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{{disambig2|Peach's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Princess Peach}} | {{disambig2|Peach's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Princess Peach}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Peach | |name = Peach | ||
|image = [[File:Peach SSBM.jpg]] | |image = [[File:Peach SSBM.jpg|Princess Peach]] | ||
|symbol = preBrawl | |symbol = preBrawl | ||
|game = | |game = Melee | ||
|ssbgame1 = | |ssbgame1 = Brawl | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = | |tier = S | ||
|ranking = 6 | |||
|ranking | |||
}} | }} | ||
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter | {{cquote|A princess with royal recovery abilities.|cite=Melee's instruction manual}} | ||
Announced at [[E3]] 2001, '''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter]] character in ''[[Super Smash Bros. Melee]]'' and it was her first appearance in the ''[[Super Smash Bros. series]]''. | |||
Currently, Peach is 6th in the S tier, the highest ranked of any ''Mario'' character (not including sub-series, though she is still ranked higher than them, too). Her float cancel gives her a fantastic aerial game, and she can play mindgames by using {{b|Toad|move}}. Peach also has good chaingrabbing abilities, which is particularly useful against higher tiered characters. She is also the owner of [[Vegetables|one of the best projectiles in the game]]. Additionally, Peach's recovery is among the best in the game, with many options available to her, allowing her to recover at almost any angle. However, Peach's primary flaw is her light weight and floatiness, which makes her more susceptible to KOs, especially on the upper blast lines. Additionally, her slow dash and weak ground attacks, save for her down smash, impair her approach while on the ground. | |||
However, Peach's primary flaw is her | |||
==Attributes== | ==Attributes== | ||
Peach does not fall into any specific archetype of | Peach does not fall into any specific archetype of fighting game character; her attributes are quite varied, with below average weight, a low [[falling speed]], and among the slowest [[dash]]es in the game, alongside a high [[air speed]]. These attributes form the crux of Peach's combat: a focus on aerial combat, while forgoing most of her ground-based options. | ||
Peach's primary strength is her dominant air game. Despite a poor [[SHFFL]] due to a low falling speed and high jumping speed, Peach's unique ability to [[float]] gives her an enormous advantage in the air over other characters; in addition to allowing her to easily and effectively pursue characters she has knocked into the air, her midair jump's unusual properties allow her to | Arguably Peach's primary strength is her dominant air game. Despite a poor [[SHFFL]] due to a low falling speed and high jumping speed, Peach's unique ability to [[float]] gives her an enormous advantage in the air over other characters; in addition to allowing her to easily and effectively pursue characters she has knocked into the air, her midair jump's unusual properties allow her to utilise the [[Double Jump Cancel]], a technique that allows for her to quickly perform aerials in rapid succession. Outside of this, Peach's fast neutral and back aerials make them potent [[out of shield]] options. As a further benefit from her excellent aerial game, Peach's [[vegetable]]s can become a powerful approaching technique compounded with her DJC. | ||
As a result of her powerful aerial game, Peach owns among the most powerful, albeit | As a result of her powerful aerial game, Peach owns among the most powerful, albeit specialised, approaches in the game. Against primarily ground-based opponents with poor aerial games, such as the {{SSBM|Ice Climbers}} or {{SSBM|Luigi}}, Peach can quickly overwhelm such opponents. Her vegetables can also allow her to easily [[camp]] against other characters, and due to their propensity to "bounce" upon striking other characters, they can be compounded with her DJC to combo either by themselves or with her aerials. | ||
