Editing Phantom Slash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:
}}
}}


'''Phantom Slash''' ({{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack'') is [[Princess Zelda|Zelda]]'s [[down special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', replacing [[Transform]] from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' due to Sheik and Zelda now being separate characters.
'''Phantom Slash''' ({{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack'') is [[Princess Zelda|Zelda]]'s [[down special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', replacing [[Transform]] from ''[[Melee]]'' and ''[[Brawl]]''.


==Overview==
==Overview==
Line 30: Line 30:
As of patch 3.1.0, it is possible (though technically difficult) to summon the Phantom in front of Zelda by making use of a [[cancel]]led [[RAR]] [[down aerial]] into the Phantom Slash. This advanced technique, which some call the "Reverse Displaced Phantom", allows the Phantom to provide the same kind of frontal protection it previously offered in ''Smash 4''.
As of patch 3.1.0, it is possible (though technically difficult) to summon the Phantom in front of Zelda by making use of a [[cancel]]led [[RAR]] [[down aerial]] into the Phantom Slash. This advanced technique, which some call the "Reverse Displaced Phantom", allows the Phantom to provide the same kind of frontal protection it previously offered in ''Smash 4''.


Easier methods of displacing the Phantom have since been found, a particularly easy one with some practice being cancelling a [[RAR]] directly into Phantom Slash, skipping the [[down aerial]] step completely. This is most viable for [[Nintendo Switch Pro Controller]] users, as canceling the RAR into the Phantom is easier due to the placement of the buttons "X" and "B" being closer together when compared to a [[GameCube controller]].
Easier methods of displacing the Phantom have since been found, a particularly easy one with some practice being cancelling a [[RAR]] directly into Phantom Slash, skipping the [[down aerial]] step completely. This is most viable for [[Nintendo Switch Pro Controller]] users, as the half-circle forward motion starting from the opposite of the direction Zelda is facing is most easily done without controller notches.
Allowing Zelda to hop backwards into a Phantom has a multitude of uses. In addition to the stage control that the Phantom normally grants, displacing the Phantom will also block a multitude of projectiles, allowing Zelda to safely charge Phantom Slash in situations where it would normally be cancelled by the projectile in question.


==Instructional quotes==
==Instructional quotes==
Line 49: Line 48:
{{clrl}}
{{clrl}}


==Trophy==
==Trophy Description==
{{Trophy
[[File:PhantomTrophy3DS.png|left|thumb|100px|Phantom trophy in {{for3ds}}]]
|name=Phantom
;Phantom
|image=PhantomTrophy3DS.png
:{{Flag|North America}} ''Sturdy guardians of the Tower of Spirits. Anjean says that normally they wouldn't attack anyone with a good heart, but evil spirits have possessed them and made them dangerous. If Link manages to stun one, Princess Zelda will swoop in and...possess it herself?!''
|desc-ntsc=Sturdy guardians of the Tower of Spirits. Anjean says that normally they wouldn't attack anyone with a good heart, but evil spirits have possessed them and made them dangerous. If Link manages to stun one, Princess Zelda will swoop in and...possess it herself?!
:{{Flag|Europe}} ''According to Anjean, the guardians of the Tower of Spirits are attacking Link because they've been possessed by evil spirits. Luckily, Zelda can possess them too! When Link finds himself in a tight spot, she can use a Phantom's might strength to help him out! Not bad, eh?''
|desc-pal=According to Anjean, the guardians of the Tower of Spirits are attacking Link because they've been possessed by evil spirits. Luckily, Zelda can possess them too! When Link finds himself in a tight spot, she can use a Phantom's mighty strength to help him out! Not bad, eh?
|game=ssb4-3ds
}}
{{clrl}}
{{clrl}}


Line 82: Line 78:


