Editing Peach (SSBU)/Neutral aerial

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==Overview==
==Overview==
Also known as '''{{{1|Peach}}} Spin''' ({{ja|ピーチスピン|Pīchi Supin}}), <onlyinclude>{{{1|Peach}}} spins around at a 45-degree angle with arms extended. A clean float-cancelled neutral aerial or full hop neutral aerial deals {{ShortHopDmgSSBU|13.0}} damage. The late hit of the arms deals {{ShortHopDmgSSBU|6.0}} damage. The late hit of the body deals {{ShortHopDmgSSBU|5.0}} damage. Neutral aerial is {{{1|Peach}}}'s fastest aerial attack, coming out on frame 5 and has the least amount of landing lag tied with up aerial. A float-cancelled neutral aerial can kill lightweights above 130% close to Final Destination.
Peach spins around at a 45-degree angle with arms extended. A clean float-cancelled neutral aerial or full hop neutral aerial deals <span class="explain" title="11.05% at a short hop">13.0% damage</span>. The late hit of the arms deals <span class="explain" title="5.1% at a short hop">6.0% damage</span>. The late hit of the body deals <span class="explain" title="4.25% at a short hop">5.0% damage</span>. Neutral aerial is Peach's fastest aerial attack, coming out on frame 5 and has the least amount of landing lag tied with up aerial. A float-cancelled neutral aerial can kill lightweights above 130% close to Final Destination.


The late hit of the neutral aerial can [[lock]] an opponent when they missed the [[tech]]. Neutral aerial can act as a combo breaker, if the opponent continues hitting {{{1|Peach}}}, she can immediately perform a neutral aerial to push opponents away from her. Due to neutral aerial as one of her moves with the least landing lag, {{{1|Peach}}} can immediately perform neutral aerial before touching the ground; allowing {{{1|Peach}}} to not miss the tech. {{{1|Peach}}} can float off-stage and perform a neutral aerial to prevent opponents from getting back onto the stage. When going deep off-stage, neutral aerial can gimp opponents with poor vertical recovery. {{{1|Peach}}} can jump cancel fast fall to perform an aggressive diving neutral aerial, it can be useful to jump over projectiles (such as {{SSBU|Wolf}}'s {{b|Blaster|Wolf}}) and hit the opponent.
The late hit of the neutral aerial can [[lock]] an opponent when they missed the [[tech]]. Neutral aerial can act as a combo breaker, if the opponent continues hitting Peach, she can immediately perform a neutral aerial to push opponents away from her. Due to neutral aerial as one of her moves with the least landing lag, Peach can immediately perform neutral aerial before touching the ground; allowing Peach to not miss the tech. Peach can float off-stage and perform a neutral aerial to prevent opponents from getting back onto the stage. When going deep off-stage, neutral aerial can gimp opponents with poor vertical recovery. Peach can jump cancel fast fall to perform an aggressive diving neutral aerial, it can be useful to jump over projectiles (such as {{SSBU|Wolf}}'s [[Blaster]]) and hit the opponent.


Neutral aerial can combo into a down tilt. Down tilt can also combo into multiple float-cancelled neutral aerials. Opponents can escape the neutral aerial string by jumping, shielding or using a combo breaker move. The opponent can rack up damage from down tilt to float-cancelled neutral aerial to a grab or a down tilt, two float-cancelled neutral aerials to dash attack. At low percentages, down throw can combo into a short hop neutral aerial if the opponent is above {{{1|Peach}}}.
Neutral aerial can combo into a down tilt. Down tilt can also combo into multiple float-cancelled neutral aerials. Opponents can escape the neutral aerial string by jumping, shielding or using a combo breaker move. The opponent can rack up damage from down tilt to float-cancelled neutral aerial to a grab or a down tilt, two float-cancelled neutral aerials to dash attack. At low percentages, down throw can combo into a short hop neutral aerial if the opponent is above Peach.
 
If {{{1|Peach}}} finds herself stunned from the opponent's move, she can perform an up aerial or a neutral aerial before hitting the ground since both of them can interrupt the landing lag at frame 8 along with neutral aerial, making it her fastest aerials to have the least landing lag.</onlyinclude>


==Hitboxes==
==Hitboxes==
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|-
|-
!Animation length
!Animation length
|26
|70
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=19}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=63}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

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