Editing Peach (SSBU)

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|ssbgame3 = SSB4
|ssbgame3 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = S-
|ranking = 7
}}
}}
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Peach was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. However, unlike previous ''Smash Bros.'' games since ''[[Super Smash Bros. Melee]]'' (her first playable appearance in the ''Super Smash Bros.'' series), Peach is now an unlockable character rather than being available from the start. Peach is classified as [[Fighter number|Fighter #13]], the first fighter number of the ''Melee'' [[veteran]]s.
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Peach was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. However, unlike previous ''Smash Bros.'' games since ''[[Melee]]'' (her first playable appearance in the ''Super Smash Bros.'' series), Peach is now an unlockable character rather than being available from the start. Peach is classified as [[Fighter number|Fighter #13]], the first fighter number of the ''Melee'' veterans.


As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Samantha Kelly}}'s portrayal of Peach from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.
As in ''[[SSB4]]'', {{s|mariowiki|Samantha Kelly}}'s portrayal of Peach from ''[[Brawl]]'' was repurposed for ''Ultimate''.
 
Peach, alongside her [[Echo Fighter]] {{SSBU|Daisy}}, is ranked 7th out of 82 on the current [[tier list]], placing her at the top of the S- tier. This is a notable improvement from her 20th out of 54 placement in ''SSB4'', and is her best placement in the series. Peach is one of the most unique characters in the game with her ability to float and do some of the most damaging combos in the game through float canceling as well as an amazing movement option and recovery tool. Her [[Vegetable]] is also an outstanding and versatile item projectile that aids with her combo game as well as a solid edgeguarding tool. Her edgeguarding is also amazing thanks to her aforementioned float, allowing her to go far and deep with moves such as forward aerial, back aerial, neutral aerial, and more. While ''Ultimate'' introduced a multiplier that reduces damage if performing aerials in a [[short hop]], she can completely ignore it by performing a full hop and float next to the ground, and since all her aerials can autocancel in a short hop, she can avoid the landing lag more easily than other characters. Floating also allow her to safely pressure her opponent's shields. All in all, this gives Peach some of the best and most dominant aerial games in ''Ultimate''.
 
However, Peach has several flaws. Her heavy reliance on aerials in the neutral game and somewhat ineffective smash attacks mean that she can sometimes have difficulty with KO-ing opponents as her moves [[Stale-move negation|stale]], further worsened by the fact that her weight and falling speed can make her susceptible to getting KO’d herself at fairly early percents. She is also lacking in range, allowing for characters like {{SSBU|Shulk}} and {{SSBU|Cloud}} to wall her out effectively or hit her while floating. Peach also has some difficulty landing or getting back to the ground making her prone to juggling and her air dodge being one of the worst in terms of endlag. Finally, Peach is one of the most difficult characters to play because of her unique strengths and her float canceling techniques being a bit much for human error to take into account due to her precision.
 
Overall, Peach is a strong character that can do a lot of damage but she requires a lot of dedication and commitment to take her to the highest level. Despite this, she has consistently been seen as among the best characters in the game throughout the game’s lifespan, with most notably {{Sm|Samsora}} in the early metagame showing strong results at supermajors before the COVID-19 pandemic. In the post pandemic era, players such as {{Sm|MuteAce}} have continued to bring strong results for her.


==How to unlock==
==How to unlock==
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the 3rd character unlocked after {{SSBU|Zero Suit Samus}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the 3rd character unlocked after {{SSBU|Zero Suit Samus}}.
*Have Peach join the player's party in [[World of Light]].
*Have Peach join the player's party in [[World of Light]].
With the exception of the third method, Peach must then be defeated on [[Princess Peach's Castle]]. In World of Light, she is fought on [[Mushroom Kingdom U]].
With the exception of the third method, Peach must then be defeated on [[Princess Peach's Castle]].


==Attributes==
==Attributes==
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Comparatively, her grounded attacks are less effective in direct comparison, but are not without utility. Neutral attack comes out on frame 2, making it not only Peach's fastest attack, but also one of the fastest neutral attacks in the entire game; conversely, it is fairly weak compared to other two-hit jabs. Up tilt has a disjointed hitbox above her and can be used as an anti-air attack. Forward tilt is a potential follow-up from down throw, has decent horizontal and vertical range while being disjointed, and uniquely has a vertical launch angle. Down tilt is her fastest tilt attack, and while it is less disjointed than her other tilts, it possesses decent combo potential; with sufficient technical skill, it is possible to follow up the move with multiple neutral aerials performed from ground-level floats. Dash attack is relatively fast and decently disjointed, with the first hit reliably leading into the second, and it can also serve as a potential KO move at very high percents. She has a decent grab game, as her down throw can be followed up with a back aerial, forward tilt or neutral aerial, forward and back throws can easily setup edgeguards, and back throw can even serve as a KO move at extremely high percents. Peach also has a potent if somewhat situational set of [[smash attack]]s, all of them possessing reasonably good range: her forward smash can be angled up or down, giving her access to three different weapons (golf club if unangled, frying pan if angled up, or tennis racket if angled down), each with their own useful properties;  down smash is a multi-hit attack good for catching [[roll]]s and [[edge recovery]] options; and her up smash is a particularly powerful move when sweetspotted, while also granting [[intangibility]] to her head and arms.
Comparatively, her grounded attacks are less effective in direct comparison, but are not without utility. Neutral attack comes out on frame 2, making it not only Peach's fastest attack, but also one of the fastest neutral attacks in the entire game; conversely, it is fairly weak compared to other two-hit jabs. Up tilt has a disjointed hitbox above her and can be used as an anti-air attack. Forward tilt is a potential follow-up from down throw, has decent horizontal and vertical range while being disjointed, and uniquely has a vertical launch angle. Down tilt is her fastest tilt attack, and while it is less disjointed than her other tilts, it possesses decent combo potential; with sufficient technical skill, it is possible to follow up the move with multiple neutral aerials performed from ground-level floats. Dash attack is relatively fast and decently disjointed, with the first hit reliably leading into the second, and it can also serve as a potential KO move at very high percents. She has a decent grab game, as her down throw can be followed up with a back aerial, forward tilt or neutral aerial, forward and back throws can easily setup edgeguards, and back throw can even serve as a KO move at extremely high percents. Peach also has a potent if somewhat situational set of [[smash attack]]s, all of them possessing reasonably good range: her forward smash can be angled up or down, giving her access to three different weapons (golf club if unangled, frying pan if angled up, or tennis racket if angled down), each with their own useful properties;  down smash is a multi-hit attack good for catching [[roll]]s and [[edge recovery]] options; and her up smash is a particularly powerful move when sweetspotted, while also granting [[intangibility]] to her head and arms.


