassed some strong tournament results in tournament play. | ||
==Differences from {{SSBU|Pikachu}}== | ==Differences from {{SSBU|Pikachu}}== | ||
As in ''Melee'', the primary difference between Pichu and Pikachu is the former's [[electric]] attacks all inflict recoil damage. Many of Pichu's attributes, such as its mobility and significantly lighter [[weight]], differ from those of Pikachu. In addition, most of Pichu's attack and non-attack animations were given slight adjustments and overhauls in order to differentiate them from Pikachu's; for example, all of Pichu's [[smash attack]] charging animations are now completely different from Pikachu's. Almost all of Pichu's moves are also functionally different, such as [[down tilt]] or [[neutral aerial]], making it even more unique. However, unlike previous clones, Pichu was not given many new unique moves to differentiate it from Pikachu, as the only fully unique moves it has are its forward tilt, [[up smash]], neutral aerial, and [[edge attack]]. | As in ''Melee'', the primary difference between Pichu and Pikachu is the former's [[electric]] attacks all inflict recoil damage. Many of Pichu's attributes, such as its mobility and significantly lighter [[weight]], differ from those of Pikachu. In addition, most of Pichu's attack and non-attack animations were given slight adjustments and overhauls in order to differentiate them from Pikachu's; for example, all of Pichu's [[smash attack]] charging animations are now completely different from Pikachu's. Almost all of Pichu's moves are also functionally different, such as [[down tilt]] or [[neutral aerial]], making it even more unique. However, unlike previous clones, Pichu was not given many new unique moves to differentiate it from Pikachu, as the only fully unique moves it has are its forward tilt, [[up smash]], neutral aerial, and [[edge attack]]. | ||
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**{{buff|It has a longer hitbox duration (frames 3-22 → 3-9 (clean), 10-27 (late)), reducing its ending lag by four frames despite the longer total duration (FAF 39 → 40).}} | **{{buff|It has a longer hitbox duration (frames 3-22 → 3-9 (clean), 10-27 (late)), reducing its ending lag by four frames despite the longer total duration (FAF 39 → 40).}} | ||
**{{buff|It has less landing lag (9 frames → 7).}} | **{{buff|It has less landing lag (9 frames → 7).}} | ||
**{{buff|Due to its horizontal launch angle, single-hit nature, and higher power, it is significantly more effective at [[edgeguarding]].}} | **{{buff|Due to its horizontal launch angle, single-hit nature, and higher power, it is significantly more effective at [[edgeguarding]].}} | ||
**{{nerf|It cannot be used to perform the dragdown combos, loops and kill setups that Pikachu can do with its neutral aerial due to its single hit.}} | **{{nerf|It cannot be used to perform the dragdown combos, loops and kill setups that Pikachu can do with its neutral aerial due to its single hit.}} | ||
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==Changes from ''[[Super Smash Bros. Melee]]''== | ==Changes from ''[[Super Smash Bros. Melee]]''== | ||
Since its absence from previous installments, Pichu was infamous for being by far the worst clone character in ''Melee'' due to its status as an intentional "joke character", largely due to its very low weight, recoil damage and vulnerability to chain grabbing, giving it among the worst matchups in the game and leading to its bottom-tier placement and low tournament representation. Most likely as a result of this, Pichu has been drastically buffed in its transition from ''Melee'' to ''Ultimate'', and is arguably the most buffed character in the transition. | |||
Since its absence from previous installments, Pichu was infamous for being by far the worst clone character in ''Melee'' due to its status as an intentional "joke character", largely due to its very low weight, recoil damage and vulnerability to chain grabbing, giving it | |||
