Editing Pichu (SSBM)

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==Differences from {{SSBM|Pikachu}}==
==Differences from {{SSBM|Pikachu}}==
{{incomplete|Missing a lot of differences in overview.}}
{{incomplete|Missing a lot of differences in overview.}}
Pichu performs significantly worse than Pikachu, being largely outclassed in most areas by its counterpart. A key change is the added [[recoil damage]] on several of its moves, making such moves less rewarding to land and mildly punishing the user for choosing the option, regardless of whether or not it connects.  
Pichu performs significantly worse than Pikachu, being largely outclassed in most areas by its counterpart. A key change is the added [[recoil damage]] on several of its moves, making such moves less rewarding to land and mildly punishing the user for choosing the option, regardless of whether or not it connects. Perhaps the single most negative change is Pichu's lack of a semi-spike hitbox on its up aerial, which makes it vastly inferior to Pikachu in terms of [[edgeguard]]ing. Pichu's loss of such an integral edgeguarding tool harms its viability significantly, as edgeguarding is considered one of Pikachu's biggest strengths, and one of the main reasons that it can stand up to the top ''Melee'' characters at the highest levels of play.


Asides from some of Pichu's recovery options dealing recoil damage, the movement of Agility is slower and has no attack hitboxes unlike Pikachu's version. Pichu however has the ability to wall jump. With wall jumping being a rather situational option, this makes Pikachu's recovery superior.
Asides from some of Pichu's recovery options dealing recoil damage, the movement of Agility is slower and has no attack hitboxes unlike Pikachu's version. Pichu however has the ability to wall jump. With wall jumping being a rather situational option, this makes Pikachu's recovery superior.


One of the key differences across Pichu's moveset is the change of some single-hit moves to multi-hit, and vice versa. The greater presence of multi-hit moves in its moveset is mostly to Pichu's detriment, allowing opponent's to use directional influence to escape the remaining hits. Perhaps most notably, it makes Forward Smash largely unsafe on hit if the opponent is on stage, as the finisher can be escaped. Neutral aerial is the same hitbox wise as his counterpart- but due to Pichu having significantly smaller damageable collision bubbles than Pikachu, the move is vastly better than Pikachu's version. This is possibly the only monumental benefit Pichu has over Pikachu that doesn't come with a significant drawback.
One of the key differences across Pichu's moveset is the change of some single-hit moves to multi-hit, and vice versa. The greater presence of multi-hit moves in its moveset is mostly to Pichu's detriment, allowing opponent's to use directional influence to escape the remaining hits. Perhaps most notably, it makes Forward Smash largely unsafe on hit if the opponent is on stage, as the finisher can be escaped.
 
Pichu's up aerial lacks a semi-spike hitbox, which makes it vastly inferior to Pikachu in terms of [[edgeguard]]ing, and instead launches the opponent upward in a consistent manner, making it better for setting up a follow up attack. Regardless, this loss of such an integral edgeguarding tool harms its viability noticeably, as edgeguarding is considered one of Pikachu's biggest strengths, and one of the main reasons that it can stand up to the top ''Melee'' characters at the highest levels of play.


As a result of its major flaws, it is arguably the worst clone in the game, and overall one of the worst clones in the series.
As a result of its major flaws, it is arguably the worst clone in the game, and overall one of the worst clones in the series.

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