Editing Peach (SSBU)

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{{Disambig2|Peach's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Princess Peach}}
{{disambig2|Peach's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Princess Peach}}  
{{Infobox Character
{{Infobox Character
|name = Peach
|name = Peach
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|ssbgame3 = SSB4
|ssbgame3 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = S-
|ranking = 7
}}
}}
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Peach was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. However, unlike previous ''Smash Bros.'' games since ''[[Super Smash Bros. Melee]]'' (her first playable appearance in the ''Super Smash Bros.'' series), Peach is now an unlockable character rather than being available from the start. Peach is classified as [[Fighter number|Fighter #13]], the first fighter number of the ''Melee'' [[veteran]]s.
{{cquote|''THE super princess. Watch out for her powerful kicks while she's airborne. Using her down special, she picks vegetables and throws them at her opponents. Sometimes she even gets items...like a Bob-omb!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Peach was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. However, unlike previous ''Smash Bros.'' games since ''[[Super Smash Bros. Melee|Melee]]'' (her first playable appearance in the ''Super Smash Bros.'' series), Peach is now an unlockable character rather than being available from the start. She is classified as fighter #13.


As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Samantha Kelly}}'s portrayal of Peach from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.
As in ''[[SSB4]]'', {{s|mariowiki|Samantha Kelly}}'s portrayal of Peach from ''[[Brawl]]'' was repurposed for ''Ultimate''.
 
Peach, alongside her [[Echo Fighter]] {{SSBU|Daisy}}, is ranked 7th out of 82 on the current [[tier list]], placing her at the top of the S- tier. This is a notable improvement from her 20th out of 54 placement in ''SSB4'', and is her best placement in the series. Peach is one of the most unique characters in the game with her ability to float and do some of the most damaging combos in the game through float canceling as well as an amazing movement option and recovery tool. Her [[Vegetable]] is also an outstanding and versatile item projectile that aids with her combo game as well as a solid edgeguarding tool. Her edgeguarding is also amazing thanks to her aforementioned float, allowing her to go far and deep with moves such as forward aerial, back aerial, neutral aerial, and more. While ''Ultimate'' introduced a multiplier that reduces damage if performing aerials in a [[short hop]], she can completely ignore it by performing a full hop and float next to the ground, and since all her aerials can autocancel in a short hop, she can avoid the landing lag more easily than other characters. Floating also allow her to safely pressure her opponent's shields. All in all, this gives Peach some of the best and most dominant aerial games in ''Ultimate''.
 
However, Peach has several flaws. Her heavy reliance on aerials in the neutral game and somewhat ineffective smash attacks mean that she can sometimes have difficulty with KO-ing opponents as her moves [[Stale-move negation|stale]], further worsened by the fact that her weight and falling speed can make her susceptible to getting KO’d herself at fairly early percents. She is also lacking in range, allowing for characters like {{SSBU|Shulk}} and {{SSBU|Cloud}} to wall her out effectively or hit her while floating. Peach also has some difficulty landing or getting back to the ground making her prone to juggling and her air dodge being one of the worst in terms of endlag. Finally, Peach is one of the most difficult characters to play because of her unique strengths and her float canceling techniques being a bit much for human error to take into account due to her precision.
 
Overall, Peach is a strong character that can do a lot of damage but she requires a lot of dedication and commitment to take her to the highest level. Despite this, she has consistently been seen as among the best characters in the game throughout the game’s lifespan, with most notably {{Sm|Samsora}} in the early metagame showing strong results at supermajors before the COVID-19 pandemic. In the post pandemic era, players such as {{Sm|MuteAce}} have continued to bring strong results for her.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Peach being the 12th character to be unlocked.
*Play [[VS. match]]es, with Peach being the 12th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the 3rd character unlocked after {{SSBU|Zero Suit Samus}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the third character unlocked after {{SSBU|Zero Suit Samus}}.
*Have Peach join the player's party in [[World of Light]].
*Have Peach join the player's party in [[World of Light]].
With the exception of the third method, Peach must then be defeated on [[Princess Peach's Castle]]. In World of Light, she is fought on [[Mushroom Kingdom U]].
With the exception of the third method, Peach must then be defeated on [[Princess Peach's Castle]].


==Attributes==
==Attributes==
Peach is a somewhat [[weight|light]] character who is quite slow in terms of [[walk]]ing speed and [[dash]]ing speed, and has an extremely slow [[falling speed]] and very low [[gravity]], while her [[air speed]] is only average. While this is an unfavorable combination of traits, it is compensated by her unique [[float]]ing ability and her very high [[air acceleration]].
Peach is a somewhat [[weight|light]] character who is quite slow in terms of [[walk]]ing speed and [[dash]]ing speed, and has an extremely slow [[falling speed]] and very low [[gravity]], while her [[air speed]] is only average. While this is an unfavorable combination of traits, it is compensated by her unique [[float]]ing ability and her very high [[air acceleration]].


Peach's aerial game is one of her greatest strengths. Her [[floating]] ability grants her the power to hover at any height she chooses, giving her a distinct advantage in aerial combat. Floating also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to [[punish]], and this greatly helps her own approach as well. With good spacing, she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Additionally, floating aids Peach's off-stage presence when combined with her slow falling speed, despite her low jumps and the high ending lag of her aerial attacks (except for down aerial); not only does it help her cover certain angles when edgeguarding, it can also be used to aid her horizontal recovery or potentially even allow her to go underneath stages to stall. Neutral aerial is her fastest aerial with the lowest landing lag, and deals an impressively high amount of damage despite its speed while also possessing a decently long duration; when combined with her ability to float close to the ground, neutral aerial's combination of fast startup, low base knockback and low landing lag makes it an incredibly good combo tool at lower percents that can even lead into itself with enough [[technical skill]], especially after a down tilt, while its damage output and knockback scaling ensures that it still has decent KO potential at higher ones. Her forward aerial is her slowest aerial attack, but it is also her strongest one, and it can be used while floating to search for a finishing move with relative safety, especially given its disjointed hitbox and fairly low landing lag relative to its strength; however, it possesses a weaker sourspot on her arm. Her back aerial possesses a decent combination of fast startup with good range and power in addition to being her most reliable follow-up from a down throw, and although it suffers from notable ending lag compared to other back aerials, Peach's float and slow falling speed compensate for this. Up aerial hits twice and is impressively disjointed, while the first hit can potentially drag down opponents after a short hop height down aerial for grounded follow-ups; however, its horizontal range compared to Peach's other aerial attacks is somewhat lacking. Finally, her down aerial has the lowest ending lag of all her aerial attacks, and can be used as a potential combo starter at low to middle percents thanks to the final hit's vertical angle.
Peach's aerial game is one of her greatest strengths. Her [[floating]] ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. Floating also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to [[punish]], and this greatly helps her own approach as well, because with good spacing, she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Additionally, floating aids Peach's off-stage presence when combined with her slow falling speed, despite her low jumps and the high ending lag of her aerial attacks (except for down aerial); not only does it help her cover certain angles when edgeguarding, it can also be used to aid her horizontal recovery or potentially even allow her to go underneath stages such as {{SSBU|Battlefield}}, {{SSBU|Final Destination}}, [[Smashville]] or [[Town and City]]. Neutral aerial is her fastest aerial with the lowest landing lag, and deals an impressively high amount of damage despite its speed while also possessing a decently long duration; when combined with her ability to float close to the ground, neutral aerial's combination of fast startup, low base knockback and low landing lag makes it an incredibly good combo tool at lower percents that can even lead into itself with enough [[technical skill]], especially after a down tilt, while its damage output and knockback scaling ensures that it still has decent KO potential at higher ones. Her forward aerial is her slowest aerial attack, but it is also her strongest one, and it can be used while floating to "fish" for a kill with relative safety, especially given its disjointed hitbox and fairly low landing lag relative to its strength; however, it possesses a weaker sourspot on her arm. Her back aerial possesses a decent combination of fast startup with good range and power in addition to being her most reliable follow-up from a down throw, and although it suffers from notable ending lag compared to other back aerials, Peach's float and slow falling speed compensate for this. Up aerial hits twice and is impressively disjointed, while the first hit can potentially drag down opponents after a short hop height down aerial for grounded follow-ups; however, its horizontal range compared to Peach's other aerial attacks is somewhat lacking. Finally, her down aerial has the lowest ending lag of all her aerial attacks, and can be used as a potential combo starter at low to middle percents thanks to the final hit's vertical angle.


Comparatively, her grounded attacks are less effective in direct comparison, but are not without utility. Neutral attack comes out on frame 2, making it not only Peach's fastest attack, but also one of the fastest neutral attacks in the entire game; conversely, it is fairly weak compared to other two-hit jabs. Up tilt has a disjointed hitbox above her and can be used as an anti-air attack. Forward tilt is a potential follow-up from down throw, has decent horizontal and vertical range while being disjointed, and uniquely has a vertical launch angle. Down tilt is her fastest tilt attack, and while it is less disjointed than her other tilts, it possesses decent combo potential; with sufficient technical skill, it is possible to follow up the move with multiple neutral aerials performed from ground-level floats. Dash attack is relatively fast and decently disjointed, with the first hit reliably leading into the second, and it can also serve as a potential KO move at very high percents. She has a decent grab game, as her down throw can be followed up with a back aerial, forward tilt or neutral aerial, forward and back throws can easily setup edgeguards, and back throw can even serve as a KO move at extremely high percents. Peach also has a potent if somewhat situational set of [[smash attack]]s, all of them possessing reasonably good range: her forward smash can be angled up or down, giving her access to three different weapons (golf club if unangled, frying pan if angled up, or tennis racket if angled down), each with their own useful properties;  down smash is a multi-hit attack good for catching [[roll]]s and [[edge recovery]] options; and her up smash is a particularly powerful move when sweetspotted, while also granting [[intangibility]] to her head and arms.
Comparatively, her grounded attacks are less effective in direct comparison, but are not without utility. Neutral attack comes out on frame 2, making it not only Peach's fastest attack, but also one of the fastest neutral attacks in the entire game; conversely, it is fairly weak compared to other two-hit jabs. Up tilt has a disjointed hitbox above her and can be used as an anti-air attack. Forward tilt is a potential follow-up from down throw, has decent horizontal and vertical range while being disjointed, and interestingly has a vertical launch angle much like {{SSBU|Sheik}} and {{SSBU|Yoshi}}'s forward tilts. Down tilt is her fastest tilt attack, and while it is less disjointed than her other tilts, it possesses decent combo potential; with sufficient technical skill, it is possible to follow up the move with multiple neutral aerials performed from ground-level floats. Dash attack is relatively fast and decently disjointed, with the first hit reliably leading into the second, and it can also serve as a potential KO move at very high percents. She has a decent grab game, as her down throw can be followed up with a back aerial, forward tilt or neutral aerial, forward and back throws can easily setup edgeguards, and back throw can even serve as a KO move at extremely high percents. Peach also has a potent if somewhat situational set of [[smash attack]]s, all of them possessing reasonably good range: her forward smash can be angled up or down, giving her access to three different weapons (golf club if unangled, frying pan if angled up, or tennis racket if angled down), each with their own useful properties;  down smash is a multi-hit attack good for catching [[roll]]s and [[edge recovery]] options; and her up smash is a particularly powerful move when sweetspotted, while also granting [[intangibility]] to her head and arms.


