Editing Pichu (SSBM)

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Pichu is voiced by Satomi Kōrogi, who also voiced one of the {{s|bulbapedia|Pichu Brothers}} in the ''Pokémon'' anime.
Pichu is voiced by Satomi Kōrogi, who also voiced one of the {{s|bulbapedia|Pichu Brothers}} in the ''Pokémon'' anime.


Pichu is currently ranked 22nd in the D tier. Pichu has solid overall movement, complemented with some very quick attacks and an excellent neutral air. It also possesses a surprising amount of power for its weight class, with good [[chaingrab]]bing ability and a handful of strong finishers. However, all of Pichu's strengths are severely outweighed by its weaknesses. It has abysmal range and very poor endurance due to its light weight, and is unusually prone to chaingrabs itself despite its small size, due to the unusually high amounts of hitstun it sustains as a result of being the game's lightest character. It also takes [[recoil damage]] from its electric-based moves, including its own recovery move [[Agility]], further hampering its defensive game. As a result, Pichu suffers from abysmal matchups- with nearly the entire cast taking advantage of its fragility and poor range. Historically, Pichu was considered to have the worst matchup spread in the game, with no universally agreed upon winning matchups. However, its perception has mildly improved over time due to developments in the metagame- partially because its unexpectedly fast frame data was undervalued. Regardless, Pichu's survivability remains absolutely atrocious, drastically hampering the effectiveness of any metagame developments.
Pichu is currently ranked 22nd in the D tier. Pichu has solid overall movement, complemented with some very quick attacks and an excellent neutral air. It also possesses a surprising amount of power for its weight class, with good [[chaingrab]]bing ability and a handful of strong finishers, some even more powerful than those of its counterpart, Pikachu. However, all of Pichu's strengths are severely outweighed by its weaknesses. It has abysmal range and very poor endurance due to its light weight, and is unusually prone to chaingrabs itself despite its small size, due to the unusually high amounts of hitstun it sustains as a result of being the game's lightest character. It also takes [[recoil damage]] from its electric-based moves, including its own recovery move [[Agility]], further hampering its defensive game. As a result, Pichu suffers from abysmal matchups- with nearly the entire cast taking advantage of its fragility and poor range. Historically, Pichu was considered to have the worst matchup spread in the game, with no universally agreed upon winning matchups. However, its perception has mildly improved over time due to developments in the metagame.


Although no longer considered a contender for the worst character competitively, Pichu was intended to be a sub-par character in general, with its trophy descriptions mentioning Pichu as "''top of the class in weakness''" and "''best suited for handicapped matches.''" This was confirmed in a development news update, shortly after the game's release.<ref>''[http://sourcegaming.info/2015/09/24/meleepichusite/ News Flash! Smash Bros. Dojo: Pichu]'' (translated 2015-09-24; [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1211/index.html original] posted 2001-12-11)</ref>
Although no longer considered a contender for the worst character competitively, Pichu was intended to be a sub-par character in general, with its trophy descriptions mentioning Pichu as "''top of the class in weakness''" and "''best suited for handicapped matches.''" This was confirmed in a development news update, shortly after the game's release.<ref>''[http://sourcegaming.info/2015/09/24/meleepichusite/ News Flash! Smash Bros. Dojo: Pichu]'' (translated 2015-09-24; [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1211/index.html original] posted 2001-12-11)</ref>
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==Differences from {{SSBM|Pikachu}}==
==Differences from {{SSBM|Pikachu}}==
{{incomplete|Missing a lot of differences in overview.}}
{{incomplete|Missing a lot of differences.}}
Pichu performs significantly worse than Pikachu, being largely outclassed in most areas by its counterpart. A key change is the added [[recoil damage]] on several of its moves, making such moves less rewarding to land and mildly punishing the user for choosing the option, regardless of whether or not it connects.
Pichu performs significantly worse than Pikachu, being largely outclassed in most areas by its counterpart. The raw power increase on a few of its finishers is not enough to outweigh the utility loss across its entire moveset, but also the added [[recoil damage]] on several of its moves that automatically make such moves riskier than Pikachu's. Perhaps the single most negatively impactful change is Pichu's lack of a semi-spike hitbox on its up aerial, which makes it vastly inferior to Pikachu in terms of [[edgeguard]]ing. Pichu's loss of such an integral edgeguarding tool harms its viability significantly, as edgeguarding is considered one of Pikachu's biggest strengths, and one of the main reasons that it can stand up to the top ''Melee'' characters at the highest levels of play.
 
