Editing Phantom Slash
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{{ | {{redirect|Phantom|the result when a move connects but deals no knockback|Glancing blow}} ''For the Chilean and Connecticut smashers, see [[Smasher:Phantom]] and [[Smasher:Phantom (Connecticut)]], respectively.'' | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name= Phantom Slash | |name= Phantom Slash | ||
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}} | }} | ||
'''Phantom Slash''' ({{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack'') is [[Princess Zelda|Zelda]]'s [[down special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', replacing [[Transform]] from ''[[ | '''Phantom Slash''' ({{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack'') is [[Princess Zelda|Zelda]]'s [[down special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', replacing [[Transform]] from ''[[Melee]]'' and ''[[Brawl]]''. | ||
==Overview== | ==Overview== | ||
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===In ''[[Super Smash Bros. Ultimate]]''=== | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
The Phantom works slightly differently from ''Smash 4''. In ''Ultimate'', when charging, the Phantom appears behind Zelda and assembles itself. The move has six different charge stages. In order, they are a kick, punch, an outward slash, a downward slash, and an upwards slash. Once the Phantom is fully assembled at its sixth stage, Zelda is able to move and attack freely, while the Phantom momentarily remains still until attacking with a dashing sword slash. The Phantom can be destroyed by interrupting Zelda mid-charge or by dealing enough damage to the Phantom. If destroyed, the Phantom will remain broken on the ground for two seconds, but can be resummoned as soon as it disappears | The Phantom works slightly differently from ''Smash 4''. In ''Ultimate'', when charging, the Phantom appears behind Zelda and assembles itself. The move has six different charge stages. In order, they are a kick, punch, an outward slash, a downward slash, and an upwards slash. Once the Phantom is fully assembled at its sixth stage, Zelda is able to move and attack freely, while the Phantom momentarily remains still until attacking with a dashing sword slash. The Phantom can be destroyed by interrupting Zelda mid-charge or by dealing enough damage to the Phantom. If destroyed, the Phantom will remain broken on the ground for two seconds, but can be resummoned as soon as it disappears. | ||
As of patch 3.1.0, it is possible (though technically difficult) to summon the Phantom in front of Zelda by making use of a [[cancel]]led [[RAR]] [[down aerial]] into the Phantom Slash. This advanced technique, which some call the "Reverse Displaced Phantom", allows the Phantom to provide the same kind of frontal protection it previously offered in ''Smash 4'' | As of patch 3.1.0, it is actually possible (though technically difficult) to summon the Phantom in front of Zelda by making use of a [[cancel]]led [[RAR]] [[down aerial]] into the Phantom Slash. This advanced technique, which some call the "Reverse Displaced Phantom", allows the Phantom to provide the same kind of frontal protection it previously offered in ''Smash 4''. | ||
==Instructional quotes== | ==Instructional quotes== | ||
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==Trophy== | ==Trophy Description== | ||
{{ | [[File:PhantomTrophy3DS.png|left|thumb|100px|Phantom trophy in {{for3ds}}]] | ||
;Phantom | |||
| | :{{Flag|North America}} ''Sturdy guardians of the Tower of Spirits. Anjean says that normally they wouldn't attack anyone with a good heart, but evil spirits have possessed them and made them dangerous. If Link manages to stun one, Princess Zelda will swoop in and...possess it herself?!'' | ||
:{{Flag|Europe}} ''According to Anjean, the guardians of the Tower of Spirits are attacking Link because they've been possessed by evil spirits. Luckily, Zelda can possess them too! When Link finds himself in a tight spot, she can use a Phantom's might strength to help him out! Not bad, eh?'' | |||
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== | ==Spirits== | ||
The Phantom | The Phantom Spirit can be enhanced into Zelda from Spirit Tracks. | ||
{|class="wikitable" | {| class="wikitable sortable" | ||
! No. !! Image !! Name !! Type !! Class ! | |- | ||
! No. !! Image !! Name !! Type !! Class !! Ability !! Series | |||
! Ability !! Series | |||
|- | |- | ||
| 258 || | | 258 || [[File:Phantom.png|center|108x108px]] || Phantom || [[File:SpiritTypeShield.png|20px|center|Shield]] || ★★ || Can Be Enhanced at Lv. 99 || ''The Legend of Zelda'' Series | ||
|} | |} | ||
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==Origin== | ==Origin== | ||
[[File:Phantom Zelda - Spirit Tracks.png|210px|left|thumb|Official artwork of Phantom Zelda from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}''.]] | [[File:Phantom Zelda - Spirit Tracks.png|210px|left|thumb|Official artwork of Phantom Zelda from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}''.]] | ||
Phantoms are recurring enemies in the ''Zelda'' series originating from ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', as guardians of [[zeldawiki:Temple of the Ocean King| a temple]] that [[Toon Link|Link]] must visit at various points throughout the game. They are shown to be indestructible for a large portion of ''Phantom Hourglass'', and getting attacked by one would result in Link being sent to the beginning of the temple. Phantoms in this game come in three variations, each with their own abilities. | Phantoms are recurring enemies in the ''Zelda'' series originating from ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', as guardians of [[zeldawiki:Temple of the Ocean King| a temple]] that [[Toon Link|Link]] must visit at various points throughout the game. They are shown to be indestructible for a large portion of ''Phantom Hourglass'', and getting attacked by one would result in Link being sent to the beginning of the temple. Phantoms in this game come in three variations, each with their own abilities. | ||