Pichu benefits slightly from the implementation of rage, as its electrical attacks can now slowly increase its knockback with the recoil damage it receives from them, and can potentially allow it to escape certain kill confirms that would otherwise KO it. Pichu's recoil damage itself has been somewhat toned down from ''Melee'', making its [[electric]]al attacks less of a detriment to use. Its mobility has overall improved as well, as its [[walk]]ing, [[dash]]ing and [[air speed]]s have increased, and its [[air acceleration]] has increased substantially. It can also [[crawl]] now, enabling Pichu to approach more easily while being able to dodge certain projectiles. Pichu also benefits from the weakening of [[SDI]], as its multi-hit attacks are much more reliable. On another note, while its endurance is still the worst in the game as it is lighter than even {{SSBU|Jigglypuff}}, its weight was nevertheless increased, allowing it to survive a little bit longer. | |||
Pichu | Despite the many buffs it received, Pichu also received a few nerfs. Some of Pichu's strongest kill options, such as its forward and up smashes, have been significantly weakened in terms of knockback, while its neutral aerial, previously considered by many to be its best move, has also been weakened in both its damage output and knockback. Pichu can also no longer chaingrab with its up throw, greatly reducing its damage-racking potential against fast-fallers. Pichu's own falling speed has not changed since ''Melee'' while its gravity has been increased, making it a fast-faller. Pichu's grounded attacks are also less effective for edgeguarding, as its down tilt, down smash and dash attack now send opponents at a much higher angle. Lastly, more of Pichu's moves (most notably its forward tilt and back aerial) use electricity, meaning that more of its moves cause recoil damage. Additionally, unlike other characters, its jumpsquat duration remains the same, while all other characters are now on par with its jumpsquat animation time of 3 frames. | ||
Additionally, all of Pichu's buffs failed to remove some of its glaring weaknesses, with the biggest being its fragility. While taking recoil damage allows Pichu to build up rage more easily compared to other fighters, it allows Pichu to be KOed even more quickly. This is further compounded with Pichu being the lightest character in the game and possessing low falling speed. Finally, despite having a small hurtbox, Pichu is also relatively easy to combo due to its low falling speed. | |||
Overall, Pichu is no longer an intentional "joke character" like in ''Melee''; instead, it is now a very polarized glass cannon, akin to a min-maxed version of {{SSBU|Pikachu}}. It has a | Overall, Pichu's buffs greatly outweigh its nerfs. It is no longer an intentional "joke character" like in ''Melee''; instead, it is now a very polarized glass cannon, akin to a min-maxed version of {{SSBU|Pikachu}}. It has a stronger punish and edgeguarding game, but worse survivability, less range on average, a less reliable recovery and more committal options. This has led to Pichu achieving very strong results and representation during the early metagame of ''Ultimate'', which has lead to many players viewing it as a top-tier character. In more recent times, however, due to earlier patches granting it nerfs, players such as {{Sm|VoiD}}, {{sm|Nietono}}, {{sm|RFang}} and {{sm|NAKAT}}, while still placing highly at top-level tournaments, they have failed to match the same level of success that pre-patch Pichu obtained. Nevertheless, Pichu has drastically improved compared to Melee and still boasts an excellent tournament presence. | ||
{{SSB4 to SSBU changelist|char=Pichu}} | {{SSB4 to SSBU changelist|char=Pichu}} | ||
==Update history== | ==Update history== | ||
Possibly due to its dominating status in competitive play during the early metagame of ''Ultimate'', Pichu | Possibly due to its dominating status in competitive play during the early metagame of ''Ultimate'', Pichu has been nerfed via game updates. Although its pummel was slightly buffed in update {{SSBU|2.0.0}}, it received several nerfs in update {{SSBU|3.1.0}}. Pichu's hurtbox is larger, forward smash has more ending lag, its infamously strong forward tilt has less knockback scaling, and almost all of its recoil-inducing attacks deal more recoil damage, noticeably worsening its already abysmal endurance. | ||
