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{{Infobox Series
{{Infobox Series
|title = Persona (universe)
|title = Persona (universe)
|image = [[File:Persona logo.svg|250px|class=invert-dark]]
|image = [[File:Persona logo.svg|250px|class=invert]]
|caption = [[File:PersonaSymbol.svg|50px|class=invert-dark]]
|caption = [[File:PersonaSymbol.svg|50px|class=invert]]
|developer = [[Atlus]]<br>P-Studio<br>Arc System Works<br>Koei Tecmo
|developer = [[Atlus]]<br>P-Studio<br>Arc System Works<br>Koei Tecmo
|publisher = Atlus
|publisher = Atlus
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|originconsole = PlayStation
|originconsole = PlayStation
|firstinstallment = ''{{iw|wikipedia|Revelations: Persona}}'' (1996)
|firstinstallment = ''{{iw|wikipedia|Revelations: Persona}}'' (1996)
|latestinstallment = ''{{iw|wikipedia|Persona 5: The Phantom X}}'' (2024) {{flag|china}}
|latestinstallment = ''{{iw|wikipedia|Persona 5 Tactica}}'' (2023)
|interwiki = wikipedia
|interwiki = wikipedia
|interwikiname = Wikipedia
|interwikiname = Wikipedia
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==Franchise description==
==Franchise description==
{{ImageCaption|File:Persona 3 logo.png|File:Persona 4 logo.png|File:Persona 5 logo.png|width1=125px|width2=125px|width3=125px|caption=Logos of ''Persona 3'', ''Persona 4'', and ''Persona 5''.<br>Each main entry in the series uses a uniquely styled logo.}}
{{ImageCaption|File:Persona 3 logo.png|File:Persona 4 logo.png|File:Persona 5 logo.png|width1=125px|width2=125px|width3=125px|caption=Logos of ''Persona 3'', ''Persona 4'', and ''Persona 5''.<br>Each main entry in the series uses a uniquely styled logo.}}
In 1986, Japanese author Aya Nishitani created a serialized piece for the Oh!PC magazine inspired by his time at an electronic manufacturing company. This was later expanded into a full novel title ''{{iw|wikipedia|Digital Devil Story: Megami Tensei}}''. A blend of science fiction and horror, the novel became a commercial success and spawned a trilogy. An anime OVA based on the plot of these novels was created a year later by animation studio ANIMATE. [[Namco]] acquired the rights to create a game based on the OVA, and hired the then up and coming studio [[Atlus]] to develop. The game also released in 1987 for Famicom and was successful enough to create a sequel ''{{iw|wikipedia|Digital Devil Story: Megami Tensei II}}'' in 1990. Atlus also fully acquired the rights to the game franchise from Namco around this time and self published titles going forward, starting with ''{{iw|wikipedia|Shin Megami Tensei|video game}}'' in 1992. The ''[[Shin Megami Tensei]]'' brand in particular would spawn a franchise of its own, with new installments being made to this day, and ''{{iw|wikipedia|Shin Megami Tensei V: Vengeance}}'' being its latest mainline title released in 2024 on modern platforms.
In 1986, Japanese author Aya Nishitani created a serialized piece for the Oh!PC magazine inspired by his time at an electronic manufacturing company. This was later expanded into a full novel title ''{{iw|wikipedia|Digital Devil Story: Megami Tensei}}''. A blend of science fiction and horror, the novel became a commercial success and spawned a trilogy. An anime OVA based on the plot of these novels was created a year later by animation studio ANIMATE. [[Namco]] acquired the rights to create a game based on the OVA, and hired the then up and coming studio [[Atlus]] to develop. The game also released in 1987 for Famicom and was successful enough to create a sequel ''{{iw|wikipedia|Digital Devil Story: Megami Tensei II}}'' in 1990. Atlus also fully acquired the rights to the game franchise from Namco around this time and self published titles going forward, starting with ''[[Shin Megami Tensei]]'' in 1992. The Shin Megami Tensei brand in particular would spawn a franchise of its own, with new installments being made to this day, and ''{{iw|wikipedia|Shin Megami Tensei V}}'' being its latest mainline title released in 2021 on [[Nintendo Switch]].