Asides from some of Pichu's recovery options dealing recoil damage, the movement of Agility is slower and has no attack hitboxes unlike Pikachu's version. Pichu however has the ability to wall jump. With wall jumping being a rather situational option, this makes Pikachu's recovery superior.
 
One of the key differences across Pichu's moveset is the change of some single-hit moves to multi-hit, and vice versa. The greater presence of multi-hit moves in its moveset is mostly to Pichu's detriment, allowing opponent's to use directional influence to escape the remaining hits. Perhaps most notably, it makes Forward Smash largely unsafe on hit if the opponent is on stage, as the finisher can be escaped. Neutral aerial is the same hitbox wise as his counterpart- but due to Pichu having significantly smaller damageable collision bubbles than Pikachu, the move is vastly better than Pikachu's version. This is possibly the only monumental benefit Pichu has over Pikachu that doesn't come with a significant drawback.
 
Pichu's up aerial lacks a semi-spike hitbox, which makes it vastly inferior to Pikachu in terms of [[edgeguard]]ing, and instead launches the opponent upward in a consistent manner, making it better for setting up a follow up attack. Regardless, this loss of such an integral edgeguarding tool harms its viability noticeably, as edgeguarding is considered one of Pikachu's biggest strengths, and one of the main reasons that it can stand up to the top ''Melee'' characters at the highest levels of play.


As a result of its major flaws, it is arguably the worst clone in the game, and overall one of the worst clones in the series.
As a result of its major flaws, it is arguably the worst clone in the game, and overall one of the worst clones in the series.
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|dashname=Running Headbutt ({{ja|ジャンプずつき|Janpu Zutsuki}}, ''Jump Headbutt'')
|dashname=Running Headbutt ({{ja|ジャンプずつき|Janpu Zutsuki}}, ''Jump Headbutt'')
|dashdmg=8%
|dashdmg=8%
|dashdesc=Jumps and headbutts forward. It has noticeable endlag and can be unsafe on hit at lower percents.
|dashdesc=Jumps and headbutts forward. Has some noticeable endlag.
|fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, ''Electrical Short'')  
|fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, ''Electrical Short'')  
|fsmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-5), {{ChargedSmashDmgSSBM|6}} (hit 6), 2% recoil
|fsmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-5), {{ChargedSmashDmgSSBM|6}} (hit 6), 2% recoil
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|djump = 29.44
|djump = 29.44
|rdjump = 6-7
|rdjump = 6-7
|ellag = 2
|rellag = 1
}}
}}


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|djump = 29.44
|djump = 29.44
|rdjump = 6-7
|rdjump = 6-7
|ellag = 2
|rellag = 1
}}
}}


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Pichu was developed as an intentional joke character, and has historically been seen as such by the competitive ''Melee'' community. From the start, many noted that it was completely outclassed by {{SSBM|Pikachu}}, who was already considered a below-average character at the time. With its poor [[approach]] coupled with many attacks that damaged itself, including its own [[recovery]], as well as its terrible overall [[reach]], extremely light [[weight]], and difficulty in putting [[pressure]] on the opponent, many professionals doubted that Pichu could ever develop a deep metagame or gain any notable professional players. Because of this, Pichu has been almost never seen outside of sandbagging or low-tier exhibitions. Pichu's initial placements on each [[tier list]] reflected its stance, typically shifting between 25th and 26th for over a decade of ''Melee''{{'}}s lifespan, competing with characters such as {{SSBM|Bowser}}, {{SSBM|Kirby}}, and {{SSBM|Mewtwo}} for the lowest placement on the tier list, before placing 24th on the twelfth tier list in 2015.
Pichu was developed as an intentional joke character, and has historically been seen as such by the competitive ''Melee'' community. From the start, many noted that it was completely outclassed by {{SSBM|Pikachu}}, who was already considered a below-average character at the time. With its poor [[approach]] coupled with many attacks that damaged itself, including its own [[recovery]], as well as its terrible overall [[reach]], extremely light [[weight]], and difficulty in putting [[pressure]] on the opponent, many professionals doubted that Pichu could ever develop a deep metagame or gain any notable professional players. Because of this, Pichu has been almost never seen outside of sandbagging or low-tier exhibitions. Pichu's initial placements on each [[tier list]] reflected its stance, typically shifting between 25th and 26th for over a decade of ''Melee''{{'}}s lifespan, competing with characters such as {{SSBM|Bowser}}, {{SSBM|Kirby}}, and {{SSBM|Mewtwo}} for the lowest placement on the tier list, before placing 24th on the twelfth tier list in 2015.


