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{{ArticleIcons|ssb4=y|ultimate=y}}
{{ArticleIcons|ssb4=y|ultimate=y}}
{{for|other uses of the term "Phantom"|Phantom (disambiguation)}}
{{redirect|Phantom|the result when a move connects but deals no knockback|Glancing blow}} ''For the Chilean smasher, see [[Smasher:Phantom]].''
{{Infobox Special Move
{{Infobox Special Move
|name= Phantom Slash
|name= Phantom Slash
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|interwikipage=Phantom
|interwikipage=Phantom
}}
}}
{{tabber|align=center|title1=3DS|tab1=
{{cquote|''Summon a Phantom to slash foes in front of you. Can be charged.''|cite=''Smash for 3DS''{{'}}s foldout}}
|title2=Ultimate|tab2=
{{cquote|''Assembles a phantom, then sends it charging forward. The timing of the button press determines its attack.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}


'''Phantom Slash''' ({{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack'') is [[Princess Zelda|Zelda]]'s [[down special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', replacing [[Transform]] from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''.
'''Phantom Slash''' ({{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack'') is [[Princess Zelda|Zelda]]'s [[down special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', replacing [[Transform]] from ''[[Melee]]'' and ''[[Brawl]]''.


==Overview==
==Overview==
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Due to it acting as a solid object, making use of this move allows Zelda to control space on the stage, and defend against opponents' attacks or projectiles. Opponents passing through the Phantom (including rolling or air dodging through) can be punished by Zelda due to the relatively low end-lag of the move. The uncharged version of the move is particularly fast, allowing Zelda to summon the Phantom to force the opponent to react, while still having time to potentially shield or dodge counter-attacks.
Due to it acting as a solid object, making use of this move allows Zelda to control space on the stage, and defend against opponents' attacks or projectiles. Opponents passing through the Phantom (including rolling or air dodging through) can be punished by Zelda due to the relatively low end-lag of the move. The uncharged version of the move is particularly fast, allowing Zelda to summon the Phantom to force the opponent to react, while still having time to potentially shield or dodge counter-attacks.
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===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
The Phantom works slightly differently from ''Smash 4''. In ''Ultimate'', when charging, the Phantom appears behind Zelda and assembles itself. The move has six different charge stages. In order, they are a kick, punch, an outward slash, a downward slash, and an upwards slash. Once the Phantom is fully assembled at its sixth stage, Zelda is able to move and attack freely, while the Phantom momentarily remains still until attacking with a dashing sword slash. The Phantom can be destroyed by interrupting Zelda mid-charge or by dealing enough damage to the Phantom. If destroyed, the Phantom will remain broken on the ground for two seconds, but can be resummoned as soon as it disappears. The Phantom will not take damage from attacks that hit its shield, and will destroy projectiles while rushing forward if it has its shield.
The Phantom works slightly differently from ''Smash 4''. In ''Ultimate'', when charging, the Phantom appears behind Zelda and assembles itself. The move has six different charge stages. In order, they are a kick, punch, an outward slash, a downward slash, and an upwards slash. Once the Phantom is fully assembled at its sixth stage, Zelda is able to move and attack freely, while the Phantom momentarily remains still until attacking with a dashing sword slash. The Phantom can be destroyed by interrupting Zelda mid-charge or by dealing enough damage to the Phantom. If destroyed, the Phantom will remain broken on the ground for two seconds, but can be resummoned as soon as it disappears.
 
As of patch 3.1.0, it is possible (though technically difficult) to summon the Phantom in front of Zelda by making use of a [[cancel]]led [[RAR]] [[down aerial]] into the Phantom Slash. This advanced technique, which some call the "Reverse Displaced Phantom", allows the Phantom to provide the same kind of frontal protection it previously offered in ''Smash 4''.
 
Easier methods of displacing the Phantom have since been found, a particularly easy one with some practice being cancelling a [[RAR]] directly into Phantom Slash, skipping the [[down aerial]] step completely. This is most viable for [[Nintendo Switch Pro Controller]] users, as canceling the RAR into the Phantom is easier due to the placement of the buttons "X" and "B" being closer together when compared to a [[GameCube controller]].
Allowing Zelda to hop backwards into a Phantom has a multitude of uses. In addition to the stage control that the Phantom normally grants, displacing the Phantom will also block a multitude of projectiles, allowing Zelda to safely charge Phantom Slash in situations where it would normally be cancelled by the projectile in question.