Her special moves have their uses as well. {{b|Toad|move}} is a [[counterattack]] where if either Peach or Toad himself are attacked, the latter will retaliate with spores hitting multiple times. Like most other counterattacks, the move can be used as an edgeguarding tool against certain recovery moves with damaging hitboxes, most notably {{SSBU|Ike}}'s [[Aether]] and {{SSBU|Chrom}}'s [[Soaring Slash]]. Unlike most other counterattacks, Toad does not scale relative to the strength of the attack countered. Toad's spores can be reflected or absorbed, with the former property rendering the move useless against many reflectors, such as {{SSBU|Mario}}'s [[Cape]] or {{SSBU|Fox}}'s {{b|Reflector|Fox}}. [[Peach Bomber]] is a move where Peach lunges forward and strikes with her rear; it can be used as a horizontal recovery option in addition to her aforementioned floating ability, its travel distance is increased if the move is smash-inputted, and in addition to being decently strong if successfully landed, it is also very difficult to punish [[out of shield]] because of how she rebounds after successfully hitting a target, though it suffers from high ending lag if whiffed. [[Peach Parasol]] is a serviceable vertical recovery move, and can be used as an out-of-shield option thanks to its fast startup and decent range. It is also fairly difficult to contest from above thanks to its large disjoint above her and lingering hitbox if the parasol is kept open after ascending. Finally, [[Vegetable]] serves as her projectile, and as a throwable [[item]], it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful [[Bob-omb]] and a 1/166 chance of spawning a shield-shattering [[Mr. Saturn]].
Her special moves have their uses as well. [[Toad (move)|Toad]] is a [[counterattack]] where if either Peach or Toad himself are attacked, the latter will retaliate with spores hitting multiple times; like most other counterattacks, the move can be used as an edgeguarding tool against certain recovery moves with damaging hitboxes, most notably {{SSBU|Ike}}'s [[Aether]] and {{SSBU|Chrom}}'s [[Soaring Slash]]. Unlike most other counterattacks, Toad does not scale relative to the strength of the attack countered, while Toad's spores can be curiously be reflected or absorbed, the former of the latter two in particular rendering the move useless against many reflectors, such as {{SSBU|Mario}}'s [[Cape]] or {{SSBU|Fox}}'s aptly-named [[Reflector (Fox)|Reflector]]. [[Peach Bomber]] is a move where Peach lunges forward and strikes with her rear end; it can be used as a horizontal recovery option in addition to her aforementioned floating ability, its travel distance is increased if the move is smash-inputted, and in addition to being decently strong if successfully landed, it is also very difficult to punish [[out of shield]] because of how she rebounds after successfully hitting a target, though it suffers from high ending lag if whiffed. [[Peach Parasol]] is a serviceable vertical recovery move, and can be used as an out-of-shield option thanks to its fast startup and decent range. It is also fairly difficult to contest from above thanks to its large disjoint above her and lingering hitbox if the parasol is kept open after ascending. Finally, [[Vegetable]] serves as her projectile, and as a throwable [[item]], it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful [[Bob-omb]] and a 1/166 chance of spawning a shield-shattering [[Mr. Saturn]].


While Peach has exceptional strengths, that does not mean she has no weaknesses. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and when combined with her floatiness, this makes her susceptible to [[juggling]] and vertical combos. Peach's ability to approach suffers against swordfighters like {{SSBU|Shulk}} and {{SSBU|Cloud}} or zoners like {{SSBU|R.O.B.}} and {{SSBU|Samus}}, as she lacks the agility to get in close before they can hit her. Her recovery, while very good, is also a potential point of failure, as while she can travel a great deal of horizontal distance, she can also be left vulnerable if forced to rely on [[Peach Parasol]] and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable. Additionally, her vegetables, being item projectiles, can be picked up by opponents and used against her, despite being fairly useful overall.
Despite her strengths, Peach is not without her weaknesses. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and when combined with her floatiness, this makes her susceptible to [[juggling]] and vertical combos. Peach's ability to approach suffers against swordfighters like {{SSBU|Shulk}} and {{SSBU|Cloud}} or zoners like {{SSBU|R.O.B.}} and {{SSBU|Samus}}, as she lacks the agility to get in close before they can hit her. Her recovery, while very good, is also a potential point of failure, as while she can travel a great deal of horizontal distance, she can also be left vulnerable if forced to rely on [[Peach Parasol]] and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable. Additionally, her vegetables, being item projectiles, can be picked up by opponents and used against her, despite being fairly useful overall.


Overall, Peach is a technical character that, once mastered, is a major threat to any opponent. Her floating ability, very high air acceleration, and solid aerial attacks give Peach a fantastic air game that allows her to easily outmaneuver her opponents, and initiate devastating set-ups, which is further supplemented with useful specials. However, Peach players have to be aware of her slow grounded movement, somewhat light weight, and extreme floatiness by maximizing her floating ability to constantly transition between the ground and the air, and carefully utilize her moveset to avoid being punished for even a simple mistake.
Overall, Peach is a technical character that, once mastered, is a major threat to any opponent. Her floating ability, very high air acceleration, and solid aerial attacks give Peach a fantastic air game that allows her to easily outmaneuver her opponents, and initiate devastating set-ups. Peach's specials grant her a disruptive projectile, two good recovery options—one of which has good KO potential—and a counterattack. However, Peach players have to be weary of her slow grounded movement, somewhat light weight, and extreme floatiness by maximizing her floating ability to constantly switch between the ground and the air, and carefully utilize her moveset to avoid being punished for even a simple mistake. Peach's strengths outweigh her weaknesses, and she has received excellent results in tournaments thanks to players such as {{Sm|Samsora}}, {{Sm|MuteAce}}, {{Sm|BlazingPasta}} and {{Sm|Ling Ling}}, with her representation also being far greater than that of her [[Echo Fighter]], {{SSBU|Daisy}}.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Peach has been heavily buffed overall in the transition to ''Ultimate''. Although most of her kit remains largely identical to their ''SSB4'' counterparts, it has seen noticeable improvements in addition to being further bolstered by gameplay mechanics.
Despite her high-tier placement in ''SSB4'', Peach has been greatly buffed overall in the transition to ''Ultimate''.
 
As with most characters, Peach's mobility has been improved, aiding her approach and combo game. The new 0.85× damage multiplier for [[aerial attack]]s performed in a [[short hop]] affects Peach less than other returning veterans, as she can use her [[float]] to bypass the multiplier and still attack low to the ground with her aerials. This not only makes them more damaging, but combined with the lower landing lag on her aerials, considerably strengthens her shield pressure.
 
Although most of her moves remain largely identical to their ''SSB4'' counterparts, some of them have seen noticeable improvements. Her new [[down tilt]] has faster startup, and it benefits from the removal of [[tech]]ing for grounded [[meteor smash]]es, making it a consistently powerful combo tool that is also safer to use. [[Forward smash]] allows Peach to choose which weapon to use via [[angling]], instead of having to use it repeatedly to cycle weapons, greatly increasing its reliability. {{b|Toad|move}} is also faster as a [[counterattack]] and deals more damage, and [[Peach Bomber]] is faster in the air and stronger, improving its recovery and KO potential. Lastly, her [[Vegetable]]s are faster to both pluck and throw, improving her [[projectile]] game.
 
Peach has received a few nerfs, however. Her [[forward aerial]], previously one of her most effective KO moves, is weaker and has received a sourspot, making it more difficult to use effectively. Her [[dash attack]] and [[back throw]] both have reduced knockback as well, and the changes to [[rage]] have removed [[Peach Parasol]]'s infamous ability to [[one-hit KO]] opponents by landing only the first hit if Peach is at a high percentage. Finally, she still retains some of her weaknesses from the previous game, such as her overall poor mobility, difficulty landing safely, and her somewhat light weight and extreme floatiness rendering her vulnerable to vertical KOs and juggling, the latter which is exacerbated by the changes to [[air dodge]]s, as hers are now among the slowest in the game in terms of ending lag.
 
Overall, Peach has been considerably improved from her ''SSB4'' incarnation with her superior mobility and combo game, and the changes to ''Ultimate''{{'}}s mechanics have benefited her more than they have hindered her. Together with her [[Echo Fighter]], {{SSBU|Daisy}}, Peach has achieved excellent results at high levels of competitive play so far thanks to players such as {{Sm|Samsora}}, {{Sm|MuteAce}}, and {{Sm|BlazingPasta}}. Due to her overwhelming advantages and excellent results, Peach is not only considered to be a top-tier character, but also even better than [[Peach (SSBM)|her initial ''Melee'' iteration]]. Balance patches have also noticeably nerfed Peach as well, with the biggest ones coming in update 3.1.0; these updates have only mildly impacted Peach's viability, however.


Peach has received a new [[down tilt]] with faster startup, and it benefits from the removal of [[tech]]ing for grounded [[meteor smash]]es, making it a consistently powerful combo tool that is also safer to use. [[Forward smash]] now allows her to choose which weapon to use via [[angling]], instead of having to use it repeatedly to cycle weapons, greatly increasing its reliability. Her special moveset has also seen buffs: {{b|Toad|move}} is faster as a [[counterattack]] and deals more damage; [[Peach Bomber]] is faster in the air and stronger; improving its recovery and KO potential; and [[Vegetable]]s deal more knockback and are faster to both pluck and throw, improving her [[projectile]] game.
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''SSB4'', Peach's model features a more subdued color scheme. Her hair and gloves now feature simple detailing, similar to her design in ''[[Brawl]]''. Her dress retains its design from the previous iteration, but now features a glossy satin texture.}}
*{{change|Peach has a new [[Alternate costume (SSBU)#Peach|alternate costume]]—a golden dress. It replaces her [[Princess Daisy]]-inspired costume, most likely due to {{SSBU|Daisy}} now being a separate character as Peach's [[Echo Fighter]].}}
*{{change|Peach now faces the foreground at an angle, instead of facing directly forward. In addition, her stance, moveset, and animations are now mirrored as a result.}}
*{{change|Like other fighters, Peach is more expressive, having angrier facial expressions during many of her attacks.}}
*{{change|Peach's dress now has independent physics, like in ''Melee''. Her dress also no longer puffs up when [[floating]].}}
*{{change|Peach's particle effects have been enhanced. Her pink heart effects are larger and more visually striking.}}
*{{change|Peach's taunts have been tweaked.}}
**{{change|Up taunt is much faster.}}
**{{change|Side taunt has been shortened, as she now only dances back and forth once instead of three times, though the music notes still appear.}}
**{{change|Down [[taunt]] now has a heart pop up next to her head. She also no longer spins, and winks immediately.}}
*{{change|Peach's victory poses have been changed.}}
**{{change|Her first one is completely new. She twirls once while leaning on her parasol and raises it, while saying "Aw, did I win?". This replaces her old one where she swings her arm out and puts it behind her.}}
**{{change|Her second one has her walking towards the screen waving before blows a kiss and continuing to wave with her left hand, as opposed to spinning before waving with her right hand. She also now says "Peachy!".}}
**{{change|Her third one has her perform a more elegant twirl before striking the pose.}}
*{{change|Peach's stun animation is sped up.}}
*{{change|[[Double jump]] and [[air dodge]] animation has changed slightly.}}