Regardless of her average grab range, Peach also owns a powerful throwing game. Her up throw can potentially [[ | Regardless of her average grab range, Peach also owns a powerful throwing game. Her up throw can potentially [[chainthrow]] characters with high [[falling speed]], as well as lead into her other throws. Peach's down throw can also lead to a variety of options for herself, including another throw, a tilt, or a DJCed aerial. In addition, her forward throw and back throw can both be used as KO moves, with the former having the highest knockback for a forward throw in the game and the latter allowing her to easily segue into her powerful edgeguard game. | ||
As a final, powerful benefit for Peach, she also boasts one of the best recoveries in the game. With a high air speed, low falling speed, the ability to float, a long midair jump, the ability to recover with her [[Peach Bomber|side special]] and a [[Peach Parasol|long recovery special]], Peach is extremely difficult to KO off the edges, even with her below average weight. Her fast neutral, up, and back aerials can also act as deterrents to edgeguarders, while her vegetables, if they are in hand during her recovery, can further aggravate such pursuers. Despite this powerful recovery, Peach's low falling speed and below average weight can also allow her to be easily | As a final, powerful benefit for Peach, she also boasts arguably one of the best recoveries in the game. With a high air speed, low falling speed, the ability to float, a long midair jump, the ability to recover with her [[Peach Bomber|side special]] and a [[Peach Parasol|long recovery special]], Peach is extremely difficult to KO off the edges, even with her below average weight. Her fast neutral, up, and back aerials can also act as deterrents to edgeguarders, while her vegetables, if they are in hand during her recovery, can further aggravate such pursuers. Despite this powerful recovery, however, Peach's low falling speed and below average weight can also allow her to be easily KOed via the upper [[blast line]], and vertical finishers can more easily KO Peach than other top tiered characters. Additionally, excessive overuse of Peach Bomber to recover can be seen as [[stalling]], which be considered a grounds for disqualification in tournaments. | ||
Barring her grab and throw game, however, Peach suffers on the ground. Peach's side and down tilt attacks are slow, though good reads by players can potentially allow for her to use them as combo starters. Peach's smashes also suffer from similar problems, though her down smash can inflict significant damage to opponents and shields, while her up smash can potentially act as a potent KO move. A slow dashing speed (the second lowest in the game) also prevents her from easily pursuing opponents on foot, and her various attributes give her the shortest wavedash in the game, preventing her from taking advantage of | Barring her grab and throw game, however, Peach suffers on the ground. Peach's side and down tilt attacks are slow, though good reads by players can potentially allow for her to use them as combo starters. Peach's smashes also suffer from similar problems, though her down smash can inflict significant damage to opponents and shields, while her up smash can potentially act as a potent KO move. A slow dashing speed (the second lowest in the game) also prevents her from easily pursuing opponents on foot, and her various attributes give her the shortest wavedash in the game, preventing her from taking advantage of wavesmashing. Arguably Peach's best attack on the ground takes form of her dash attack; the attack can act as a useful combo starter, but barring this, the use of Peach's ground game for approaching should be avoided by players, and instead, they should be used to either continue combos or to finish them. | ||
==Moveset== | ==Moveset== | ||
[[File:PeachAerialAttacksSSBM.png|thumb|Peach's aerial attacks | [[File:PeachAerialAttacksSSBM.png|thumb|Peach's aerial attacks]] | ||
''For a gallery of Peach's hitboxes, see [[Peach (SSBM)/Hitboxes|here]].'' | ''For a gallery of Peach's hitboxes, see [[Peach (SSBM)/Hitboxes|here]].'' | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBM | |game=SSBM | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutraldesc=Slaps the opponent twice. The first hit is usually used to start [[combo]]s. | |neutraldesc=Slaps the opponent twice. The first hit is usually used to start [[combo]]s. | ||
