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Editing Pichu (SSBU)
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Pichu is ranked 52nd out of 82 on the current tier list, placing it near the end of the B- tier, and 38 placements below Pikachu. This is a significant improvement over its low tier placement in ''Melee'', where it was ranked 22nd out of 26. Pichu boasts good combo ability and great KO power, with its fast [[falling speed]] aiding in its combo potential. It is also very hard to hit due to its small hurtbox and good mobility. | Pichu is ranked 52nd out of 82 on the current tier list, placing it near the end of the B- tier, and 38 placements below Pikachu. This is a significant improvement over its low tier placement in ''Melee'', where it was ranked 22nd out of 26. Pichu boasts good combo ability and great KO power, with its fast [[falling speed]] aiding in its combo potential. It is also very hard to hit due to its small hurtbox and good mobility. | ||
unsafe extern "C" fn game_throwlw(agent: &mut L2CAgentBase) { | |||
if macros::is_excute(agent) { | |||
macros::ATTACK_ABS(agent, *FIGHTER_ATTACK_ABSOLUTE_KIND_THROW, 0, 5.0, 65, 75, 0, 53, 0.0, 1.0, *ATTACK_LR_CHECK_F, 0.0, true, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_NONE, *ATTACK_REGION_THROW); | |||
macros::ATTACK_ABS(agent, *FIGHTER_ATTACK_ABSOLUTE_KIND_CATCH, 0, 3.0, 361, 100, 0, 40, 0.0, 1.0, *ATTACK_LR_CHECK_F, 0.0, true, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_NONE, *ATTACK_REGION_THROW); | |||
} | |||
frame(agent.lua_state_agent, 15.0); | |||
if macros::is_excute(agent) { | |||
macros::FT_CATCH_STOP(agent, 7, 1); | |||
macros::CHECK_FINISH_CAMERA(agent, 5, 0); | |||
lua_bind::FighterCutInManager::set_throw_finish_zoom_rate(singletons::FighterCutInManager(), 1.5); | |||
lua_bind::FighterCutInManager::set_throw_finish_offset(singletons::FighterCutInManager(), Vector3f{x: 5.0, y: 0.0, z: 0.0}); | |||
} | |||
frame(agent.lua_state_agent, 16.0); | |||
if macros::is_excute(agent) { | |||
let target = WorkModule::get_int64(agent.module_accessor, *FIGHTER_STATUS_THROW_WORK_INT_TARGET_OBJECT); | |||
let target_group = WorkModule::get_int64(agent.module_accessor, *FIGHTER_STATUS_THROW_WORK_INT_TARGET_HIT_GROUP); | |||
let target_no = WorkModule::get_int64(agent.module_accessor, *FIGHTER_STATUS_THROW_WORK_INT_TARGET_HIT_NO); | |||
macros::ATK_HIT_ABS(agent, *FIGHTER_ATTACK_ABSOLUTE_KIND_THROW, Hash40::new("throw"), target, target_group, target_no); | |||
} | |||
frame(agent.lua_state_agent, 18.0); | |||
macros::FT_MOTION_RATE(agent, 0.8); | |||
frame(agent.lua_state_agent, 43.0); | |||
macros::FT_MOTION_RATE(agent, 1.0); | |||
} | |||
However, Pichu is hindered by critical flaws. Its biggest flaw is being the [[weight|lightest]] character in the game. This combined with it taking [[recoil]] damage when using [[electric]] moves makes Pichu a "glass cannon" and can be KO'd earlier than any other character. Its fast falling speed makes it more susceptible to combos despite being so light. | However, Pichu is hindered by critical flaws. Its biggest flaw is being the [[weight|lightest]] character in the game. This combined with it taking [[recoil]] damage when using [[electric]] moves makes Pichu a "glass cannon" and can be KO'd earlier than any other character. Its fast falling speed makes it more susceptible to combos despite being so light. |