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{{Disambig2|Peach's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Princess Peach}}
{{disambig2|Peach's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Princess Peach}}  
{{Infobox Character
{{Infobox Character
|name = Peach
|name = Peach
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|ssbgame3 = SSB4
|ssbgame3 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = S-
|ranking = 7
}}
}}
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Peach was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. However, unlike previous ''Smash Bros.'' games since ''[[Super Smash Bros. Melee]]'' (her first playable appearance in the ''Super Smash Bros.'' series), Peach is now an unlockable character rather than being available from the start. Peach is classified as [[Fighter number|Fighter #13]], the first fighter number of the ''Melee'' [[veteran]]s.
{{cquote|''THE super princess. Watch out for her powerful kicks while she's airborne. Using her down special, she picks vegetables and throws them at her opponents. Sometimes she even gets items...like a Bob-omb!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Peach was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. However, unlike previous ''Smash Bros.'' games since ''[[Super Smash Bros. Melee|Melee]]'' (her first playable appearance in the ''Super Smash Bros.'' series), Peach is now an unlockable character rather than being available from the start. She is classified as fighter #13.


As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Samantha Kelly}}'s portrayal of Peach from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.
As in ''[[Smash 4]]'', {{s|mariowiki|Samantha Kelly}}'s portrayal of Peach from ''[[Brawl]]'' was repurposed for ''Ultimate''.
 
Peach, alongside her [[Echo Fighter]] {{SSBU|Daisy}}, is ranked 7th out of 82 on the current [[tier list]], placing her at the top of the S- tier. This is a notable improvement from her 20th out of 54 placement in ''SSB4'', and is her best placement in the series. Peach is one of the most unique characters in the game with her ability to float and do some of the most damaging combos in the game through float canceling as well as an amazing movement option and recovery tool. Her [[Vegetable]] is also an outstanding and versatile item projectile that aids with her combo game as well as a solid edgeguarding tool. Her edgeguarding is also amazing thanks to her aforementioned float, allowing her to go far and deep with moves such as forward aerial, back aerial, neutral aerial, and more. While ''Ultimate'' introduced a multiplier that reduces damage if performing aerials in a [[short hop]], she can completely ignore it by performing a full hop and float next to the ground, and since all her aerials can autocancel in a short hop, she can avoid the landing lag more easily than other characters. Floating also allow her to safely pressure her opponent's shields. All in all, this gives Peach some of the best and most dominant aerial games in ''Ultimate''.
 
However, Peach has several flaws. Her heavy reliance on aerials in the neutral game and somewhat ineffective smash attacks mean that she can sometimes have difficulty with KO-ing opponents as her moves [[Stale-move negation|stale]], further worsened by the fact that her weight and falling speed can make her susceptible to getting KO’d herself at fairly early percents. She is also lacking in range, allowing for characters like {{SSBU|Shulk}} and {{SSBU|Cloud}} to wall her out effectively or hit her while floating. Peach also has some difficulty landing or getting back to the ground making her prone to juggling and her air dodge being one of the worst in terms of endlag. Finally, Peach is one of the most difficult characters to play because of her unique strengths and her float canceling techniques being a bit much for human error to take into account due to her precision.
 
Overall, Peach is a strong character that can do a lot of damage but she requires a lot of dedication and commitment to take her to the highest level. Despite this, she has consistently been seen as among the best characters in the game throughout the game’s lifespan, with most notably {{Sm|Samsora}} in the early metagame showing strong results at supermajors before the COVID-19 pandemic. In the post pandemic era, players such as {{Sm|MuteAce}} have continued to bring strong results for her.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Peach being the 12th character to be unlocked.
*Play [[VS. match]]es, with Peach being the 12th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the 3rd character unlocked after {{SSBU|Zero Suit Samus}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the third character unlocked after {{SSBU|Zero Suit Samus}}.
*Have Peach join the player's party in [[World of Light]].
*Have Peach join the player's party in [[World of Light]].
With the exception of the third method, Peach must then be defeated on [[Princess Peach's Castle]]. In World of Light, she is fought on [[Mushroom Kingdom U]].
With the exception of the third method, Peach must then be defeated on [[Princess Peach's Castle]].


==Attributes==
==Attributes==
Peach is a somewhat [[weight|light]] character who is quite slow in terms of [[walk]]ing speed and [[dash]]ing speed, and has an extremely slow [[falling speed]] and very low [[gravity]], while her [[air speed]] is only average. While this is an unfavorable combination of traits, it is compensated by her unique [[float]]ing ability and her very high [[air acceleration]].
{{incomplete}}
Peach is a tall, light and floaty character with below-average mobility in all aspects (barring her air acceleration, which is now tied with Wario's as the second best in the game), which means that she has poor survivability and is weak to juggling, but is difficult to combo. Peach's otherwise slow aerial mobility is compensated by her aforementioned air acceleration, as well as her access to her unique [[floating]] ability while in midair. At the same time, Peach herself has many combo starters, especially her down tilt, which meteor smashes grounded opponents. Thanks to meteor smashes on grounded opponents no longer being techable, Peach's down tilt, which itself has been sped up from previous installments, can reliably combo into many different moves, such as her forward aerial and up aerial.


Peach's aerial game is one of her greatest strengths. Her [[floating]] ability grants her the power to hover at any height she chooses, giving her a distinct advantage in aerial combat. Floating also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to [[punish]], and this greatly helps her own approach as well. With good spacing, she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Additionally, floating aids Peach's off-stage presence when combined with her slow falling speed, despite her low jumps and the high ending lag of her aerial attacks (except for down aerial); not only does it help her cover certain angles when edgeguarding, it can also be used to aid her horizontal recovery or potentially even allow her to go underneath stages to stall. Neutral aerial is her fastest aerial with the lowest landing lag, and deals an impressively high amount of damage despite its speed while also possessing a decently long duration; when combined with her ability to float close to the ground, neutral aerial's combination of fast startup, low base knockback and low landing lag makes it an incredibly good combo tool at lower percents that can even lead into itself with enough [[technical skill]], especially after a down tilt, while its damage output and knockback scaling ensures that it still has decent KO potential at higher ones. Her forward aerial is her slowest aerial attack, but it is also her strongest one, and it can be used while floating to search for a finishing move with relative safety, especially given its disjointed hitbox and fairly low landing lag relative to its strength; however, it possesses a weaker sourspot on her arm. Her back aerial possesses a decent combination of fast startup with good range and power in addition to being her most reliable follow-up from a down throw, and although it suffers from notable ending lag compared to other back aerials, Peach's float and slow falling speed compensate for this. Up aerial hits twice and is impressively disjointed, while the first hit can potentially drag down opponents after a short hop height down aerial for grounded follow-ups; however, its horizontal range compared to Peach's other aerial attacks is somewhat lacking. Finally, her down aerial has the lowest ending lag of all her aerial attacks, and can be used as a potential combo starter at low to middle percents thanks to the final hit's vertical angle.
==Changes from ''[[Super Smash Bros. 4]]''==
 
Peach has been considerably buffed from the transition from ''SSB4'' to ''Ultimate''. As with most characters, Peach's mobility has been significantly improved (but is relatively similar to in ''SSB4''), greatly aiding her approach and combo game. The new short hop multiplier which makes short hop aerials weaker affects Peach less than other returning veterans, as she can use her float to bypass the multiplier and still use her aerials low to the ground. Most of her moves remain largely identical to their ''Smash 4'' counterparts, although some of her moves have seen improvements. Her new down tilt is significantly faster, and it cannot be [[tech]]ed, making it a consistent powerful combo tool. Peach can now choose which weapon she wants to use with her forward smash, greatly improving its reliability. [[Peach Bomber]] is also faster and stronger, improving its recovery and KO potential. Lastly, her [[Vegetable]]s are stronger and faster both to pluck and to throw.  
Comparatively, her grounded attacks are less effective in direct comparison, but are not without utility. Neutral attack comes out on frame 2, making it not only Peach's fastest attack, but also one of the fastest neutral attacks in the entire game; conversely, it is fairly weak compared to other two-hit jabs. Up tilt has a disjointed hitbox above her and can be used as an anti-air attack. Forward tilt is a potential follow-up from down throw, has decent horizontal and vertical range while being disjointed, and uniquely has a vertical launch angle. Down tilt is her fastest tilt attack, and while it is less disjointed than her other tilts, it possesses decent combo potential; with sufficient technical skill, it is possible to follow up the move with multiple neutral aerials performed from ground-level floats. Dash attack is relatively fast and decently disjointed, with the first hit reliably leading into the second, and it can also serve as a potential KO move at very high percents. She has a decent grab game, as her down throw can be followed up with a back aerial, forward tilt or neutral aerial, forward and back throws can easily setup edgeguards, and back throw can even serve as a KO move at extremely high percents. Peach also has a potent if somewhat situational set of [[smash attack]]s, all of them possessing reasonably good range: her forward smash can be angled up or down, giving her access to three different weapons (golf club if unangled, frying pan if angled up, or tennis racket if angled down), each with their own useful properties;  down smash is a multi-hit attack good for catching [[roll]]s and [[edge recovery]] options; and her up smash is a particularly powerful move when sweetspotted, while also granting [[intangibility]] to her head and arms.
 
