Editing Phantom Slash
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==Spirit== | ==Spirit== | ||
The Phantom spirit can be [[enhance]]d into Zelda from | The Phantom spirit can be [[enhance]]d into Zelda from Spirit Tracks. | ||
{|class="wikitable" | {|class="wikitable" | ||
! No. !! Image !! Name !! Type !! Class !! Slots | ! No. !! Image !! Name !! Type !! Class !! Slots | ||
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! Ability !! Series | ! Ability !! Series | ||
|- | |- | ||
| 258 || | | 258 || [[File:Phantom.png|center|108x108px]] || Phantom || {{SpiritType|Shield}} || ★★ || 2 || 1713 || 6878 || 788 || 3164 || 925 || 3714 || {{Rollover|Can Be Enhanced at Lv. 99|Zelda (Spirit Tracks)|y}} || ''The Legend of Zelda'' Series | ||
|} | |} | ||
{{clrl}} | {{clrl}} | ||
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==Origin== | ==Origin== | ||
[[File:Phantom Zelda - Spirit Tracks.png|210px|left|thumb|Official artwork of Phantom Zelda from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}''.]] | [[File:Phantom Zelda - Spirit Tracks.png|210px|left|thumb|Official artwork of Phantom Zelda from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}''.]] | ||
Phantoms are recurring enemies in the ''Zelda'' series originating from ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', as guardians of [[zeldawiki:Temple of the Ocean King| a temple]] that [[Toon Link|Link]] must visit at various points throughout the game. They are shown to be indestructible for a large portion of ''Phantom Hourglass'', and getting attacked by one would result in Link being sent to the beginning of the temple. Phantoms in this game come in three variations, each with their own abilities. | Phantoms are recurring enemies in the ''Zelda'' series originating from ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', as guardians of [[zeldawiki:Temple of the Ocean King| a temple]] that [[Toon Link|Link]] must visit at various points throughout the game. They are shown to be indestructible for a large portion of ''Phantom Hourglass'', and getting attacked by one would result in Link being sent to the beginning of the temple. Phantoms in this game come in three variations, each with their own abilities. | ||
They reappear in ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' with the same function, although this time they guard the {{s|zeldawiki|Tower of Spirits}} and now come in four variations. After Link and Zelda head to the Tower of Spirits, they are ambushed by [[zeldawiki:Cole|Chancellor Cole]] and his apprentice | They reappear in ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' with the same function, although this time they guard the {{s|zeldawiki|Tower of Spirits}} and now come in four variations. After Link and Zelda head to the Tower of Spirits, they are ambushed by [[zeldawiki:Cole|Chancellor Cole]] and his apprentice [[zeldawiki:Byrne|Byrne]] who take away her body with plans to resurrect the evil [[zeldawiki:Malladus|Malladus]]. At some point, Zelda's soul becomes trapped in the Phantom, which results in her [[zeldawiki:Phantom Zelda|controlling its body]], and she and Link must make use of the unique abilities of each Phantom. This mechanic proves vital to proceed through Link's quest in restoring the tower and freeing Zelda's original body from Malladus' possession. | ||
Since Zelda has control of the Phantom in ''Smash'', the move is directly referencing ''Spirit Tracks''. The Phantom's design in ''Smash'' primarily draws from their appearance in ''Spirit Tracks'', as evidenced by the decorations on their shield, although it is given a unique feminine color scheme that does not precisely match Phantom Zelda. Rather than retaining the cartoonish and cel-shaded design of the "toon" ''Zelda'' games, Zelda's Phantom in ''Smash'' is given a more detailed redesign in line with her own more realistic designs. Since Zelda's Phantom is not possessed, its eyes do not glow at all. | Since Zelda has control of the Phantom in ''Smash'', the move is directly referencing ''Spirit Tracks''. The Phantom's design in ''Smash'' primarily draws from their appearance in ''Spirit Tracks'', as evidenced by the decorations on their shield, although it is given a unique feminine color scheme that does not precisely match Phantom Zelda. Rather than retaining the cartoonish and cel-shaded design of the "toon" ''Zelda'' games, Zelda's Phantom in ''Smash'' is given a more detailed redesign in line with her own more realistic designs. Since Zelda's Phantom is not possessed, its eyes do not glow at all. | ||
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<gallery> | <gallery> | ||
SSB4-WiiU - Reflected Phantom.png|{{SSB4|Palutena}} reflecting {{SSB4|Zelda}}'s Phantom. | SSB4-WiiU - Reflected Phantom.png|{{SSB4|Palutena}} reflecting {{SSB4|Zelda}}'s Phantom. | ||
SSB4 - Zelda Screen-2.jpg|The Phantom striking {{SSB4|Fox}} in {{Forwiiu}}. | File:SSB4 - Zelda Screen-2.jpg|The Phantom striking {{SSB4|Fox}} in {{Forwiiu}}. | ||
SSBUWebsite13.jpg|Zelda using Phantom Slash in ''Ultimate''. | File:SSBUWebsite13.jpg|Zelda using Phantom Slash in ''Ultimate''. | ||
Zelda SSBU Skill Preview Down Special.png|Phantom Slash shown by the [[Move List]] in ''Ultimate''. | Zelda SSBU Skill Preview Down Special.png|Phantom Slash shown by the [[Move List]] in ''Ultimate''. | ||
Phantom Slash SSBU.png|Zelda using the Phantom Slash in ''Super Smash Bros. Ultimate''. | Phantom Slash SSBU.png|Zelda using the Phantom Slash in ''Super Smash Bros. Ultimate''. |