Editing Pichu (SSBM)/Up aerial

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[[File:PichuUAirSSBM.gif|thumb|300px|Hitbox visualization showing Pichu's up aerial.]]
[[File:PichuUAirSSBM.gif|thumb|300px|Hitbox visualization showing Pichu's up aerial.]]
==Overview==
==Overview==
Pichu does a flip while swinging its tail in an arc above itself. The move is quick and the hitbox is much larger than Pichu's actual tail, which makes it good at hitting opponents above it. However, the [[semi-spike]] hitbox is missing, meaning that this is exclusively a juggling move, though the fact that the move keeps the low damage output carried over from Pikachu's version makes up aerial strings a painfully slow way of racking up damage. The move can be followed up with a {{mvsub|Pichu|SSBM|neutral aerial}} or {{mvsub|Pichu|SSBM|back aerial}}, which will keep working on non-floaties until high percentages, where it will set up for an [[edgeguarding]] situation.
Pichu does a flip while swinging its tail in an arc above itself. The move is quick and the hitbox is much larger than Pichu's actual tail, which makes it good at hitting opponents above it. However, the [[semi-spike]] hitbox is missing, meaning that this is exclusively a juggling move, though the fact that the move keeps the low damage output from Pikachu's version makes up aerial strings a painfully slow way of racking up damage. The move can be followed up with a {{mvsub|Pichu|SSBM|neutral aerial}} or {{mvsub|Pichu|SSBM|back aerial}}, which will keep working on non-floaties until high percentages, where it will set up for an [[edgeguarding]] situation.


On the other hand, where the move truly shines is in single-player gamemodes, due to its incredibly high [[Knockback#Basic physics|base knockback]] (among the highest in the game), which makes it remarkably effective at killing foes that take increased knockback (for example, the move can reliably [[OHKO]] the [[Fighting Wire Frames|wireframes]] from [[Multi-Man Melee]]). Also, unlike [[Pikachu (SSBM)/Up aerial|Pikachu's up aerial]], this one stays at 100 base knockback for its entire duration, making it much more reliable for this purpose.
On the other hand, where the move truly shines is in single-player gamemodes, due to its incredibly high [[Knockback#Basic physics|base knockback]] (among the highest in the game), which makes it remarkably effective at killing foes that take increased knockback (for example, the move can reliably [[OHKO]] the [[Fighting Wire Frames|wireframes]] from [[Multi-Man Melee]]).


==Hitboxes==
==Hitboxes==

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