Her special moves have their uses as well. {{b|Toad|move}} is a [[counterattack]] where if either Peach or Toad himself are attacked, the latter will retaliate with spores hitting multiple times. Like most other counterattacks, the move can be used as an edgeguarding tool against certain recovery moves with damaging hitboxes, most notably {{SSBU|Ike}}'s [[Aether]] and {{SSBU|Chrom}}'s [[Soaring Slash]]. Unlike most other counterattacks, Toad does not scale relative to the strength of the attack countered. Toad's spores can be reflected or absorbed, with the former property rendering the move useless against many reflectors, such as {{SSBU|Mario}}'s [[Cape]] or {{SSBU|Fox}}'s {{b|Reflector|Fox}}. [[Peach Bomber]] is a move where Peach lunges forward and strikes with her rear; it can be used as a horizontal recovery option in addition to her aforementioned floating ability, its travel distance is increased if the move is smash-inputted, and in addition to being decently strong if successfully landed, it is also very difficult to punish [[out of shield]] because of how she rebounds after successfully hitting a target, though it suffers from high ending lag if whiffed. [[Peach Parasol]] is a serviceable vertical recovery move, and can be used as an out-of-shield option thanks to its fast startup and decent range. It is also fairly difficult to contest from above thanks to its large disjoint above her and lingering hitbox if the parasol is kept open after ascending. Finally, [[Vegetable]] serves as her projectile, and as a throwable [[item]], it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful [[Bob-omb]] and a 1/166 chance of spawning a shield-shattering [[Mr. Saturn]].
Her special moves have their uses as well. {{b|Toad|move}} is a [[counterattack]] where if either Peach or Toad himself are attacked, the latter will retaliate with spores hitting multiple times; like most other counterattacks, the move can be used as an edgeguarding tool against certain recovery moves with damaging hitboxes, most notably {{SSBU|Ike}}'s [[Aether]] and {{SSBU|Chrom}}'s [[Soaring Slash]]. Unlike most other counterattacks, Toad does not scale relative to the strength of the attack countered, while Toad's spores can be curiously be reflected or absorbed, the former of the latter two in particular rendering the move useless against many reflectors, such as {{SSBU|Mario}}'s [[Cape]] or {{SSBU|Fox}}'s aptly-named {{b|Reflector|Fox}}. [[Peach Bomber]] is a move where Peach lunges forward and strikes with her rear end; it can be used as a horizontal recovery option in addition to her aforementioned floating ability, its travel distance is increased if the move is smash-inputted, and in addition to being decently strong if successfully landed, it is also very difficult to punish [[out of shield]] because of how she rebounds after successfully hitting a target, though it suffers from high ending lag if whiffed. [[Peach Parasol]] is a serviceable vertical recovery move, and can be used as an out-of-shield option thanks to its fast startup and decent range. It is also fairly difficult to contest from above thanks to its large disjoint above her and lingering hitbox if the parasol is kept open after ascending. Finally, [[Vegetable]] serves as her projectile, and as a throwable [[item]], it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful [[Bob-omb]] and a 1/166 chance of spawning a shield-shattering [[Mr. Saturn]].


While Peach has exceptional strengths, that does not mean she has no weaknesses. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and when combined with her floatiness, this makes her susceptible to [[juggling]] and vertical combos. Peach's ability to approach suffers against swordfighters like {{SSBU|Shulk}} and {{SSBU|Cloud}} or zoners like {{SSBU|R.O.B.}} and {{SSBU|Samus}}, as she lacks the agility to get in close before they can hit her. Her recovery, while very good, is also a potential point of failure, as while she can travel a great deal of horizontal distance, she can also be left vulnerable if forced to rely on [[Peach Parasol]] and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable. Additionally, her vegetables, being item projectiles, can be picked up by opponents and used against her, despite being fairly useful overall.
While Peach has exceptional strengths, that does not mean she has no weaknesses. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and when combined with her floatiness, this makes her susceptible to [[juggling]] and vertical combos. Peach's ability to approach suffers against swordfighters like {{SSBU|Shulk}} and {{SSBU|Cloud}} or zoners like {{SSBU|R.O.B.}} and {{SSBU|Samus}}, as she lacks the agility to get in close before they can hit her. Her recovery, while very good, is also a potential point of failure, as while she can travel a great deal of horizontal distance, she can also be left vulnerable if forced to rely on [[Peach Parasol]] and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable. Additionally, her vegetables, being item projectiles, can be picked up by opponents and used against her, despite being fairly useful overall.
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Peach has been heavily buffed overall in the transition to ''Ultimate''. Although most of her kit remains largely identical to their ''SSB4'' counterparts, it has seen noticeable improvements in addition to being further bolstered by gameplay mechanics.
Despite her high-tier placement in ''SSB4'', Peach has been greatly buffed overall in the transition to ''Ultimate''.
 
Peach has received a new [[down tilt]] with faster startup, and it benefits from the removal of [[tech]]ing for grounded [[meteor smash]]es, making it a consistently powerful combo tool that is also safer to use. [[Forward smash]] now allows her to choose which weapon to use via [[angling]], instead of having to use it repeatedly to cycle weapons, greatly increasing its reliability. Her special moveset has also seen buffs: {{b|Toad|move}} is faster as a [[counterattack]] and deals more damage; [[Peach Bomber]] is faster in the air and stronger; improving its recovery and KO potential; and [[Vegetable]]s deal more knockback and are faster to both pluck and throw, improving her [[projectile]] game.


The changes to gameplay mechanics, however, have given Peach the most improvements. As with most characters, Peach's mobility is faster and her aerials have less landing lag, noticeably aiding her approach and combo game. The new 0.85× damage multiplier for [[aerial attack]]s performed in a [[short hop]] affects Peach the least out of any returning veteran, as her [[float]] bypasses the multiplier, allowing her to attack low to the ground with her aerials; this considerably strengthens her shield pressure and combo potential, with both being one of the most oppressive and one of the rawest in the game in terms of damage and KO power, respectively.
As with most characters, Peach's mobility has been improved, aiding her approach and combo game. The new 0.85× damage multiplier for [[aerial attack]]s performed in a [[short hop]] affects Peach less than other returning veterans, as she can use her [[float]] to bypass the multiplier and still attack low to the ground with her aerials. This not only makes them more damaging, but combined with the lower landing lag on her aerials, considerably strengthens her shield pressure.


