Editing Phantom Slash
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{{tabber|align=center|title1=3DS|tab1= | |||
{{cquote|''Summon a Phantom to slash foes in front of you. Can be charged.''|cite=''Smash for 3DS''{{'}}s foldout}} | |||
|title2=Ultimate|tab2= | |||
{{cquote|''Assembles a phantom, then sends it charging forward. The timing of the button press determines its attack.''|cite=Description from ''Ultimate''{{'}}s Move List}}}} | |||
'''Phantom Slash''' ({{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack'') is [[Princess Zelda|Zelda]]'s [[down special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', replacing [[Transform]] from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' due to Sheik and Zelda now being separate characters. | '''Phantom Slash''' ({{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack'') is [[Princess Zelda|Zelda]]'s [[down special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', replacing [[Transform]] from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' due to Sheik and Zelda now being separate characters. | ||
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Easier methods of displacing the Phantom have since been found, a particularly easy one with some practice being cancelling a [[RAR]] directly into Phantom Slash, skipping the [[down aerial]] step completely. This is most viable for [[Nintendo Switch Pro Controller]] users, as canceling the RAR into the Phantom is easier due to the placement of the buttons "X" and "B" being closer together when compared to a [[GameCube controller]]. | Easier methods of displacing the Phantom have since been found, a particularly easy one with some practice being cancelling a [[RAR]] directly into Phantom Slash, skipping the [[down aerial]] step completely. This is most viable for [[Nintendo Switch Pro Controller]] users, as canceling the RAR into the Phantom is easier due to the placement of the buttons "X" and "B" being closer together when compared to a [[GameCube controller]]. | ||
Allowing Zelda to hop backwards into a Phantom has a multitude of uses. In addition to the stage control that the Phantom normally grants, displacing the Phantom will also block a multitude of projectiles, allowing Zelda to safely charge Phantom Slash in situations where it would normally be cancelled by the projectile in question. | Allowing Zelda to hop backwards into a Phantom has a multitude of uses. In addition to the stage control that the Phantom normally grants, displacing the Phantom will also block a multitude of projectiles, allowing Zelda to safely charge Phantom Slash in situations where it would normally be cancelled by the projectile in question. | ||
==Customization== | ==Customization== |