Editing Peanut Popgun
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|image=Peanut Popgun - Brawl Trophy.png | |image=Peanut Popgun - Brawl Trophy.png | ||
|desc=A unique firearm that only Diddy Kong can use. It's made of a chunk of wood and shoots peanuts. In Donkey Kong 64, he carried two pistols and could fire two shots at a time. In Smash Bros., the peanut ammo bursts out of its shells when fired. The peanuts can be grabbed and eaten to reduce damage. The longer the gun is charged before firing, the faster the peanuts fly. | |desc=A unique firearm that only Diddy Kong can use. It's made of a chunk of wood and shoots peanuts. In Donkey Kong 64, he carried two pistols and could fire two shots at a time. In Smash Bros., the peanut ammo bursts out of its shells when fired. The peanuts can be grabbed and eaten to reduce damage. The longer the gun is charged before firing, the faster the peanuts fly. | ||
{{Trophy games|console1=N64|game1=Donkey Kong 64}} | |||
|game=Brawl | |game=Brawl | ||
}} | }} | ||
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|desc-ntsc=Diddy Kong's special wooden gun, locked and loaded with peanut shots. Power up the peanuts by holding the button, but don't get carried away—an overcharged peanut can explode in the barrel! Charging will improve the range of your shot, so keep an eye on your target as you prepare to fire! | |desc-ntsc=Diddy Kong's special wooden gun, locked and loaded with peanut shots. Power up the peanuts by holding the button, but don't get carried away—an overcharged peanut can explode in the barrel! Charging will improve the range of your shot, so keep an eye on your target as you prepare to fire! | ||
|desc-pal=Diddy Kong's special wooden gun. Keep the trigger held to charge up the speed and power of the peanut ammo. Just don't get carried away or the gun might explode! How long you charge it for also affects the range of your projectile, so pay close attention to your intended target and make sure you time it just right! | |desc-pal=Diddy Kong's special wooden gun. Keep the trigger held to charge up the speed and power of the peanut ammo. Just don't get carried away or the gun might explode! How long you charge it for also affects the range of your projectile, so pay close attention to your intended target and make sure you time it just right! | ||
{{Trophy games|console1=N64|game1=Donkey Kong 64 (11/1999)|console2=Wii|game2=Donkey Kong Country Returns (11/2010)}} | |||
}} | }} | ||
{{clrl}} | {{clrl}} | ||
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Peanut Popgun SSB4.jpeg|Peanut Popgun in {{forwiiu}}. | Peanut Popgun SSB4.jpeg|Peanut Popgun in {{forwiiu}}. | ||
Diddy SSB4 Overcharge Blast.jpg|Damaging an enemy with an overcharge in {{forwiiu}}. | Diddy SSB4 Overcharge Blast.jpg|Damaging an enemy with an overcharge in {{forwiiu}}. | ||
DiddyKongPose1WiiU.gif|The Peanut Popgun in his victory pose. | |||
SSBUWebsiteDiddyKong5.jpg|Peanut Popgun overcharging in ''Ultimate''. | SSBUWebsiteDiddyKong5.jpg|Peanut Popgun overcharging in ''Ultimate''. | ||
Diddy Kong SSBU Skill Preview Neutral Special.png|Peanut Popgun as shown by the [[Move List]] in ''Ultimate''. | Diddy Kong SSBU Skill Preview Neutral Special.png|Peanut Popgun as shown by the [[Move List]] in ''Ultimate''. | ||
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==Trivia== | ==Trivia== | ||
*In ''Smash 4'', if Kirby overcharges the peanut gun and the game is paused, Kirby will appear normal colored instead of black. This only happens while the game is paused. | *In ''Smash 4'', if Kirby overcharges the peanut gun and the game is paused, Kirby will appear normal colored instead of black. This only happens while the game is paused. | ||
*Exploding Popgun is the only custom special move to be a challenge unlockable in both versions of ''SSB4''. | *Exploding Popgun is the only custom special move to be a challenge unlockable in both versions of ''SSB4''. | ||
[[File:Popgun Explosion Distance Compare.png|thumb|The amount of darkening up close (top) and far away (bottom).]] | |||
*In ''Ultimate'', the amount of darkening from the overcharge explosions changes based on distance from the camera, going from next to no darkening close up to heavy darkening far away. | *In ''Ultimate'', the amount of darkening from the overcharge explosions changes based on distance from the camera, going from next to no darkening close up to heavy darkening far away. | ||
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{{Special Moves|char=Diddy Kong}} | {{Special Moves|char=Diddy Kong}} |