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Editing Pichu (SSBM)

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Pichu's up aerial lacks a semi-spike hitbox, largely resulting in Pichu's inferiority to Pikachu in terms of [[edgeguard]]ing. Up aerial instead launches the opponent upward in a consistent manner, making it better for setting up a follow up attack. Regardless, this loss of an integral edgeguarding tool harms its off stage presence. This is significant as edgeguarding is considered one of Pikachu's biggest strengths, and one of the main reasons that it can stand up to the top ''Melee'' characters at the highest levels of play. Due to this, Pichu tends to take stocks via Neutral aerial, with the move being reasonably strong and disjointed. This also as a result of the move being decent frame data wise, whilst not having the drawbacks that usually saddle his moveset (multi hitting attacks or recoil damage). However, as Pichu's neutral air is respectably challenging to contest with and is a solid finisher offstage, Pichu's edgeguarding ability is arguably average among the cast.
Pichu's up aerial lacks a semi-spike hitbox, largely resulting in Pichu's inferiority to Pikachu in terms of [[edgeguard]]ing. Up aerial instead launches the opponent upward in a consistent manner, making it better for setting up a follow up attack. Regardless, this loss of an integral edgeguarding tool harms its off stage presence. This is significant as edgeguarding is considered one of Pikachu's biggest strengths, and one of the main reasons that it can stand up to the top ''Melee'' characters at the highest levels of play. Due to this, Pichu tends to take stocks via Neutral aerial, with the move being reasonably strong and disjointed. This also as a result of the move being decent frame data wise, whilst not having the drawbacks that usually saddle his moveset (multi hitting attacks or recoil damage). However, as Pichu's neutral air is respectably challenging to contest with and is a solid finisher offstage, Pichu's edgeguarding ability is arguably average among the cast.


Pichu possesses a significantly larger grab range than Pikachu. With its smaller size, this results in Pichu's grab game being mildly safer and harder to punish than Pikachu's. Otherwise, throw follow ups and chain grab opportunities are near identical. Interestingly, Pichu is the only character in ''Melee'' who can perform a rear clinch, due to its grab range extending slightly behind the neck. This niche functionality could be compared to a [[pivot grab]], albeit with minuscule range to compensate for significantly easier execution and slightly faster start up.
Pichu possesses a significantly larger grab range than Pikachu. With its smaller size, this results in Pichu's grab game being mildly safer and harder to punish than Pikachu's. Otherwise, throw follow ups and chain grab opportunities are near identical.


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