Peach has received a few nerfs though, both indirect and direct. The changes to [[rage]] and [[air dodge|air dodging]] both help and hinder Peach. The former improves her survivability and allows her to take general advantage of it more effectively, but notably removes [[Peach Parasol]]'s infamous ability to [[one-hit KO]] opponents by landing only the first hit if she is at a high percentage. The latter makes her combo game more oppressive as well as improving her edgeguarding game, but this also makes her own air dodges among the slowest in the game in terms of ending lag.
Although most of her moves remain largely identical to their ''SSB4'' counterparts, some of them have seen noticeable improvements. Her new [[down tilt]] has faster startup, and it benefits from the removal of [[tech]]ing for grounded [[meteor smash]]es, making it a consistently powerful combo tool that is also safer to use. [[Forward smash]] allows Peach to choose which weapon to use via [[angling]], instead of having to use it repeatedly to cycle weapons, greatly increasing its reliability. {{b|Toad|move}} is also faster as a [[counterattack]] and deals more damage, and [[Peach Bomber]] is faster in the air and stronger, improving its recovery and KO potential. Lastly, her [[Vegetable]]s are faster to both pluck and throw, improving her [[projectile]] game.


In terms of direct changes, her [[forward aerial]], previously one of her most effective KO moves, is weaker and has received a sourspot, making it more difficult to use effectively. Her [[dash attack]] and [[back throw]] both have reduced knockback as well.
Peach has received a few nerfs, however. Her [[forward aerial]], previously one of her most effective KO moves, is weaker and has received a sourspot, making it more difficult to use effectively. Her [[dash attack]] and [[back throw]] both have reduced knockback as well, and the changes to [[rage]] have removed [[Peach Parasol]]'s infamous ability to [[one-hit KO]] opponents by landing only the first hit if Peach is at a high percentage. Finally, she still retains some of her weaknesses from the previous game, such as her overall poor mobility, difficulty landing safely, and her somewhat light weight and extreme floatiness rendering her vulnerable to vertical KOs and juggling, the latter which is exacerbated by the changes to [[air dodge]]s, as hers are now among the slowest in the game in terms of ending lag.


Overall, Peach is considerably better than her ''SSB4'' incarnation thanks to superior mobility and an improved combo game, and the changes to ''Ultimate''{{'}}s mechanics have further strengthened her caveats. However, Peach still retains some of her weaknesses from the previous game, such as her overall poor mobility, and her somewhat light weight and extreme floatiness rendering her vulnerable to vertical KOs and juggling, the latter of which gives her trouble landing safely. Game updates have also brought some noticeable nerfs to Peach; though the metagame's optimization has shown this has only mildly impacted her viability. Ultimately, Peach fares much better than she did in ''SSB4'', and this is considered to be her strongest incarnation in the series, even above [[Peach (SSBM)|her initial ''Melee'' iteration]].
Overall, Peach has been considerably improved from her ''SSB4'' incarnation with her superior mobility and combo game, and the changes to ''Ultimate''{{'}}s mechanics have benefited her more than they have hindered her. Together with her [[Echo Fighter]], {{SSBU|Daisy}}, Peach has achieved excellent results at high levels of competitive play so far thanks to players such as {{Sm|Samsora}}, {{Sm|MuteAce}}, and {{Sm|BlazingPasta}}. Due to her overwhelming advantages and excellent results, Peach is not only considered to be a top-tier character, but also even better than [[Peach (SSBM)|her initial ''Melee'' iteration]]. Balance patches have also noticeably nerfed Peach as well, with the biggest ones coming in update 3.1.0; these updates have only mildly impacted Peach's viability, however.


{{SSB4 to SSBU changelist|char=Peach}}
{{SSB4 to SSBU changelist|char=Peach}}


==Update history==
==Update history==
Most likely as a result of her dominating performances in the competitive scene of ''Ultimate'', Peach was nerfed overall by game updates. She received a few nerfs in update {{SSBU|3.0.0}}, her [[Toad]] can no longer be used to stall indefinitely in the air, now only stalling at its first use, and her [[Vegetable]]s deal less shield damage, hindering the projectiles' shield pressure capabilities.
Most likely as a result of her dominating performances in the competitive scene of ''Ultimate'', Peach has been nerfed overall by patch updates. As of patch {{SSBU|3.0.0}}, her [[Toad]] can no longer be used to stall indefinitely in the air, now only stalling at its first use, and her [[Vegetable]]s deal less shield damage, hindering the projectiles' shield pressure capabilities.
 
Update {{SSBU|3.1.0}} arguably nerfed Peach harder than any other balance patch in the game's lifespan: Both back throw and forward aerial deal less knockback, further weakening what was considered to be her more effective KOing options, Peach Bomber has more endlag when connected, hindering its safety against shields, and Vegetable has more endlag, leaving Peach more vulnerable to enemy attacks when plucking turnips. Moreover, the removal of held item attacks makes her options when holding a turnip less versatile.


However, Peach has also received a few small buffs in various updates. Thanks to its changes in updates 2.0.0, 3.1.0, and 5.0.0, Peach Parasol connects more reliably against opponents and grabs the ledge much easier, patch 3.1.0 allows jab to connect more efficiently, and forward smash's golf club swing deals more knockback, improving its KO potential. Patch 4.0.0 made it so Toad's spores connect more reliably when countering an attack from behind, and 13.0.1 made so Peach Bomber now allows Peach to grab the edges of stages for its entire duration.
Patch {{SSBU|3.1.0}} has arguably nerfed her harder than in any other patch update as of now: Both back throw and forward aerial deal less knockback, further weakening what was considered to be her more effective KOing options, Peach Bomber has more endlag when connected, hindering its safety against shields, and Vegetable has more endlag, leaving Peach more vulnerable to enemy attacks when plucking turnips. Moreover, the removal of held item attacks makes her options when holding a turnip less versatile.


Overall, while Peach, along with Daisy, have been nerfed, the Princesses are still seen as some of the game's best characters, and remain highly prevalent and successful in the competitive scene to this day.  
Peach has received a few buffs, however. Thanks to its changes in 2.0.0, 3.1.0, and 5.0.0, Peach Parasol connects more reliably against opponents, patch 3.1.0 allows jab to connect more efficiently, and forward smash's golf club swing deals more knockback, improving its KO potential.


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
{{UpdateList (SSBU)/8.0.0|char=Peach}}
{{UpdateList (SSBU)/8.0.0|char=Peach}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
{{UpdateList (SSBU)/13.0.1|char=Peach}}