Following the positive reception of ''{{iw|wikipedia|Shin Megami Tensei If...}}'' in 1994, a spin-off of the ''Megami Tensei'' series which saw the series' traditional post-apocalyptic setting replaced with a high-school setting, Atlus commissioned an experimental spinoff with a dedicated focus on the inner struggles of young adults. The first game in what would become the long-running franchise, ''{{iw|wikipedia|Revelations: Persona}}'', was released in 1996. Departing from the traditional first-person gameplay and post-apocalyptic setting of its parent series, ''Persona'' games take place in a modern metropolis and focus on a party of high school students, each wielding the power of "Personas". Personas are described as "masks to wear through everyday life", and bestow the user with a guardian entity which takes the form of a mythological figure and is capable of magic and other supernatural abilities. The games take heavy symbolism from {{iw|wikipedia|Jungian psychology}}, as well as the {{iw|wikipedia|tarot}} cards. Each game takes place in a separate locale and makes few direct references to its predecessor; key characters such as Tamaki from ''Shin Megami Tensei If...'' appear in ''Revelations'', ''{{iw|wikipedia|Persona 2: Innocent Sin}}'', and its sequel ''{{iw|wikipedia|Persona 2: Eternal Punishment}}'', and the Kuzunoha Detective Agency from another spin-off series of ''Shin Megami Tensei'', ''{{iw|wikipedia|Devil Summoner}}'', though various Personas recur from game to game, as does the series' mainstay location "The Velvet Room" and its mysterious master Igor. Inevitably, the protagonists end up confronting the supernatural being responsible for the game's central conflict, and defeat them in combat in order to resolve it. Starting with ''{{iw|wikipedia|Persona 3}}'', the series placed additional emphasis on "Social Links", a visual novel-like system where the player character converses with various NPCs, including their party members, and forges bonds by helping them through their struggles and fulfill their individual character arcs. In turn, the strengthened bonds of the Social Links grant the main character additional perks, such as new Personas to wield or added inventory to shops.
Following the positive reception of ''{{iw|wikipedia|Shin Megami Tensei If...}}'' in 1994, a spin-off of the ''Megami Tensei'' series which saw the series' traditional post-apocalyptic setting replaced with a high-school setting, Atlus commissioned an experimental spinoff with a dedicated focus on the inner struggles of young adults. The first game in what would become the long-running franchise, ''{{iw|wikipedia|Revelations: Persona}}'', was released in 1996. Departing from the traditional first-person gameplay and post-apocalyptic setting of its parent series, ''Persona'' games take place in a modern metropolis and focus on a party of high school students, each wielding the power of "Personas". Personas are described as "masks to wear through everyday life", and bestow the user with a guardian entity which takes the form of a mythological figure and is capable of magic and other supernatural abilities. The games take heavy symbolism from {{iw|wikipedia|Jungian psychology}}, as well as the {{iw|wikipedia|tarot}} cards. Each game takes place in a separate locale and makes few direct references to its predecessor; key characters such as Tamaki from ''Shin Megami Tensei If...'' appear in ''Revelations'', ''{{iw|wikipedia|Persona 2: Innocent Sin}}'', and its sequel ''{{iw|wikipedia|Persona 2: Eternal Punishment}}'', and the Kuzunoha Detective Agency from another spin-off series of ''Shin Megami Tensei'', ''{{iw|wikipedia|Devil Summoner}}'', though various Personas recur from game to game, as does the series' mainstay location "The Velvet Room" and its mysterious master Igor. Inevitably, the protagonists end up confronting the supernatural being responsible for the game's central conflict, and defeat them in combat in order to resolve it. Starting with ''{{iw|wikipedia|Persona 3}}'', the series placed additional emphasis on "Social Links", a visual novel-like system where the player character converses with various NPCs, including their party members, and forges bonds by helping them through their struggles and fulfill their individual character arcs. In turn, the strengthened bonds of the Social Links grant the main character additional perks, such as new Personas to wield or added inventory to shops.
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The original scenario for the game was to emulate a backpacking journey around the world with a storyline that diverged from the established paths of ''Persona 3'' and ''Persona 4'', with "self-discovery" and "journey", being its keywords. However, just as the team began solidifying this direction, the catastrophic {{iw|wikipedia|2011 Tōhoku earthquake and tsunami}} struck Japan. The aftermath of the disaster deeply affected director Katsura Hashino, who then decided to refocus the game's scenario on Japan. More specifically, it has been noted that the Japanese government's actions in response to the earthquake and tsunami's fallout, along with Japanese citizens' reactions to how the government acted during that time, may have served as partial influences on the game's themes. From that point on, the scenario would instead focus on the "freedom and how the characters attain it", as Hashino put it, through the lens of the Japanese. To achieve this, the scenario adopted a more picaresque tone where the main characters were lovable misfits and rebelled against the conventions of society armed only with their wits. This became the basis for the Phantom Thieves of Hearts and "Social Links" were renamed to "Confidants". The party's starting Personas also reflect this change, as most of them are named after famous outlaws and criminals such as Arsène Lupin, Zorro, William Kidd, Carmen, and Pope Joan. The choice for the more stylistic user interface for ''Persona 5'' came from the picaresque direction to reflect the rebellious nature of the Phantom Thieves. This did not come easy, as the team had to continuously test and adjust the UI until it achieved a good balance between style and clarity. Many critics and fans took note of and praised this UI, saying it complemented the themes of rebellion well and calling the game "effortlessly stylish" because of it.
The original scenario for the game was to emulate a backpacking journey around the world with a storyline that diverged from the established paths of ''Persona 3'' and ''Persona 4'', with "self-discovery" and "journey", being its keywords. However, just as the team began solidifying this direction, the catastrophic {{iw|wikipedia|2011 Tōhoku earthquake and tsunami}} struck Japan. The aftermath of the disaster deeply affected director Katsura Hashino, who then decided to refocus the game's scenario on Japan. More specifically, it has been noted that the Japanese government's actions in response to the earthquake and tsunami's fallout, along with Japanese citizens' reactions to how the government acted during that time, may have served as partial influences on the game's themes. From that point on, the scenario would instead focus on the "freedom and how the characters attain it", as Hashino put it, through the lens of the Japanese. To achieve this, the scenario adopted a more picaresque tone where the main characters were lovable misfits and rebelled against the conventions of society armed only with their wits. This became the basis for the Phantom Thieves of Hearts and "Social Links" were renamed to "Confidants". The party's starting Personas also reflect this change, as most of them are named after famous outlaws and criminals such as Arsène Lupin, Zorro, William Kidd, Carmen, and Pope Joan. The choice for the more stylistic user interface for ''Persona 5'' came from the picaresque direction to reflect the rebellious nature of the Phantom Thieves. This did not come easy, as the team had to continuously test and adjust the UI until it achieved a good balance between style and clarity. Many critics and fans took note of and praised this UI, saying it complemented the themes of rebellion well and calling the game "effortlessly stylish" because of it.