Update {{SSBU|11.0.0}} | Update {{SSBU|11.0.0}} reversed some of these nerfs, changing the amount of self damage Pichu does with some of the attacks that were affected in 3.1.0. On top of that, its ear hurtboxes received intangibility during the strong hit of its neutral aerial, making it a slightly safer option in the air. | ||
Overall, Pichu | Overall Pichu's viability has been affected by the game updates, as evident in Pichu's strongest main - {{sm|VoiD}} - reducing Pichu to his secondary. However, it continues to see success in tournaments, thanks to the efforts of {{sm|Nietono}}, {{sm|Nakat}}, {{sm|blacktwins13}}, and {{sm|RFang}}. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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==Moveset== | ==Moveset== | ||
*Pichu can [[Crawling|crawl]] | *Pichu can [[Crawling|crawl]]. | ||
*Pichu can [[wall jump]]. | |||
''For a gallery of Pichu's hitboxes, see [[Pichu (SSBU)/Hitboxes|here]].'' | ''For a gallery of Pichu's hitboxes, see [[Pichu (SSBU)/Hitboxes|here]].'' | ||
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|dashname=Running Headbutt ({{ja|ジャンプずつき|Janpu Zutsuki}}, ''Jump Headbutt'') | |dashname=Running Headbutt ({{ja|ジャンプずつき|Janpu Zutsuki}}, ''Jump Headbutt'') | ||
|dashdmg=8% (clean), 6% (late) | |dashdmg=8% (clean), 6% (late) | ||
|dashdesc=Jumps and headbutts forward. Less ending lag but less shieldstun compared to Pikachu's. It also has | |dashdesc=Jumps and headbutts forward. Less ending lag but less shieldstun compared to Pikachu's. It also has an hitbox on Pichu's torso. | ||
|fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, ''Electrical Short'') | |fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, ''Electrical Short'') | ||
|fsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-5), {{ChargedSmashDmgSSBU|8}} (hit 6), 2% recoil | |fsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-5), {{ChargedSmashDmgSSBU|8}} (hit 6), 2% recoil | ||
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|usmashdmg={{ChargedSmashDmgSSBU|14}} | |usmashdmg={{ChargedSmashDmgSSBU|14}} | ||
|usmashdesc=Does an upward headbutt. Pichu's ears become [[Intangibility|intangible]] on frames 9-11. Comes out on frame 9, making it quick for a smash attack. However, its knockback is rather poor for a smash attack. | |usmashdesc=Does an upward headbutt. Pichu's ears become [[Intangibility|intangible]] on frames 9-11. Comes out on frame 9, making it quick for a smash attack. However, its knockback is rather poor for a smash attack. | ||
|dsmashname=Electric | |dsmashname=Electric Flower ({{ja|ねずみはなび|Nezumi Hanabi}}, ''Mouse Fireworks'') | ||
|dsmashdmg={{ChargedSmashDmgSSBU|1.5}} (hits 1-4), {{ChargedSmashDmgSSBU|8}} (hit 6), 1.3% recoil | |dsmashdmg={{ChargedSmashDmgSSBU|1.5}} (hits 1-4), {{ChargedSmashDmgSSBU|8}} (hit 6), 1.3% recoil | ||
|dsmashdesc=Discharges electricity while quickly spinning in place. Compared to Pikachu's, it has much less ending lag and it is overall stronger, but it's easier to DI and is worse for edgeguarding due to its angle. Pichu also gains invincibility at frames 7-10. | |dsmashdesc=Discharges electricity while quickly spinning in place. Compared to Pikachu's, it has much less ending lag and it is overall stronger, but it's easier to DI and is worse for edgeguarding due to its angle. Pichu also gains invincibility at frames 7-10. | ||
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|fairdmg={{ShortHopDmgSSBU|3.5}} (hits 1-4), 1.5% recoil | |fairdmg={{ShortHopDmgSSBU|3.5}} (hits 1-4), 1.5% recoil | ||
|fairdesc=Does a forward barrel roll. Unlike Pikachu's, it covers Pichu's whole body and uses the autolink angle, connecting better. It deals impressive damage (14% if all the hits connect) and combo into itself at low percents, while also being good for edgeguarding. | |fairdesc=Does a forward barrel roll. Unlike Pikachu's, it covers Pichu's whole body and uses the autolink angle, connecting better. It deals impressive damage (14% if all the hits connect) and combo into itself at low percents, while also being good for edgeguarding. | ||
|bairname=Electric Glider ({{ja| | |bairname=Electric Glider ({{ja|グライダー|Dengeki Guraidā}}) | ||
|bairdmg={{ShortHopDmgSSBU|2}} (hits 1-5), {{ShortHopDmgSSBU|2.5}} (hit 6), 1.5% recoil | |bairdmg={{ShortHopDmgSSBU|2}} (hits 1-5), {{ShortHopDmgSSBU|2.5}} (hit 6), 1.5% recoil | ||