The changes to gameplay mechanics, however, have given Peach the most improvements. As with most characters, Peach's mobility is faster and her aerials have less landing lag, noticeably aiding her approach and combo game. The new 0.85× damage multiplier for [[aerial attack]]s performed in a [[short hop]] affects Peach the least out of any returning veteran, as her [[float]] bypasses the multiplier, allowing her to attack low to the ground with her aerials; this considerably strengthens her shield pressure and combo potential, with both being one of the most oppressive and one of the rawest in the game in terms of damage and KO power, respectively.
===Attributes===
*{{buff|Like all characters, Peach's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}}
*{{buff|Peach [[walk]]s slightly faster (0.86 → 0.924).}}
*{{buff|Peach [[run]]s faster (1.4175 → 1.595).}}
**{{buff|Her initial [[dash]] is significantly faster (1.5 → 1.826).}}
*{{buff|Peach's [[traction]] is much higher (0.068 → 0.111).}}
*{{buff|Peach's [[air speed]] is faster (0.95 → 1.029), which also increases her [[floating]] speed and distance.}}
*{{change|Peach's base [[air acceleration]] has been increased (0.01 → 0.04), but her additional air acceleration has been reduced (0.1 → 0.08). This increases her total air acceleration (0.11 → 0.12) but gives her less control over her air speed.}}
*{{change|Peach's [[falling speed]] (1.15 → 1.19) and fast falling speed (1.84 → 1.904) are slightly faster.}}
*{{change|Peach's [[gravity]] has been increased (0.068 → 0.07).}}
*{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-17 → 4-15).}}
*{{nerf|Back roll has more startup with less intangibility (frames 4-17 → 5-16), and more ending lag ([[FAF]] 31 → 36).}}
*{{buff|[[Spot dodge]] has less ending lag (FAF 28 → 27).}}
*{{nerf|Spot dodge grants less intangibility (frames 3-18 → 3-17).}}
*{{buff|[[Air dodge]] grants more intangibility (frames 3-28 → 3-30).}}
*{{nerf|Air dodge has significantly more ending lag (FAF 34 → 62), now being tied with [[Daisy (SSBU)|her Echo Fighter]] for the third slowest air dodge in the game duration-wise, only behind {{SSBU|Rosalina}} and {{SSBU|Jigglypuff}}.}}
*{{change|The homogenization of fall speeds during vertical knockback improves Peach's survivability, but makes her more susceptible to combos.}}


Peach has received a few nerfs though, both indirect and direct. The changes to [[rage]] and [[air dodge|air dodging]] both help and hinder Peach. The former improves her survivability and allows her to take general advantage of it more effectively, but notably removes [[Peach Parasol]]'s infamous ability to [[one-hit KO]] opponents by landing only the first hit if she is at a high percentage. The latter makes her combo game more oppressive as well as improving her edgeguarding game, but this also makes her own air dodges among the slowest in the game in terms of ending lag.
===Ground attacks===
*[[Neutral attack]]:
**{{buff|The first hit has altered angles (74°/78° → [[361]]°/180°), allowing it to [[lock]] opponents.}}
**{{buff|The first hit transitions slightly faster into the second hit (frame 8 → 7).}}
**{{buff|The second hit launches at a lower angle (361° → 35°) and has different knockback values (30 base/100 scaling → 60/70), making it safer on hit.}}
**{{nerf|Both hits have a higher [[hitlag]] multiplier (1× → 1.2× (hit 1), 1.8× (hit 2)), giving opponents more time to [[SDI]] the first hit and [[DI]] the second hit.}}
**{{nerf|The first hit has a shorter hitbox duration (frames 2-3 → 2).}}
**{{nerf|The second hit's inner hitbox is smaller (4u → 3u).}}
**{{nerf|The first hit no longer uses [[set knockback]] (20 set/100 scaling → 30/20 base/25/15 scaling), causing it to connect less reliably into the second hit at higher percents without giving it [[jab cancel]] setups.}}
*[[Up tilt]]:
**{{change|The stronger and weaker hits have been reversed: the hitbox on the heart is stronger than the hitbox on her shoulders, much like in ''Brawl''.}}
*[[Down tilt]]:
**{{change|Peach has a new down tilt: a sweep kick rather than an arm sweep.}}
**{{buff|It has noticeably less startup (frame 13 → 8), with its total duration reduced as well (FAF 28 → 24). Combined with grounded [[meteor smash]]es no longer being [[tech]]able, this allows it to start combos much more effectively.}}
**{{nerf|It no longer grants intangibility.}}
*[[Dash attack]]:
**{{buff|Dash attack's first hit uses different hitboxes for grounded and aerial opponents, which change in angle (70°/50° → 40°/68° (grounded)/30°/40° (aerial)) and set knockback values (50/70 → 55/40 (grounded)/45/25 (aerial)), and use [[weight-independent]] knockback. This allows it to connect better into the second hit.}}
**{{buff|The first hit has gained a [[shieldstun]] multiplier of 2.9×, preventing shielding opponents from escaping before the second hit comes out.}}
**{{buff|The second hit's outermost hitbox is slightly larger (4u → 4.5u).}}
**{{nerf|The second hit has lower knockback scaling (140 → 130), hindering its KO potential.}}
**{{change|Hearts appear at the end of the move.}}
*[[Forward smash]]:
**{{buff|Forward smash no longer cycles between its three weapons in a set order, instead being determined by which angle the control stick is held into. This greatly improves its reliability, letting Peach freely choose what weapon to use without having to telegraph it. This also allows her to change weapon while charging the move.}}
**{{buff|The golf club's tipper hitbox deals more knockback (60 base/65 scaling → 65/68).}}
**{{buff|The tennis racket deals more damage (13% → 13.5%) and is consistent throughout.}}
**{{nerf|The golf club launches at a higher angle (361° → 45°), hindering the sourspots' KO potential.}}
**{{nerf|The tennis racket deals less knockback (80/86 base/56/60 scaling → 65/60), hindering its KO potential despite its increased damage and marginally lower launch angle (28° → 27°).}}
**{{nerf|The frying pan has less base knockback (70 → 68).}}
*[[Down smash]]:
**{{buff|Down smash hits up to seven times instead of five, and deals consistent damage (2%/3% (hits 1-4) → 2% (hits 1-6), 11%-15% → 15% (total)).}}
***{{buff|This also gives it more active frames (6-7, 11-12, 16-17, 21-22, 26-27 → 6-7, 10-11, 14-15, 18-19, 22-23, 26-27, 30-31).}}
**{{buff|The looping hits keep opponents on the ground (15°/170° → 0°/180°), have different set knockback values (30/20 → 20/25), and lower hitlag and SDI multipliers (1× → 0.5×), allowing them to connect more reliably.}}
**{{change|The final hit's hitbox is higher up (Y offset: 1.6 → 1.8), improving its range against onstage opponents but weakening it against opponents below the ledge.}}
**{{change|Its animation has been reversed, with Peach spinning towards the screen rather than away from it.}}


In terms of direct changes, her [[forward aerial]], previously one of her most effective KO moves, is weaker and has received a sourspot, making it more difficult to use effectively. Her [[dash attack]] and [[back throw]] both have reduced knockback as well.
===Aerial attacks===
*{{buff|All aerials have less landing lag (11 frames → 7 (neutral), 22 → 13 (forward), 18 → 11 (back), 12 → 7 (up), 13 → 8 (down)).}}
*{{buff|The introduction of the 0.85× damage multiplier for [[short hop]]ped aerials benefits Peach, as unlike the rest of the cast (besides her Echo Fighter, Daisy), she can do a full hop and still attack with her aerials at a low height thanks to her floating ability, effectively bypassing the damage multiplier.}}
*[[Forward aerial]]:
**{{nerf|Forward aerial has gained a sourspot on Peach's arm that deals less damage (15% → 14%) and takes priority over the sweetspot, with both also dealing less knockback (45 base/84 scaling → 50 base/71/74 scaling), greatly hindering its KO potential.}}
**{{change|It has a different angle (361° → 42°), making it slightly higher against grounded opponents, but slightly lower against aerial opponents.}}
**{{change|It has a magic-like trail of red and turquoise sparkles emerging from Peach's crown.}}
*[[Back aerial]]:
**{{change|Back aerial has hearts emerging from near Peach's rear.}}
**{{buff|The late hitbox is larger (5u → 6u), no longer being smaller than the clean hit, improving its range.}}


Overall, Peach is considerably better than her ''SSB4'' incarnation thanks to superior mobility and an improved combo game, and the changes to ''Ultimate''{{'}}s mechanics have further strengthened her caveats. However, Peach still retains some of her weaknesses from the previous game, such as her overall poor mobility, and her somewhat light weight and extreme floatiness rendering her vulnerable to vertical KOs and juggling, the latter of which gives her trouble landing safely. Game updates have also brought some noticeable nerfs to Peach; though the metagame's optimization has shown this has only mildly impacted her viability. Ultimately, Peach fares much better than she did in ''SSB4'', and this is considered to be her strongest incarnation in the series, even above [[Peach (SSBM)|her initial ''Melee'' iteration]].
===Throws and other attacks===
*[[Grab]]s:
**{{nerf|All grabs have more ending lag (FAF 32 → 37 (standing), 40 → 45 (dash), 38 → 40 (pivot)).}}
**{{nerf|Dash grab has more startup (frame 8 → 9).}}<!--Startup on Kurogane Hammer's Smash 4 page is wrong-->
**{{nerf|Dash grab's grabbox does not extend as far (Z offset: 4-10.6 → 4-10.4), slightly reducing its range.}}
*{{change|When Peach [[grab]]s an opponent, [[Toad]] appears to attack alongside her when she uses her pummel and [[throw]]s.}}
*[[Pummel]]:
**{{change|Peach has a new pummel, where Toad punches the opponent.}}
**{{buff|It deals more hitlag (4 frames → 14), but has less startup (frame 4 → 1) and much less ending lag (FAF 19 → 7), shortening its duration.}}
**{{nerf|It deals less damage (2% → 1.3%).}}
*[[Forward throw]]:
**{{change|Peach has a new forward throw, where Toad headbutts the opponent away.}}
**{{buff|It deals much more knockback to bystanders (12 base/0 scaling → 55/50) and launches them more horizontally (80° → 361°), allowing it to force them off the stage.}}
*[[Back throw]]:
**{{nerf|Back throw has less knockback scaling (95 → 88), no longer KOing opponents until around 150% at the edge.}}
*[[Down throw]]:
**{{change|Peach has a new down throw, where Toad headbutts the opponent onto the ground.}}
**{{buff|It has increased combo potential due to her faster jumpsquat and jump speed.}}
*[[Edge attack]]:
**{{buff|Edge attack deals more damage (7% → 9%).}}