==Instructional quotes==
As of patch 3.1.0, it is actually possible (though technically difficult) to summon the Phantom in front of Zelda by making use of a [[cancel]]led [[RAR]] [[down aerial]] into the Phantom Slash. This advanced technique, which some call the "Reverse Displaced Phantom", allows the Phantom to provide the same kind of frontal protection it previously offered in ''Smash 4''.
{{InstructionalQuotes
|ssb4-3char=Zelda
|ssb4-3desc=Summon a Phantom to slash foes in front of you. Can be charged.
|ssbuchar=Zelda
|ssbudesc=Assembles a phantom, then sends it charging forward. The timing of the button press determines its attack.
}}


==Customization==
==Customization==
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# '''Phantom Breaker''': Travels a set distance regardless of charge, but deals more [[shield damage]]; a half-charged Phantom Breaker can break most shields in one hit.
# '''Phantom Breaker''': Travels a set distance regardless of charge, but deals more [[shield damage]]; a half-charged Phantom Breaker can break most shields in one hit.
# '''Phantom Strike''': The Phantom appears next to Zelda regardless of charge, but deals more damage. Each possible hit except the first hit of the fully-charged Phantom Strike deals [[set knockback]].
# '''Phantom Strike''': The Phantom appears next to Zelda regardless of charge, but deals more damage. Each possible hit except the first hit of the fully-charged Phantom Strike deals [[set knockback]].
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==Trophy==
{{Trophy
|name=Phantom
|image=PhantomTrophy3DS.png
|desc-ntsc=Sturdy guardians of the Tower of Spirits. Anjean says that normally they wouldn't attack anyone with a good heart, but evil spirits have possessed them and made them dangerous. If Link manages to stun one, Princess Zelda will swoop in and...possess it herself?!
|desc-pal=According to Anjean, the guardians of the Tower of Spirits are attacking Link because they've been possessed by evil spirits. Luckily, Zelda can possess them too! When Link finds himself in a tight spot, she can use a Phantom's mighty strength to help him out! Not bad, eh?
|game=ssb4-3ds
}}
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==Spirit==
The Phantom spirit can be [[enhance]]d into Zelda from ''Spirit Tracks''.
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Slots
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
| 258 || {{SpiritTableName|Phantom}} || {{SpiritType|Shield}} || ★★ || 2 || 1713 || 6878 || 788 || 3164 || 925 || 3714 || {{Rollover|Can Be Enhanced at Lv. 99|Zelda (Spirit Tracks)|y}} || ''The Legend of Zelda'' Series
|}
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==Origin==
==Origin==
[[File:Phantom Zelda - Spirit Tracks.png|210px|left|thumb|Official artwork of Phantom Zelda from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}''.]]
[[File:Phantom Zelda - Spirit Tracks.png|210px|left|thumb|Official artwork of Phantom Zelda from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}''.]]
Phantoms are recurring enemies in the ''Zelda'' series originating from ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', as guardians of [[zeldawiki:Temple of the Ocean King| a temple]] that [[Toon Link|Link]] must visit at various points throughout the game. They are shown to be indestructible for a large portion of ''Phantom Hourglass'', and getting attacked by one would result in Link being sent to the beginning of the temple. Phantoms in this game come in three variations, each with their own abilities.
Phantoms first originated in ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', as guardians of [[zeldawiki:Temple of the Ocean King| a temple]] that [[Toon Link|Link]] must visit at various points throughout the game. They are shown to be indestructible for a large portion of ''Phantom Hourglass'', and getting attacked by one would result in Link being sent to the beginning of the temple. Phantoms in this game come in three variations, each with their own abilities.  


They reappear in ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' with the same function, although this time they guard the {{s|zeldawiki|Tower of Spirits}} and now come in four variations. After Link and Zelda head to the Tower of Spirits, they are ambushed by [[zeldawiki:Cole|Chancellor Cole]] and his apprentice {{iw|zeldawiki|Byrne}} who take away her body with plans to resurrect the evil {{iw|zeldawiki|Malladus}}. At some point, Zelda's soul becomes trapped in the Phantom, which results in her [[zeldawiki:Phantom Zelda|controlling its body]], and she and Link must make use of the unique abilities of each Phantom. This mechanic proves vital to proceed through Link's quest in restoring the tower and freeing Zelda's original body from Malladus' possession.
They reappear in ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' with the same function, although this time they guard the {{s|zeldawiki|Tower of Spirits}} and now come in four variations. After Link and Zelda head to the Tower of Spirits, they are ambushed by [[zeldawiki:Cole|Chancellor Cole]] and his apprentice [[zeldawiki:Byrne|Byrne]] who take away her body with plans to resurrect the evil [[zeldawiki:Malladus|Malladus]]. At some point, Zelda's soul becomes trapped in the Phantom, which results in her [[zeldawiki:Phantom Zelda|controlling its body]], and she and Link must make use of the unique abilities of each Phantom. This mechanic proves vital to proceed through Link's quest in restoring the tower and freeing Zelda's original body from Malladus' possession.