After what amounted to a five-year development cycle, ''Persona 5'' was released in September 2016 in Japan and April 2017 worldwide. The game went on to become Atlus's single best-selling title in Japan in just three weeks as well as the fastest selling ''Persona'' game ever internationally, selling 3.2 million copies worldwide by the end of 2019. Critics praised the evolution of the game's combat, Social Links, and story and called it one of the best Japanese role-playing games of its generation and of all time. The game went on to receive many Game of the Year nominations throughout 2017 and placed highly in many outlets' "RPG of the Year" category. An enhanced version with additional characters, locations, and quality-of-life improvements called ''{{iw|wikipedia|Persona 5 Royal}}'' was released in Japan in October 2019 and March 2020 worldwide. Reviews of ''Persona 5 Royal'' have eclipsed those of the original, with outlets citing the improvements to exploration, menus, and the gameplay and story additions as welcome ones and calling ''Royal'' a defining example of how to do an updated re-release. Eventually, ''Persona 5 Royal'', along with ''{{iw|wikipedia|Persona 4 Golden}}'' and ''{{iw|wikipedia|Persona 3 Portable}}'', were revealed to come to additional platforms throughout the Persona 25th Anniversary event in 2022, including a [[Nintendo Switch]] port of the three titles announced during the Nintendo Direct Mini: Partner Showcase of June 28, 2022. It happened three and a half years after the announcement of the franchise crossing over with ''Super Smash Bros. Ultimate'' in [[The Game Awards]] 2018.
After what amounted to a five-year development cycle, ''Persona 5'' was released in September 2016 in Japan and April 2017 worldwide. The game went on to become Atlus's single best-selling title in Japan in just three weeks as well as the fastest selling ''Persona'' game ever internationally, selling 3.2 million copies worldwide by the end of 2019. Critics praised the evolution of the game's combat, Social Links, and story and called it one of the best Japanese role-playing games of its generation and of all time. The game went on to receive many Game of the Year nominations throughout 2017 and placed highly in many outlets' "RPG of the Year" category. An enhanced version with additional characters, locations, and quality-of-life improvements called ''{{iw|wikipedia|Persona 5 Royal}}'' was released in Japan in October 2019 and March 2020 worldwide. Reviews of ''Persona 5 Royal'' have eclipsed those of the original, with outlets citing the improvements to exploration, menuing, and the gameplay and story additions as welcome ones and calling ''Royal'' a defining example of how to do an updated re-release. Eventually, ''Persona 5 Royal'', along with ''{{iw|wikipedia|Persona 4 Golden}}'' and ''{{iw|wikipedia|Persona 3 Portable}}'', were revealed to come to additional platforms throughout the Persona 25th Anniversary event in 2022, including a Nintendo Switch port of the three titles announced during the Nintendo Direct Mini: Partner Showcase of June 28, 2022. It happened three and a half years after the announcement of the franchise crossing over with ''Super Smash Bros. Ultimate'' in [[The Game Awards|The Game Awards 2018]].