{{SSB4 to SSBU changelist|char=Peach}}
===Special moves===
*{{b|Toad|move}}:
**{{buff|Toad has less startup with a longer counter window (frames 10-34 → 8-34), and grants intangibility sooner (frame 11 → 8).}}
**{{buff|It hits up to six times, down from nine, but deals more damage per hit (2% → 3.5%), increasing its total output (18% → 21%), with knockback compensated on the last hit (15 base/300 scaling → 40/210).}}
**{{nerf|It no longer grants slight vertical distance on its first midair use, instead merely stalling Peach in place, and subsequent uses cause her to start falling immediately rather than stall, worsening the move's edgeguarding and recovery abilities.}}
**{{nerf|Its intangibility has a shorter duration (frames 11-14 → 8-10).}}
**{{change|The last hit launches at a higher angle (361° → 45°).}}
**{{change|The spores are individual [[projectile]]s rather than hitboxes attached to Peach.}}
***{{buff|As a result, Peach no longer takes any hitlag from the move, allowing it to transition faster and connect more reliably, despite each hit having a higher hitlag multiplier (0.4× → 1×).}}
***{{nerf|However, this greatly decreases its shieldstun.}}
**{{change|Toad has a different animation. Peach ducks down covering her ears while Toad angrily appears in front of her.}}
*[[Peach Bomber]]:
**{{buff|Peach Bomber has less startup (frame 14 (grounded), frame 20 (aerial) → 13 (both)) and ending lag (FAF 65 → 63 (grounded), 95 → 88 (aerial)).}}
**{{buff|It deals more damage (10% → 12%) and has more knockback scaling (69 → 73), greatly improving its KO potential.}}
**{{buff|Peach can control her drift much earlier after a missed aerial Peach Bomber.}}
**{{nerf|It has more ending lag if it connects (FAF 21 → 25).}}
*[[Peach Parasol]]:
**{{buff|Peach Parasol has less landing lag if the parasol is open (41 frames → 26).}}
**{{buff|The looping hits use weight-independent knockback, with the last one also having a different autolink angle (366° → 368°), and all of them having different set knockback values (180/160 (hit 1), 90 (hit 2-5) → 160/130 (hit 1), 160/80/70 (hits 2-4), 80/70 (hit 5)), allowing them to connect more reliably.}}
**{{nerf|Due to [[rage]] being changed to not affect set knockback, and the first hit's lower values, it can no longer [[one-hit KO]] opponents, removing Peach's early KO setups.}}
**{{nerf|The open parasol during Peach's descent deals less damage (3% → 2%) and significantly less knockback (90 base/100 scaling → 65/15), making a single hit much less safe.}}
**{{buff|The open parasol no longer deals any hitlag, and has a faster rehit rate (30 → 18), which combined with the previous change allows Peach to more effectively hit opponents multiple times with it, much like in ''Melee''.}}
*[[Vegetable]]:
**{{buff|Vegetable has less ending lag (FAF 43 → 40).}}
**{{buff|Peach's item throw has less ending lag (FAF 27 → 25), allowing for easier followups.}}
**{{buff|Turnips have less base knockback (30 → 25), but more knockback scaling (35 → 45) improving weaker turnips' combo potential and stronger turnips' KO potential.}}
**{{change|Upon hitting the ground, turnips bounce off it before vanishing, although they still lose their hitbox and cannot be grabbed upon doing so.}}
*[[Peach Blossom]]:
**{{buff|Peach Blossom has more knockback scaling (120/90/60 (clean), 100/80/60 (late) → 200/130/100), putting opponents to [[sleep]] for longer as a result.}}


==Update history==
==Update history==
Most likely as a result of her dominating performances in the competitive scene of ''Ultimate'', Peach was nerfed overall by game updates. She received a few nerfs in update {{SSBU|3.0.0}}, her [[Toad]] can no longer be used to stall indefinitely in the air, now only stalling at its first use, and her [[Vegetable]]s deal less shield damage, hindering the projectiles' shield pressure capabilities.
Most likely as a result of her dominating performances in the competitive scene of ''Ultimate'', Peach has been nerfed overall by patch updates. In patch {{SSBU|1.1.0}}, her dash attack's knockback scaling has been reduced, hindering its effectiveness as a fast KO option. As of patch {{SSBU|3.0.0}}, her [[Toad]] can no longer be used to stall indefinitely in the air, now only stalling at its first use, and her [[Vegetable]]s deal less shield damage, hindering the projectiles' shield pressure capabilities.
 
Update {{SSBU|3.1.0}} arguably nerfed Peach harder than any other balance patch in the game's lifespan: Both back throw and forward aerial deal less knockback, further weakening what was considered to be her more effective KOing options, Peach Bomber has more endlag when connected, hindering its safety against shields, and Vegetable has more endlag, leaving Peach more vulnerable to enemy attacks when plucking turnips. Moreover, the removal of held item attacks makes her options when holding a turnip less versatile.


However, Peach has also received a few small buffs in various updates. Thanks to its changes in updates 2.0.0, 3.1.0, and 5.0.0, Peach Parasol connects more reliably against opponents and grabs the ledge much easier, patch 3.1.0 allows jab to connect more efficiently, and forward smash's golf club swing deals more knockback, improving its KO potential. Patch 4.0.0 made it so Toad's spores connect more reliably when countering an attack from behind, and 13.0.1 made so Peach Bomber now allows Peach to grab the edges of stages for its entire duration.
Patch {{SSBU|3.1.0}} has arguably nerfed her harder than in any other patch update as of now: Both back throw and forward aerial deal less knockback, further weakening what was considered to be her more effective KOing options, Peach Bomber has more endlag when connected, hindering its safety against shields, and Vegetable has more endlag, leaving Peach more vulnerable to enemy attacks when plucking turnips. Moreover, the removal of held item attacks makes her options when holding a turnip less versatile.


Overall, while Peach, along with Daisy, have been nerfed, the Princesses are still seen as some of the game's best characters, and remain highly prevalent and successful in the competitive scene to this day.  
Peach has received a few buffs, however. Thanks to its changes in 2.0.0 and 3.1.0, Peach Parasol connects more reliably against opponents, patch 3.1.0 allows jab to connect more efficiently, and forward smash's golf club swing deals more knockback, improving its KO potential.


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
Line 83: Line 203:
'''{{GameIcon|ssbu}} {{SSBU|5.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|5.0.0}}'''
{{UpdateList (SSBU)/5.0.0|char=Peach}}
{{UpdateList (SSBU)/5.0.0|char=Peach}}
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
{{UpdateList (SSBU)/8.0.0|char=Peach}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
{{UpdateList (SSBU)/13.0.1|char=Peach}}