Her special moves have their uses as well. {{b|Toad|move}} is a [[counterattack]] where if either Peach or Toad himself are attacked, the latter will retaliate with spores hitting multiple times. Like most other counterattacks, the move can be used as an edgeguarding tool against certain recovery moves with damaging hitboxes, most notably {{SSBU|Ike}}'s [[Aether]] and {{SSBU|Chrom}}'s [[Soaring Slash]]. Unlike most other counterattacks, Toad does not scale relative to the strength of the attack countered. Toad's spores can be reflected or absorbed, with the former property rendering the move useless against many reflectors, such as {{SSBU|Mario}}'s [[Cape]] or {{SSBU|Fox}}'s {{b|Reflector|Fox}}. [[Peach Bomber]] is a move where Peach lunges forward and strikes with her rear; it can be used as a horizontal recovery option in addition to her aforementioned floating ability, its travel distance is increased if the move is smash-inputted, and in addition to being decently strong if successfully landed, it is also very difficult to punish [[out of shield]] because of how she rebounds after successfully hitting a target, though it suffers from high ending lag if whiffed. [[Peach Parasol]] is a serviceable vertical recovery move, and can be used as an out-of-shield option thanks to its fast startup and decent range. It is also fairly difficult to contest from above thanks to its large disjoint above her and lingering hitbox if the parasol is kept open after ascending. Finally, [[Vegetable]] serves as her projectile, and as a throwable [[item]], it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful [[Bob-omb]] and a 1/166 chance of spawning a shield-shattering [[Mr. Saturn]].
 
While Peach has exceptional strengths, that does not mean she has no weaknesses. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and when combined with her floatiness, this makes her susceptible to [[juggling]] and vertical combos. Peach's ability to approach suffers against swordfighters like {{SSBU|Shulk}} and {{SSBU|Cloud}} or zoners like {{SSBU|R.O.B.}} and {{SSBU|Samus}}, as she lacks the agility to get in close before they can hit her. Her recovery, while very good, is also a potential point of failure, as while she can travel a great deal of horizontal distance, she can also be left vulnerable if forced to rely on [[Peach Parasol]] and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable. Additionally, her vegetables, being item projectiles, can be picked up by opponents and used against her, despite being fairly useful overall.


Overall, Peach is a technical character that, once mastered, is a major threat to any opponent. Her floating ability, very high air acceleration, and solid aerial attacks give Peach a fantastic air game that allows her to easily outmaneuver her opponents, and initiate devastating set-ups, which is further supplemented with useful specials. However, Peach players have to be aware of her slow grounded movement, somewhat light weight, and extreme floatiness by maximizing her floating ability to constantly transition between the ground and the air, and carefully utilize her moveset to avoid being punished for even a simple mistake.
Peach has received a few nerfs, however. Like with many returning veterans, her grabs are considerably slower, making it harder for her to grab her opponents and begin her strong grab game (especially since her dash grab also has more startup lag). Her forward aerial now has a weaker sourspot, making it more difficult to use effectively. Lastly, the weakening of [[rage]] has made [[Peach Parasol]] less effective when she is at higher percents, and her down aerial's new angle makes it more difficult for her to combo her down aerial into Peach Parasol.


==Changes from ''[[Super Smash Bros. 4]]''==
Overall, Peach has been considerably improved from her ''SSB4'' incarnation with her superior mobility and combo game, and has achieved excellent results at high levels of competitive play so far.
Peach has been heavily buffed overall in the transition to ''Ultimate''. Although most of her kit remains largely identical to their ''SSB4'' counterparts, it has seen noticeable improvements in addition to being further bolstered by gameplay mechanics.


Peach has received a new [[down tilt]] with faster startup, and it benefits from the removal of [[tech]]ing for grounded [[meteor smash]]es, making it a consistently powerful combo tool that is also safer to use. [[Forward smash]] now allows her to choose which weapon to use via [[angling]], instead of having to use it repeatedly to cycle weapons, greatly increasing its reliability. Her special moveset has also seen buffs: {{b|Toad|move}} is faster as a [[counterattack]] and deals more damage; [[Peach Bomber]] is faster in the air and stronger; improving its recovery and KO potential; and [[Vegetable]]s deal more knockback and are faster to both pluck and throw, improving her [[projectile]] game.
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''SSB4'', Peach's model features a more subdued color scheme. Her hair and gloves now feature simple detailing, similar to her design in ''[[Brawl]]''. Her dress retains its design from the previous iteration, but now features a glossy satin texture.}}
*{{change|Peach's particle effects have been enhanced. Her pink heart effects are larger and more visually striking.}}
**{{change|Back aerial now has a heart effect.}}
**{{change|Forward aerial now has a magic-like effect (while otherwise remaining a physical attack) with sparkles matching Peach's blue crown jewel.}}
*{{change|Like other fighters, Peach is more expressive, having facial animations for more attacks.}}
*{{change|Peach's dress now has independent physics, like in ''Melee''.}}
*{{change|Peach always faces the screen regardless of which direction she turns. As a result, her stance, moveset, and animations are now mirrored.}}
**{{buff|This allows the player to see which turnip face is held when facing left.}}
*{{change|Turnips now bounce off the ground once instead of disappearing immediately. This has no effect on gameplay.}}
*{{change|Peach's taunts have been tweaked.}}
**{{change|Down [[taunt]] now has a heart pop up next to her head. She also no longer spins, and winks immediately.}}
**{{change|Side taunt has been shortened, as she now only dances back and forth once instead of three times, though the music notes still appear.}}
**{{change|Peach performs her up taunt faster.}}
*{{change|Peach's second jump animation has changed slightly.}}
*{{change|Peach no longer spins during her [[air dodge]] animation.}}
*{{change|While [[floating]], Peach now faces the screen instead of facing the side, and her dress no longer puffs up while she floats.}}
*{{change|Peach has a new [[Alternate costume (SSBU)#Peach|alternate costume]]—a golden dress. It replaces her [[Princess Daisy]]-inspired costume, most likely due to {{SSBU|Daisy}} now being a separate character as Peach's [[Echo Fighter]].}}
*{{change|Two of Peach's [[victory pose|victory animations]] have been changed, while one is slightly edited.}} [https://youtu.be/IPLgYT7Z8N4?t=220]
*{{change|Peach's stun animation is sped up.}}


The changes to gameplay mechanics, however, have given Peach the most improvements. As with most characters, Peach's mobility is faster and her aerials have less landing lag, noticeably aiding her approach and combo game. The new 0.85× damage multiplier for [[aerial attack]]s performed in a [[short hop]] affects Peach the least out of any returning veteran, as her [[float]] bypasses the multiplier, allowing her to attack low to the ground with her aerials; this considerably strengthens her shield pressure and combo potential, with both being one of the most oppressive and one of the rawest in the game in terms of damage and KO power, respectively.
===Attributes===
*{{buff|Like all characters, Peach's [[jumpsquat]] animation now takes three frames to complete (down from 5).}}
*{{buff|Peach jumps slightly higher.}}
*{{buff|Peach [[walk]]s slightly faster (0.86 → 0.924).}}
*{{buff|Peach [[run]]s faster (1.4175 → 1.595).}}
**{{buff|Peach's initial [[dash]] is significantly faster (1.5 → 1.826).}}
*{{buff|Peach's traction has been increased (0.068 → 0.111).}}
*{{buff|Peach's [[air acceleration]] has been increased, and is now identical to {{SSBU|Wario}}'s (base: 0.01 → 0.04; max: 0.1 → 0.08; total: 0.11 → 0.12).}}
*{{buff|Peach's [[air speed]] is faster (0.95 → 1.029).}}
**{{buff|As a result, Peach's floating speed and distance have improved.}}
*{{buff|If used while floating, Peach's aerials still behave like ground moves when hitting shields, thus now granting them more shieldstun compared to short hop aerials.}}
*{{change|Peach's [[falling speed]] and fast falling speed are slightly faster (1.15 → 1.19) and (1.84 → 1.904) respectively.}}