==Moveset==
==Moveset==
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|game=SSBU
|game=SSBU
|neutralcount=2
|neutralcount=2
|neutralname=Royal Slap ({{ja|ロイヤルビンタ|Roiyaru Binta}}) / Royal Round-Trip Slap ({{ja|ロイヤル往復びんた|Roiyaru Ōfuku Binta}})
|neutralname= 
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=3%
|neutral2dmg=3%
|neutraldesc=Slaps the enemy twice with her {{rollover|leading arm|uses the left arm if facing right, and vice versa|?}}: the first being an inward forehand slap, and the second being an outward backhand slap. The first hit can [[lock]]. The move is similar to her {{s|supermariowiki|Super Slap}} attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|neutraldesc=Slaps the enemy twice with her {{rollover|leading arm|uses the left arm if facing right, and vice versa|?}}: the first being an inward forehand slap, and the second being an outward backhand slap. The first hit can [[lock]]. The move is similar to her {{s|supermariowiki|Super Slap}} attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
|ftiltname= 
|ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late)
|ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late)
|ftiltdesc=Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos and juggles.
|ftiltdesc=Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos and juggles.
|utiltname=Royal Heart ({{ja|ロイヤルハート|Roiyaru Hāto}})
|utiltname= 
|utiltdmg=10% (blast), 8% (arm)
|utiltdmg=10% (blast), 8% (arm)
|utiltdesc=Extends her arm upward, creating a discharge of pink magic in the form of a heart. May be based on her initial appearance in [[Super Smash Bros. Melee#Opening movie|''Melee''{{'}}s opening movie]].
|utiltdesc=Extends her arm upward, creating a discharge of pink magic in the form of a heart. May be based on her initial appearance in ''Melee''{{'}}s intro cutscene.
|dtiltname=Underfoot Kick ({{ja|足もとキック|Ashimoto Kikku}})
|dtiltname= 
|dtiltdmg=7%
|dtiltdmg=7%
|dtiltdesc=A low sweep kick. This move meteor smashes grounded opponents. It has very good combo potential at low to mid percents, most infamously leading into multiple fast-fallen neutral aerials performed from ground-height floats at lower percents, though many other follow-ups are possible instead.
|dtiltdesc=A low sweep kick. This move meteor smashes grounded opponents. It has very good combo potential at low to mid percents, most infamously leading into multiple fast-fallen neutral aerials performed from ground-height floats at lower percents, though many other follow-ups are possible instead.
|dashname=Lady Push ({{ja|レディープッシュ|Redī Pusshu}})
|dashname= 
|dashdmg=4% (hit 1), 6% (hit 2)
|dashdmg=4% (hit 1), 6% (hit 2)
|dashdesc=Creating magical sparks in her hands, Peach strikes with both arms extended forward, then quickly spreads her arms out. A relatively quick dash attack with good range that can serve as a situational KO move at higher percents.
|dashdesc=Creating magical sparks in her hands, Peach strikes with both arms extended forward, then quickly spreads her arms out. A relatively quick dash attack with good range that can serve as a situational KO move at higher percents.
|fsmashname=Peach Smash ({{ja|ピーチスマッシュ|Pīchi Sumasshu}})
|fsmashname= 
|fsmashangles=3
|fsmashdmg={{ChargedSmashDmgSSBU|18}} (frying pan), {{ChargedSmashDmgSSBU|15}} (golf club), {{ChargedSmashDmgSSBU|13.5}} (tennis racket)
|fsmashupdmg={{ChargedSmashDmgSSBU|18}} (frying pan)
|fsmashsidedmg={{ChargedSmashDmgSSBU|15}} (golf club)
|fsmashdowndmg={{ChargedSmashDmgSSBU|13.5}} (tennis racket)
|fsmashdesc=Strikes with a bludgeon, depending on the angle of the attack: angling it upward uses a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] from ''Super Mario RPG: Legend of the Seven Stars'', angling it downward uses the tennis racket from the ''{{iw|supermariowiki|Mario Tennis|series}}'' games, and no angling uses the golf club from the ''{{iw|supermariowiki|Mario Golf|series}}'' games. Each weapon has different properties—the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike.
|fsmashdesc=Strikes with a bludgeon, depending on the angle of the attack: angling it upward uses a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] from ''Super Mario RPG: Legend of the Seven Stars'', angling it downward uses the tennis racket from the ''{{iw|supermariowiki|Mario Tennis|series}}'' games, and no angling uses the golf club from the ''{{iw|supermariowiki|Mario Golf|series}}'' games. Each weapon has different properties—the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike.
|usmashname=Ribbon Dance ({{ja|リボンダンス|Ribon Dansu}})
|usmashname=Ribbon Dance
|usmashdmg={{ChargedSmashDmgSSBU|17}} (heart), {{ChargedSmashDmgSSBU|15}} (arm), {{ChargedSmashDmgSSBU|12}} (ribbon), {{ChargedSmashDmgSSBU|12}} (late heart), {{ChargedSmashDmgSSBU|10}} (late arm)
|usmashdmg={{ChargedSmashDmgSSBU|17}} (heart), {{ChargedSmashDmgSSBU|15}} (arm), {{ChargedSmashDmgSSBU|12}} (ribbon), {{ChargedSmashDmgSSBU|12}} (late heart), {{ChargedSmashDmgSSBU|10}} (late arm)
|usmashdesc=Raises her arm and twirls a pink ribbon. A heart appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become [[intangible]] for the duration of the move (frames 14-20).
|usmashdesc=Raises her arm and twirls a pink ribbon. A heart appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become [[intangible]] for the duration of the move (frames 14-20).
|dsmashname=Dress Edge ({{ja|ドレスエッジ|Doresu Ejji}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-6), {{ChargedSmashDmgSSBU|3}} (hit 7)
|dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-6), {{ChargedSmashDmgSSBU|3}} (hit 7)
|dsmashdesc=Peach does a clockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times.
|dsmashdesc=Peach does a clockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times.
|nairname=Peach Spin ({{ja|ピーチスピン|Pīchi Supin}})
|nairname= 
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late arms), {{ShortHopDmgSSBU|5}} (late body)
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late arms), {{ShortHopDmgSSBU|5}} (late body)
|nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock. Peach's fastest aerial attack, coming out on frame 5, as well as the one with the lowest amount of landing lag. Its low base knockback, combined with its fast startup and low landing lag, make it an extremely effective combo tool, especially when combined with her floating ability and the clean hit's impressively high damage output for a neutral aerial. Despite this, the clean hit's damage output and knockback scaling is sufficient to allow for it to have decent horizontal KO potential at higher percents.
|nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock. Peach's fastest aerial attack, coming out on frame 5, as well as the one with the lowest amount of landing lag. Its low base knockback, combined with its fast startup and low landing lag, make it an extremely effective combo tool, especially when combined with her floating ability and the clean hit's impressively high damage output for a neutral aerial. Despite this, the clean hit's damage output and knockback scaling is sufficient to allow for it to have decent horizontal KO potential at higher percents.
|fairname=Crown Knuckle ({{ja|クラウンナックル|Kuraun Nakkuru}})
|fairname= 
|fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm)
|fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm)
|fairdesc=Peach grabs the crown off her head and strikes with it in a vertical arc with red and turquoise magic sparkles emerging from it. Has the slowest startup out of all her aerial attacks, coming out on frame 16, and it also has high ending lag. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later.
|fairdesc=Peach grabs the crown off her head and strikes with it in a vertical arc with red and turquoise magic sparkles emerging from the crown. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later.
|bairname=Sky Hip ({{ja|スカイヒップ|Sukai Hippu}})
|bairname= 
|bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|7}} (late)
|bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|7}} (late)
|bairdesc=Peach strikes behind her by thrusting her rear. She creates a heart, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock. Due to its 40 frames of ending lag, it has the highest ending lag of Peach's aerials and is very punishable when not autocanceled or used close to the ground.
|bairdesc=Peach strikes behind her by thrusting her rear. She creates a heart, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock.
|uairname=Rainbow Bridge ({{ja|レインボーブリッジ|Reinbō Burijji}})
|uairname= 
|uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)
|uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)
|uairdesc=Swipes above her head with her arms from left to right, creating two magic rainbow trails. A decent juggling tool, especially given the move's disjoint and power. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
|uairdesc=Swipes above her head with her arms from left to right, creating two magic rainbow trails. A decent juggling tool, especially given the move's disjoint and power. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
|dairname=Super Piston Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}})
|dairname= 
|dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4)
|dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4)
|dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. Has very low landing lag for a down aerial, and its ending lag is extremely low, allowing Peach to act just six frames after the final hit is active. It's a decent combo starter at low to mid percents if performed from a float at short hop height. Coming out on frame 12, it's rather fast for its type.
|dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. Has incredibly low landing lag for a down aerial, and is a decent combo starter at low to mid percents if performed from a float at short hop height.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Reaches out with her arm. An average grab, though Toad appears when Peach has grabbed an opponent.
|grabdesc=Reaches out with her arm. An average grab, though Toad appears when Peach has grabbed an opponent.
|pummelname=Grab Toad Punch ({{ja|つかみキノピオパンチ|Tsukami Kinopio Panchi}})
|pummelname= 
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=Toad punches the opponent. Average power and speed.
|pummeldesc=Toad punches the opponent.
|fthrowname=Toad Rocket ({{ja|キノピオロケット|Kinopio Rocketto}})
|fthrowname= 
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdesc=Toad leaps forward, headbutting the opponent away.
|fthrowdesc=Toad leaps forward, headbutting the opponent away.
|bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
|bthrowname= 
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdesc=Places opponent behind her and bumps them away with her rear. Toad is present, mimicking Peach's rear thrust, but he does not contribute any damage. Peach's strongest throw, and the only one that can KO at reasonable percents.
|bthrowdesc=Places opponent behind her and bumps them away with her rear. Toad is present, mimicking Peach's rear thrust, but he does not contribute any damage. Peach's strongest throw, and the only one that can KO at reasonable percents.
|uthrowname=Hand Toss ({{ja|ハンドトス|Hando Tosu}})
|uthrowname= 
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdesc=Puts opponent above her, and strikes them upward. Toad leaps up with Peach, but he does not hit the opponent.
|uthrowdesc=Puts opponent above her, and strikes them upward. Toad leaps up with Peach, but he soes not hit the opponent.
|dthrowname=Toad Drop ({{ja|キノピオドロップ|Kinopio Doroppu}})
|dthrowname= 
|dthrowdmg=1% (hit 1), 7% (throw)
|dthrowdmg=1% (hit 1), 7% (throw)
|dthrowdesc=After putting the opponent on the ground, Toad leaps up and headbutts them, sending them upward and behind Peach. Good for starting combos, as it can lead to her back aerial and forward tilt at low to mid percents.
|dthrowdesc=After putting the opponent on the ground, Toad leaps up and headbutts them, sending them upward and behind Peach. Good for starting combos, as it can lead to her back aerial and forward tilt at low to mid percents.
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|nsname=Toad
|nsname=Toad
|nsdmg=3.5% (per hit)
|nsdmg=3.5% (per hit)
|nsdesc=Peach covers her ears with a terrified expression and turns away as Toad appears in front of her, arms spread out. If hit, Toad will retaliate with a spray of spores, and Peach will wince. Toad releases 6 spores, dealing 21% if all spores hit. If attacked from behind, Peach and Toad switch places.
|nsdesc=Peach covers her ears with a terrified expression and turns away as Toad appears in front of her, arms spread out. If hit, Toad will retaliate with a spray of spores, and Peach will wince. If attacked from behind, Peach and Toad switch places.
|ssname=Peach Bomber
|ssname=Peach Bomber
|ssdmg=12%
|ssdmg=12%
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| [[Bob-omb]] ||25~36%||0.4%
| [[Bob-omb]] ||25~36%||0.4%
|}
|}
===Stats===
{{Attributes
| cast=89
| weight=89 | rweight=64-65
| dash=1.826 | rdash=59-61
| run=1.595 | rrun=61-65
| walk=0.924 | rwalk=64-66
| trac=0.111 | rtrac=36-38
| airfric=0.01 | rairfric=40-51
| air=1.029 | rair=49-51
| baseaccel=0.015 | rbaseaccel=13-14
| addaccel=0.105 | raddaccel=1-3
| gravity=0.07 | rgravity=81-84
| fall=1.19 | rfall=87-88
| ff=1.904 | rff=87-88
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=30.03 | rjumpheight=66-67
| shorthop=14.5 | rshorthop=66-67
| djump=30.03 | rdjump=69-70
}}
===[[Announcer]] calls===
<gallery>
Peach English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Peach Dutch Announcer SSBU.wav|Dutch
Peach French Announcer SSBU.wav|French
Peach French EU Announcer SSBU.wav|French (PAL)
Peach German Announcer SSBU.wav|German
Peach Italian Announcer SSBU.wav|Italian
Peach Russian Announcer SSBU.wav|Russian
Peach Spanish Announcer SSBU.wav|Spanish
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Faces the screen, takes out, and twirls her parasol while saying "Sweet!". Possibly a reference to an idle animation in ''{{s|supermariowiki|Super Princess Peach}}''.
*'''Up taunt''': Faces the screen, and takes out and twirls her parasol. She says "Sweet!" as she does this.
*'''Side taunt''': Dances once in a taunting manner as little music notes flutter around her while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie".
*'''Side taunt''': Dances once in a taunting manner as little music notes flutter around her, while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie".
*'''Down taunt''': Faces the screen, winks, points with her index finger in a somewhat bent posture and says "Uh-huh!" A heart will also pop up by her head.
*'''Down taunt''': Faces the screen, and winks and points with her index finger in a somewhat bent posture and says "Uh-huh!" A heart will also pop up by her head.
<gallery>
<gallery>
SSBUPeachTaunt1.gif|Peach's up taunt.
SSBUPeachTaunt1.gif|Peach's up taunt.
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===[[Idle pose]]s===
===[[Idle pose]]s===
*Looks over her shoulders and brushes something off her dress.
*Looks over her shoulders and brushes something off her dress.
*Raises her arms up and stretches.
*Raises arms up and stretches.
*Adjusts her ring before raising her hand and looking at it. This idle animation only plays if Peach is currently facing right.
*Adjusts her ring before raising her hand and looking at it. This idle animation only plays if Peach is currently facing right.
*Fiddles with her hair.
*Fiddles with her hair.
<gallery>
<gallery>
SSBUPeachIdle1.gif|Peach's first idle pose.
SSBUPeachIdle1.gif|Peach's first idle pose
SSBUPeachIdle2.gif|Peach's second idle pose.
SSBUPeachIdle2.gif|Peach's second idle pose
SSBUPeachIdle3.gif|Peach's third idle pose.
SSBUPeachIdle3.gif|Peach's third idle pose
SSBUPeachIdle4.gif|Peach's fourth idle pose.
SSBUPeachIdle4.gif|Peach's fourth idle pose
</gallery>
</gallery>