| | |neutral1dmg=1-3% | ||
|ftiltdmg=13% | |neutral2dmg=1-2% | ||
|ftiltname= | |||
|ftiltdmg=3-13% | |||
|ftiltdesc=Does a 180 degree kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%. | |ftiltdesc=Does a 180 degree kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%. | ||
|utiltname= | |||
|utiltdmg=12% | |utiltname= | ||
|utiltdesc=Bashes her | |utiltdmg=6-12% | ||
|dtiltname= | |utiltdesc=Bashes her crown upwards. Does not have much combo potential, but can be followed up by correctly [[Spacing|spaced]] aerials and Peach Parasol. | ||
|dtiltdmg=12% | |||
|dtiltname= | |||
|dtiltdmg=6-12% | |||
|dtiltdesc=Sweeps the ground with her arm and hand. It [[meteor smash]]es if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small [[hitbox]] and can only be used effectively over a ledge to KO. Whether this attack is [[sweetspot]]ted or [[sourspot]]ted on grounded opponents, it has good combo potential, as it can set up floating aerial strings. | |dtiltdesc=Sweeps the ground with her arm and hand. It [[meteor smash]]es if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small [[hitbox]] and can only be used effectively over a ledge to KO. Whether this attack is [[sweetspot]]ted or [[sourspot]]ted on grounded opponents, it has good combo potential, as it can set up floating aerial strings. | ||
|dashname= | |||
|dashdmg=12% | |dashname= | ||
|dashdesc=Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be | |dashdmg=3-12% | ||
|fsmashname= | |dashdesc=Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be follow up by all her aerials, up tilt, and even Peach Parasol for flashy plays. It can also set up her up throw [[chaingrab]]. Overall, an integral move in Peach's competitive [[metagame]]. | ||
|fsmashdmg= | |||
|fsmashname= | |||
|fsmashdmg={{ChargedSmashDmgSSBM|17}} (Frying Pan), {{ChargedSmashDmgSSBM|12}} (Tennis Racket), {{ChargedSmashDmgSSBM|15}} (Golf Club, Sweet), {{ChargedSmashDmgSSBM|13}} (Golf Club, Sour) | |||
|fsmashdesc=Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback. | |fsmashdesc=Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback. | ||
*Frying pan - Strongest of the three, KOing at about 120%. Sends opponents upwards. | |||
*Tennis racket - Weakest of the three, uncharged hit does not KO until ridiculously high percentages. Good for [[edgeguarding]]. | |||
*Golf club - Sweetspot at tip is somewhat powerful, KOing at 130% if fully charged. Sourspot, however, will not KO until over 200% regardless of charge. Good for edgeguarding. | *Golf club - Sweetspot at tip is somewhat powerful, KOing at 130% if fully charged. Sourspot, however, will not KO until over 200% regardless of charge. Good for edgeguarding. | ||
|usmashname= | |||
|usmashname= | |usmashdmg=8-25% | ||
|usmashdmg= | |usmashdesc=Quick upwards slap. If sweetspotted (located her palm and her hand), the attack sends opponent upward with high vertical knockback. If sourspotted (located her shoulders and her finger), the move has weak vertical knockback. When sweetspotted, this move can KO opponents at around 73% when fully charged. When sourspotted, it can combo into an aerial attack against [[fastfaller]]s at high percentages. | ||
|usmashdesc= | |||
|dsmashname= | |dsmashname= | ||
|dsmashdmg= | |dsmashdmg=6-95% | ||
|dsmashdesc= | |dsmashdesc=Spins around to the ground, multiple hits. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scaling since it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage, if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits are [[semi-spike]]s. Most damaging move in ''Melee''. Can be used to [[shield stab]] opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to the very powerful semi-spike. Multiple hits cannot hit opponents above 100%. Hits 5 times. | ||
|nairname= | |||
|nairdmg=14% | |nairname= | ||
|nairdesc=Twirls in the air. Can KO at high percentage. Good [[OoS]] option because of its speed (frame | |nairdmg=4-14% | ||
|fairname= | |nairdesc=Twirls in the air. Can KO at high percentage. Good [[OoS]] option because of its speed (frame 2). | ||
|fairdmg=15% | |||
|fairname= | |||
|fairdmg=8-15% | |||