As per tradition within the series, ''Persona 5'' got its own list of spin-offs throughout the years, with some of them being canon to either its original story or ''Royal''{{'}}s. The first spin-off was a rhythm game called ''{{iw|wikipedia|Persona 5: Dancing in Starlight}}'' (2018) and occurred in a separated timeline. ''{{iw|wikipedia|Persona Q2: New Cinema Labyrinth}}'' (2018) is a dungeon crawler game that features the Phantom Thieves of Hearts and happens during the exploration of Sae Niijima's palace, as Akechi is with the team. A hack-and-slash style sequel called ''{{iw|wikipedia|Persona 5 Strikers}}'' (2020) is set four months after the events of ''Persona 5''. Finally, ''{{iw|wikipedia|Persona 5 Tactica}}'' (2023), based on ''Persona 5 Royal'', is set at the end of the third semester, while its DLC story happens in the same moment as ''Persona Q2'', in addition to Sumire being present in the team.
As per tradition within the series, ''Persona 5'' got its own list of spin-offs throughout the years, with some of them being canon to either its original story or ''Royal''{{'}}s. The first spin-off was a rhythm game called ''{{iw|wikipedia|Persona 5: Dancing in Starlight}}'' (2018) and occurred in a separated timeline. ''{{iw|wikipedia|Persona Q2: New Cinema Labyrinth}}'' (2018) is a dungeon crawler game that features the Phantom Thieves of Hearts and happens during the exploration of Sae Niijima's palace, as Akechi is with the team. A hack-and-slash style sequel called ''{{iw|wikipedia|Persona 5 Strikers}}'' (2020) is set four months after the events of ''Persona 5'' precisely. ''Persona 5: The Phantom X'' (TBD) is a mobile game that is set in an unknown year that continues in the timeline, with a new cast and the return of the Phantom Thieves. Finally, ''{{iw|wikipedia|Persona 5 Tactica}}'' (2023), based on ''Royal'', is set at the end of the third semester while its DLC story happens in the same moment as ''Persona Q2''{{'}}s.


Throughout the series' history, few spin-off titles appeared for it, with different game genres deviating from the role-playing game genre.
Throughout the series' history, few spin-off titles appeared for it, with different game genres deviating from the role-playing game genre.
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* Also starting as a spin-off of ''Persona 4'', the ''[[wikipedia:Persona 4: Dancing All Night|Dancing]]'' series of rhythm game began in 2015. Characters from ''Persona 5'' and ''Persona 3'' also appear in their respective ''Dancing'' titles later in 2018.
* Also starting as a spin-off of ''Persona 4'', the ''[[wikipedia:Persona 4: Dancing All Night|Dancing]]'' series of rhythm game began in 2015. Characters from ''Persona 5'' and ''Persona 3'' also appear in their respective ''Dancing'' titles later in 2018.
* ''Persona 5 Strikers'' is a hack-and-slash game developed by ω-Force, the primary developers of the ''[[Warriors]]'' franchise, and [[Koei Tecmo]] and released in 2020.
* ''Persona 5 Strikers'' is a hack-and-slash game developed by ω-Force, the primary developers of the ''[[Warriors]]'' franchise, and [[Koei Tecmo]] and released in 2020.
* ''Persona 5 Tactica'' is a tactical role-playing game that was released in 2023.
* ''Persona 5 Tactica'' is a tactical role-playing game that will be released in 2023.
* ''Persona 5: The Phantom X'' is a mobile game set in a non-canon, parallel timeline of the original game with a new cast and the return of the Phantom Thieves, released in 2024 exclusively in China.
 