Since Zelda has control of the Phantom in ''Smash'', the move is directly referencing ''Spirit Tracks''. The Phantom's design in ''Smash'' primarily draws from their appearance in ''Spirit Tracks'', as evidenced by the decorations on their shield, although it is given a unique feminine color scheme that does not precisely match Phantom Zelda. Rather than retaining the cartoonish and cel-shaded design of the "toon" ''Zelda'' games, Zelda's Phantom in ''Smash'' is given a more detailed redesign in line with her own more realistic designs. Since Zelda's Phantom is not possessed, its eyes do not glow at all.
Since Zelda has control of the Phantom in ''Smash'', the move is directly referencing ''Spirit Tracks''. The Phantom's design in ''Smash'' primarily draws from their appearance in ''Spirit Tracks'', as evidenced by the decorations on their shield, although it is given a unique feminine color scheme that does not precisely match Phantom Zelda. Rather than retaining the cartoonish and cel-shaded design of the "toon" ''Zelda'' games, Zelda's Phantom in ''Smash'' is given a more detailed redesign in line with her own more realistic designs. Since Zelda's Phantom is not possessed, its eyes do not glow at all.
{{clr}}
{{clear}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Phantom SSB4.png|Zelda's Phantom in ''Super Smash Bros. for Wii U''
SSB4-WiiU - Reflected Phantom.png|{{SSB4|Palutena}} reflecting {{SSB4|Zelda}}'s Phantom.
SSB4-WiiU - Reflected Phantom.png|{{SSB4|Palutena}} reflecting {{SSB4|Zelda}}'s Phantom.
SSB4 - Zelda Screen-2.jpg|The Phantom striking {{SSB4|Fox}} in {{Forwiiu}}.
SSB4 - Zelda Screen-2.jpg|The Phantom striking {{SSB4|Fox}} in {{Forwiiu}}.
SSBUWebsite13.jpg|Zelda using Phantom Slash in ''Ultimate''.
SSBUWebsite13.jpg|Zelda using Phantom Slash in ''Ultimate''.
Zelda SSBU Skill Preview Down Special.png|Phantom Slash shown by the [[Move List]] in ''Ultimate''.
Zelda SSBU Skill Preview Down Special.png|Phantom Slash shown by the [[Move List]] in ''Ultimate''.
Phantom Slash SSBU.png|Zelda using the Phantom Slash in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>


Line 111: Line 107:
==Trivia==
==Trivia==
*Phantom Slash is Zelda's only special move that is not based on a spell from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''.
*Phantom Slash is Zelda's only special move that is not based on a spell from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''.
*When Phantom Slash is [[Reflection|reflected]], the color of its armor changes. Its overall tone is darker, the pink armor becomes more of a rusted color, and its blue-purple armor becomes more of a grey-tinted blue. This is reminiscent of Spirit Tracks, where a Phantom possessed by Zelda would have a lighter color scheme than an independent one.
*When Phantom Slash is [[Reflection|reflected]], the color of its armor changes. Its overall tone is darker, the pink armor becomes more of a rusted color, and its blue-purple armor becomes more of a grey-tinted blue. This is reminiscent to Spirit Tracks, where a Phantom possessed by Zelda would have a lighter color scheme than an independent one.
*In the ''Zelda'' games for the Nintendo DS, Phantoms are created merely by dark magic, but Zelda has not been seen to have any access to use dark magic.
*In the ''Zelda'' games for the Nintendo DS, Phantoms are created merely by dark magic, but Zelda has not been seen to have any access to use dark magic.
**Her summoning one, however, is similar to Lokomo {{s|zeldawiki|Anjean}} doing so for the final battle in ''Spirit Tracks'', albeit without the use of dark magic.
**Her summoning one, however, is similar to Lokomo {{s|zeldawiki|Anjean}} doing so for the final battle in ''Spirit Tracks'', albeit without the use of dark magic.
*If Zelda summons a Phantom and it gets destroyed and she is KO'd afterwards, she will be temporarily unable to use the move as usual but the purple cloud on her hand will disappear.
*If Zelda summons a Phantom and it gets destroyed and she is KO'd afterwards, she will be temporarily unable to use the move as usual but the purple cloud on her hand will disappear.
*A Phantom summoned by a [[Master Core|Master Shadow]] version of Zelda will be entirely black.
*A Phantom summoned by a [[Master Core|Master Shadow]] version of Zelda will be entirely black.
{{Special Moves|char=Zelda}}
{{Special Moves|char=Zelda}}


Line 127: Line 122:
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Ataque del espectro]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)