==Moveset==
==Moveset==
Line 97: Line 211:
|game=SSBU
|game=SSBU
|neutralcount=2
|neutralcount=2
|neutralname=Royal Slap ({{ja|ロイヤルビンタ|Roiyaru Binta}}) / Royal Round-Trip Slap ({{ja|ロイヤル往復びんた|Roiyaru Ōfuku Binta}})
|neutralname=&nbsp;
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=3%
|neutral2dmg=3%
|neutraldesc=Slaps the enemy twice with her {{rollover|leading arm|uses the left arm if facing right, and vice versa|?}}: the first being an inward forehand slap, and the second being an outward backhand slap. The first hit can [[lock]]. The move is similar to her {{s|supermariowiki|Super Slap}} attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|neutraldesc=Slaps the enemy twice with her <span class="explain" title="uses the left arm if facing right, and vice versa">leading arm</span>: the first being an inward forehand slap, and the second being an outward backhand slap. The first hit can [[lock]]. The move is similar to her {{s|supermariowiki|Super Slap}} attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
|ftiltname=&nbsp;
|ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late)
|ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late)
|ftiltdesc=Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos and juggles.
|ftiltdesc=Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos and juggles.
|utiltname=Royal Heart ({{ja|ロイヤルハート|Roiyaru Hāto}})
|utiltname=&nbsp;
|utiltdmg=10% (blast), 8% (arm)
|utiltdmg=10% (blast), 8% (arm)
|utiltdesc=Extends her arm upward, creating a discharge of pink magic in the form of a heart. May be based on her initial appearance in [[Super Smash Bros. Melee#Opening movie|''Melee''{{'}}s opening movie]].
|utiltdesc=Extends her arm upward, creating a discharge of pink magic in the form of a heart. May be based on her initial appearance in ''Melee''{{'}}s intro cutscene.
|dtiltname=Underfoot Kick ({{ja|足もとキック|Ashimoto Kikku}})
|dtiltname=&nbsp;
|dtiltdmg=7%
|dtiltdmg=7%
|dtiltdesc=A low sweep kick. This move meteor smashes grounded opponents. It has very good combo potential at low to mid percents, most infamously leading into multiple fast-fallen neutral aerials performed from ground-height floats at lower percents, though many other follow-ups are possible instead.
|dtiltdesc=A low sweep kick. This move meteor smashes grounded opponents. It has very good combo potential at low to mid percents, most infamously leading into multiple fast-fallen neutral aerials performed from ground-height floats at lower percents, though many other follow-ups are possible instead.
|dashname=Lady Push ({{ja|レディープッシュ|Redī Pusshu}})
|dashname=&nbsp;
|dashdmg=4% (hit 1), 6% (hit 2)
|dashdmg=4% (hit 1), 6% (hit 2)
|dashdesc=Creating magical sparks in her hands, Peach strikes with both arms extended forward, then quickly spreads her arms out. A relatively quick dash attack with good range that can serve as a situational KO move at higher percents.
|dashdesc=Creating magical sparks in her hands, Peach strikes with both arms extended forward, then quickly spreads her arms out. A relatively quick dash attack with good range that can serve as a situational KO move at higher percents.
|fsmashname=Peach Smash ({{ja|ピーチスマッシュ|Pīchi Sumasshu}})
|fsmashname=&nbsp;
|fsmashangles=3
|fsmashdmg={{ChargedSmashDmgSSBU|18}} (frying pan), {{ChargedSmashDmgSSBU|15}} (golf club), {{ChargedSmashDmgSSBU|13.5}} (tennis racket)
|fsmashupdmg={{ChargedSmashDmgSSBU|18}} (frying pan)
|fsmashdesc=Strikes with a bludgeon, depending on the angle of the attack: angling it upward uses a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] from ''Super Mario RPG: Legend of the Seven Stars'', angling it downward uses the tennis racket from the ''[[supermariowiki:Mario Tennis (series)|Mario Tennis]]'' games, and no angling uses the golf club from the ''[[supermariowiki:Mario Golf (series)|Mario Golf]]'' games. Each weapon has different properties—the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike.
|fsmashsidedmg={{ChargedSmashDmgSSBU|15}} (golf club)
|usmashname=Ribbon Dance
|fsmashdowndmg={{ChargedSmashDmgSSBU|13.5}} (tennis racket)
|usmashdmg={{ChargedSmashDmgSSBU|12}} (ribbon), {{ChargedSmashDmgSSBU|17}} (heart)
|fsmashdesc=Strikes with a bludgeon, depending on the angle of the attack: angling it upward uses a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] from ''Super Mario RPG: Legend of the Seven Stars'', angling it downward uses the tennis racket from the ''{{iw|supermariowiki|Mario Tennis|series}}'' games, and no angling uses the golf club from the ''{{iw|supermariowiki|Mario Golf|series}}'' games. Each weapon has different properties—the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike.
|usmashname=Ribbon Dance ({{ja|リボンダンス|Ribon Dansu}})
|usmashdmg={{ChargedSmashDmgSSBU|17}} (heart), {{ChargedSmashDmgSSBU|15}} (arm), {{ChargedSmashDmgSSBU|12}} (ribbon), {{ChargedSmashDmgSSBU|12}} (late heart), {{ChargedSmashDmgSSBU|10}} (late arm)
|usmashdesc=Raises her arm and twirls a pink ribbon. A heart appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become [[intangible]] for the duration of the move (frames 14-20).
|usmashdesc=Raises her arm and twirls a pink ribbon. A heart appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become [[intangible]] for the duration of the move (frames 14-20).
|dsmashname=Dress Edge ({{ja|ドレスエッジ|Doresu Ejji}})
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-6), {{ChargedSmashDmgSSBU|3}} (hit 7)
|dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-6), {{ChargedSmashDmgSSBU|3}} (hit 7)
|dsmashdesc=Peach does a clockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times.
|dsmashdesc=Peach does a counterclockwise spin on her leg and utilizes the edge of her dress, slashing multiple times.
|nairname=Peach Spin ({{ja|ピーチスピン|Pīchi Supin}})
|nairname=&nbsp;
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late arms), {{ShortHopDmgSSBU|5}} (late body)
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late arms), {{ShortHopDmgSSBU|5}} (late body)
|nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock. Peach's fastest aerial attack, coming out on frame 5, as well as the one with the lowest amount of landing lag. Its low base knockback, combined with its fast startup and low landing lag, make it an extremely effective combo tool, especially when combined with her floating ability and the clean hit's impressively high damage output for a neutral aerial. Despite this, the clean hit's damage output and knockback scaling is sufficient to allow for it to have decent horizontal KO potential at higher percents.
|nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock. Peach's fastest aerial attack, coming out on frame 5, as well as the one with the lowest amount of landing lag. Its low base knockback, combined with its fast startup and low landing lag, make it an extremely effective combo tool, especially when combined with her floating ability and the clean hit's impressively high damage output for a neutral aerial. Despite this, the clean hit's damage output and knockback scaling is sufficient to allow for it to have decent horizontal KO potential at higher percents.
|fairname=Crown Knuckle ({{ja|クラウンナックル|Kuraun Nakkuru}})
|fairname=&nbsp;
|fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm)
|fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm)
|fairdesc=Peach grabs the crown off her head and strikes with it in a vertical arc with red and turquoise magic sparkles emerging from it. Has the slowest startup out of all her aerial attacks, coming out on frame 16, and it also has high ending lag. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later.
|fairdesc=Peach grabs the crown off her head and strikes with it in a vertical arc with red and turquoise magic sparkles emerging from the crown. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later.
|bairname=Sky Hip ({{ja|スカイヒップ|Sukai Hippu}})
|bairname=&nbsp;
|bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|7}} (late)
|bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|10.2}} (mid), {{ShortHopDmgSSBU|7}} (late)
|bairdesc=Peach strikes behind her by thrusting her rear. She creates a heart, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock. Due to its 40 frames of ending lag, it has the highest ending lag of Peach's aerials and is very punishable when not autocanceled or used close to the ground.
|bairdesc=Peach strikes behind her by thrusting her rear. She creates a heart, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock.
|uairname=Rainbow Bridge ({{ja|レインボーブリッジ|Reinbō Burijji}})
|uairname=&nbsp;
|uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)
|uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)
|uairdesc=Swipes above her head with her arms from left to right, creating two magic rainbow trails. A decent juggling tool, especially given the move's disjoint and power. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
|uairdesc=Swipes above her head with her arms from left to right, creating two magic rainbow trails. A decent juggling tool, especially given the move's disjoint and power. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
|dairname=Super Piston Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}})
|dairname=&nbsp;
|dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4)
|dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4)
|dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. Has very low landing lag for a down aerial, and its ending lag is extremely low, allowing Peach to act just six frames after the final hit is active. It's a decent combo starter at low to mid percents if performed from a float at short hop height. Coming out on frame 12, it's rather fast for its type.
|dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. Has incredibly low landing lag for a down aerial, and is a decent combo starter at low to mid percents if performed from a float at short hop height.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Reaches out with her arm. An average grab, though Toad appears when Peach has grabbed an opponent.
|grabdesc=Reaches out with her arm. An average grab, though Toad appears when Peach has grabbed an opponent.
|pummelname=Grab Toad Punch ({{ja|つかみキノピオパンチ|Tsukami Kinopio Panchi}})
|pummelname=&nbsp;
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=Toad punches the opponent. Average power and speed.
|pummeldesc=Toad punches the opponent.
|fthrowname=Toad Rocket ({{ja|キノピオロケット|Kinopio Rocketto}})
|fthrowname=&nbsp;
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdesc=Toad leaps forward, headbutting the opponent away.
|fthrowdesc=Toad leaps forward, headbutting the opponent away.
|bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
|bthrowname=&nbsp;
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdesc=Places opponent behind her and bumps them away with her rear. Toad is present, mimicking Peach's rear thrust, but he does not contribute any damage. Peach's strongest throw, and the only one that can KO at reasonable percents.
|bthrowdesc=Places opponent behind her and bumps them away with her rear. Toad is present, mimicking Peach's rear thrust, but he does not contribute any damage. Peach's strongest throw, and the only one that can KO at reasonable percents.
|uthrowname=Hand Toss ({{ja|ハンドトス|Hando Tosu}})
|uthrowname=&nbsp;
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdesc=Puts opponent above her, and strikes them upward. Toad leaps up with Peach, but he does not hit the opponent.
|uthrowdesc=Puts opponent above her, and strikes them upward. Toad leaps up with Peach, but he soes not hit the opponent.
|dthrowname=Toad Drop ({{ja|キノピオドロップ|Kinopio Doroppu}})
|dthrowname=&nbsp;
|dthrowdmg=1% (hit 1), 7% (throw)
|dthrowdmg=1% (hit 1), 7% (throw)
|dthrowdesc=After putting the opponent on the ground, Toad leaps up and headbutts them, sending them upward and behind Peach. Good for starting combos, as it can lead to her back aerial and forward tilt at low to mid percents.
|dthrowdesc=After putting the opponent on the ground, Toad leaps up and headbutts them, sending them upward and behind Peach. Good for starting combos, as it can lead to her back aerial and forward tilt at low to mid percents.
Line 172: Line 283:
|nsname=Toad
|nsname=Toad
|nsdmg=3.5% (per hit)
|nsdmg=3.5% (per hit)
|nsdesc=Peach covers her ears with a terrified expression and turns away as Toad appears in front of her, arms spread out. If hit, Toad will retaliate with a spray of spores, and Peach will wince. Toad releases 6 spores, dealing 21% if all spores hit. If attacked from behind, Peach and Toad switch places.
|nsdesc=Peach covers her ears with a terrified expression and turns away as Toad appears in front of her, arms spread out. If hit, Toad will retaliate with a spray of spores, and Peach will wince. If attacked from behind, Peach and Toad switch places.
|ssname=Peach Bomber
|ssname=Peach Bomber
|ssdmg=12%
|ssdmg=12%
Line 184: Line 295:
|fsname=Peach Blossom
|fsname=Peach Blossom
|fsdmg=30% (close), 20% (mid), 10% (far)
|fsdmg=30% (close), 20% (mid), 10% (far)
|fsdesc=Peach performs a dance, causing all of her enemies to fall [[asleep]]. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Three giant peaches appear, healing 20%. This Final Smash fails to affect anyone outside the range of the screen borders.
|fsdesc=Peach performs a dance, causing all of her enemies to fall [[Asleep|asleep]]. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Three giant peaches appear, healing 20%. This Final Smash fails to affect anyone outside the range of the screen borders.
}}
}}


Line 213: Line 324:
| [[Bob-omb]] ||25~36%||0.4%
| [[Bob-omb]] ||25~36%||0.4%
|}
|}
===Stats===
{{Attributes
| cast=89
| weight=89 | rweight=64-65
| dash=1.826 | rdash=59-61
| run=1.595 | rrun=61-65
| walk=0.924 | rwalk=64-66
| trac=0.111 | rtrac=36-38
| airfric=0.01 | rairfric=40-51
| air=1.029 | rair=49-51
| baseaccel=0.015 | rbaseaccel=13-14
| addaccel=0.105 | raddaccel=1-3
| gravity=0.07 | rgravity=81-84
| fall=1.19 | rfall=87-88
| ff=1.904 | rff=87-88
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=30.03 | rjumpheight=66-67
| shorthop=14.5 | rshorthop=66-67
| djump=30.03 | rdjump=69-70
}}
===[[Announcer]] calls===
<gallery>
Peach English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Peach Dutch Announcer SSBU.wav|Dutch
Peach French Announcer SSBU.wav|French
Peach French EU Announcer SSBU.wav|French (PAL)
Peach German Announcer SSBU.wav|German
Peach Italian Announcer SSBU.wav|Italian
Peach Russian Announcer SSBU.wav|Russian
Peach Spanish Announcer SSBU.wav|Spanish
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
*Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
<gallery>
PeachOnScreenAppearanceSSBU.gif|Peach's on-screen appearance
</gallery>


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Faces the screen, takes out, and twirls her parasol while saying "Sweet!". Possibly a reference to an idle animation in ''{{s|supermariowiki|Super Princess Peach}}''.
*'''Up taunt''': Faces the screen, and takes out and twirls her parasol. She says "Sweet!" as she does this.
*'''Side taunt''': Dances once in a taunting manner as little music notes flutter around her while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie".
*'''Side taunt''': Dances once in a taunting manner as little music notes flutter around her, while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie".
*'''Down taunt''': Faces the screen, winks, points with her index finger in a somewhat bent posture and says "Uh-huh!" A heart will also pop up by her head.
*'''Down taunt''': Faces the screen, and winks and points with her index finger in a somewhat bent posture and says "Uh-huh!" A heart will also pop up by her head.
<gallery>
<gallery>
SSBUPeachTaunt1.gif|Peach's up taunt.
SSBUPeachTaunt1.gif|Peach's up taunt.
Line 265: Line 340:
===[[Idle pose]]s===
===[[Idle pose]]s===
*Looks over her shoulders and brushes something off her dress.
*Looks over her shoulders and brushes something off her dress.
*Raises her arms up and stretches.
*Raises arms up and stretches.
*Adjusts her ring before raising her hand and looking at it. This idle animation only plays if Peach is currently facing right.
*Adjusts her ring before raising her hand and looking at it.
*Fiddles with her hair.
*Fiddles with her hair.
<gallery>
<gallery>
SSBUPeachIdle1.gif|Peach's first idle pose.
SSBUPeachIdle1.gif|Peach's first idle pose
SSBUPeachIdle2.gif|Peach's second idle pose.
SSBUPeachIdle2.gif|Peach's second idle pose
SSBUPeachIdle3.gif|Peach's third idle pose.
SSBUPeachIdle3.gif|Peach's third idle pose
SSBUPeachIdle4.gif|Peach's fourth idle pose.
SSBUPeachIdle4.gif|Peach's fourth idle pose
</gallery>
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Peach Cheer English SSBU.ogg|center]]||[[File:Peach Cheer Japanese SSBU.ogg|center]]||[[File:Peach Cheer Italian SSBU.ogg|center]]||[[File:Peach Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Peach Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Peach Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Prin - cess - Peach! || Pea - ch! || Gooooooo - Peach! || Peach! Peach! Prinses Peach! || Peach!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Peach Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Peach Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Peach Cheer Spanish PAL SSBU.ogg|center]]||[[File:Peach Cheer Russian SSBU.ogg|center]]||[[File:Peach Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Peach! || Peeeeach! || Peach! Peach! Peach! || Pea - ch!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
Line 323: Line 361:
</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
{{Peach and Daisy in competitive play (SSBU)}}
At the beginning of ''Ultimate''{{'}}s metagame, players immediately recognized the viability of Peach. They also noticed how she has incredibly improved from the last installment. Her combo game became possibly the best in the game, with her down tilt, aerials, [[Vegetable]], forward tilt, and up tilt serving as devastating and powerful combo starters. Together with her echo fighter, {{SSBU|Daisy}}, Peach has amassed results that are among the best, resulting in being a top-tier threat.
 
Prior to patch 3.1.0., Peach was considered as a definite top-tier and even potentially the best character in the game. However, future patches have nerfed her. While she is still possibly a top-tier, it’s still questionable as to whether her nerfs will affect her or not. Nevertheless, Peach still continues to find more success across the meta.
 