Peach has received a few nerfs though, both indirect and direct. The changes to [[rage]] and [[air dodge|air dodging]] both help and hinder Peach. The former improves her survivability and allows her to take general advantage of it more effectively, but notably removes [[Peach Parasol]]'s infamous ability to [[one-hit KO]] opponents by landing only the first hit if she is at a high percentage. The latter makes her combo game more oppressive as well as improving her edgeguarding game, but this also makes her own air dodges among the slowest in the game in terms of ending lag.
===Ground Attacks===
*[[Neutral attack]]:
**{{buff|The first hit of neutral attack can now [[lock]] opponents.}}
**{{nerf|The first hit of neutral attack has a shorter duration (frames 2-3 → 2).}}
*[[Forward tilt]]:
**{{buff|Sweetspotted forward tilt has more range.}}
*[[Down tilt]]:
**{{change|[[Down tilt]] has been changed from a sweep with her hand to a sweep kick.}}
**{{buff|Down tilt is significantly faster with less startup (frame 13 → 8) and ending lag (frame 28 → 24) and like with all grounded meteor smashes, it can no longer be [[tech]]ed, making it much more consistent for combos.}}
**{{nerf|Down tilt now lacks [[intangibility]].}}
*[[Up tilt]]:
**{{change|The stronger and weaker hits have been reversed: the hitbox on the heart is now stronger than the hitbox on her shoulders, much like in ''Brawl''.}}
*[[Dash attack]]:
**{{buff|First hit of dash attack combos into the second hit much more reliably.}}
**{{buff|Second hit of dash attack has a slightly larger hitbox (5u/4u → 5u/4.5u).}}
**{{change|Dash attack now has hearts at the end of the move.}}
*[[Forward smash]]:
**{{buff|Forward smash no longer cycles between its three weapons in a set order, instead being determined by which angle the stick is held. This greatly improves its reliability, letting Peach use a particular weapon repeatedly without having to telegraph it.}}
***{{buff|Peach can switch to whichever weapons she wants to use during her charging animation for forward smash (depending on angle).}}
**{{buff|The tennis racket deals slightly more damage (13% → 13.5%), and now lacks a sourspot.}}
*[[Down smash]]:
**{{change|Down smash has a greater amount of possible hits (5 hits → 7)}}
**{{buff|Down Smash has its damage buffed. (13% to 15%)}}
**{{buff|All the multi-hits have less startup lag and the move has an overall longer duration due to having more hits.}}
**{{nerf|The final hit has more startup lag (frame 26 → 30).}}
*[[Up smash]]:
**{{buff|[[Up smash]] has an additional hitbox at the tip, where a heart graphic appears at the end of the ribbon.}}


In terms of direct changes, her [[forward aerial]], previously one of her most effective KO moves, is weaker and has received a sourspot, making it more difficult to use effectively. Her [[dash attack]] and [[back throw]] both have reduced knockback as well.
===Aerial attacks===
*{{buff|All aerials have less landing lag (11 frames → 7 (neutral), 22 frames → 13 (forward), 18 frames → 11 (back), 12 frames → 7 (up), 13 frames → 8 (down)).}}
*[[Forward aerial]]:
**{{nerf|Forward aerial now has a sourspot, dealing 1% less damage and KOing later.}}
*[[Down aerial]]:
**{{nerf|Down aerial's hitbox size has been reduced.}}


Overall, Peach is considerably better than her ''SSB4'' incarnation thanks to superior mobility and an improved combo game, and the changes to ''Ultimate''{{'}}s mechanics have further strengthened her caveats. However, Peach still retains some of her weaknesses from the previous game, such as her overall poor mobility, and her somewhat light weight and extreme floatiness rendering her vulnerable to vertical KOs and juggling, the latter of which gives her trouble landing safely. Game updates have also brought some noticeable nerfs to Peach; though the metagame's optimization has shown this has only mildly impacted her viability. Ultimately, Peach fares much better than she did in ''SSB4'', and this is considered to be her strongest incarnation in the series, even above [[Peach (SSBM)|her initial ''Melee'' iteration]].
===Throws/other attacks===
*{{nerf|Dash grab has more startup lag (frame 8 → 9) and all of her grabs have more ending lag (frame 32 → 37 (standing), frame 40 → 45 (dash), frame 38 → 40 (pivot)).}}
*{{change|[[Toad]] now appears when Peach [[grab]]s an opponent to attack alongside her when she uses her [[pummel]] and [[throw]]s. Toad also still appears in her [[back throw]] and [[up throw]], despite not directly attacking the opponent.}}
**{{change|Because of this, Peach has a new [[pummel]], where Toad punches the opponent.}}
**{{change|Peach has a new [[forward throw]], where Toad headbutts the opponent away.}}
**{{change|Peach also has a new [[down throw]], where Toad headbutts the opponent into the ground.}}
**{{buff|Her new down throw has more combo potential due to her faster jumpsquat and full hop.}}


{{SSB4 to SSBU changelist|char=Peach}}
===Special Moves===
*{{b|Toad|move}}:
**{{change|Toad has a different animation. Peach now ducks down covering her ears while Toad angrily appears in front of her in order to protect her.}}
**{{buff|Toad has less startup lag and a longer duration (frames 10-34 → 8-34) and Toad also gains intangibility sooner (frame 11 → 8).}}
**{{buff|Toad deals more damage per spore (2% → 3.5%).}}
**{{nerf|Toad now leaves Peach stationary in the air on the first use instead of making her hover upwards for a short time, making the move worse for edge-guarding and hindering its recovery potential. Toad's intangibility also has a shorter duration (frames 11-14 → 8-10).}}
*[[Peach Bomber]]:
**{{buff|Peach Bomber now deals more damage (10% → 12%) and knockback.}}
**{{buff|Peach Bomber does more [[shield]] damage, depleting half the shield, making it a more reliable move.}}
**{{buff|Peach Bomber now has less startup (frame 14 (grounded), frame 20 (aerial) → 13 (both)) and ending lag (frame 65 → 63 (grounded), frame 95 → 88 (aerial), frame 21 → 20 (hit)).}}
**{{buff|Peach can control her drift much earlier during lag after an aerial Peach Bomber.}}
*[[Peach Parasol]]:
**{{buff|Peach Parasol has less landing lag when open.}}
**{{buff|Peach Parasol's final hit now inflicts slightly more knockback.}}
**{{nerf|Peach Parasol has more landing lag when closed.}}
***{{buff|But Peach can reduce some of the lag by doing an attack.}}
**{{nerf|Peach Parasol deals significantly less knockback when it has opened up during Peach's descent.}}
***{{buff|However, this also means that Peach can rack up more damage similar to how it was in Melee.}}
**{{nerf|The weakening of [[rage]] has significantly hindered Peach Parasol's KO potential with rage, as it can no longer [[OHKO]] opponents unless used near the upper blast line.}}
*[[Vegetable]]:
**{{buff|Turnips are pulled out much quicker (frame 43 → 37).}}
**{{buff|Turnips travel faster, making it easier to hit opponents with them.}}
**{{buff|Peach's item throw has slightly less ending lag, allowing for easier follow-ups (frame 27 → 25)}}
**{{buff|The power levels of all turnips have increased.}}
***{{buff|The power of normal turnips have increased from 2 to 5.}}
***{{buff|The power of winky-face turnips have increased from 6 to 10.}}
***{{buff|The power of dot-eye turnips have increased from 12 to 16.}}
***{{buff|The power of stitch-face turnips have increased from 23 to 24.}}
**{{buff|Turnips have higher knockback growth, allowing them to KO at high percentages.}}
**{{buff|Turnips can now beat certain hitboxes (instead of clanking with them), such as opponents' up specials.}}


==Update history==
==Update history==
Most likely as a result of her dominating performances in the competitive scene of ''Ultimate'', Peach was nerfed overall by game updates. She received a few nerfs in update {{SSBU|3.0.0}}, her [[Toad]] can no longer be used to stall indefinitely in the air, now only stalling at its first use, and her [[Vegetable]]s deal less shield damage, hindering the projectiles' shield pressure capabilities.


Update {{SSBU|3.1.0}} arguably nerfed Peach harder than any other balance patch in the game's lifespan: Both back throw and forward aerial deal less knockback, further weakening what was considered to be her more effective KOing options, Peach Bomber has more endlag when connected, hindering its safety against shields, and Vegetable has more endlag, leaving Peach more vulnerable to enemy attacks when plucking turnips. Moreover, the removal of held item attacks makes her options when holding a turnip less versatile.
'''1.1.0'''
*{{nerf|Dash Attack's knockback growth was reduced (140 -> 130)}}


However, Peach has also received a few small buffs in various updates. Thanks to its changes in updates 2.0.0, 3.1.0, and 5.0.0, Peach Parasol connects more reliably against opponents and grabs the ledge much easier, patch 3.1.0 allows jab to connect more efficiently, and forward smash's golf club swing deals more knockback, improving its KO potential. Patch 4.0.0 made it so Toad's spores connect more reliably when countering an attack from behind, and 13.0.1 made so Peach Bomber now allows Peach to grab the edges of stages for its entire duration.
'''2.0.0'''
*{{change|Peach Parasol's multi hits have reduced knockback.}}
**{{nerf|This makes it less likely for the move to kill at 0%}}
**{{buff|Consecutive hits will connect better in some scenarios.}}
*{{buff|It is now easier to grab ledges with Peach Parasol}}
*{{bugfix|Peach Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages}}


Overall, while Peach, along with Daisy, have been nerfed, the Princesses are still seen as some of the game's best characters, and remain highly prevalent and successful in the competitive scene to this day.
==Moveset==
 
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
{{UpdateList (SSBU)/1.1.0|char=Peach}}


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*Peach can [[Floating|float]] for 2.5 seconds.
{{UpdateList (SSBU)/2.0.0|char=Peach}}
 
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Peach}}
 
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Peach}}
 
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Peach}}
 
'''{{GameIcon|ssbu}} {{SSBU|5.0.0}}'''
{{UpdateList (SSBU)/5.0.0|char=Peach}}
 
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
{{UpdateList (SSBU)/8.0.0|char=Peach}}
 
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
{{UpdateList (SSBU)/13.0.1|char=Peach}}
 
==Moveset==
*Peach can [[float]] for 2.5 seconds.
''For a gallery of Peach's hitboxes, see [[Peach (SSBU)/Hitboxes|here]].''