The franchise, both ''Persona'' and its parent series ''Shin Megami Tensei'', had crossovers for decades before being in the ''Super Smash Bros.'' series in 2019 and besides crossing over each other. Such occurrence happened with [[Sega]]'s IPs such as the {{uv|Sonic the Hedgehog}}, ''{{iw|wikipedia|Super Monkey Ball}}'', and ''{{iw|wikipedia|Like a Dragon}}'' series and vice versa, varying from music and costumes to characters. The ''Persona'' series also crossed over numerous smartphone games, with most of them being shut down at least a year after this event, such as ''{{iw|dragalialost|Dragalia Lost}}''.


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
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==Games with elements appearing in the ''Super Smash Bros.'' series==
==Games with elements appearing in the ''Super Smash Bros.'' series==
The ''Persona'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 9 games, and 11 if it includes the ''Megami Tensei'' franchise. The latest game represented in this universe is ''{{iw|wikipedia|Persona 5 Strikers}}'', released on February 20, 2020.
The ''Persona'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 9 games, and 10 if it includes the ''Megami Tensei'' franchise. The latest game represented in this universe is ''{{iw|wikipedia|Persona 5 Strikers}}'', released on February 20, 2020.


===''{{iw|wikipedia|Shin Megami Tensei|video game}}''===
===''{{iw|wikipedia|Shin Megami Tensei|video game}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSBU}} The skills used in Joker's down special when Arsène is present, [[Rebel's Guard / Tetrakarn / Makarakarn|Tetrakarn and Makarakarn]], first appeared in this game.
**{{gameIcon|SSBU}} [[Rebel's Guard / Tetrakarn / Makarakarn|Tetrakarn and Makarakarn]] first appeared in this game.
 
===''{{iw|wikipedia|Shin Megami Tensei If…}}''===
*Playable characters:
**{{gameIcon|SSBU}} Tetrakarn and Makarakarn’s ability to reflect damage first appeared in this game.


===''{{iw|wikipedia|Revelations: Persona}}''===
===''{{iw|wikipedia|Revelations: Persona}}''===
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**{{gameIcon|SSBU}} Joker's Purple costume represents this game's thematic color.
**{{gameIcon|SSBU}} Joker's Purple costume represents this game's thematic color.
**{{gameIcon|SSBU}} [[Eiha]] first appeared in this game.
**{{gameIcon|SSBU}} [[Eiha]] first appeared in this game.
*Stage elements:
**{{gameIcon|SSBU}} [https://megatenwiki.com/wiki/Philemon Philemon], a recurring character in the series from the first game, appears in his butterfly form in the TV screen when music from ''Persona 3'' plays in [[Mementos]].
*Spirits:
*Spirits:
**{{gameIcon|SSBU}} [https://megatenwiki.com/wiki/Igor Igor], a recurring character in the series since the first installment, appears as a spirit.
**{{gameIcon|SSBU}} [https://megatenwiki.com/wiki/Igor Igor], a recurring character in the series since the first installment, appears as a spirit.
*Music:
*Music:
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Persona|Aria of the Soul}}'''": An arrangement of the recurring [https://megatenwiki.com/wiki/Velvet_Room Velvet Room] theme, which debuted in this game.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Persona|Aria of the Soul}}'''": An arrangement of the recurring Velvet Room theme, which debuted in this game.