While still considered to be an awful character and unused outside of [[sandbagging]], players began to recognize Pichu's strengths, namely its agility and decent set of normals. Several professionals, such as {{Sm|Mew2King}} and {{Sm|Armada}}, believe that while Pichu is still unviable, they believe that other characters, like {{SSBM|Kirby}}, {{SSBM|Zelda}}, and {{SSBM|Bowser}}, are even worse than it, [http://www.eventhubs.com/news/2014/may/02/kirby-and-zelda-are-two-worst-characters-melee-pichu-highly-underrated-mew2king-discusses-his-super-smash-bros-tier-list-pt-1/ ranking it 19th] and [https://youtu.be/17n7Tcjrifg?t=264 22nd], respectively. Pikachu's rise in the competitive scene also helped Pichu's ascent out of the bottom tier, with players noting that Pichu shared a few of the tools that ultimately made Pikachu a viable pick. Despite Pichu's theoretically worse matchup spread and barren results, most players believed that the former was attributed to a different metagame and the latter has other bottom-tier characters that have also failed to achieve significant results.  
While still considered to be an awful character and unused outside of [[sandbagging]], players began to recognize Pichu's strengths, namely its agility and decent set of normals. Several professionals, such as {{Sm|Mew2King}} and {{Sm|Armada}}, believe that while Pichu is still unviable, they believe that other characters, like {{SSBM|Kirby}}, {{SSBM|Zelda}}, and {{SSBM|Bowser}}, are even worse than it, [http://www.eventhubs.com/news/2014/may/02/kirby-and-zelda-are-two-worst-characters-melee-pichu-highly-underrated-mew2king-discusses-his-super-smash-bros-tier-list-pt-1/ ranking it 19th] and [https://youtu.be/17n7Tcjrifg?t=264 22nd], respectively. Pikachu's rise in the competitive scene also helped Pichu's ascent out of the bottom tier, with players noting that Pichu shared a few of the tools that ultimately made Pikachu a solid pick. Despite Pichu's theoretically worse matchup spread and barren results, most players believed that the former was attributed to a different metagame and the latter has other bottom-tier characters that have also failed to achieve significant results.  


With its strengths being recognized better, it is currently ranked 22nd on the current tier list. While universally not considered a contender for the worst character in the game, Pichu is still widely considered to be a non-viable choice in the metagame with a terrible matchup spread, with its playerbase and results only marginally improving compared to the early metagame.
With its strengths being recognized better, it is currently ranked 22nd on the current tier list. While universally not considered a contender for the worst character in the game, Pichu is still widely considered to be a non-viable choice in the metagame with a terrible matchup spread, with its playerbase and results only marginally improving compared to the early metagame.
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==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about Pichu as a character unlocked by completing {{SSBM|Classic Mode}} as Pichu on any difficulty, there are two trophies about it as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Pichu on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Pichu:
In addition to the normal trophy about Pichu as a character, there are two trophies about it as a fighter, unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star Mode]]s respectively with Pichu on any difficulty:


{{Trophy/Fighter
{{Trophy/Fighter
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==External links==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1211/index.html Pichu's page at Smabura-Ken]
*[https://sourcegaming.info/2015/09/24/meleepichusite/ Translation]
*[http://www.smashboards.com/showthread.php?t=98282 Pichu Video List]
*[http://www.smashboards.com/showthread.php?t=98282 Pichu Video List]
*[http://www.smashboards.com/showthread.php?t=96978 Pichu Player List]
*[http://www.smashboards.com/showthread.php?t=96978 Pichu Player List]

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