{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=2
|neutralcount=2
|neutralname=Royal Slap ({{ja|ロイヤルビンタ|Roiyaru Binta}}) / Royal Round-Trip Slap ({{ja|ロイヤル往復びんた|Roiyaru Ōfuku Binta}})
|neutralname= 
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=3%
|neutral2dmg=3%
|neutraldesc=Slaps the enemy twice with her {{rollover|leading arm|uses the left arm if facing right, and vice versa|?}}: the first being an inward forehand slap, and the second being an outward backhand slap. The first hit can [[lock]]. The move is similar to her {{s|supermariowiki|Super Slap}} attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|neutraldesc=Slaps the enemy twice with the same arm (either her left or right depending on which way she faces). At low percentages, the first hit can lock.
|ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
|ftiltname= 
|ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late)
|ftiltdmg=7% (early, clean leg), 8% (clean foot)
|ftiltdesc=Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos and juggles.
|ftiltdesc=Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos.
|utiltname=Royal Heart ({{ja|ロイヤルハート|Roiyaru Hāto}})
|utiltname= 
|utiltdmg=10% (blast), 8% (arm)
|utiltdmg=10% (blast), 8% (arm)
|utiltdesc=Extends her arm upward, creating a discharge of pink magic in the form of a heart. May be based on her initial appearance in [[Super Smash Bros. Melee#Opening movie|''Melee''{{'}}s opening movie]].
|utiltdesc=Extends her arm upward, creating a discharge of pink magic in the form of a heart.
|dtiltname=Underfoot Kick ({{ja|足もとキック|Ashimoto Kikku}})
|dtiltname= 
|dtiltdmg=7%
|dtiltdmg=7%
|dtiltdesc=A low sweep kick. This move meteor smashes grounded opponents. It has very good combo potential at low to mid percents, most infamously leading into multiple fast-fallen neutral aerials performed from ground-height floats at lower percents, though many other follow-ups are possible instead.
|dtiltdesc=A low sweep kick. This move meteor smashes grounded opponents. Decently strong attack with moderate startup that can follow up into a forward smash at lower percents, forward or up aerials at mid-percents, and into an up special at higher percents. Due to the removal of teching grounded meteor smashes, Peach's down tilt has better combo potential.
|dashname=Lady Push ({{ja|レディープッシュ|Redī Pusshu}})
|dashname= 
|dashdmg=4% (hit 1), 6% (hit 2)
|dashdmg=4% (hit 1), 6% (hit 2)
|dashdesc=Creating magical sparks in her hands, Peach strikes with both arms extended forward, then quickly spreads her arms out. A relatively quick dash attack with good range that can serve as a situational KO move at higher percents.
|dashdesc=Creating magical sparks in her hands, Peach strikes with both arms extended forward, then quickly spreads her arms out.  
|fsmashname=Peach Smash ({{ja|ピーチスマッシュ|Pīchi Sumasshu}})
|fsmashname=A Tool For Every Job
|fsmashangles=3
|fsmashdmg={{ChargedSmashDmgSSBU|18}} (frying pan), {{ChargedSmashDmgSSBU|15}} (golf club), {{ChargedSmashDmgSSBU|13.5}} (tennis racket)
|fsmashupdmg={{ChargedSmashDmgSSBU|18}} (frying pan)
|fsmashdesc=Strikes with a bludgeon, depending on the angle of the smash: angling upward uses the frying pan, angling downward uses the tennis racket, and no angling uses the golf club. Each weapon has different properties - the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike.
|fsmashsidedmg={{ChargedSmashDmgSSBU|15}} (golf club)
|usmashname=Ribbon Dance
|fsmashdowndmg={{ChargedSmashDmgSSBU|13.5}} (tennis racket)
|usmashdmg={{ChargedSmashDmgSSBU|12}} (ribbon), {{ChargedSmashDmgSSBU|17}} (heart)
|fsmashdesc=Strikes with a bludgeon, depending on the angle of the attack: angling it upward uses a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] from ''Super Mario RPG: Legend of the Seven Stars'', angling it downward uses the tennis racket from the ''{{iw|supermariowiki|Mario Tennis|series}}'' games, and no angling uses the golf club from the ''{{iw|supermariowiki|Mario Golf|series}}'' games. Each weapon has different properties—the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike.
|usmashdesc=Raises her arm and twirls a pink ribbon. A heart appears at the tip of the ribbon, which is where the sweetspot is located.
|usmashname=Ribbon Dance ({{ja|リボンダンス|Ribon Dansu}})
|dsmashname= 
|usmashdmg={{ChargedSmashDmgSSBU|17}} (heart), {{ChargedSmashDmgSSBU|15}} (arm), {{ChargedSmashDmgSSBU|12}} (ribbon), {{ChargedSmashDmgSSBU|12}} (late heart), {{ChargedSmashDmgSSBU|10}} (late arm)
|usmashdesc=Raises her arm and twirls a pink ribbon. A heart appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become [[intangible]] for the duration of the move (frames 14-20).
|dsmashname=Dress Edge ({{ja|ドレスエッジ|Doresu Ejji}})
|dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-6), {{ChargedSmashDmgSSBU|3}} (hit 7)
|dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-6), {{ChargedSmashDmgSSBU|3}} (hit 7)
|dsmashdesc=Peach does a clockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times.
|dsmashdesc=Peach does an anticlockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times.
|nairname=Peach Spin ({{ja|ピーチスピン|Pīchi Supin}})
|nairname= 
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late arms), {{ShortHopDmgSSBU|5}} (late body)
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late arms), {{ShortHopDmgSSBU|5}} (late body)
|nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock. Peach's fastest aerial attack, coming out on frame 5, as well as the one with the lowest amount of landing lag. Its low base knockback, combined with its fast startup and low landing lag, make it an extremely effective combo tool, especially when combined with her floating ability and the clean hit's impressively high damage output for a neutral aerial. Despite this, the clean hit's damage output and knockback scaling is sufficient to allow for it to have decent horizontal KO potential at higher percents.
|nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock.
|fairname=Crown Knuckle ({{ja|クラウンナックル|Kuraun Nakkuru}})
|fairname= 
|fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm)
|fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm)
|fairdesc=Peach grabs the crown off her head and strikes with it in a vertical arc with red and turquoise magic sparkles emerging from it. Has the slowest startup out of all her aerial attacks, coming out on frame 16, and it also has high ending lag. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later.
|fairdesc=Peach grabs the crown off her head and strikes with it in a vertical arc with magic sparkles. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial, if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KO's much later.
|bairname=Sky Hip ({{ja|スカイヒップ|Sukai Hippu}})
|bairname= 
|bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|7}} (late)
|bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|10.2}} (mid), {{ShortHopDmgSSBU|7}} (late)
|bairdesc=Peach strikes behind her by thrusting her rear. She creates a heart, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock. Due to its 40 frames of ending lag, it has the highest ending lag of Peach's aerials and is very punishable when not autocanceled or used close to the ground.
|bairdesc=Peach strikes behind her by thrusting her butt. She creates a heart, although it is aesthetic, and possesses no hitbox. At low percent, even hitting clean, can lock.
|uairname=Rainbow Bridge ({{ja|レインボーブリッジ|Reinbō Burijji}})
|uairname= 
|uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)
|uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)
|uairdesc=Swipes above her head with her arms from left to right, creating two magic rainbow trails. A decent juggling tool, especially given the move's disjoint and power. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
|uairdesc=Swipes above her head with her arms from left to right, creating 2 magic rainbow trails. When low floating, only the 2nd hit will hit medium to large opponents, while small characters avoid it entirely.
|dairname=Super Piston Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}})
|dairname= 
|dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4)
|dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4)
|dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. Has very low landing lag for a down aerial, and its ending lag is extremely low, allowing Peach to act just six frames after the final hit is active. It's a decent combo starter at low to mid percents if performed from a float at short hop height. Coming out on frame 12, it's rather fast for its type.
|dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. From a short hop, it can even combo another down aerial after her double jump.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Reaches out with her arm. An average grab, though Toad appears when Peach has grabbed an opponent.
|grabdesc=Reaches out with her left or right arm.
|pummelname=Grab Toad Punch ({{ja|つかみキノピオパンチ|Tsukami Kinopio Panchi}})
|pummelname= 
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=Toad punches the opponent. Average power and speed.
|pummeldesc=Toad punches the opponent.
|fthrowname=Toad Rocket ({{ja|キノピオロケット|Kinopio Rocketto}})
|fthrowname= 
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdesc=Toad leaps forward, headbutting the opponent away.
|fthrowdesc=Toad leaps forward, headbutting the opponent away.
|bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
|bthrowname= 
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdesc=Places opponent behind her and bumps them away with her rear. Toad is present, mimicking Peach's rear thrust, but he does not contribute any damage. Peach's strongest throw, and the only one that can KO at reasonable percents.
|bthrowdesc=Places opponent behind her and bumps him/her away with her butt. Toad is present, mimicing her butt thrust, but doesn't contribute any damage. The strongest of Peach's throws.
|uthrowname=Hand Toss ({{ja|ハンドトス|Hando Tosu}})
|uthrowname= 
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdesc=Puts opponent above her, and strikes them upward. Toad leaps up with Peach, but he does not hit the opponent.
|uthrowdesc=Puts opponent above her, and strikes him/her upward. Toad leaps up with Peach, but doesn't hit the opponent.
|dthrowname=Toad Drop ({{ja|キノピオドロップ|Kinopio Doroppu}})
|dthrowname= 
|dthrowdmg=1% (hit 1), 7% (throw)
|dthrowdmg=1% (hit 1), 7% (throw)
|dthrowdesc=After putting the opponent on the ground, Toad leaps up and headbutts them, sending them upward and behind Peach. Good for starting combos, as it can lead to her back aerial and forward tilt at low to mid percents.
|dthrowdesc=After putting the opponent on the ground, Toad leaps up and headbutts them, sending them upwards and behind Peach. Good for starting combos, as it can lead to her back air and forward tilt at low to mid percents.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
Line 168: Line 228:
|edgename= 
|edgename= 
|edgedmg=9%
|edgedmg=9%
|edgedesc=While getting up, swipes forward with a hand at ground level.
|edgedesc=While getting up, sweep kicks in front of her.
|nspage=Toad (move)
|nsname=Toad
|nsname=Toad
|nsdmg=3.5% (per hit)
|nsdmg=3.5% (per hit)
|nsdesc=Peach covers her ears with a terrified expression and turns away as Toad appears in front of her, arms spread out. If hit, Toad will retaliate with a spray of spores, and Peach will wince. Toad releases 6 spores, dealing 21% if all spores hit. If attacked from behind, Peach and Toad switch places.
|nsdesc=Peach covers her ears with a terrified expression and turns away as Toad appears in front of her, arms spread out. If hit, Toad will retaliate with a spray of spores, and Peach will wince. If attacked from behind, Peach and Toad switch places. Direction can be switched manually, but it has strict timing.
|ssname=Peach Bomber
|ssname=Peach Bomber
|ssdmg=12%
|ssdmg=12%
|ssdesc=Peach lunges her body forward to deliver a powerful bash with her rear. Upon impact, she rebounds away from the victim, allowing for hit-and-run tactics. Deals considerable shield damage. Smash-inputting the move has her travel further.
|ssdesc=Peach lunges her body forward to deliver a powerful butt bash. Upon impact, she rebounds away from the victim, allowing for hit-and-run tactics. Deals considerable shield damage. Smash-inputting the move has her travel further.
|usname=Peach Parasol
|usname=Peach Parasol
|usdmg=3% (first hit), 1% (hits 2-5), 2% (last hit), 2% (open)
|usdmg=3% (first hit), 1% (hits 2-5), 2% (last hit), 2% (open)
Line 184: Line 243:
|fsname=Peach Blossom
|fsname=Peach Blossom
|fsdmg=30% (close), 20% (mid), 10% (far)
|fsdmg=30% (close), 20% (mid), 10% (far)
|fsdesc=Peach performs a dance, causing all of her enemies to fall [[asleep]]. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Three giant peaches appear, healing 20%. This Final Smash fails to affect anyone outside the range of the screen borders.
|fsdesc=Peach performs a dance, causing all of her enemies to fall [[Asleep|asleep]]. The closer they are to her when she activates it, the more damage they will take and the longer they'll slumber. Three giant peaches appear, healing 20%. This Final Smash fails to effect anyone outside the range of the screen borders.
}}
}}