===Notable players===
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
 
 
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.''
 
====Active====
*{{Sm|BlazingPasta|USA}} - Placed 1st at {{Trn|Smashadelphia Ultimate}}, 17th at {{Trn|Glitch 6}}, and 25th at {{Trn|Suplex City Smash}} and {{Trn|MomoCon 2019}}. He has defeated {{Sm|The Great Gonzales}} twice.
*{{Sm|Kie|Japan}} - The best Peach player in Japan. Placed 7th at {{Trn|Sumabato SP 2}} and 17th at {{Trn|Sumabato SP}}.
*{{sm|LingLing|USA}} - Placed 1st at {{Trn|Smashadelphia 2019}}, 5th at {{trn|UltiMania}}, 9th at {{trn|Overclocked Ultimate II}}, 13th at {{trn|NYXL Pop-Up!}}, 17th at {{trn|Collision 2019}}, {{trn|Suplex City Smash}}, {{trn|Pound 2019}} and {{trn|Smash at The Paramount}}, and 33rd at {{trn|Frostbite 2019}}.
*{{sm|Meru|Netherlands}} - The best Peach player in Europe. Placed 2nd at {{Trn|Tech Republic IV}} and {{Trn|ICARUS V}}, 3rd at {{Trn|Ultimate WANTED 1}} and 4th at {{Trn|Valhalla II}} and {{Trn|Stunfest 2019}}.
*{{Sm|MuteAce|USA}} - One of the best Peach players in the world. Placed 1st at {{Trn|DreamHack Dallas 2019}}, 5th at {{Trn|Smash Conference United}}, and 17th at both {{Trn|Frostbite 2019}} and {{Trn|MomoCon 2019}}. Has taken sets off of players such as {{Sm|Zackray}} and {{Sm|ESAM}}.
*{{Sm|RobinGG|Germany}} - Placed 2nd at {{Trn|Calyptus Cup Inkstrike}} and {{Trn|Calyptus Cup X: Purple Age}}, 9th at {{Trn|The Mang0 Kickoff}}, and 25th at {{Trn|Albion 4}}. He has defeated players such as {{Sm|Light|p=Germany}}, {{Sm|cyve}}, and {{Sm|Supahsemmie}}.
*{{Sm|Samsora|USA}} (#2) - The best Peach player in the world. Placed 1st at {{Trn|Shine 2019}}, 2nd at both {{Trn|Super Smash Con 2019}} and {{Trn|Smash Conference United}}, 3rd at {{Trn|GENESIS 6}}, 4th at both {{Trn|MomoCon 2019}} and {{Trn|EVO 2019}}, 5th at {{Trn|Get On My Level 2019}}, and 7th at {{Trn|2GG: Kongo Saga}}. Has wins over {{Sm|MkLeo}}, {{Sm|Nairo}}, {{Sm|Tweek}}, {{Sm|Marss}}, {{Sm|Dabuz}}, {{Sm|Light}}, {{Sm|Cosmos}}, {{Sm|VoiD}}, {{Sm|Salem}}, and {{Sm|Sinji}}.
*{{Sm|TKM|Japan}} - One of the best Peach players in Japan. Placed 17th at {{Trn|Sumabato SP}} and 33rd at {{Trn|Umebura SP 3}}. Has a win over {{Sm|MkLeo}}.
<!--Umeki is listed in the "Notable players" section for Daisy.-->
*{{Sm|Zinoto|USA}} - Co-mains Peach with Palutena. Placed 3rd at {{Trn|Combo Breaker 2019}}, 9th at {{Trn|Heart of Battle}}, and 17th at {{Trn|Get On My Level 2019}}.
 
====Inactive====
*{{Sm|CaptainZack|USA}} - Known for his Peach secondary. Placed 9th at {{Trn|GENESIS 6}}. Has wins over {{Sm|Nairo}} and {{Sm|Ally}}. He is currently on-hiatus as a result of controversy.


=={{SSBU|Classic Mode}}: No Damsel in Distress==
=={{SSBU|Classic Mode}}: No Damsel in Distress==
Line 330: Line 391:
Peach's opponents are villains in various [[universe]]s that have all captured a certain damsel before.
Peach's opponents are villains in various [[universe]]s that have all captured a certain damsel before.


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||{{SSB|Mushroom Kingdom}}||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''||The music references Bowser Jr.'s debut in ''{{s|mariowiki|Super Mario Sunshine}}''. It also references how Bowser Jr. thinks Peach is his mother, as well as how Peach was kidnapped by Bowser Jr. in ''{{s|mariowiki|New Super Mario Bros.}}''.
|1||{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20x20px}}||{{SSB|Mushroom Kingdom}}||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''||
|-
|-
|2||{{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Mushroomy Kingdom]]||''{{SSBUMusicLink|The Legend of Zelda|Dark World (for 3DS / Wii U)}}''||The stage references the Gerudo Desert. This references how Zelda was kidnapped by Ganondorf.
|2||{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20x20px}}||[[Mushroomy Kingdom]]||''{{SSBUMusicLink|The Legend of Zelda|Dark World (for 3DS / Wii U)}}''||
|-
|-
|3||{{CharHead|Donkey Kong|SSBU|hsize=20px|color=Red}}||[[75m]] ([[Battlefield form]])||''{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}''||Donkey Kong has his red costume equipped, referencing {{s|mariowiki|Cranky Kong}}'s appearance at the time as the first Donkey Kong. This references the game ''{{b|Donkey Kong|game}}'', where [[Pauline]] is kidnapped by Donkey Kong.
|3||{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20x20px|cl=Red}}||[[75m]] ([[Battlefield form]])||''{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}''||
|-
|-
|4||{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Lemmy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Morton}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Larry}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Wendy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Iggy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Roy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Ludwig}} [[Bowser Jr. (SSBU)|Koopalings]]||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}''||Horde Battle (3 at a time).<br>The Koopalings are fought in the order Mario faces them in ''{{s|mariowiki|New Super Mario Bros. U}}''. This references how Peach is kidnapped by the Koopalings in the ''New Super Mario Bros.'' series.
|4||[[Koopalings]] {{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Lemmy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Morton}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Larry}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Wendy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Iggy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Roy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Ludwig}}||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}''||The Koopalings are fought in the order Mario faces them in ''New Super Mario Bros. U''.
|-
|-
|5||{{CharHead|King K. Rool|SSBU|hsize=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''||This references ''Donkey Kong Country 2'' and ''3'', where Donkey Kong is kidnapped by King K. Rool.
|5||{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20x20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''||
|-
|-
|6||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''||Items do not appear. When playing multiplayer, the second {{Head|Bowser|g=SSBU|s=20x20px|cl=Blue}} Bowser will have his blue costume, referencing {{s|mariowiki|Bowser's Brother}} from ''[[Super Mario Bros.: The Lost Levels]]''.
|6||{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20x20px}}||[[Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''||
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
Line 352: Line 413:
Note: All stages Peach travels to are either ''Mario'' or ''Donkey Kong'' stages.
Note: All stages Peach travels to are either ''Mario'' or ''Donkey Kong'' stages.


[[Credits]] roll after completing Classic Mode. Completing it as Peach has ''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)}}'' accompany the credits.
[[Credits]] roll after completing Classic Mode. Completing it as Peach has ''{{SSBUMusicLink|Super Mario Bros.|Slide}}'' accompany the credits.
{{clr}}
{{clr}}


Line 359: Line 420:
Although Peach does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.
Although Peach does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.


Peach is on a desolate platform in the [[Molten Fortress]] sub-area where [[Giga Bowser]] is fought, a callback to her usual role as a damsel in distress. The player must enter the pipe and free the spirit of [[List of spirits (Others)|Aisya]] to activate the blue ! Switch in order to progress to Peach.
Peach is in a desolate platform in the [[Molten Fortress]] sub-area where [[Giga Bowser]] is fought, a callback to her usual role as a damsel in distress. The player must enter the pipe and free the spirit of Aisya to activate the blue ! Switch in order to progress to Peach.