===''{{iw|wikipedia|Persona 3}}''===
===''{{iw|wikipedia|Persona 3}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSBU}} Joker's Blue costume represents this game's thematic color.
**{{gameIcon|SSBU}} Joker's Blue costume represents this game's thematic color.
**{{gameIcon|SSBU}} Tetrakarn and Makarakarn make their ''Persona'' series debut in this game.
**{{gameIcon|SSBU}} Although originating from ''Shin Megami Tensei'', Joker's down special, when Arsène is present, Tetrakarn and Makarakarn make their ''Persona'' series debut in this game.
**{{gameIcon|SSBU}} The [[All-Out Attack]], which serves as Joker's Final Smash, debuted in this game.
**{{gameIcon|SSBU}} The [[All-Out Attack]], which serves as Joker's Final Smash, debuted in this game.
**{{gameIcon|SSBU}} The [[Protagonist (Persona 3)|protagonist]] from this game appears as a costume for the {{SSBU|Mii Swordfighter}}.
**{{gameIcon|SSBU}} The [[Protagonist (Persona 3)|protagonist]] from this game appears as a costume for the {{SSBU|Mii Swordfighter}}.
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**{{gameIcon|SSBU}} "'''Life Will Change -instrumental version-'''": The retrieved track, used for Joker's reveal trailer during [[The Game Awards|The Game Awards 2018]], although it isn't available in the game.
**{{gameIcon|SSBU}} "'''Life Will Change -instrumental version-'''": The retrieved track, used for Joker's reveal trailer during [[The Game Awards|The Game Awards 2018]], although it isn't available in the game.
**{{gameIcon|SSBU}} "'''The Spirit'''": The retrieved track, used for Joker's reveal trailer during The Game Awards 2018, although it isn't available in the game.
**{{gameIcon|SSBU}} "'''The Spirit'''": The retrieved track, used for Joker's reveal trailer during The Game Awards 2018, although it isn't available in the game.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Persona|Beneath the Mask}}'''": A remix of the theme from Tokyo at night, performed by Lyn Inaizumi.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Persona|Beneath the Mask}}'''": A remix of the theme from Tokyo at night, preformed by Lyn Inaizumi.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Persona|Last Surprise}}'''": The main battle theme, sourced from this game.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Persona|Last Surprise}}'''": The main battle theme, sourced from this game.
**{{gameIcon|SSBU}} "'''[[Victory theme#Persona Victory Themes|Victory! Joker (Persona 5)]]'''": The primary victory theme, sourced from this game.
**{{gameIcon|SSBU}} "'''[[Victory theme#Persona Victory Themes|Victory! Joker (Persona 5)]]'''": The primary victory theme, sourced from this game.
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**It is also the only universe not to have any playable characters from the century it debuted in.
**It is also the only universe not to have any playable characters from the century it debuted in.
*''Persona'' is the first third-party universe (with a playable character represented in ''Smash'') that is a sub-series (as ''Persona'' deviates from the ''Megami Tensei'' franchise).
*''Persona'' is the first third-party universe (with a playable character represented in ''Smash'') that is a sub-series (as ''Persona'' deviates from the ''Megami Tensei'' franchise).
**''Persona'' is also the first sub-universe to not have its root universe featured in ''Smash''. ''{{uv|Xenoblade Chronicles}}'' can retroactively be considered the second, as the ''Xenoblade Chronicles 3: Future Redeemed'' DLC established firm connections between the series and the earlier ''Xeno'' titles, being ''Xenogears'' and the ''Xenosaga'' games; neither series has any content in ''Smash''.  
**''Persona'' is also the first sub-universe to not have its root universe featured in ''Smash''.
***Additionally, ''Persona'' is the only fighter-based universe to spin off from a universe that did not originate with a video game, as ''Megami Tensei'' originated with a series of fantasy novels.
***Additionally ''Persona'' is the only fighter-based universe to spin off from a universe that did not originate with a video game, as ''Megami Tensei'' originated with a series of fantasy novels.
*''Persona'' is the first character-based universe to introduce a new company in ''[[Super Smash Bros. Ultimate]]'', as the copyright in [[Joker]]'s reveal trailer mentions [[Atlus]] (although it is wholly owned by [[Sega]], which is already represented in the game).
*''Persona'' is the first character-based universe to introduce a new company in ''[[Super Smash Bros. Ultimate]]'', as the copyright in [[Joker]]'s reveal trailer mentions [[Atlus]] (although it is wholly owned by [[Sega]], which is already represented in the game).
*''Persona'' is the only spin-off franchise to have representation in ''Smash'' without the main series (being the ''Megami Tensei'' games) also having representation.
*''Persona'' is the only spin-off franchise to have representation in ''Smash'' without the main series (being the ''Megami Tensei'' games) also having representation.

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