|bairdesc=Does an electric spin similar to its down smash. Can combo at low percentages and edgeguard at higher percents, just like forward aerial. Decent knockback, making it an effective KO option. | |bairdesc=Does an electric spin similar to its down smash. Can combo at low percentages and edgeguard at higher percents, just like forward aerial. Decent knockback, making it an effective KO option. | ||
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|pummelname=Grab Electric Shock ({{ja|つかみでんきショック|Tsukami Denki Shokku}}) | |pummelname=Grab Electric Shock ({{ja|つかみでんきショック|Tsukami Denki Shokku}}) | ||
|pummeldmg=1.4%, 0.1% recoil | |pummeldmg=1.4%, 0.1% recoil | ||
|pummeldesc=Shocks the opponent. | |pummeldesc=Shocks the opponent. Above average power and moderate speed. | ||
|fthrowname=Electric Throw ({{ja|でんきなげ|Denki Nage}}) | |fthrowname=Electric Throw ({{ja|でんきなげ|Denki Nage}}) | ||
|fthrowdmg=1.5% (hits 1-4), 6% (throw), 0.8% recoil | |fthrowdmg=1.5% (hits 1-4), 6% (throw), 0.8% recoil | ||
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|bthrowname=Submission ({{ja|じごくぐるま|Jigoku Gurama}}, ''Hell Wheel'') | |bthrowname=Submission ({{ja|じごくぐるま|Jigoku Gurama}}, ''Hell Wheel'') | ||
|bthrowdmg=9% | |bthrowdmg=9% | ||
|bthrowdesc=Does a backwards | |bthrowdesc=Does a backwards somersaults with the opponent, then flings them behind itself. Pichu's second strongest throw, but it can only KO middleweight late, starting at around 181% at the edge of Final Destination. | ||
|uthrowname=Heading ({{ja|ヘディング|Hedingu}}) | |uthrowname=Heading ({{ja|ヘディング|Hedingu}}) | ||
|uthrowdmg=5% (hit 1), 5% (throw) | |uthrowdmg=5% (hit 1), 5% (throw) | ||
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|dsname=Thunder (Pokémon){{!}}Thunder | |dsname=Thunder (Pokémon){{!}}Thunder | ||
|dsdmg=14% (shockwave), 4% (thunderbolt), 6% (thunderbolt meteor), 3.5% recoil | |dsdmg=14% (shockwave), 4% (thunderbolt), 6% (thunderbolt meteor), 3.5% recoil | ||
|dsdesc=Summons a thundercloud from which a lightning bolt comes down and strikes Pichu. The start of the bolt has a meteor effect and deals more damage than the rest of the bolt. When the bolt hits Pichu, a shockwave is generated | |dsdesc=Summons a thundercloud from which a lightning bolt comes down and strikes Pichu. The start of the bolt has a meteor effect and deals more damage than the rest of the bolt. When the bolt hits Pichu, a shockwave is generated than has the potential to KO. Pichu also gains intangibility for 10 frames if it connects, just like Pikachu. Compared to Pikachu's Thunder, Pichu's Thunder has less startup but deals less damage and knockback overall and causes recoil damage. The thunderbolt travels faster than Pikachu's version, giving it both positives and negatives: this makes it easier to land, but Pichu will be more vulnerable. | ||
|fsname=Volt Tackle | |fsname=Volt Tackle | ||
|fsdmg=0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch) | |fsdmg=0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch) | ||
|fsdesc=Pichu turns into a ball of electricity and dashes forward. Any opponents hit are knocked into the center of the screen where Pichu furiously tackles them from multiple directions then releases a powerful electric blast in the center. If the dash doesn't hit an opponent, the final smash is ended early. It causes a large amount of recoil damage, but is overall stronger than Pikachu's version.}} | |fsdesc=Pichu turns into a ball of electricity and dashes forward. Any opponents hit are knocked into the center of the screen where Pichu furiously tackles them from multiple directions then releases a powerful electric blast in the center. If the dash doesn't hit an opponent, the final smash is ended early. It causes a large amount of recoil damage, but is overall stronger than Pikachu's version.}} | ||
===[[Announcer]] call=== | ===[[Announcer]] call=== | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Charges up with electricity, similar to | *'''Up taunt''': Charges up with electricity, similar to Pikachu's up taunt, but falls back dazed at the end. | ||