They reappear in ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' with the same function, although this time they guard the {{s|zeldawiki|Tower of Spirits}} and now come in four variations. After Link and Zelda head to the Tower of Spirits, they are ambushed by [[zeldawiki:Cole|Chancellor Cole]] and his apprentice | They reappear in ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' with the same function, although this time they guard the {{s|zeldawiki|Tower of Spirits}} and now come in four variations. After Link and Zelda head to the Tower of Spirits, they are ambushed by [[zeldawiki:Cole|Chancellor Cole]] and his apprentice [[zeldawiki:Byrne|Byrne]] who take away her body with plans to resurrect the evil [[zeldawiki:Malladus|Malladus]]. At some point, Zelda's soul becomes trapped in the Phantom, which results in her [[zeldawiki:Phantom Zelda|controlling its body]], and she and Link must make use of the unique abilities of each Phantom. This mechanic proves vital to proceed through Link's quest in restoring the tower and freeing Zelda's original body from Malladus' possession. | ||
Since Zelda has control of the Phantom in ''Smash'', the move is directly referencing ''Spirit Tracks''. The Phantom's design in ''Smash'' primarily draws from their appearance in ''Spirit Tracks'', as evidenced by the decorations on their shield, although it is given a unique feminine color scheme that does not precisely match Phantom Zelda. Rather than retaining the cartoonish and cel-shaded design of the "toon" ''Zelda'' games, Zelda's Phantom in ''Smash'' is given a more detailed redesign in line with her own more realistic designs. Since Zelda's Phantom is not possessed, its eyes do not glow at all. | Since Zelda has control of the Phantom in ''Smash'', the move is directly referencing ''Spirit Tracks''. The Phantom's design in ''Smash'' primarily draws from their appearance in ''Spirit Tracks'', as evidenced by the decorations on their shield, although it is given a unique feminine color scheme that does not precisely match Phantom Zelda. Rather than retaining the cartoonish and cel-shaded design of the "toon" ''Zelda'' games, Zelda's Phantom in ''Smash'' is given a more detailed redesign in line with her own more realistic designs. Since Zelda's Phantom is not possessed, its eyes do not glow at all. | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Phantom SSB4.png|Zelda's Phantom in ''Super Smash Bros. for Wii U'' | |||
SSB4-WiiU - Reflected Phantom.png|{{SSB4|Palutena}} reflecting {{SSB4|Zelda}}'s Phantom. | SSB4-WiiU - Reflected Phantom.png|{{SSB4|Palutena}} reflecting {{SSB4|Zelda}}'s Phantom. | ||
SSB4 - Zelda Screen-2.jpg|The Phantom striking {{SSB4|Fox}} in {{Forwiiu}}. | File:SSB4 - Zelda Screen-2.jpg|The Phantom striking {{SSB4|Fox}} in {{Forwiiu}}. | ||
SSBUWebsite13.jpg|Zelda using Phantom Slash in ''Ultimate''. | File:SSBUWebsite13.jpg|Zelda using Phantom Slash in ''Ultimate''. | ||
Zelda SSBU Skill Preview Down Special.png|Phantom Slash shown by | Zelda SSBU Skill Preview Down Special.png|Phantom Slash shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Phantom Slash is Zelda's | *Phantom Slash is the only special move of Zelda's to not be based on a spell from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. | ||
*When Phantom Slash is [[Reflection|reflected]], the color of its armor changes. Its overall tone is darker, the pink armor becomes more of a rusted color, and its blue-purple armor becomes more of a grey-tinted blue. This is reminiscent | *When Phantom Slash is [[Reflection|reflected]], the color of its armor changes. Its overall tone is darker, the pink armor becomes more of a rusted color, and its blue-purple armor becomes more of a grey-tinted blue. This is reminiscent to Spirit Tracks, where a Phantom possessed by Zelda would have a lighter color scheme than an independent one. | ||
*In the ''Zelda'' games for the Nintendo DS, Phantoms are created merely by dark magic, but Zelda has not been seen to have any access to use dark magic. | *In the ''Zelda'' games for the Nintendo DS, Phantoms are created merely by dark magic, but Zelda has not been seen to have any access to use dark magic. | ||
**Her summoning one, however, is similar to Lokomo {{s|zeldawiki|Anjean}} doing so for the final battle in ''Spirit Tracks'', albeit without the use of dark magic. | **Her summoning one, however, is similar to Lokomo {{s|zeldawiki|Anjean}} doing so for the final battle in ''Spirit Tracks'', albeit without the use of dark magic. | ||
*If Zelda summons a Phantom and it gets destroyed and she is KO'd afterwards, she will be temporarily unable to use the move as usual but the purple cloud on her hand will disappear. | *If Zelda summons a Phantom and it gets destroyed and she is KO'd afterwards, she will be temporarily unable to use the move as usual but the purple cloud on her hand will disappear. | ||
*A Phantom summoned by a [[Master Core|Master Shadow]] version of Zelda will be entirely black. | *A Phantom summoned by a [[Master Core|Master Shadow]] version of Zelda will be entirely black. | ||
*Normally when a Phantom is possessed by Zelda, the eyes of the Phantom glow. In ''Smash'', however, they do not, most likely because Zelda is commanding it externally rather than assuming direct control of it. | |||
{{Special Moves|char=Zelda}} | {{Special Moves|char=Zelda}} | ||
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[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||