Line 190: Line 249:
|+Vegetable Damage Data
|+Vegetable Damage Data
! Face
! Face
! Damage
! Power Level
! Chance
! Chance
|-
|-
| Grin || 5%||60.14%
| Grin || 5||60.14%
|-
|-
| Stare || 5%||10.14%
| Stare || 5||10.14%
|-
|-
| Closed Eyes || 5%||8.62%
| Closed Eyes || 5||8.62%
|-
|-
| Surprised || 5%||5.17%
| Surprised || 5||5.17%
|-
|-
| Happy || 5%||5.14%
| Happy || 5||5.14%
|-
|-
| Wink || 10%||6.89%
| Wink || 10||6.89%
|-
|-
| Dot-Eyes || 16%||1.72%
| Dot-Eyes || 16||1.72%
|-
|-
| Stitch-Face || 24%||1.72%
| Stitch-Face || 24||1.72%
|-
|-
| [[Mr. Saturn]] || 7~9%||0.6%
| [[Mr. Saturn]] || 7~9%||0.6%
Line 213: Line 272:
| [[Bob-omb]] ||25~36%||0.4%
| [[Bob-omb]] ||25~36%||0.4%
|}
|}
===Stats===
{{Attributes
| cast=89
| weight=89 | rweight=64-65
| dash=1.826 | rdash=59-61
| run=1.595 | rrun=61-65
| walk=0.924 | rwalk=64-66
| trac=0.111 | rtrac=36-38
| airfric=0.01 | rairfric=40-51
| air=1.029 | rair=49-51
| baseaccel=0.015 | rbaseaccel=13-14
| addaccel=0.105 | raddaccel=1-3
| gravity=0.07 | rgravity=81-84
| fall=1.19 | rfall=87-88
| ff=1.904 | rff=87-88
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=30.03 | rjumpheight=66-67
| shorthop=14.5 | rshorthop=66-67
| djump=30.03 | rdjump=69-70
}}
===[[Announcer]] calls===
<gallery>
Peach English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Peach Dutch Announcer SSBU.wav|Dutch
Peach French Announcer SSBU.wav|French
Peach French EU Announcer SSBU.wav|French (PAL)
Peach German Announcer SSBU.wav|German
Peach Italian Announcer SSBU.wav|Italian
Peach Russian Announcer SSBU.wav|Russian
Peach Spanish Announcer SSBU.wav|Spanish
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
*Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
<gallery>
PeachOnScreenAppearanceSSBU.gif|Peach's on-screen appearance
</gallery>


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Faces the screen, takes out, and twirls her parasol while saying "Sweet!". Possibly a reference to an idle animation in ''{{s|supermariowiki|Super Princess Peach}}''.
*'''Up Taunt''': Faces the screen, and takes out and twirls her parasol. She says "Sweet!" as she does this.
*'''Side taunt''': Dances once in a taunting manner as little music notes flutter around her while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie".
*'''Side Taunt''': Dances once in a taunting manner as little music notes flutter around her, while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie".
*'''Down taunt''': Faces the screen, winks, points with her index finger in a somewhat bent posture and says "Uh-huh!" A heart will also pop up by her head.
*'''Down Taunt''': Faces the screen, and winks and points with her index finger in a somewhat bent posture and says "Uh-huh!" A heart will also pop up by her head.
<gallery>
SSBUPeachTaunt1.gif|Peach's up taunt.
SSBUPeachTaunt2.gif|Peach's side taunt.
SSBUPeachTaunt3.gif|Peach's down taunt.
</gallery>


