Editing Pichu (SSBM)
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====Attributes==== | ====Attributes==== | ||
*{{buff|Pichu can [[wall jump]], aiding its recovery.}} | *{{buff|Pichu can [[wall jump]], aiding its recovery.}} | ||
*{{nerf|All of Pichu's [[electric]]al attacks inflict [[recoil damage]].}} | *{{nerf|All of Pichu's [[electric]]al attacks and [[special move]]s inflict [[recoil damage]].}} | ||
*{{nerf|Pichu [[run]]s slower than Pikachu (1.8 → 1.72).}} | *{{nerf|Pichu [[run]]s slower than Pikachu (1.8 → 1.72).}} | ||
*{{nerf|Pichu's [[fast fall]] speed is lower (2.7 → 2.5).}} | *{{nerf|Pichu's [[fast fall]] speed is lower (2.7 → 2.5).}} | ||
*{{change|Pichu's [[traction]] is higher than Pikachu's (0.09 → 0.1). This makes it easier for Pichu to punish out of shield but it also gives Pichu a shorter [[wavedash]].}} | *{{change|Pichu's [[traction]] is higher than Pikachu's (0.09 → 0.1). This makes it easier for Pichu to punish out of shield but it also gives Pichu a shorter [[wavedash]].}} | ||
*{{nerf|Pichu is | *{{nerf|Pichu is catastrophically [[Weight|lighter]] than Pikachu (80 → 55), giving it a drastically lower survivability.}} | ||
*{{buff|Pichu's [[roll]]s go slightly further than Pikachu's.}} | *{{buff|Pichu's [[roll]]s go slightly further than Pikachu's.}} | ||
*{{change|Pichu is slightly smaller than Pikachu, reducing its range and hurtbox.}} | *{{change|Pichu is slightly smaller than Pikachu, reducing its range and hurtbox.}} | ||
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*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff|Up tilt becomes significantly more disjointed than Pikachu's from the fourth active frame onwards.}} | **{{buff|Up tilt becomes significantly more disjointed than Pikachu's from the fourth active frame onwards.}} | ||
**{{nerf|It deals | **{{nerf|It always deals lower damage (7%/6% → 6%) and has lower knockback (45 (base)/124 (scaling) → 25/120).}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{nerf|Forward smash strikes multiple times instead of once, and can therefore be [[SDI]]'d out of before the final blow connects.}} | **{{nerf|Forward smash strikes multiple times instead of once, and can therefore be [[SDI]]'d out of before the final blow connects.}} | ||
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**{{nerf|It causes recoil damage (4% (1% per hit)).}} | **{{nerf|It causes recoil damage (4% (1% per hit)).}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{nerf|Back aerial deals | **{{nerf|Back aerial always deals lower damage (12%/9% → 9%).}} | ||
**{{buff|It has significantly less landing lag (30 → 18).}} | **{{buff|It has significantly less landing lag (30 → 18).}} | ||
*[[Up aerial]]: | *[[Up aerial]]: |