|fairdesc=Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack. | |fairdesc=Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack. | ||
|bairname= | |||
|bairdmg=14% | |bairname= | ||
|bairdesc= | |bairdmg=5-14% | ||
|uairname= | |bairdesc=Bashes her rear backwards for good knockback. Has passable power for it to be a finisher. Good OoS option. | ||
|uairdmg= | |||
|uairname= | |||
|uairdmg=7-14% | |||
|uairdesc=A quick kick at an upwards angle. Can KO opponents at above 110%. | |uairdesc=A quick kick at an upwards angle. Can KO opponents at above 110%. | ||
|dairname= | |||
|dairdmg= | |dairname= | ||
|dairdesc=Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI. | |dairdmg=1-11% | ||
|grabname= | |dairdesc=Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI. Hits 4 times. | ||
|grabname= | |||
|grabdesc= | |grabdesc= | ||
|pummelname= | |||
|pummeldmg=3% | |pummelname= | ||
|pummeldesc=Stomps opponent with | |pummeldmg=1-3% | ||
|fthrowname= | |pummeldesc=Stomps opponent with foot. | ||
|fthrowdmg= | |||
|fthrowname= | |||
|fthrowdmg=1-10% | |||
|fthrowdesc=Slaps the foe in front of her for very good knockback. Strongest forward throw in the game. | |fthrowdesc=Slaps the foe in front of her for very good knockback. Strongest forward throw in the game. | ||
|bthrowname= | |||
|bthrowdmg= | |bthrowname= | ||
|bthrowdmg=6-11% | |||
|bthrowdesc=Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge. | |bthrowdesc=Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge. | ||
|uthrowname= | |||
|uthrowdmg= | |uthrowname= | ||
|uthrowdesc= | |uthrowdmg=4-9% | ||
|dthrowname= | |uthrowdesc=Pushes the opponent forcing them up. Can [[chaingrab]] characters with moderate to [[floaty]] [[falling speed]]s at 0%. Fastfallers must be around 40% damage in order to chain grab this way. She can finish with an up smash or an aerial. | ||
|dthrowdmg= | |||
|dthrowdesc=Puts opponent down and sits on them. Can | |dthrowname= | ||
|dthrowdmg=3-7% | |||
|dthrowdesc=Puts opponent down and sits on them. Can chaingrab floaty characters, heavyweights and fastfallers at high percentages. | |||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
|floorbdesc= | |floorbdesc=Swirls herself around in a similar fashion to {{SSBM|Mario}}'s down smash. | ||
|edgefname= | |||
|floorfname= | |||
|floorfdmg=6% | |||
|floorfdesc=Swirls herself around in a similar fashion to Mario's down smash. | |||
|edgefname= | |||
|edgefdmg=6% | |edgefdmg=6% | ||
|edgefdesc=Launches herself | |edgefdesc=Launches herself off the ledge to a short distance on the stage, rear first. | ||
|edgesname= | |||
|edgesdmg=10% | |edgesname= | ||
|edgesdesc= | |edgesdmg=10% | ||
|edgesdesc=Somewhat slowly gets up and swirls her foot in a 360° motion in front of herself, similar to Mario's down smash, only much weaker and less range. | |||
|nsname=Toad | |nsname=Toad | ||
|nspage=Toad (move) | |nspage=Toad (move) | ||
|nsdmg= | |nsdmg=18% (Total) | ||
|nsdesc=Holds a [[Toad]] in front of herself, being a [[counterattack]]. When an attack hits Toad, he will fire spores at the opponent, with the spores having the same knockback regardless of the attack countered. The spores themselves can be [[absorb]]ed. Compared to moves such as {{SSBM|Fox}}'s [[Reflector]] and {{SSBM|Marth}}'s [[Counter]], it is somewhat laggy. | |nsdesc=Holds a [[Toad]] in front of herself, being a [[counterattack]]. When an attack hits Toad, he will fire spores at the opponent, with the spores having the same knockback regardless of the attack countered. The spores themselves can be [[absorb]]ed. Compared to moves such as {{SSBM|Fox}}'s [[Reflector]] and {{SSBM|Marth}}'s [[Counter]], it is somewhat laggy. Hits 6 times. | ||
|ssname=Peach Bomber | |ssname=Peach Bomber | ||
|ssdmg=16% ( | |ssdmg=16% (Ground), 18% (Air) | ||
|ssdesc=Lunges forward | |ssdesc=Lunges forward. If Peach hits opponent, it will produce an explosion and knock them away. | ||
|usname=Peach Parasol | |usname=Peach Parasol | ||
|usdmg= | |usdmg=11% (Total), 3% (Flying Hits) | ||