*'''Side taunt''': Jumps up and waves at the camera, saying "Pichu!" This was its left-facing taunt in ''Melee''. | *'''Side taunt''': Jumps up and waves at the camera, saying "Pichu!" This was its left-facing taunt in ''Melee''. | ||
*'''Down taunt''': Squirms around on the ground, saying "Pichu!" This was its right-facing taunt in ''Melee''. | *'''Down taunt''': Squirms around on the ground, saying "Pichu!" This was its right-facing taunt in ''Melee''. | ||
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*Looks around itself excitedly. | *Looks around itself excitedly. | ||
<gallery> | <gallery> | ||
SSBUPichuIdle1.gif|Pichu's first idle pose | SSBUPichuIdle1.gif|Pichu's first idle pose | ||
SSBUPichuIdle2.gif|Pichu's second idle pose | SSBUPichuIdle2.gif|Pichu's second idle pose | ||
</gallery> | </gallery> | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
In contrast to its ''Melee'' counterpart, where he is considered one of the worst characters in the game, Pichu was commonly viewed as one of, if not, the best characters in the game in the early metagame. This is due to its small size and powerful KO moves, which included back air, {{b|Thunder|Pokémon}}, and its infamous forward tilt. These strengths allowed Pichu to have a strong player base, with players such as {{Sm|VoiD}}, {{Sm|NAKAT}}, {{Sm|Nietono}}, and {{Sm|Captain L}} performing spectacularly on a national level. | |||
However, patch 3.1.0 increased its size and nerfed the power of its forward tilt, while increasing the amount of recoil on some of its moves. In addition to more people learning how to play the matchup, many players considered Pichu to be inferior to {{SSBU|Pikachu}}, and as a result its results declined, with several of its best players either dropping the character (Captain L) or relegating it to either a co-main or secondary (VoiD). Although future patches reverted some of the nerfs, it failed to change most player's opinions on the character; with continuously declining results both during and after the [[COVID-19|COVID-19 pandemic]], most people currently view Pichu as a high or even mid-tier character. Nevertheless, Pichu is considered significantly more viable than its previous iteration. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
'' | ''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | ||
''See also: [[:Category:Pichu professionals (SSBU)]]'' | |||
*{{Sm|Blacktwins|Canada}} - One of the best Pichu players in Canada but has since relegated the character to a secondary. Placed 2nd at {{Trn|Frozen Phoenix 2019}} and {{Trn|Rising Stars at EGLX 2019}}, 3rd at {{Trn|LAN ETS 2020}}, 9th at {{Trn|Shine 2019}}, and 25th at {{Trn|The Big House 9}}. Currently ranked 5th on the [[Smash Canada Rankings Ultimate]]. | |||
*{{Sm|Mossan|Japan}} - One of the best Pichu players in Japan. Placed 4th at {{Trn|Karisuma SP 5}}, 7th at {{Trn|Sumabato SP 10}}, 13th at both {{Trn|Karisuma SP 8}} and {{Trn|Maesuma TOP 2}}, and 17th at {{Trn|Umebura SP 6}} with wins over players like {{Sm|DIO}}, {{Sm|Kuro}}, and {{Sm|ProtoBanham}}. | |||
*{{Sm|NaetorU|France}} - The best Pichu player in the Europe following the end of the online metagame. Placed 7th at {{Trn|COLOSSEL 2022}}, 9th at both {{Trn|VCA 2021}} and {{Trn|95 Kings of Fields 2}}, 13th at {{Trn|Glory 2.0}}, and 25th at {{Trn|Double Down 2022}} with wins over players such as {{Sm|Chag}}, {{Sm|Lui$}}, and {{Sm|Bloom4Eva}}. | |||
*{{Sm|NAKAT|USA}} - One of the best Pichu players in the world during the early metagame. Placed 7th at {{Trn|Smash 'N' Splash 5}}, 13th at {{Trn|Umebura SP 3}}, 17th at {{Trn|Get On My Level 2019}}, and 33rd at both {{Trn|GENESIS 6}} and {{Trn|Frostbite 2019}}. Formerly ranked 26th on the [[Spring 2019 PGRU]]. | |||
*{{Sm|Nietono|Japan}} (#27) - The best Pichu player in the world. Placed 1st at {{Trn|Umebura SP 3}}, 3rd at {{Trn|Maesuma TOP 8}}, 9th at both {{Trn|Umebura Japan Major 2019}} and {{Trn|Frostbite 2020}}, and 17th at {{Trn|Kagaribi 5}} with wins over players such as {{Sm|kameme}}, {{Sm|Kome}}, and {{Sm|Lea}}. | |||
*{{Sm|RFang|USA}} (#45) - One of the best Pichu players in the United States during the early metagame. Placed 3rd at {{Trn|2GG: Grand Tour - South Carolina}}, 7th at {{Trn|The Big House 9}}, 17th at {{Trn|Smash 'N' Splash 5}}, and 25th at {{Trn|MomoCon 2019}} with wins over players such as {{Sm|Light|p=Connecticut}}, {{Sm|moxi}}, and {{Sm|WaDi}}. | |||