===[[Idle pose]]s===
===[[Idle pose]]s===
*Looks over her shoulders and brushes something off her dress.
*Looks over her shoulders and brushes something off her dress.
*Raises her arms up and stretches.
*Raises arms up and stretches.
*Adjusts her ring before raising her hand and looking at it. This idle animation only plays if Peach is currently facing right.
*Adjusts her ring before raising her hand and looking at it.
*Fiddles with her hair.
*Fiddles with her hair.
<gallery>
SSBUPeachIdle1.gif|Peach's first idle pose.
SSBUPeachIdle2.gif|Peach's second idle pose.
SSBUPeachIdle3.gif|Peach's third idle pose.
SSBUPeachIdle4.gif|Peach's fourth idle pose.
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Peach Cheer English SSBU.ogg|center]]||[[File:Peach Cheer Japanese SSBU.ogg|center]]||[[File:Peach Cheer Italian SSBU.ogg|center]]||[[File:Peach Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Peach Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Peach Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Prin - cess - Peach! || Pea - ch! || Gooooooo - Peach! || Peach! Peach! Prinses Peach! || Peach!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Peach Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Peach Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Peach Cheer Spanish PAL SSBU.ogg|center]]||[[File:Peach Cheer Russian SSBU.ogg|center]]||[[File:Peach Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Peach! || Peeeeach! || Peach! Peach! Peach! || Pea - ch!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' While motioning from right to left, she leans on her parasol. She then raises it while doing a stationary twirl, and poses with it open while resting it on her shoulder. Throughout the motioning, she says "Aw, did I win?"
*Leans on her umbrella and raises it, while saying "Aw, did I win?"
*'''Up:''' Twirls with her arms raised as hearts surround her. Afterwards, she poses with her right hand on her hip and her left hand up towards her chest while saying "This is fun!"
*Twirls with hearts surrounding her, poses, then says "This is fun!"
*'''Right:''' Waves while walking forward, blows a kiss (in the form of a pink heart), and says "Peachy!" Afterward, she rests her right arm across her waist, and waves with her left hand.
*Waves, blows a kiss, and says "Peachy!" Afterwards, she rests her right arm across her waist, and waves with her left hand.
[[File:MarioSeriesVictoryThemeUltimate.ogg|thumb|A flourished remix of the Course Clear Fanfare used in ''{{s|mariowiki|Super Mario Bros.}}'', slightly sped up.]]
[[File:MarioSeriesVictoryThemeUltimate.ogg|thumb|A flourished remix of the Course Clear Fanfare used in ''{{s|mariowiki|Super Mario Bros.}}'', slightly sped up.]]
<gallery>
<gallery>
Line 322: Line 297:
PeachVictoryPose3SSBU.gif
PeachVictoryPose3SSBU.gif
</gallery>
</gallery>
==In [[competitive play]]==
{{Peach and Daisy in competitive play (SSBU)}}


=={{SSBU|Classic Mode}}: No Damsel in Distress==
=={{SSBU|Classic Mode}}: No Damsel in Distress==
[[File:SSBU Congratulations Peach.png|thumb|Peach's congratulations screen.]]
Peach's opponents are villains in various [[universe]]s that have all captured a certain damsel before.
Peach's opponents are villains in various [[universe]]s that have all captured a certain damsel before.


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||{{SSB|Mushroom Kingdom}}||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''||The music references Bowser Jr.'s debut in ''{{s|mariowiki|Super Mario Sunshine}}''. It also references how Bowser Jr. thinks Peach is his mother, as well as how Peach was kidnapped by Bowser Jr. in ''{{s|mariowiki|New Super Mario Bros.}}''.
|1||{{SSBU|Bowser Jr.}}||[[Mushroom Kingdom]]||Delfino Plaza||
|-
|-
|2||{{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Mushroomy Kingdom]]||''{{SSBUMusicLink|The Legend of Zelda|Dark World (for 3DS / Wii U)}}''||The stage references the Gerudo Desert. This references how Zelda was kidnapped by Ganondorf.
|2||{{SSBU|Ganondorf}}||[[Mushroomy Kingdom]]||Dark World (For 3DS/Wii U)||
|-
|-
|3||{{CharHead|Donkey Kong|SSBU|hsize=20px|color=Red}}||[[75m]] ([[Battlefield form]])||''{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}''||Donkey Kong has his red costume equipped, referencing {{s|mariowiki|Cranky Kong}}'s appearance at the time as the first Donkey Kong. This references the game ''{{b|Donkey Kong|game}}'', where [[Pauline]] is kidnapped by Donkey Kong.
|3||Red {{SSBU|Donkey Kong}}||[[75m]] ([[Battlefield form]])||Donkey Kong/Donkey Kong Jr. Medley||
|-
|-
|4||{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Lemmy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Morton}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Larry}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Wendy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Iggy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Roy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Ludwig}} [[Bowser Jr. (SSBU)|Koopalings]]||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}''||Horde Battle (3 at a time).<br>The Koopalings are fought in the order Mario faces them in ''{{s|mariowiki|New Super Mario Bros. U}}''. This references how Peach is kidnapped by the Koopalings in the ''New Super Mario Bros.'' series.
|4||[[Koopalings]]||[[Mushroom Kingdom U]]||Fortress Boss - Super Mario Bros. 3||The Koopalings are fought in the order Mario faces them in ''New Super Mario Bros. U''.
|-
|-
|5||{{CharHead|King K. Rool|SSBU|hsize=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''||This references ''Donkey Kong Country 2'' and ''3'', where Donkey Kong is kidnapped by King K. Rool.
|5||{{SSBU|King K. Rool}}||[[Jungle Japes]]||Gang-Plank Galleon||
|-
|-
|6||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''||Items do not appear. When playing multiplayer, the second {{Head|Bowser|g=SSBU|s=20x20px|cl=Blue}} Bowser will have his blue costume, referencing {{s|mariowiki|Bowser's Brother}} from ''[[Super Mario Bros.: The Lost Levels]]''.
|6||{{SSBU|Bowser}}||[[Peach's Castle]]||King Bowser - Super Mario Bros. 3||
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|Bonus Stage
|-
|-
|Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(Intensity 7.0 or higher)</small>||On Intensity 7.0 or higher, {{SSBU|Crazy Hand}} teams up with Master Hand.
|Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||Master Hand (Less than 7.0 Intensity) or Master Hand / Crazy Hand (7.0 or higher Intensity)||On Intensity 7.0 or higher, {{SSBU|Crazy Hand}} teams up with Master Hand.
|}
|}
Note: All stages Peach travels to are either ''Mario'' or ''Donkey Kong'' stages.
[[Credits]] roll after completing Classic Mode. Completing it as Peach has ''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)}}'' accompany the credits.
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-13Peach.jpg|thumb|Finding Peach in World of Light|left]]
Although Peach does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light. She is seen in the gameplay section, where she unlocks a new area.
Although Peach does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.


Peach is on a desolate platform in the [[Molten Fortress]] sub-area where [[Giga Bowser]] is fought, a callback to her usual role as a damsel in distress. The player must enter the pipe and free the spirit of [[List of spirits (Others)|Aisya]] to activate the blue ! Switch in order to progress to Peach.
Peach is in a desolate platform in the Molten Fortress sub-area where [[Giga Bowser]] is fought, a callback to her usual role as a damsel in distress.
 
{{clrl}}
 
===Fighter Battle===
{|class="wikitable" style="width:100%;"
|-
!style="width:5%;"|No.
!style="width:5%;"|Image
!Name
!Type
!Power
!Stage
!Music
|-
|13
|[[File:Peach SSBU.png|center|108x108px]]
|Peach
|{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center>
|7,500
|[[Mushroom Kingdom U]]
|''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}''
|}
{{clr}}