|usdesc=Jumps upward while holding her parasol, a [[recovery]] move. Her parasol allows her to descend very slowly (similarly to the [[Parasol]] item), and it is possible to put the parasol down at any time to [[fast fall]] - it is even possible to put the parasol back up. The parasol itself does [[slash]] damage. Can be used as a followup to an up tilt and dash attack. The | |usdesc=Jumps upward while holding her parasol, a [[recovery]] move. Her parasol allows her to descend very slowly (similarly to the [[Parasol]] item), and it is possible to put the parasol down at any time to [[fast fall]] - it is even possible to put the parasol back up. The parasol itself does [[slash]] damage. Can be used as a followup to an up tilt and dash attack. The Parasol initially hits 8 times, then can cause additional damage to any character who hits the top. | ||
|dsname=Vegetable | |dsname=Vegetable | ||
|dsdmg= | |dsdmg=11-41% Depending on the vegetable/item. | ||
|dsdesc=Pulls out a vegetable, which can be used as a [[projectile]]. | |dsdesc=Pulls out a vegetable, which can be used as a [[projectile]]. | ||
}} | }} | ||
{| class=wikitable | |||
{|class=wikitable | |+Vegetable | ||
|+Vegetable | |||
! Face | ! Face | ||
! Damage | ! Damage | ||
! Pull | ! Pull Rate | ||
|- | |- | ||
| | | Smile || 13% || 60.34% | ||
|- | |- | ||
| | | Wide-Eye || 13% || 5.17% | ||
|- | |- | ||
| | | Asleep || 13% || 8.62% | ||
|- | |- | ||
| | | Frown || 13% || 10.34% | ||
|- | |- | ||
| | | Curve-Eye || 13% || 5.17% | ||
|- | |- | ||
| Wink || | | Wink || 17% || 6.9% | ||
|- | |- | ||
| Dot- | | Dot-Eye || 23% || 1.72% | ||
|- | |- | ||
| Stitch-Face || | | Stitch-Face || 41% || 1.72% | ||
|- | |- | ||
| [[Mr. Saturn]] || | | [[Mr. Saturn]] || 11% || 0.33% | ||
|- | |- | ||
| [[Bob-omb]] || | | [[Bob-omb]] || 35% || 0.33% | ||
|- | |- | ||
| [[Beam Sword]] || — || 0. | | [[Beam Sword]] || — || 0.33% | ||
|} | |} | ||
=== | ===Taunt=== | ||
Peach performs a spin, then poses and winks. She says "Sweet!" after performing this taunt. | |||
=== | ===Victory Theme=== | ||
[[ | An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]''. | ||
<gallery> | |||
MushroomKingdomThemeMelee.ogg | |||
</gallery> | |||
== | ==In [[Competitive play]]== | ||
===[[Character matchup (SSBM)|Matchups]]=== | |||
{{SSBMMatchupTable|peach=yes}} | |||
===[[ | ===Notable players=== | ||
:''See also: [[:Category:Peach professionals (SSBM)]]'' | |||
====Active==== | |||
*{{Sm|Alan|USA}} | |||
*{{Sm|Armada|Sweden}} | |||
*{{Sm|Bladewise|USA}} | |||
*{{Sm|CAOTIC|Australia}} | |||
*{{Sm|DoH|USA}} | |||
*{{Sm|Excel_Zero|Puerto Rico}} | |||
| | *{{Sm|Hanky Panky|USA}} | ||
*{{Sm|Irish Mafia|USA}} | |||
*{{Sm|Kalamazhu|USA}} | |||
*{{Sm|MacD|USA}} | |||
*{{Sm|Riddlebox|Canada}} | |||
*{{Sm|Shippu|Japan}} | |||
*{{Sm|Silly Kyle|USA}} | |||
*{{Sm|Trif|Spain}} | |||
*{{Sm|VA|UK}} | |||
*{{Sm|VaNz|USA}} | |||
*{{Sm|Vwins|Canada}} | |||
*{{Sm|Wife|USA}} | |||
*{{Sm|SOLAR|USA}} | |||
=== | |||
:''See also: [[:Category:Peach | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm|Trif|Spain}} | |||
*{{Sm|VaNz|USA}} | |||
*{{Sm| | |||
*{{Sm| | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Due to Peach's great aerial potential and [[combo]] ability, she has been a character consistently ranking in the top tiers of the ''Melee'' [[tier list]]. However, | Due to Peach's great aerial potential and [[combo]] ability, as well as her powerful potential [[mindgames]], she has been a character consistently ranking in the top tiers of the ''Melee'' [[tier list]]. However, as time progressed, {{Sm|Armada}} became the only Smasher who was able to win money from large tournaments with Peach, with all other Peach players being rather lackluster and falling short of the top 8 at national tournaments. Outside of Armada, representation of Peach in tournaments has still been ubiquitous, with many pre-top 8 placements, but other dedicated Peach players have seldom been able to earn significant money. Despite this, Peach is still ranked in the top tier at 6th place, and is still considered by some smashers to be one of the most powerful characters in the game. | ||
==In | ==In Single Player Modes== | ||
===In {{SSBM|Classic Mode}}=== | ===In {{SSBM|Classic Mode}}=== | ||