{{clrl}}
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
|-
!style="width:5%;"|No.
! style="width:5%;"|No.
!style="width:5%;"|Image
! style="width:5%;"|Image
!Name
! Name
!Type
! Type
!Power
! Power
!Stage
! Stage
!Music
! Music
|-
|-
|13
| 13
|[[File:Peach SSBU.png|center|108x108px]]
| [[File:Peach SSBU.png|center|108x108px]]
|Peach
| {{SSBU|Peach}}
|{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center>
| {{color|#17ba17|Grab}}
|7,500
| 7,500
|[[Mushroom Kingdom U]]
| [[Mushroom Kingdom U]]
|''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}''
| ''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]s==
==[[Spirit]]s==
Peach's Fighter Spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Peach has been unlocked. Unlocking Peach in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her Fighter Spirit has an alternate version that replaces it with her artwork in ''Ultimate''.
Peach's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Peach in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Additionally, Peach makes an appearance in various Primary and Support Spirits.
Additionally, Peach makes an appearance in various Primary and Support Spirits.
Line 391: Line 452:
<center>
<center>
<gallery>
<gallery>
SSBU spirit Peach.png|5. '''''Peach'''''
Peach Fighter Spirit.png|5. '''''Peach'''''
SSBU spirit Baby Peach.png|27. Baby Peach
Baby Peach Spirit.png|27. Baby Peach  
SSBU spirit Cat Princess Peach.png|28. Cat Princess Peach
Catpeach.png|28. Cat Princess Peach
SSBU spirit Peach (Wedding).png|29. Peach (Wedding)
Peach Wedding Spirit.png|29. Peach (Wedding)  
SSBU spirit Plessie.png|77. Plessie
Plessie.png|77. Plessie  
SSBU spirit Badwagon.png|91. Badwagon
Shadowqueen.png|99. Shadow Queen  
SSBU spirit Shadow Queen.png|99. Shadow Queen
SSBU spirit Peach (Paper Mario The Origami King).png|1,425. Peach (Paper Mario: The Origami King)
SSBU spirit Peach (Mario Golf Super Rush).png|1,493. Peach (Mario Golf: Super Rush)
SSBU spirit Peach & Stella.png|1,525. Peach & Stella
SSBU spirit Swordfighter Peach.png|1,527. Swordfighter Peach
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
''Conditions in italic aren't listed on the Spirit Battle preview screen.''
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 427: Line 483:
|-
|-
|29
|29
|{{SpiritTableName|Peach (Wedding)|customname=[[Peach]] (Wedding)|size=64}}
|[[File:Peach Wedding Spirit.png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|Peach (Wedding)}}[[Peach]] (Wedding)
|''Super Mario series''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,900
|9,900
|[[New Donk City Hall]]
|[[New Donk City Hall]]
Line 439: Line 496:
|-
|-
|44
|44
|{{SpiritTableName|Pidgit|link=y|size=64}}
|[[File:Pidgit Spirit.png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|Pidgit}}[[Pidgit]]
|''Super Mario series''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,600
|3,600
|[[Mushroom Kingdom II]]
|[[Mushroom Kingdom II]]
Line 451: Line 509:
|-
|-
|79
|79
|{{SpiritTableName|Pauline|link=y|size=64}}
|[[File:Pauline spirit.png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|Pauline}}[[Pauline]]
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|''Super Mario series''
|{{SpiritType|Shield}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}<br>{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|13,700
|13,700
|[[75m]] (hazards off)
|[[75m]] (hazards off)
|•Jump Power ↓
|•Jump Power ↓
|•Defeat the main fighter to win<br>•You have reduced jump power<br>•Reinforcements will appear during the battle<br>•''The enemy tends to avoid conflict''
|•Defeat the main fighter to win<br>•You have reduced jump power<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|
|
|-
|-
|88
|88
|{{SpiritTableName|Cheep Charger|iw=mariowiki|size=64}}
|[[File:Toad in cheep charger.png|center|64x64px]]
|''Mario Kart'' Series
|{{anchor|Cheep Charger}}{{s|mariowiki|Cheep Charger}}
|''Mario Kart series''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,900
|1,900
|{{SSB4|Mario Circuit}}
|{{SSB4|Mario Circuit}}
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|•The enemy favors grabs and throws<br>•The enemy has increased move speed
|•The enemy favors grabs and throws<br>•The enemy has increased move speed
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|[[Toad]]
|
|-
|-
|91
|91
|{{SpiritTableName|Badwagon|iw=mariowiki|size=64}}
|[[File:Badwagon Spirit.png|center|64x64px]]
|''Mario Kart'' Series
|{{anchor|Badwagon}}{{s|mariowiki|Badwagon}}
|''Mario Kart series''
|•Metal {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}
|•Metal {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,700
|9,700
|{{SSB4|Mario Circuit}}
|{{SSB4|Mario Circuit}}
Line 484: Line 545:
|•The enemy is metal
|•The enemy is metal
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{s|mariowiki|Pink Gold Peach}}
|Pink Gold Peach
|-
|-
|107
|107
|{{SpiritTableName|Princess Shroob|iw=mariowiki|size=64}}
|[[File:Princessshroob.png|center|64x64px]]
|''Mario & Luigi'' Series
|{{Anchor|Princess Shroob}}{{s|mariowiki|Princess Shroob}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}} (120 HP)
|''Mario & Luigi series''
|{{SpiritType|Neutral}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|3,800
|3,800
|[[Princess Peach's Castle]]
|[[Princess Peach's Castle]]
Line 499: Line 561:
|-
|-
|123
|123
|{{SpiritTableName|Perry|iw=mariowiki|size=64}}
|[[File:Perry.png|center|64x64px]]
|''Super Princess Peach''
|{{anchor|Perry}}{{s|mariowiki|Perry}}
|''Super Mario series''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,800
|1,800
|[[Golden Plains]] ([[Battlefield form]])
|[[Golden Plains]] ([[Battlefield form]])
Line 511: Line 574:
|-
|-
|129
|129
|{{SpiritTableName|Rabbid Peach|iw=mariowiki|size=64}}
|[[File:Rabbidpeach.png|center|64x64px]]
|{{anchor|Rabbid Peach}}{{s|mariowiki|Rabbid Peach}}
|''Mario + Rabbids Kingdom Battle''
|''Mario + Rabbids Kingdom Battle''
|•Bunny {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}
|•Bunny {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,500
|4,500
|[[3D Land]]
|[[3D Land]]
|•Item: [[Super Scope]]
|•Item: [[Super Scope]]
|•Timed battle (1:30)<br>•The enemy tends to avoid conflict<br>•The enemy heals over time
|•Timed battle<br>•The enemy tends to avoid conflict<br>•The enemy heals over time
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Nintendo|Arcade Bunny's Theme}}
|
|
|-
|-
|225
|225
|{{SpiritTableName|Agitha|iw=zeldawiki|size=64}}
|[[File:Agitha.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Agitha}}{{s|zeldawiki|Agitha}}
|''The Legend of Zelda series''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,900
|1,900
|[[Kongo Falls]]
|[[Kongo Falls]]
Line 535: Line 600:
|-
|-
|561
|561
|{{SpiritTableName|Magearna|iw=bulbapedia|size=64}}
|[[File:Magearna.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Magearna}}{{s|bulbapedia|Magearna}}
|•Metal {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Black}}<br>•Clear {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}}×2
|''Pokémon series''
|{{SpiritType|Neutral}}
|•Metal {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Black}}<br>{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}} (×2)
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|9,500
|9,500
|[[Wily Castle]] (hazards off)
|[[Wily Castle]] (hazards off)
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|-
|-
|746
|746
|{{SpiritTableName|Princess Shokora|iw=mariowiki|size=64}}
|[[File:Princess Shokora.png|center|64x64px]]
|''Wario Land'' Series
|{{s|mariowiki|Princess Shokora}}
|''Wario Land series''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}<br>•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}<br>•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,900
|2,900
|[[Mushroom Kingdom II]]
|[[Mushroom Kingdom II]]
|•Item: Transforming Types
|•Item: Transforming Types
|•Defeat the main fighter to win<br>•Timed battle (1:30)<br>•The enemy tends to avoid conflict
|•Defeat the main fighter to win<br>•Timed battle<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|WarioWare|Ruins - Wario Land: Shake It!}}
|{{SSBUMusicLink|WarioWare|Ruins - Wario Land: Shake It!}}
|
|
|-
|-
|842
|842
|{{SpiritTableName|Joan|iw=nookipedia|size=64}}
|[[File:Joan.png|center|64x64px]]
|''Animal Crossing'' Series
|{{s|nookipedia|Joan}}
|''Animal Crossing series''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,800
|3,800
|[[Town and City]]
|[[Town and City]]
Line 571: Line 639:
|-
|-
|1,033
|1,033
|{{SpiritTableName|Annie|iw=inkipedia|size=64}}
|[[File:Annie and moe.png|center|64x64px]]
|''Splatoon'' Series
|{{s|inkipedia|Annie}}
|''Splatoon series''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,600
|3,600
|[[Moray Towers]]
|[[Moray Towers]]
Line 583: Line 652:
|-
|-
|1,321
|1,321
|{{SpiritTableName|Peachette|iw=mariowiki|size=64}}
|[[File:Peachette Spirit.png|center|64x64px]]
|''Super Mario'' Series
|{{s|mariowiki|Peachette}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Head-On Assault|1]], Super Mushroom Hat, Yellow Toad Outfit, High Voice Type 7)<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}
|''Super Mario series''
|{{SpiritType|Shield}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Toad Hat, Yellow Toad Outfit)<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|10,000
|10,000
|[[Mushroom Kingdom U]] (hazards off)
|[[Mushroom Kingdom U]]
|•Easy to Launch<br>•Hazard: Low Gravity
|•Easy to Launch<br>•Low Gravity
|•All fighters are easy to launch<br>•Timed battle (1:00)<br>•Gravity is reduced
|•All fighters are easy to launch<br>•Timed battle<br>•Gravity is reduced
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|
|
|-
|1,425
|{{SpiritTableName|Peach (Paper Mario: The Origami King)|size=64}}
|''Paper Mario'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|{{SpiritType|Grab}}
|2,100
|[[Peach's Castle]] ([[Battlefield form]])
|•Assist Trophy Enemies ([[Chain Chomp]])<br>•Item: Hammer
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|
|-
|1,493
|{{SpiritTableName|Peach (Mario Golf: Super Rush)|size=64}}
|''Mario Golf: Super Rush''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}<br>•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|4,200
|[[Delfino Plaza]] (ocean pillar section)
|•Item: Mario Kart<br>•Hazard: Heavy Wind
|•Defeat the main fighter to win<br>•Dangerously high winds are in effect after a little while<br>•The enemy favors side smash attacks
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|
|-
|1,525
|{{SpiritTableName|Peach & Stella|size=64}}
|''Super Mario'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|12,800
|[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Lyn]], [[Chef Kawasaki]], [[Akira Yuki]])
|•Hostile assist trophies will appear<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
| Peach
|}
|}


===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 651: Line 686:
|-
|-
|47
|47
|{{SpiritTableName|Wart|iw=mariowiki|size=64}}
|[[File:Wart.png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|Wart}}{{s|mariowiki|Wart}}
|''Super Mario series''
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|4,000
|4,000
|[[Skyworld]] ([[Battlefield form]])
|[[Skyworld]] ([[Battlefield form]])
Line 663: Line 699:
|-
|-
|104
|104
|{{SpiritTableName|Geno|link=y|size=64}}
|[[File:Genosmrpg.png|center|64x64px]]
|''Super Mario RPG: Legend of the Seven Stars''
|{{anchor|Geno}}[[Geno]]
|''Super Mario RPG: Legend of the Sever Stars''
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|13,700
|13,700
|[[Mario Galaxy]] ([[Battlefield form]])
|[[Mario Galaxy]] ([[Battlefield form]])
|N/A
|N/A
|•Defeat the main fighter to win<br>•Timed battle (2:30)<br>•The enemy's FS Meter charges quickly
|•Defeat the main fighter to win<br>•Timed battle<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|{{s|mariowiki|Peach}} (Princess Toadstool)
|{{s|mariowiki|Peach}}
|-
|-
|118
|118
|{{SpiritTableName|Wanda|iw=mariowiki|size=64}}
|[[File:Wanda Spirit.png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|Wanda}}{{s|mariowiki|Wanda}}
|''Super Mario series''
|•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,500
|1,500
|[[Green Greens]] ([[Battlefield form]])
|[[Green Greens]] ([[Battlefield form]])
Line 687: Line 725:
|-
|-
|128
|128
|{{SpiritTableName|MC Ballyhoo & Big Top|size=64}}
|[[File:MC Ballyhoo Big Top.png|center|64x64px]]
|''Mario Party'' Series
|{{anchor|MC Ballyhoo & Big Top}}MC [[Ballyhoo & Big Top]]
|''Mario Party series''
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,600
|1,600
|{{SSB4|Mario Circuit}}
|[[Mario Circuit]]
|•Item Tidal Wave
|•Item Tidal Wave
|•Certain items will appear in large numbers after a little while
|•Certain items will appear in large numbers after a little while
Line 699: Line 738:
|-
|-
|132
|132
|{{SpiritTableName|Mario (Mario Tennis Aces)|size=64}}
|[[File:Mario Tennis Spirit.png|center|64x64px]]
|{{anchor|Mario (Mario Tennis Aces)}}Mario (Mario Tennis Aces)
|''Mario Tennis Aces''
|''Mario Tennis Aces''
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|8,800
|8,800
|[[Wuhu Island]]<br>(Swordplay Colosseum)
|[[Wuhu Island]]<br>(Swordplay Colosseum)
|•Assist Trophy Enemies ([[Color TV-Game 15]])
|•[[Assist Trophy]] Enemies ([[Color TV-Game 15]])
|•Hostile assist trophies will appear<br>•The enemy favors smash attacks
|•Hostile assist trophies will appear<br>•The enemy favors smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
Line 711: Line 751:
|-
|-
|976
|976
|{{SpiritTableName|Gangster, Lady, & Policeman|size=64}}
|[[File:Hogansalley.png|center|64x64px]]
|Gangster, Lady, & Policeman
|''Hogan's Alley''
|''Hogan's Alley''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,700
|1,700
|[[Tomodachi Life]] ([[Battlefield form]])
|[[Tomodachi Life]] ([[Battlefield form]])
Line 723: Line 764:
|-
|-
|1,240
|1,240
|{{SpiritTableName|Mio & Mayu Amakura|size=64}}
|{{anchor|Mio & Mayu Amakura}}[[File:Miomayu.png|center|64x64px]]
|''Fatal Frame'' Series {{Flag|North America}}<br>''Project Zero'' Series {{Flag|PAL}}
|Mio & Mayu Amakura
|''Fatal Frame series''
|•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,700
|4,700
|[[Luigi's Mansion]]
|[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Yuri Kozukata]])
|•[[Assist Trophy]] Enemies ([[Yuri Kozukata]])
|•Timed battle (2:00)<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy tends to avoid conflict
|•Timed battle<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|[https://fatalframe.fandom.com/wiki/Mayu_Amakura Mayu Amakura]
|[https://fatalframe.fandom.com/wiki/Mayu_Amakura Mayu Amakura]
|-
|-
|1,300
|1,300
|{{SpiritTableName|Dice Block|iw=mariowiki|size=64}}
|[[File:Dice Block Spirit.png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|Dice Block}} {{s|mariowiki|Dice Block}}
|''Super Mario series''
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,900
|1,900
|[[Princess Peach's Castle]]
|[[Princess Peach's Castle]]
Line 747: Line 790:
|-
|-
|1,311
|1,311
|{{SpiritTableName|Ann Takamaki|link=y|size=64}}
|[[File:Ann Persona 5.png|center|64x64px]]
|''Persona'' Series
|[[Ann Takamaki]]
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•Giant {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}
|''Persona series''
|{{SpiritType|Attack}}
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,500
|4,500
|[[Castle Siege]] (Throne Room)
|[[Castle Siege]]
|•Item: [[Fire Flower]]
|•Item: Fire Flower
|•Defeat the main fighter to win
|•Defeat the main fighter to win
|{{SSBUMusicLink|Persona|Last Surprise}}
|{{SSBUMusicLink|Persona|Last Surprise}}
|[https://megamitensei.fandom.com/wiki/Carmen Carmen]
|[https://megamitensei.fandom.com/wiki/Carmen Carmen]
|-
|rowspan="2"|1,398
|{{SpiritTableName|Cuphead|link=y|size=64|dlcalt=y}}
|rowspan="2"|''Cuphead''
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}} (140 HP)<br>•Giant {{SSBU|Peach}} Team {{Head|Peach|g=SSBU|s=20px|cl=White}}{{Head|Peach|g=SSBU|s=20px|cl=Red}}{{Head|Peach|g=SSBU|s=20px|cl=Green}} (70 HP)
|rowspan="2"|{{SpiritType|Attack}}
|rowspan="2"|9,400
|rowspan="2"|[[New Pork City]] ([[Ω form]])
|rowspan="2"|N/A
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy's ranged weapons have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Other|Final Results - Wii Party U}}
|rowspan="2"|The Root Pack
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)<ref group="SB" name="DLC"/><br>•Giant {{SSBU|Peach}} Team {{Head|Peach|g=SSBU|s=20px|cl=White}}{{Head|Peach|g=SSBU|s=20px|cl=Red}}{{Head|Peach|g=SSBU|s=20px|cl=Green}} (70 HP)
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
|-
|1,410
|{{SpiritTableName|Daisy Mae|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•Clear {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|{{SpiritType|Neutral}}
|1,900
|[[Town and City]]
|N/A
|•Defeat the main fighter to win<br>•The enemy favors down air attacks<br>•The enemy is invisible
|{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}}
|Turnips
|-
|rowspan="2"|1,494
|{{SpiritTableName|Travis Touchdown|link=y|size=64|dlcalt=y}}
|rowspan="2"|''No More Heroes'' Series
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Captain Falcon Helmet, Black SSB T-Shirt)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|rowspan="2"|{{SpiritType|Attack}}
|rowspan="2"|3,700
|rowspan="2"|[[Big Blue]] ([[Battlefield form]])
|rowspan="2"|N/A
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy favors special moves<br>•Reinforcements will appear during the battle
|rowspan="2"|{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}
|rowspan="2"|Charlotte Birk
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Travis Wig, Travis Outfit)<ref group="SB" name="DLC"/><br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|}
|}