*{{Sm|Rideae|USA}} - Placed 5th at both {{Trn|GatorLAN Fall 2019}} and {{Trn|GatorLAN Spring 2020}}, 13th at {{Trn|Come to Papa 3}}, and 17th at both {{Trn|DreamHack Atlanta 2019}} and {{Trn|CEO Dreamland 2020}} with wins over players such as {{Sm|RFang}}, {{Sm|Sonido}}, and {{Sm|ChocoTaco}}. Currently ranked 4th on the [[Florida Power Rankings#Tampa|Tampa Power Rankings]]. | |||
*{{Sm|VoiD|USA}} (#38) - The best Pichu player in the world during the early metagame but has since relegated the character to a secondary. Placed 1st at {{Trn|Super Splat Bros}} and {{Trn|SoCal Chronicles}}, 2nd at {{Trn|GENESIS 6}}, and 9th at {{Trn|Let's Make Moves}} with wins over players such as {{Sm|Nairo}}, {{Sm|Shuton}}, and {{Sm|Zackray}}. Currently ranked 1st on the [[SoCal Power Rankings#Super Smash Bros. Ultimate rankings|SoCal Ultimate Power Rankings]]. | |||
*{{Sm|Yetey|Austria}} - The best Pichu player in Europe during the early metagame. Placed 1st at {{Trn|Schism 3}}, 2nd at {{Trn|BOILINGPOINT BRAWL}}, 5th at {{Trn|Valhalla II}}, 9th at {{Trn|VCA 2019}}, and 13th at {{Trn|Ultimate Fighting Arena 2019}} with wins over players such as {{Sm|Flow}}, {{Sm|Greil}}, and {{Sm|Larry Lurr}}. Currently ranked being ranked 25th on the [[European Smash Rankings]]. | |||
*{{Sm|yuzu|Japan}} - One of the best Pichu players in Japan; now using it as a secondary to his {{SSBU|Rosalina & Luma}}. Placed 4th at {{Trn|EGS Cup}}, 9th at {{Trn|Karisuma SP 2}}, 13th at {{Trn|Maesuma TOP 4}}, 25th at {{Trn|Sumabato SP 4}}, and 33rd at {{Trn|Umebura Japan Major 2019}}. | |||
=={{SSBU|Classic Mode}}: Lightweight Fracas== | =={{SSBU|Classic Mode}}: Lightweight Fracas== | ||
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|''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' | |''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' | ||
|} | |} | ||
{{ | {{clear}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
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</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
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|- | |- | ||
|1,334 | |1,334 | ||
|{{SpiritTableName|Great Sabrecub|customname=Great Sabrecub|size=64}} | |{{SpiritTableName|Great Sabrecub|customname=[[dragonquestwiki:Great sabrecub|Great Sabrecub]]|size=64}} | ||
|''DRAGON QUEST'' Series | |''DRAGON QUEST'' Series | ||
|•{{SSBU|Pichu}} {{Head|Pichu|g=SSBU|s=20px|cl=Spiky}} (60 HP)<br>•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} (120 HP) | |•{{SSBU|Pichu}} {{Head|Pichu|g=SSBU|s=20px|cl=Spiky}} (60 HP)<br>•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} (120 HP) | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account. | |||
Pichu amiibo.png|Pichu's [[amiibo]]. | Pichu amiibo.png|Pichu's [[amiibo]]. | ||
SSBU Pichu Number.png|Pichu's fighter card. | SSBU Pichu Number.png|Pichu's fighter card. | ||
Pichu unlock notice SSBU.jpg|Pichu's unlock notice. | Pichu unlock notice SSBU.jpg|Pichu's unlock notice. | ||
SSBUWebsitePichu1.jpg|Taunting in [[Great Bay]]. | SSBUWebsitePichu1.jpg|Taunting in [[Great Bay]]. | ||
SSBUWebsitePichu2.jpg|Taunting on [[Green Greens]]. | SSBUWebsitePichu2.jpg|Taunting on [[Green Greens]]. | ||
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*Pichu is the only Pokémon character absent in {{SSBU|Pokémon Trainer}}'s Classic Mode route. | *Pichu is the only Pokémon character absent in {{SSBU|Pokémon Trainer}}'s Classic Mode route. | ||
*Despite fighting lightweight characters, {{SSBU|Fox}}, {{SSBU|Pikachu}}, {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} do not appear in Pichu's Classic Mode route. | *Despite fighting lightweight characters, {{SSBU|Fox}}, {{SSBU|Pikachu}}, {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} do not appear in Pichu's Classic Mode route. | ||
* | *Pichu and {{SSBU|Daisy}} are the only fighters who do not possess an Ace or Legend-type spirit in spirit battles. | ||
*Interestingly, Pichu's ''Ultimate'' artwork | *Interestingly, Pichu's ''Ultimate'' artwork is used for the Junior tab on the Pokémon TV app. | ||
==References== | ==References== |