==[[Spirit]]s==
==[[Spirit]]s==
Peach's Fighter Spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Peach has been unlocked. Unlocking Peach in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her Fighter Spirit has an alternate version that replaces it with her artwork in ''Ultimate''.
Peach's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Peach in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Additionally, Peach makes an appearance in various Primary and Support Spirits.
Additionally, Peach makes an appearance in various Primary and Support Spirits.
Line 391: Line 333:
<center>
<center>
<gallery>
<gallery>
SSBU spirit Peach.png|5. '''''Peach'''''
Peach Fighter Spirit.png|5. '''''Peach'''''
SSBU spirit Baby Peach.png|27. Baby Peach
Baby Peach Spirit.png|27. Baby Peach  
SSBU spirit Cat Princess Peach.png|28. Cat Princess Peach
Catpeach.png|28. Cat Princess Peach
SSBU spirit Peach (Wedding).png|29. Peach (Wedding)
Peach Wedding Spirit.png|29. Peach (Wedding)  
SSBU spirit Plessie.png|77. Plessie
Plessie.png|77. Plessie  
SSBU spirit Badwagon.png|91. Badwagon
Badwagon Spirit.png|91. Badwagon  
SSBU spirit Shadow Queen.png|99. Shadow Queen
Shadowqueen.png|99. Shadow Queen  
SSBU spirit Peach (Paper Mario The Origami King).png|1,425. Peach (Paper Mario: The Origami King)
Rabbidpeach.png|91. Rabbid Peach  
SSBU spirit Peach (Mario Golf Super Rush).png|1,493. Peach (Mario Golf: Super Rush)
SSBU spirit Peach & Stella.png|1,525. Peach & Stella
SSBU spirit Swordfighter Peach.png|1,527. Swordfighter Peach
</gallery>
</gallery>
</center>
</center>
==In Spirit Battles==
''Conditions in italic aren't listed on the Spirit Battle preview screen.''
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|29
|{{SpiritTableName|Peach (Wedding)|customname=[[Peach]] (Wedding)|size=64}}
|''Super Mario'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|9,900
|[[New Donk City Hall]]
|•Flowery
|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|
|-
|44
|{{SpiritTableName|Pidgit|link=y|size=64}}
|''Super Mario'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|3,600
|[[Mushroom Kingdom II]]
|N/A
|•The enemy starts the battle with a [[Rocket Belt]]<br>•The enemy has increased jump power
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|
|-
|79
|{{SpiritTableName|Pauline|link=y|size=64}}
|''Super Mario'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|13,700
|[[75m]] (hazards off)
|•Jump Power ↓
|•Defeat the main fighter to win<br>•You have reduced jump power<br>•Reinforcements will appear during the battle<br>•''The enemy tends to avoid conflict''
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|
|-
|88
|{{SpiritTableName|Cheep Charger|iw=mariowiki|size=64}}
|''Mario Kart'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|1,900
|{{SSB4|Mario Circuit}}
|N/A
|•The enemy favors grabs and throws<br>•The enemy has increased move speed
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|[[Toad]]
|-
|91
|{{SpiritTableName|Badwagon|iw=mariowiki|size=64}}
|''Mario Kart'' Series
|•Metal {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|9,700
|{{SSB4|Mario Circuit}}
|N/A
|•The enemy is metal
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{s|mariowiki|Pink Gold Peach}}
|-
|107
|{{SpiritTableName|Princess Shroob|iw=mariowiki|size=64}}
|''Mario & Luigi'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}} (120 HP)
|{{SpiritType|Neutral}}
|3,800
|[[Princess Peach's Castle]]
|•Giant<br>•Attack Power ↑
|•The enemy is giant when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|
|-
|123
|{{SpiritTableName|Perry|iw=mariowiki|size=64}}
|''Super Princess Peach''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|1,800
|[[Golden Plains]] ([[Battlefield form]])
|N/A
|•The enemy's up special has increased power<br>•The enemy favors up specials<br>•The enemy falls slowly
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|Peach
|-
|129
|{{SpiritTableName|Rabbid Peach|iw=mariowiki|size=64}}
|''Mario + Rabbids Kingdom Battle''
|•Bunny {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|4,500
|[[3D Land]]
|•Item: [[Super Scope]]
|•Timed battle (1:30)<br>•The enemy tends to avoid conflict<br>•The enemy heals over time
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|
|-
|225
|{{SpiritTableName|Agitha|iw=zeldawiki|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Grab}}
|1,900
|[[Kongo Falls]]
|•Item: [[Beehive]]
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|The Legend of Zelda|The Hidden Village}}
|
|-
|561
|{{SpiritTableName|Magearna|iw=bulbapedia|size=64}}
|''Pokémon'' Series
|•Metal {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Black}}<br>•Clear {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}}×2
|{{SpiritType|Neutral}}
|9,500
|[[Wily Castle]] (hazards off)
|N/A
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle<br>•The enemy is metal
|{{SSBUMusicLink|Pokémon|Battle! (Gladion)}}
|
|-
|746
|{{SpiritTableName|Princess Shokora|iw=mariowiki|size=64}}
|''Wario Land'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}<br>•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|2,900
|[[Mushroom Kingdom II]]
|•Item: Transforming Types
|•Defeat the main fighter to win<br>•Timed battle (1:30)<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|WarioWare|Ruins - Wario Land: Shake It!}}
|
|-
|842
|{{SpiritTableName|Joan|iw=nookipedia|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}
|{{SpiritType|Attack}}
|3,800
|[[Town and City]]
|N/A
|•The enemy favors down specials
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}}
|
|-
|1,033
|{{SpiritTableName|Annie|iw=inkipedia|size=64}}
|''Splatoon'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}
|{{SpiritType|Shield}}
|3,600
|[[Moray Towers]]
|N/A
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Splatoon|Kraken Up}}
|
|-
|1,321
|{{SpiritTableName|Peachette|iw=mariowiki|size=64}}
|''Super Mario'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Head-On Assault|1]], Super Mushroom Hat, Yellow Toad Outfit, High Voice Type 7)<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|10,000
|[[Mushroom Kingdom U]] (hazards off)
|•Easy to Launch<br>•Hazard: Low Gravity
|•All fighters are easy to launch<br>•Timed battle (1:00)<br>•Gravity is reduced
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|
|-
|1,425
|{{SpiritTableName|Peach (Paper Mario: The Origami King)|size=64}}
|''Paper Mario'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|{{SpiritType|Grab}}
|2,100
|[[Peach's Castle]] ([[Battlefield form]])
|•Assist Trophy Enemies ([[Chain Chomp]])<br>•Item: Hammer
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|
|-
|1,493
|{{SpiritTableName|Peach (Mario Golf: Super Rush)|size=64}}
|''Mario Golf: Super Rush''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}<br>•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|4,200
|[[Delfino Plaza]] (ocean pillar section)
|•Item: Mario Kart<br>•Hazard: Heavy Wind
|•Defeat the main fighter to win<br>•Dangerously high winds are in effect after a little while<br>•The enemy favors side smash attacks
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|
|-
|1,525
|{{SpiritTableName|Peach & Stella|size=64}}
|''Super Mario'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|12,800
|[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Lyn]], [[Chef Kawasaki]], [[Akira Yuki]])
|•Hostile assist trophies will appear<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
| Peach
|}
===As a minion===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|47
|{{SpiritTableName|Wart|iw=mariowiki|size=64}}
|''Super Mario'' Series
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|4,000
|[[Skyworld]] ([[Battlefield form]])
|•Hazard: Slumber Floor
|•Defeat the main fighter to win<br>•The floor is sleep-inducing
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{s|mariowiki|Vegetables}}
|-
|104
|{{SpiritTableName|Geno|link=y|size=64}}
|''Super Mario RPG: Legend of the Seven Stars''
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|13,700
|[[Mario Galaxy]] ([[Battlefield form]])
|N/A
|•Defeat the main fighter to win<br>•Timed battle (2:30)<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|{{s|mariowiki|Peach}} (Princess Toadstool)
|-
|118
|{{SpiritTableName|Wanda|iw=mariowiki|size=64}}
|''Super Mario'' Series
|•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|1,500
|[[Green Greens]] ([[Battlefield form]])
|N/A
|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{s|mariowiki|Peach}}
|-
|128
|{{SpiritTableName|MC Ballyhoo & Big Top|size=64}}
|''Mario Party'' Series
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|1,600
|{{SSB4|Mario Circuit}}
|•Item Tidal Wave
|•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{s|mariowiki|Peach}}
|-
|132
|{{SpiritTableName|Mario (Mario Tennis Aces)|size=64}}
|''Mario Tennis Aces''
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}
|{{SpiritType|Neutral}}
|8,800
|[[Wuhu Island]]<br>(Swordplay Colosseum)
|•Assist Trophy Enemies ([[Color TV-Game 15]])
|•Hostile assist trophies will appear<br>•The enemy favors smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|{{s|mariowiki|Peach}}
|-
|976
|{{SpiritTableName|Gangster, Lady, & Policeman|size=64}}
|''Hogan's Alley''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Attack}}
|1,700
|[[Tomodachi Life]] ([[Battlefield form]])
|N/A
|•Defeat the main fighter to win
|{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}
|Lady
|-
|1,240
|{{SpiritTableName|Mio & Mayu Amakura|size=64}}
|''Fatal Frame'' Series {{Flag|North America}}<br>''Project Zero'' Series {{Flag|PAL}}
|•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|4,700
|[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Yuri Kozukata]])
|•Timed battle (2:00)<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|[https://fatalframe.fandom.com/wiki/Mayu_Amakura Mayu Amakura]
|-
|1,300
|{{SpiritTableName|Dice Block|iw=mariowiki|size=64}}
|''Super Mario'' Series
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|1,900
|[[Princess Peach's Castle]]
|•Item Tidal Wave
|•Items will be pulled toward the enemy<br>•Certain items will appear in large numbers
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{s|mariowiki|Peach}}
|-
|1,311
|{{SpiritTableName|Ann Takamaki|link=y|size=64}}
|''Persona'' Series
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•Giant {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|4,500
|[[Castle Siege]] (Throne Room)
|•Item: [[Fire Flower]]
|•Defeat the main fighter to win
|{{SSBUMusicLink|Persona|Last Surprise}}
|[https://megamitensei.fandom.com/wiki/Carmen Carmen]
|-
|rowspan="2"|1,398
|{{SpiritTableName|Cuphead|link=y|size=64|dlcalt=y}}
|rowspan="2"|''Cuphead''
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}} (140 HP)<br>•Giant {{SSBU|Peach}} Team {{Head|Peach|g=SSBU|s=20px|cl=White}}{{Head|Peach|g=SSBU|s=20px|cl=Red}}{{Head|Peach|g=SSBU|s=20px|cl=Green}} (70 HP)
|rowspan="2"|{{SpiritType|Attack}}
|rowspan="2"|9,400
|rowspan="2"|[[New Pork City]] ([[Ω form]])
|rowspan="2"|N/A
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy's ranged weapons have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Other|Final Results - Wii Party U}}
|rowspan="2"|The Root Pack
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)<ref group="SB" name="DLC"/><br>•Giant {{SSBU|Peach}} Team {{Head|Peach|g=SSBU|s=20px|cl=White}}{{Head|Peach|g=SSBU|s=20px|cl=Red}}{{Head|Peach|g=SSBU|s=20px|cl=Green}} (70 HP)
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
|-
|1,410
|{{SpiritTableName|Daisy Mae|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•Clear {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|{{SpiritType|Neutral}}
|1,900
|[[Town and City]]
|N/A
|•Defeat the main fighter to win<br>•The enemy favors down air attacks<br>•The enemy is invisible
|{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}}
|Turnips
|-
|rowspan="2"|1,494
|{{SpiritTableName|Travis Touchdown|link=y|size=64|dlcalt=y}}
|rowspan="2"|''No More Heroes'' Series
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Captain Falcon Helmet, Black SSB T-Shirt)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|rowspan="2"|{{SpiritType|Attack}}
|rowspan="2"|3,700
|rowspan="2"|[[Big Blue]] ([[Battlefield form]])
|rowspan="2"|N/A
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy favors special moves<br>•Reinforcements will appear during the battle
|rowspan="2"|{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}
|rowspan="2"|Charlotte Birk
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Travis Wig, Travis Outfit)<ref group="SB" name="DLC"/><br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|}
===As an ally===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|30
|{{SpiritTableName|Bowser (Wedding)|customname=[[Bowser]] (Wedding)|size=64}}
|''Super Mario'' Series
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}<br>•Ally: {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|9,700
|[[New Donk City Hall]]
|N/A
|•You lose if your CPU ally is KO'd<br>•The enemy favors dash attacks<br>•The enemy has increased attack power
|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|{{s|mariowiki|Peach}} (Wedding)
|-
|137
|{{SpiritTableName|Donkey Kong & Lady|size=64}}
|''Donkey Kong'' Series
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} (250 HP)<br>•Ally: {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}} (120 HP)
|{{SpiritType|Grab}}
|13,500
|[[75m]]
|•Item Tidal Wave
|•You lose if your CPU ally is KO'd<br>•The enemy has super armor and is hard to launch or make flinch<br>•Timed [[stamina battle]] (1:30)
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{s|mariowiki|Pauline}}
|}
<references group="SB">
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>


