Editing Pichu (SSBU)

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'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
{{UpdateList (SSBU)/2.0.0|char=Pichu}}
*{{buff|Pummel deals less hitlag (15 frames → 14), shortening its duration.}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Pichu}}
*{{nerf|Pichu's aerial hitstun and landing animations have been changed so its body does not shift as much. This enables certain multi-hit attacks (ex. [[Dancing Blade]], {{SSBU|Peach}}'s dash attack, etc.) to connect more reliably against Pichu.}}
*{{nerf|[[Thunder Jolt]] deals less shield damage.}}


'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Pichu}}
*{{nerf|Pichu's hurtbox is slightly larger.}}
*{{change|Pichu's fully sized shield is larger. This makes Pichu less susceptible to get [[shield stab]]bing, but also makes its shield more susceptible to pressure.}}
*{{nerf|Forward tilt has less knockback scaling (150 → 130). While this enables it to [[trip]] opponents at a wider percent range, this more prominently hinders its KO potential.}}
*{{nerf|Forward smash has more ending lag (FAF 50 → 54).}}
*{{nerf|Aside from pummel and [[Volt Tackle]], Pichu's other recoil-inducing moves deal more [[recoil damage]]. While this allows it to build up [[rage]] faster, this more prominently hinders its endurance.}}
**{{nerf|Forward tilt: 0.7% → 1%}}
**{{nerf|Forward smash: 1.5% → 2%}}
**{{nerf|Down smash: 0.8% → 1.3%}}
**{{nerf|Forward/Back aerial: 1% → 1.5%}}
**{{nerf|Down aerial: 1% → 1.5% (aerial hitbox)}}
**{{nerf|Forward throw: 0.5% → 0.8%}}
**{{nerf|Thunder Jolt: 0.4% → 0.7%}}
**{{nerf|[[Skull Bash]]: 1.5% → 1.8%}}
**{{nerf|[[Agility]]: 0.6% → 0.9% (first dash) 2% → 2.3%}}
**{{nerf|[[Thunder]]: 3% → 3.5%}}


'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''

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