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</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
{{Peach and Daisy in competitive play (SSBU)}}
At the beginning of ''Ultimate''{{'}}s metagame, players immediately recognized the viability of Peach. They also noticed how she has incredibly improved from the last installment. Her combo game became possibly the best in the game, with her down tilt, aerials, [[Vegetable]], forward tilt, and up tilt serving as devastating and powerful combo starters to lead into difficult and technical high damaging float cancel combos. Together with her echo fighter, {{SSBU|Daisy}}, Peach has amassed results that are among the best, resulting in being a top-tier threat.
 
Prior to patch 3.1.0., Peach was considered as a definite top-tier and even potentially the best character in the game. Subsequent patches have nerfed her; however, the nerfs did not hurt her in the long run. Peach still continues to find more success across the meta with strong tournament representation and results from {{Sm|Samsora}}, {{Sm|MuteAce}}, {{Sm|Meru}}, {{Sm|Kie}}, and {{Sm|LingLing}}. Peach is still considered as a top tier by a majority of players with some, such as {{Sm|MkLeo}}, {{Sm|Mew2King}}, and {{Sm|ZeRo}}, going as far to say she is the best character in the game.
 
===Notable players===
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
 
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.''
 
''See also: [[:Category:Peach professionals (SSBU)]]; [[:Category:Daisy professionals (SSBU)]]''
 
====Active====
*{{Sm|@pinkbombo91|Canada}} - Placed 7th at {{Trn|Canada Cup 2019}} and 13th at {{Trn|SKL: Prairie Pummel}}. Has a win over {{Sm|Locus}} with the character.
*{{Sm|BlazingPasta|USA}} - One of the best Peach players in the United States. Placed 1st at {{Trn|Smashadelphia Ultimate}}, 13th at {{Trn|Super Smash Con 2019}}, 17th at {{Trn|Glitch 6}}, and 25th at {{Trn|Suplex City Smash}} and {{Trn|MomoCon 2019}}. He has wins over {{Sm|VoiD}}, {{Sm|Mr.R}}, {{Sm|Leffen}}, as well as defeating {{Sm|The Great Gonzales}} twice.
*{{Sm|Dia|Belgium}} - The best Peach player in Belgium and among the best in Europe. Placed 9th at {{Trn|4 Seasons Tournament: Winter 2020}} and 17th at {{Trn|Stunfest 2019}}. Ranked 1st on the [[Belgium Power Rankings]].
*{{Sm|Excel_Zero|Puerto Rico}} - Placed 5th at {{Trn|Winter Clash 2019}} and 7th at {{Trn|Winter Clash 2020}}.
*{{Sm|Jack|USA}} - Placed 17th at {{Trn|Tri-state Showdown: Fall 2019}}, 25th at {{Trn|Defend the North 2019}}, and 33rd at {{Trn|MomoCon 2019}}.
*{{Sm|Kie|Japan}} - Tri-mains Peach with {{SSBU|Palutena}} and {{SSBU|Ice Climbers}} and is the best Peach player in Japan. Placed 7th at both {{Trn|Sumabato SP 2}} and {{Trn|Sumabato SP 11}}, 9th at {{Trn|Maesuma TOP 1}}, 17th at {{Trn|Sumabato SP}} and {{Trn|EVO Japan 2020}}, 25th at {{Trn|Umebura Japan Major 2019}}. Taken sets from {{Sm|Kome}}, {{Sm|Masashi}}, and {{Sm|Yoshidora}} with Peach.
*{{Sm|Leaf|Mexico}} - The best Peach player in Mexico. Placed 7th at {{Trn|Smash Fest to the Sky}} and 17th at {{Trn|Smash Factor 8}}. Has wins over {{Sm|Nery}}, {{Sm|Cloudy}}, {{Sm|AlexDisC}}, and {{Sm|Hyuga}}.
*{{sm|LingLing|USA}} - Placed 1st at {{Trn|Smashadelphia 2019}}, 5th at {{trn|UltiMania}}, 9th at {{trn|Overclocked Ultimate II}}, 13th at {{trn|NYXL Pop-Up!}}, 17th at {{trn|Collision 2019}}, {{trn|Suplex City Smash}}, {{trn|Pound 2019}} and {{trn|Smash at The Paramount}}, and 33rd at {{trn|Frostbite 2019}}.
*{{sm|Meru|Netherlands}} - The best Peach player in Europe and one of the best in the world. Placed 2nd at {{Trn|Tech Republic IV}}, {{Trn|ICARUS V}} and {{Trn|The Ultimate Performance 3}}, 3rd at {{Trn|Ultimate WANTED 1}} and 4th at {{Trn|Valhalla II}} and {{Trn|Stunfest 2019}}, and 9th at both {{Trn|Albion 4}} and {{Trn|Syndicate 2019}}. Ranked 5th on the [[European Smash Rankings]] and has wins over {{Sm|Glutonny}}, {{Sm|Leon}}, {{Sm|Oryon}}, {{Sm|Jeda}}, {{Sm|Flow}}, {{Sm|Light|p=Germany}}, and {{Sm|Maeda}}.
*{{Sm|Midnight|USA}} - Co-mains Peach with Palutena and placed 1st at {{Trn|Replay FX Gaming Arena 2019}} with solo Peach, 3rd at {{Trn|Steel City Showdown}} with both Palutena and Peach.
*{{Sm|MuteAce|USA}} - The best Peach player in the world after {{Sm|Samsora}}'s ban. Placed 1st at {{Trn|DreamHack Dallas 2019}}, 5th at {{Trn|Smash Conference United}}, and 17th at both {{Trn|Frostbite 2019}} and {{Trn|MomoCon 2019}}. Has taken sets off of players such as {{Sm|Zackray}} and {{Sm|ESAM}}.
*{{Sm|Razo|USA}} - One of the best Peach players in the United States. Placed 7th at {{Trn|Super Smashed Fest}}, 9th at {{Trn|DreamHack Anaheim 2020}}, 17th at {{Trn|2GG: All In}}, 33rd at {{Trn|GENESIS 7}}. Has wins over {{Sm|Shuton}}, {{Sm|Ned}}, and {{Sm|Lui$}}.
*{{Sm|RobinGG|Germany}} - Placed 2nd at {{Trn|Calyptus Cup Inkstrike}} and {{Trn|Calyptus Cup X: Purple Age}}, 9th at {{Trn|The Mang0 Kickoff}}, and 25th at {{Trn|Albion 4}}. He has defeated players such as {{Sm|Light|p=Germany}}, {{Sm|cyve}}, and {{Sm|Supahsemmie}}.
*{{Sm|TKM|Japan}} - One of the best Peach players in Japan. Placed 9th at {{Trn|Kurobra 19}}, 17th at {{Trn|Sumabato SP}} and 33rd at both {{Trn|Umebura SP 3}} and {{Trn|Umebura Japan Major 2019}}. Has a win over {{Sm|MkLeo}}.
<!--Umeki is listed in the "Notable players" section for Daisy.-->
*{{Sm|Zinoto|USA}} - Co-mains Peach with Palutena. Placed 2nd at {{Trn|Frosty Faustings XII 2020}}, 3rd at both {{Trn|Combo Breaker 2019}} and {{Trn|Ursa Minor 4}}, 9th at {{Trn|Heart of Battle}}, 13th at {{Trn|The Big House 9}}, 17th at {{Trn|Get On My Level 2019}}, and 33rd at {{Trn|GENESIS 7}}. Has wins over {{Sm|Cosmos}}, {{Sm|Prodigy}}, {{Sm|Aaron}}, and {{Sm|colinies}}.
 