Since Zelda has control of the Phantom in ''Smash'', the move is directly referencing ''Spirit Tracks''. The Phantom's design in ''Smash'' primarily draws from their appearance in ''Spirit Tracks'', as evidenced by the decorations on their shield, although it is given a unique feminine color scheme that does not precisely match Phantom Zelda. Rather than retaining the cartoonish and cel-shaded design of the "toon" ''Zelda'' games, Zelda's Phantom in ''Smash'' is given a more detailed redesign in line with her own more realistic designs. Since Zelda's Phantom is not possessed, its eyes do not glow at all.
Since Zelda has control of the Phantom in ''Smash'', the move is directly referencing ''Spirit Tracks''. The Phantom's design in ''Smash'' primarily draws from their appearance in ''Spirit Tracks'', as evidenced by the decorations on their shield, although it is given a unique feminine color scheme that does not precisely match Phantom Zelda. Rather than retaining the cartoonish and cel-shaded design of the "toon" ''Zelda'' games, Zelda's Phantom in ''Smash'' is given a more detailed redesign in line with her own more realistic designs. Since Zelda's Phantom is not possessed, its eyes do not glow at all.
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==Gallery==
==Gallery==
<gallery>
<gallery>
Phantom SSB4.png|Zelda's Phantom in ''Super Smash Bros. for Wii U''
SSB4-WiiU - Reflected Phantom.png|{{SSB4|Palutena}} reflecting {{SSB4|Zelda}}'s Phantom.
SSB4-WiiU - Reflected Phantom.png|{{SSB4|Palutena}} reflecting {{SSB4|Zelda}}'s Phantom.
SSB4 - Zelda Screen-2.jpg|The Phantom striking {{SSB4|Fox}} in {{Forwiiu}}.
File:SSB4 - Zelda Screen-2.jpg|The Phantom striking {{SSB4|Fox}} in {{Forwiiu}}.
SSBUWebsite13.jpg|Zelda using Phantom Slash in ''Ultimate''.
Zelda SSBU Skill Preview Down Special.png|Phantom Slash shown by a Skill Preview in ''Ultimate''.
Zelda SSBU Skill Preview Down Special.png|Phantom Slash shown by the [[Move List]] in ''Ultimate''.
Phantom Slash SSBU.png|Zelda using the Phantom Slash in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack''
|en=Phantom Slash
|fr_ca=Frappe spectrale
|fr_fr=Lame spectrale
|es=Ataque del espectro
|de=Phantomhieb
|it=Fendente Spettro
|nl=Phantom-slag
|ru={{rollover|Удар фантома|Udar fantoma|?}}
|ko={{rollover|팬텀 어택|Paenteom Eotaek|?}}, ''Phantom Attack''
|zh_cn={{rollover|幻影攻击|Huànyǐng Gōngjí|?}}
|zh_tw={{rollover|幻影攻擊|Huànyǐng Gōngjí|?}}
}}


==Trivia==
==Trivia==
*Phantom Slash is Zelda's only special move that is not based on a spell from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''.
*Phantom Slash is the only special move of Zelda's to not be based on a spell from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''.
*When Phantom Slash is [[Reflection|reflected]], the color of its armor changes. Its overall tone is darker, the pink armor becomes more of a rusted color, and its blue-purple armor becomes more of a grey-tinted blue. This is reminiscent of Spirit Tracks, where a Phantom possessed by Zelda would have a lighter color scheme than an independent one.
*When Phantom Slash is [[Reflection|reflected]], the color of its armor changes. Its overall tone is darker, the pink armor becomes more of a rusted color, and its blue-purple armor becomes more of a grey-tinted blue. This is reminiscent to Spirit Tracks, where a Phantom possessed by Zelda would have a lighter color scheme than an independent one.
*In the ''Zelda'' games for the Nintendo DS, Phantoms are created merely by dark magic, but Zelda has not been seen to have any access to use dark magic.
*In the ''Zelda'' games for the Nintendo DS, Phantoms are created merely by dark magic, but Zelda has not been seen to have any access to use dark magic.
**Her summoning one, however, is similar to Lokomo {{s|zeldawiki|Anjean}} doing so for the final battle in ''Spirit Tracks'', albeit without the use of dark magic.
**Her summoning one, however, is similar to Lokomo {{s|zeldawiki|Anjean}} doing so for the final battle in ''Spirit Tracks'', albeit without the use of dark magic.
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[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Ataque del espectro]]

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