Peach can appear in one-on-one battles, as an ally, on a team with {{SSBM|Bowser}}, {{SSBM|Mario}}, {{SSBM|Ness}}, or {{SSBM|Zelda}}, or as a metal opponent. Peach is fought on {{SSBM|Battlefield}} when on a team with Bowser or in the metal battle | Peach can appear in one-on-one battles, as an ally, on a team with {{SSBM|Bowser}}, {{SSBM|Mario}}, {{SSBM|Ness}}, or {{SSBM|Zelda}}, or as a metal opponent. Peach is fought on {{SSBM|Battlefield}} when on a team with Bowser or in the metal battle, and on [[Temple]] when on a team with Zelda. In other cases, she is fought on either [[Princess Peach's Castle]] or [[Mushroom Kingdom II]]. Unusually, unlike every other ''Mario'' character (including sub-series), Peach does not appear as a giant opponent, making her the only ''Mario'' character overall that is ineligible for this battle type. | ||
===In [[Adventure Mode]]=== | ===In [[Adventure Mode]]=== | ||
Peach appears in the second portion of Stage 1 along with Mario or Luigi on Princess Peach's Castle. | Peach appears in the second portion of Stage 1 along with Mario or Luigi on [[Princess Peach's Castle]]. | ||
===In [[All-Star Mode]]=== | ===In [[All-Star Mode]]=== | ||
Peach and her allies are fought on Princess Peach's Castle. | Peach and her allies are fought on [[Princess Peach's Castle]]. | ||
===In [[Event Matches]]=== | ===In [[Event Matches]]=== | ||
Line 290: | Line 233: | ||
*'''[[Event 38: Super Mario Bros. 2]]''': The player must KO Mario, Luigi, and Peach in a 2 stock battle. | *'''[[Event 38: Super Mario Bros. 2]]''': The player must KO Mario, Luigi, and Peach in a 2 stock battle. | ||
=== | ===Ending images=== | ||
<center><gallery> | <center> | ||
<gallery> | |||
Image:Peachclassic.jpg|Classic | |||
Image:Peachadventure.jpg|Adventure | |||
</gallery></center> | Image:Peachallstar.jpg|All-Star | ||
</gallery> | |||
</center> | |||
==Trophy descriptions== | |||
:'''Peach''' | |||
:''"Princess Peach presides over the Mushroom Kingdom from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser. "'' | |||
:*''[[Super Mario Bros.]]'' [10/85] | |||
:'''Peach (Smash Red)''' | |||
:''"Peach's ability to float is invaluable in Super Smash Bros. Melee, as she can return from incredible distances. Balancing this talent, though, is the fact that she's quite light and can be sent flying with a single powerful attack. Her attacks are fairly weak, so you'll have to hang around to win."'' | |||
:*B: [[Toad]] | |||
:*Smash B: Peach Bomber | |||
:'''Peach (Smash Blue)''' | |||
:''"Peach's Smash A attack will set her swinging with either a frying pan, tennis racket, or golf club. These bludgeoning devices appear randomly and have different reaches and power levels. The princess uses Toad to absorb attacks, and he counters by sending spores out at attackers. Don't worry about the little guy, though; he takes his job seriously. "'' | |||
:*Up & B: [[Peach Parasol]] | |||
:*Down & B: [[Vegetable]] | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
File:Peach Trophy Melee.png|Character trophy | |||
File:Peach Trophy (Smash).png|Smash red | |||
File:Peach Trophy (Smash 2).png|Smash blue | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Alternate costume (SSBM)#Peach|Alternate costumes]]== | |||
[[File:Peach Palette (SSBM).png|frame|center|Peach's alternate costumes in SSBM]] | |||
==Trivia== | ==Trivia== | ||
*When Peach uses Peach Parasol at the end of the match, she will be rewarded with the Parasol Finish [[list of bonuses|bonus]]. In addition, if she uses it with the Parasol item, her up special animation will remain the same, but with the Parasol in her hands instead. | *When Peach uses Peach Parasol at the end of the match, she will be rewarded with the Parasol Finish [[list of bonuses|bonus]]. In addition, if she uses it with the Parasol item, her up special animation will remain the same, but with the Parasol in her hands instead. | ||
* | *Peach, {{SSBM|Marth}}, and {{SSBM|Roy}} are the only characters in ''Melee'' with a special move that can counter. She is also the only non-''Fire Emblem'' with a counter-like move. | ||
**Out of these three counterattack moves, Peach's is the only one that is not a [[down special move]]. | |||
** | |||
{{SSBMCharacters}} | {{SSBMCharacters}} | ||
{{EnemiesAdvSSBM}} | {{EnemiesAdvSSBM}} | ||
{{Mario universe}} | {{Mario universe}} | ||
[[Category:Peach (SSBM)]] | |||
[[Category | |||