===As an ally===
===As an ally===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 820: Line 824:
|-
|-
|30
|30
|{{SpiritTableName|Bowser (Wedding)|customname=[[Bowser]] (Wedding)|size=64}}
|[[File:SPI-Bowser (Wedding).png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|Bowser (Wedding)}}[[Bowser]] (Wedding)
|''Super Mario series''
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}<br>•Ally: {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}<br>•Ally: {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,700
|9,700
|[[New Donk City Hall]]
|[[New Donk City Hall]]
Line 832: Line 837:
|-
|-
|137
|137
|{{SpiritTableName|Donkey Kong & Lady|size=64}}
|[[File:Donkey Kong & Lady.png|center|64x64px]]
|''Donkey Kong'' Series
|{{anchor|Donkey Kong & Lady}}Donkey Kong & Lady
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} (250 HP)<br>•Ally: {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}} (120 HP)
|''Donkey Kong series''
|{{SpiritType|Grab}}
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•Ally: {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|13,500
|13,500
|[[75m]]
|[[75m]]
|•Item Tidal Wave
|•Item Tidal Wave
|•You lose if your CPU ally is KO'd<br>•The enemy has super armor and is hard to launch or make flinch<br>•Timed [[stamina battle]] (1:30)
|•You lose if your CPU ally is KO'd<br>•The enemy has super armor and is hard to launch or make flinch<br>•Timed [[Stamina battle]]
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{s|mariowiki|Pauline}}
|{{s|mariowiki|Pauline}}
|}
|}
<references group="SB">
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>


==[[Alternate costume (SSBU)#Peach|Alternate costumes]]==
==[[Alternate costume (SSBU)#Peach|Alternate costumes]]==
Line 865: Line 868:
<gallery>
<gallery>
SSBU Peach Number.png|Peach's fighter card.
SSBU Peach Number.png|Peach's fighter card.
Peach_Joins_The_Battle_SSBU.jpg|Peach's unlock notice.
SSBUWebsitePeach1.jpg|Peach above [[Town and City]].
SSBUWebsitePeach1.jpg|Peach above [[Town and City]].
SSBUWebsitePeach2.jpg|Performing her [[up aerial]] attack on [[Green Greens]].
SSBUWebsitePeach2.jpg|Performing her [[up aerial]] attack on [[Green Greens]].
Line 880: Line 882:
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=ETVQLZV7J8g}}
{{#widget:YouTube|id=ETVQLZV7J8g}}


==Trivia==
==Trivia==
*''Super Smash Bros. Ultimate'' is the first ''Smash Bros.'' game where Peach holds an object, more specifically her [[Peach Parasol|parasol]], in her character artwork.
*''Super Smash Bros. Ultimate'' is the first ''Smash Bros.'' game where Peach holds an object, specifically her [[Peach Parasol|parasol]], in her official artwork.
*Peach's pose in her official artwork resembles [[mariowiki:File:PeachwithParasol.png|an official piece of artwork from her series in which she holds her parasol in a similar manner]].
*One of Peach's new victory poses resembles part of her Hole-in-One animation from ''{{iw|mariowiki|Mario Golf: World Tour}}'', albeit without the parasol.
*One of Peach's new victory poses resembles part of her Hole-in-One animation from ''{{iw|mariowiki|Mario Golf: World Tour}}'', albeit without the parasol.
*There are two inconsistencies on Peach's model that were not present in her model in ''Super Smash Bros. for Wii U'':
*There are two inconsistencies on Peach's model that were not present in her model in ''Super Smash Bros. for Wii U'':
Line 891: Line 892:
**Looking around her neck will expose a gap.<ref>[https://imgur.com/fw6CluE]</ref>
**Looking around her neck will expose a gap.<ref>[https://imgur.com/fw6CluE]</ref>
*Possibly due to Daisy being an Echo Fighter of her, this is the first ''Smash'' game since ''Melee'' to not include Peach's Daisy-based alternate costume.
*Possibly due to Daisy being an Echo Fighter of her, this is the first ''Smash'' game since ''Melee'' to not include Peach's Daisy-based alternate costume.
*Peach has the most [[idle pose]]s out of the entire cast, with four as opposed to the usual two. The only other exceptions to this are {{SSBU|Jigglypuff}} and {{SSBU|Byleth}}, who only have one, and {{SSBU|Steve}}, who has none.
*Peach is the only character who travels to {{SSB|Mushroom Kingdom}} in Classic Mode.
*Along with her Echo Daisy, Peach is the heaviest lightweight character.
*With the addition of the Peachette Spirit, Peach is one of the various characters who can appear in their default costume as a puppet in Spirit battles. The others are {{SSBU|Mr. Game & Watch}}, {{SSBU|Bowser Jr.}}, {{SSBU|Yoshi}}, {{SSBU|Mario}}, {{SSBU|Luigi}}, {{SSBU|R.O.B.}}, {{SSBU|Inkling}}, {{SSBU|Robin}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Fox}}, {{SSBU|Pikachu}}, {{SSBU|Wolf}}, {{SSBU|Wii Fit Trainer}} and {{SSBU|Villager}}.
**This is not counting {{SSBU|Alph}} and female {{SSBU|Corrin}}, who use their main colors in a few spirit battles, but themselves are alternate costumes.
*Peach is one of five characters whose unlocking battle in World of Light is not on either {{SSBU|Final Destination}} or an Ω form. The other four are {{SSBU|Daisy}}, {{SSBU|King K. Rool}}, {{SSBU|Toon Link}}, and {{SSBU|Mii Gunner}}.
*Peach is one of five characters whose unlocking battle in World of Light is not on either {{SSBU|Final Destination}} or an Ω form. The other four are {{SSBU|Daisy}}, {{SSBU|King K. Rool}}, {{SSBU|Toon Link}}, and {{SSBU|Mii Gunner}}.
*Peach, {{SSBU|Zelda}}, {{SSBU|Falco}}, {{SSBU|Olimar}}, {{SSBU|Duck Hunt}}, and {{SSBU|Dark Pit}} are the only fighters to appear as allies in spirit battles.
*Peach, {{SSBU|Zelda}}, {{SSBU|Falco}}, {{SSBU|Olimar}}, {{SSBU|Duck Hunt}}, and {{SSBU|Dark Pit}} are the only fighters to appear as allies in spirit battles.
**Peach appeared in two spirit battles as an ally, unlike the listed fighters that appeared in one spirit battle.
**Peach appeared in two spirit battles as an ally, unlike the listed fighters that appeared in one spirit battle.
*Peach, Corrin, Hero and Steve are the only characters who fight the same fighter multiple times in Classic Mode route; in Peach's case, Bowser Jr. and the Koopalings appears as an opponent in Rounds 1 and 4.
*Peach is the only character who faces {{SSBU|Bowser Jr.}} without him teaming up with another character in her Classic Mode.
*This is the first game where Peach's default head icon depicts her crown as its natural gold, as all previous depictions have matched her dress' pink. She shares this trait with {{SSBU|Zero Suit Samus}}.
*This is the first game where Peach's default head icon depicts her crown as its natural gold, as both previous depictions have matched her dress' pink. She shares this trait with {{SSBU|Zero Suit Samus}}, {{SSBU|Rosalina & Luma}} and {{SSBU|Cloud}}, and similar property is present with {{SSB4|Bowser}}, {{SSB4|Zelda}}, {{SSB4|Ike}} and {{SSB4|Pit}}'s transition from ''Brawl'' to ''SSB4''.
*Oddly, on the [[Sound Test]], voice clips for Peach's "Aw, did I win?" victory pose are separated. The "Aw" is followed by her other victory quotes, which are followed by the "did I win?". This oddity was not present in ''Brawl'' or ''Smash 4''.


==References ==
==References ==

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