Editing Phantom Slash

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As of patch 3.1.0, it is possible (though technically difficult) to summon the Phantom in front of Zelda by making use of a [[cancel]]led [[RAR]] [[down aerial]] into the Phantom Slash. This advanced technique, which some call the "Reverse Displaced Phantom", allows the Phantom to provide the same kind of frontal protection it previously offered in ''Smash 4''.
As of patch 3.1.0, it is possible (though technically difficult) to summon the Phantom in front of Zelda by making use of a [[cancel]]led [[RAR]] [[down aerial]] into the Phantom Slash. This advanced technique, which some call the "Reverse Displaced Phantom", allows the Phantom to provide the same kind of frontal protection it previously offered in ''Smash 4''.


Easier methods of displacing the Phantom have since been found, a particularly easy one with some practice being cancelling a [[RAR]] directly into Phantom Slash, skipping the [[down aerial]] step completely. This is most viable for [[Nintendo Switch Pro Controller]] users, as canceling the RAR into the Phantom is easier due to the placement of the buttons "X" and "B" being closer together when compared to a [[GameCube controller]].
Easier methods of displacing the Phantom have since been found, a particularly easy one with some practice being cancelling a [[RAR]] directly into Phantom Slash, skipping the [[down aerial]] step completely. This is most viable for [[Nintendo Switch Pro Controller]] users, as the half-circle forward motion starting from the opposite of the direction Zelda is facing is most easily done without controller notches.
 
Allowing Zelda to hop backwards into a Phantom has a multitude of uses. In addition to the stage control that the Phantom normally grants, displacing the Phantom will also block a multitude of projectiles, allowing Zelda to safely charge Phantom Slash in situations where it would normally be cancelled by the projectile in question.
Allowing Zelda to hop backwards into a Phantom has a multitude of uses. In addition to the stage control that the Phantom normally grants, displacing the Phantom will also block a multitude of projectiles, allowing Zelda to safely charge Phantom Slash in situations where it would normally be cancelled by the projectile in question.


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