====Inactive====
*{{Sm|Samsora|USA}} (#2) - Formerly the best Peach player in the world. Placed 1st at {{Trn|Shine 2019}} and {{Trn|CEO Dreamland 2020}}, 2nd at both {{Trn|Super Smash Con 2019}} and {{Trn|Smash Conference United}}, 3rd at {{Trn|GENESIS 6}}, 4th at both {{Trn|MomoCon 2019}} and {{Trn|EVO 2019}}, 5th at {{Trn|Get On My Level 2019}}, and 7th at {{Trn|2GG: Kongo Saga}}. Has wins over {{Sm|MkLeo}}, {{Sm|Nairo}}, {{Sm|Tweek}}, {{Sm|Marss}}, {{Sm|Dabuz}}, {{Sm|Light}}, {{Sm|Cosmos}}, {{Sm|VoiD}}, {{Sm|Salem}}, and {{Sm|Sinji}}. Has since been banned from tournaments.
*{{Sm|Secretary|USA}} - Known for his Peach secondary. Placed 9th at {{Trn|GENESIS 6}}. Has wins over {{Sm|Nairo}} and {{Sm|Ally}}. He is currently banned as a result of controversy.
*{{Sm|Suinoko|Japan}} - Placed 33rd at {{Trn|EGS Cup 3}} and took sets from {{Sm|Pichi}} and {{Sm|Lunamado}} before switching back to {{SSBU|Young Link}}.


=={{SSBU|Classic Mode}}: No Damsel in Distress==
=={{SSBU|Classic Mode}}: No Damsel in Distress==
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!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||{{SSB|Mushroom Kingdom}}||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''||The music references Bowser Jr.'s debut in ''{{s|mariowiki|Super Mario Sunshine}}''. It also references how Bowser Jr. thinks Peach is his mother, as well as how Peach was kidnapped by Bowser Jr. in ''{{s|mariowiki|New Super Mario Bros.}}''.
|1||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||{{SSB|Mushroom Kingdom}}||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''||
|-
|-
|2||{{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Mushroomy Kingdom]]||''{{SSBUMusicLink|The Legend of Zelda|Dark World (for 3DS / Wii U)}}''||The stage references the Gerudo Desert. This references how Zelda was kidnapped by Ganondorf.
|2||{{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Mushroomy Kingdom]]||''{{SSBUMusicLink|The Legend of Zelda|Dark World (for 3DS / Wii U)}}''||
|-
|-
|3||{{CharHead|Donkey Kong|SSBU|hsize=20px|color=Red}}||[[75m]] ([[Battlefield form]])||''{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}''||Donkey Kong has his red costume equipped, referencing {{s|mariowiki|Cranky Kong}}'s appearance at the time as the first Donkey Kong. This references the game ''{{b|Donkey Kong|game}}'', where [[Pauline]] is kidnapped by Donkey Kong.
|3||{{CharHead|Donkey Kong|SSBU|hsize=20px|color=Red}}||[[75m]] ([[Battlefield form]])||''{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}''||This references the game ''{{b|Donkey Kong|game}}'', where [[Pauline]] is kidnapped by Donkey Kong.
|-
|-
|4||{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Lemmy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Morton}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Larry}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Wendy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Iggy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Roy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Ludwig}} [[Bowser Jr. (SSBU)|Koopalings]]||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}''||Horde Battle.<br>The Koopalings are fought in the order Mario faces them in ''{{s|mariowiki|New Super Mario Bros. U}}''. This references how Peach is kidnapped by the Koopalings in the ''New Super Mario Bros.'' series.
|4||{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Lemmy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Morton}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Larry}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Wendy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Iggy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Roy}}{{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Ludwig}} [[Bowser Jr. (SSBU)|Koopalings]]||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}''||Horde Battle.<br/>The Koopalings are fought in the order Mario faces them in ''New Super Mario Bros. U''.
|-
|-
|5||{{CharHead|King K. Rool|SSBU|hsize=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''||This references ''Donkey Kong Country 2'' and ''3'', where Donkey Kong is kidnapped by King K. Rool.
|5||{{CharHead|King K. Rool|SSBU|hsize=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''||This references ''Donkey Kong Country 2'' and ''3'', where Donkey Kong is captured by King K. Rool.
|-
|-
|6||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''||Items do not appear. When playing multiplayer, the second {{Head|Bowser|g=SSBU|s=20x20px|cl=Blue}} Bowser will have his blue costume, referencing {{s|mariowiki|Bowser's Brother}} from ''[[Super Mario Bros.: The Lost Levels]]''.
|6||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''|| If this route is played with two players, Bowser teams up with another {{Head|Bowser|g=SSBU|s=20x20px|cl=Blue}} Bowser, referencing ''[[Super Mario Bros.: The Lost Levels]]''.
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
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Note: All stages Peach travels to are either ''Mario'' or ''Donkey Kong'' stages.
Note: All stages Peach travels to are either ''Mario'' or ''Donkey Kong'' stages.
Note 2: Items are disabled in the sixth round.


[[Credits]] roll after completing Classic Mode. Completing it as Peach has ''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)}}'' accompany the credits.
[[Credits]] roll after completing Classic Mode. Completing it as Peach has ''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)}}'' accompany the credits.
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Although Peach does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.
Although Peach does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.