==[[Alternate costume (SSBU)#Peach|Alternate costumes]]==
==[[Alternate costume (SSBU)#Peach|Alternate costumes]]==
Line 865: Line 362:
<gallery>
<gallery>
SSBU Peach Number.png|Peach's fighter card.
SSBU Peach Number.png|Peach's fighter card.
Peach_Joins_The_Battle_SSBU.jpg|Peach's unlock notice.
SSBUWebsitePeach1.jpg|Peach above [[Town and City]].
SSBUWebsitePeach1.jpg|Peach above [[Town and City]].
SSBUWebsitePeach2.jpg|Performing her [[up aerial]] attack on [[Green Greens]].
SSBUWebsitePeach2.jpg|Performing her [[up aerial]] attack on [[Green Greens]].
SSBUWebsitePeach3.jpg|Striking {{SSBU|Sheik}} with {{b|Toad|move}} on [[Tortimer Island]].
SSBUWebsitePeach3.jpg|Striking {{SSBU|Sheik}} with {{b|Toad|move}} on [[Tortimer Island]].
SSBUWebsitePeach4.jpg|[[Idling]] on [[Mario Galaxy]].
SSBUWebsitePeach4.jpg|[[Idling]] on [[Mario Galaxy]].
SSBUWebsitePeach5.jpg|With {{SSBU|Villager}}, plucking a [[Vegetable]] on [[Gaur Plain]].
SSBUWebsitePeach5.jpg|With {{SSBU|Villager}}, plucking a [[Turnip]] on [[Gaur Plain]].
SSBUWebsitePeach6.jpg|In her black-and-gold dress on [[Princess Peach's Castle]].
SSBUWebsitePeach6.jpg|In her black-and-gold dress on [[Princess Peach's Castle]].
SSBUWebsiteBowser4.jpg|Defended from {{SSBU|Bowser}} by Toad on [[3D Land]].
SSBUWebsiteBowser4.jpg|Defended from {{SSBU|Bowser}} by Toad on [[3D Land]].
Line 876: Line 372:
SSBUWebsiteMario6.jpg|In her white dress with {{SSBU|Mario}} on [[Skyworld]].
SSBUWebsiteMario6.jpg|In her white dress with {{SSBU|Mario}} on [[Skyworld]].
SSBUWebsiteAlolanExeggutor2.jpg|Peach, {{SSBU|Diddy Kong}}, {{SSBU|Mega Man}}, and {{SSBU|Bayonetta}} fighting around [[Alolan Exeggutor]] on [[Pilotwings]].
SSBUWebsiteAlolanExeggutor2.jpg|Peach, {{SSBU|Diddy Kong}}, {{SSBU|Mega Man}}, and {{SSBU|Bayonetta}} fighting around [[Alolan Exeggutor]] on [[Pilotwings]].
SSBUWebsiteTerry3.jpg|With {{SSBU|Captain Falcon}} and {{SSBU|Terry}} (as well as a small visible part of {{SSBU|Ridley}}), all in their golden alternate colors, on [[New Donk City Hall]].
SSBUMarioJPTwitter2.jpg|With Mario and Bowser on Princess Peach's Castle.
SSBUMarioJPTwitter2.jpg|With Mario and Bowser on Princess Peach's Castle.
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=ETVQLZV7J8g}}
{{#widget:YouTube|id=ETVQLZV7J8g}}


==Trivia==
==Trivia==
*''Super Smash Bros. Ultimate'' is the first ''Smash Bros.'' game where Peach holds an object, more specifically her [[Peach Parasol|parasol]], in her character artwork.
*''Super Smash Bros. Ultimate'' is the first ''Smash Bros.'' game where Peach holds an object, specifically her [[Peach Parasol|Parasol]], in her official artwork.
*Peach's pose in her official artwork resembles [[mariowiki:File:PeachwithParasol.png|an official piece of artwork from her series in which she holds her parasol in a similar manner]].
*One of Peach's new winning animations resembles part of her Hole-in-One animation from ''{{iw|mariowiki|Mario Golf: World Tour}}'', albeit without the parasol.
*One of Peach's new victory poses resembles part of her Hole-in-One animation from ''{{iw|mariowiki|Mario Golf: World Tour}}'', albeit without the parasol.
*Oddly, the red lace at the bottom of Peach's dress disappears when viewed inside from her dress. This did not occur in her ''SSB4'' model.
*There are two inconsistencies on Peach's model that were not present in her model in ''Super Smash Bros. for Wii U'':
*Due to Daisy being an Echo Fighter of her, this is the first ''Smash'' game where Peach no longer has her Daisy-based alternate costume since Melee.
**The red lace at the bottom of her dress will vanish when viewed from inside.<ref>[https://imgur.com/2z5lwpc]</ref>
**Looking around her neck will expose a gap.<ref>[https://imgur.com/fw6CluE]</ref>
*Possibly due to Daisy being an Echo Fighter of her, this is the first ''Smash'' game since ''Melee'' to not include Peach's Daisy-based alternate costume.
*Peach has the most [[idle pose]]s out of the entire cast, with four as opposed to the usual two. The only other exceptions to this are {{SSBU|Jigglypuff}} and {{SSBU|Byleth}}, who only have one, and {{SSBU|Steve}}, who has none.
*Peach is one of five characters whose unlocking battle in World of Light is not on either {{SSBU|Final Destination}} or an Ω form. The other four are {{SSBU|Daisy}}, {{SSBU|King K. Rool}}, {{SSBU|Toon Link}}, and {{SSBU|Mii Gunner}}.
*Peach, {{SSBU|Zelda}}, {{SSBU|Falco}}, {{SSBU|Olimar}}, {{SSBU|Duck Hunt}}, and {{SSBU|Dark Pit}} are the only fighters to appear as allies in spirit battles.
**Peach appeared in two spirit battles as an ally, unlike the listed fighters that appeared in one spirit battle.
*Peach, Corrin, Hero and Steve are the only characters who fight the same fighter multiple times in Classic Mode route; in Peach's case, Bowser Jr. and the Koopalings appears as an opponent in Rounds 1 and 4.
*This is the first game where Peach's default head icon depicts her crown as its natural gold, as all previous depictions have matched her dress' pink. She shares this trait with {{SSBU|Zero Suit Samus}}.
*Oddly, on the [[Sound Test]], voice clips for Peach's "Aw, did I win?" victory pose are separated. The "Aw" is followed by her other victory quotes, which are followed by the "did I win?". This oddity was not present in ''Brawl'' or ''Smash 4''.
 
==References ==
{{Reflist}}


{{SSBUCharacters}}
{{SSBUCharacters}}
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[[Category:Peach (SSBU)| ]]
[[Category:Peach (SSBU)| ]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Peach (SSBU)]]

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