Peach is on a desolate platform in the [[Molten Fortress]] sub-area where [[Giga Bowser]] is fought, a callback to her usual role as a damsel in distress. The player must enter the pipe and free the spirit of [[List of spirits (Others)|Aisya]] to activate the blue ! Switch in order to progress to Peach.
Peach is in a desolate platform in the [[Molten Fortress]] sub-area where [[Giga Bowser]] is fought, a callback to her usual role as a damsel in distress. The player must enter the pipe and free the spirit of [[List of spirits (Others)|Aisya]] to activate the blue ! Switch in order to progress to Peach.


{{clrl}}
{{clrl}}
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|''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}''
|''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]s==
==[[Spirit]]s==
Peach's Fighter Spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Peach has been unlocked. Unlocking Peach in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her Fighter Spirit has an alternate version that replaces it with her artwork in ''Ultimate''.
Peach's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Peach in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Additionally, Peach makes an appearance in various Primary and Support Spirits.
Additionally, Peach makes an appearance in various Primary and Support Spirits.
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SSBU spirit Shadow Queen.png|99. Shadow Queen
SSBU spirit Shadow Queen.png|99. Shadow Queen
SSBU spirit Peach (Paper Mario The Origami King).png|1,425. Peach (Paper Mario: The Origami King)
SSBU spirit Peach (Paper Mario The Origami King).png|1,425. Peach (Paper Mario: The Origami King)
SSBU spirit Peach (Mario Golf Super Rush).png|1,493. Peach (Mario Golf: Super Rush)
SSBU spirit Peach & Stella.png|1,525. Peach & Stella
SSBU spirit Swordfighter Peach.png|1,527. Swordfighter Peach
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
''Conditions in italic aren't listed on the Spirit Battle preview screen.''
''Conditions in italic aren't listed on the Spirit Battle preview screen.''
===As the main opponent===
===As the main opponent===
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|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|
|
|-
|1,493
|{{SpiritTableName|Peach (Mario Golf: Super Rush)|size=64}}
|''Mario Golf: Super Rush''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}<br>•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|4,200
|[[Delfino Plaza]] (ocean pillar section)
|•Item: Mario Kart<br>•Hazard: Heavy Wind
|•Defeat the main fighter to win<br>•Dangerously high winds are in effect after a little while<br>•The enemy favors side smash attacks
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|
|-
|1,525
|{{SpiritTableName|Peach & Stella|size=64}}
|''Super Mario'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|12,800
|[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Lyn]], [[Chef Kawasaki]], [[Akira Yuki]])
|•Hostile assist trophies will appear<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
| Peach
|}
|}


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|{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}}
|{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}}
|Turnips
|Turnips
|-
|rowspan="2"|1,494
|{{SpiritTableName|Travis Touchdown|link=y|size=64|dlcalt=y}}
|rowspan="2"|''No More Heroes'' Series
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Captain Falcon Helmet, Black SSB T-Shirt)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|rowspan="2"|{{SpiritType|Attack}}
|rowspan="2"|3,700
|rowspan="2"|[[Big Blue]] ([[Battlefield form]])
|rowspan="2"|N/A
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy favors special moves<br>•Reinforcements will appear during the battle
|rowspan="2"|{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}
|rowspan="2"|Charlotte Birk
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Travis Wig, Travis Outfit)<ref group="SB" name="DLC"/><br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|}
|}


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</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=ETVQLZV7J8g}}
{{#widget:YouTube|id=ETVQLZV7J8g}}


==Trivia==
==Trivia==
*''Super Smash Bros. Ultimate'' is the first ''Smash Bros.'' game where Peach holds an object, more specifically her [[Peach Parasol|parasol]], in her character artwork.
*''Super Smash Bros. Ultimate'' is the first ''Smash Bros.'' game where Peach holds an object, more specifically her [[Peach Parasol|parasol]], in her character artwork.
*Peach's pose in her official artwork resembles [[mariowiki:File:PeachwithParasol.png|an official piece of artwork from her series in which she holds her parasol in a similar manner]].
*Peach's pose in her official artwork resembles [https://www.mariowiki.com/File:PeachwithParasol.png an official piece of artwork from her series in which she holds her parasol in a similar manner.]
*One of Peach's new victory poses resembles part of her Hole-in-One animation from ''{{iw|mariowiki|Mario Golf: World Tour}}'', albeit without the parasol.
*One of Peach's new victory poses resembles part of her Hole-in-One animation from ''{{iw|mariowiki|Mario Golf: World Tour}}'', albeit without the parasol.
*There are two inconsistencies on Peach's model that were not present in her model in ''Super Smash Bros. for Wii U'':
*There are two inconsistencies on Peach's model that were not present in her model in ''Super Smash Bros. for Wii U'':
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**Looking around her neck will expose a gap.<ref>[https://imgur.com/fw6CluE]</ref>
**Looking around her neck will expose a gap.<ref>[https://imgur.com/fw6CluE]</ref>
*Possibly due to Daisy being an Echo Fighter of her, this is the first ''Smash'' game since ''Melee'' to not include Peach's Daisy-based alternate costume.
*Possibly due to Daisy being an Echo Fighter of her, this is the first ''Smash'' game since ''Melee'' to not include Peach's Daisy-based alternate costume.
*Peach has the most [[idle pose]]s out of the entire cast, with four as opposed to the usual two. The only other exceptions to this are {{SSBU|Jigglypuff}} and {{SSBU|Byleth}}, who only have one, and {{SSBU|Steve}}, who has none.
*Peach has the most [[idle pose]]s out of the entire cast, with four as opposed to the usual two. The only other exceptions to this are {{SSBU|Jigglypuff}} and {{SSBU|Byleth}}, who only have one, and {{SSBU|Steve}}, who has zero.
*Peach is one of five characters whose unlocking battle in World of Light is not on either {{SSBU|Final Destination}} or an Ω form. The other four are {{SSBU|Daisy}}, {{SSBU|King K. Rool}}, {{SSBU|Toon Link}}, and {{SSBU|Mii Gunner}}.
*Peach is one of five characters whose unlocking battle in World of Light is not on either {{SSBU|Final Destination}} or an Ω form. The other four are {{SSBU|Daisy}}, {{SSBU|King K. Rool}}, {{SSBU|Toon Link}}, and {{SSBU|Mii Gunner}}.
*Peach, {{SSBU|Zelda}}, {{SSBU|Falco}}, {{SSBU|Olimar}}, {{SSBU|Duck Hunt}}, and {{SSBU|Dark Pit}} are the only fighters to appear as allies in spirit battles.
*Peach, {{SSBU|Zelda}}, {{SSBU|Falco}}, {{SSBU|Olimar}}, {{SSBU|Duck Hunt}}, and {{SSBU|Dark Pit}} are the only fighters to appear as allies in spirit battles.

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