Editing Peach (SSBM)
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{{disambig2|Peach's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Princess Peach}} | {{disambig2|Peach's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Princess Peach}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Peach | |name = Peach | ||
|image = [[File:Peach SSBM.jpg]] | |image = [[File:Peach SSBM.jpg|Princess Peach]] | ||
|symbol = preBrawl | |symbol = preBrawl | ||
|game = | |game = Melee | ||
|ssbgame1 = | |ssbgame1 = Brawl | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = A | |tier = A | ||
|tierPAL = B | |tierPAL = B | ||
|ranking = | |ranking = 6 | ||
|rankingPAL = 6 | |rankingPAL = 6 | ||
}} | }} | ||
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter | {{cquote|''A princess with royal recovery abilities.''|cite=Melee's instruction manual}} | ||
Announced at [[E3]] 2001, '''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter]] character in ''[[Super Smash Bros. Melee]]'' and it was her first appearance in the ''[[Super Smash Bros. series]]''. | |||
Currently, Peach is 6th in the A tier, making her the highest ranked of any ''Mario'' character. Peach's float cancel gives her a fantastic aerial game. She also has good chaingrabbing abilities, which is particularly useful against higher tiered characters. She is also the owner of [[Vegetables|one of the best projectiles in the game]]. Additionally, Peach's recovery is among the best in the game, with many options available to her, allowing her to recover at almost any angle. However, Peach's primary flaw is her light weight and floatiness, which makes her more susceptible to KOs, especially on the upper blast lines. Additionally, her slow dash and weak ground attacks, save for her down smash, impair her approach while on the ground. | |||
However, Peach's primary flaw is her | |||
==Attributes== | ==Attributes== | ||
Peach does not fall into any specific archetype of | Peach does not fall into any specific archetype of fighting game character; her attributes are quite varied, with below average weight, a low [[falling speed]], and among the slowest [[dash]]es in the game, alongside a high [[air speed]]. These attributes form the crux of Peach's combat: a focus on aerial combat while forgoing most of her ground-based options. | ||
Peach's primary strength is her dominant air game. Despite a poor [[SHFFL]] due to a low falling speed and high jumping speed, Peach's unique ability to [[float]] gives her an enormous advantage in the air over other characters; in addition to allowing her to easily and effectively pursue characters she has knocked into the air, her midair jump's unusual properties allow her to | Arguably Peach's primary strength is her dominant air game. Despite a poor [[SHFFL]] due to a low falling speed and high jumping speed, Peach's unique ability to [[float]] gives her an enormous advantage in the air over other characters; in addition to allowing her to easily and effectively pursue characters she has knocked into the air, her midair jump's unusual properties allow her to utilise the [[Double Jump Cancel]], a technique that allows her to quickly perform aerials in rapid succession. Outside of this, Peach's fast neutral and back aerials make them potent [[out of shield]] options. As a further benefit from her excellent aerial game, Peach's [[vegetable]]s can become a powerful approaching technique compounded with her DJC. | ||
As a result of her powerful aerial game, Peach owns among the most powerful, albeit | As a result of her powerful aerial game, Peach owns among the most powerful, albeit specialised, approaches in the game. Against primarily ground-based opponents with poor aerial games, such as the {{SSBM|Ice Climbers}} or {{SSBM|Luigi}}, Peach can quickly overwhelm such opponents. Her vegetables can also allow her to easily [[camp]] against other characters, and due to their propensity to "bounce" upon striking other characters, they can be compounded with her DJC to combo either by themselves or with her aerials. | ||
Regardless of her average grab range, Peach also owns a powerful throwing game. Her up throw can potentially [[chain throw]] characters with high [[falling speed]], as well as lead into her other throws. Peach's down throw can also lead to a variety of options for herself, including another throw, a tilt, or a DJCed aerial. In addition, her forward throw and back throw can both be used as KO moves, with the former having the highest knockback for a forward throw in the game and the latter allowing her to easily segue into her powerful edgeguard game. | Regardless of her average grab range, Peach also owns a powerful throwing game. Her up throw can potentially [[chain throw]] characters with high [[falling speed]], as well as lead into her other throws. Peach's down throw can also lead to a variety of options for herself, including another throw, a tilt, or a DJCed aerial. In addition, her forward throw and back throw can both be used as KO moves, with the former having the highest knockback for a forward throw in the game and the latter allowing her to easily segue into her powerful edgeguard game. | ||
As a final, powerful benefit for Peach, she also boasts one of the best recoveries in the game. With a high air speed, low falling speed, the ability to float, a long midair jump, the ability to recover with her [[Peach Bomber|side special]] and a [[Peach Parasol|long recovery special]], Peach is extremely difficult to KO off the edges, even with her below average weight. Her fast neutral, up, and back aerials can also act as deterrents to edgeguarders, while her vegetables, if they are in hand during her recovery, can further aggravate such pursuers. Despite this powerful recovery, Peach's low falling speed and below average weight can also allow her to be easily KO'd via the upper [[blast line]], and vertical finishers can more easily KO Peach than other top tiered characters. | As a final, powerful benefit for Peach, she also boasts arguably one of the best recoveries in the game. With a high air speed, low falling speed, the ability to float, a long midair jump, the ability to recover with her [[Peach Bomber|side special]] and a [[Peach Parasol|long recovery special]], Peach is extremely difficult to KO off the edges, even with her below average weight. Her fast neutral, up, and back aerials can also act as deterrents to edgeguarders, while her vegetables, if they are in hand during her recovery, can further aggravate such pursuers. Despite this powerful recovery, Peach's low falling speed and below average weight can also allow her to be easily KO'd via the upper [[blast line]], and vertical finishers can more easily KO Peach than other top tiered characters. | ||
Barring her grab and throw game, however, Peach suffers on the ground. Peach's side and down tilt attacks are slow, though good reads by players can potentially allow for her to use them as combo starters. Peach's smashes also suffer from similar problems, though her down smash can inflict significant damage to opponents and shields, while her up smash can potentially act as a potent KO move. A slow dashing speed (the second lowest in the game) also prevents her from easily pursuing opponents on foot, and her various attributes give her the shortest wavedash in the game, preventing her from taking advantage of wave smashing. Arguably Peach's best attack on the ground takes form of her dash attack; the attack can act as a useful combo starter, but barring this, the use of Peach's ground game for approaching should be avoided by players, and instead, they should be used to either continue combos or to finish them. | Barring her grab and throw game, however, Peach suffers on the ground. Peach's side and down tilt attacks are slow, though good reads by players can potentially allow for her to use them as combo starters. Peach's smashes also suffer from similar problems, though her down smash can inflict significant damage to opponents and shields, while her up smash can potentially act as a potent KO move. A slow dashing speed (the second lowest in the game) also prevents her from easily pursuing opponents on foot, and her various attributes give her the shortest wavedash in the game, preventing her from taking advantage of wave smashing. Arguably Peach's best attack on the ground takes form of her dash attack; the attack can act as a useful combo starter, but barring this, the use of Peach's ground game for approaching should be avoided by players, and instead, they should be used to either continue combos or to finish them. | ||
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|game=SSBM | |game=SSBM | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutraldesc=Slaps the opponent twice. The first hit is usually used to start [[combo]]s. | |neutraldesc=Slaps the opponent twice. The first hit is usually used to start [[combo]]s. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=13%/11%/10% (clean), 6% (late) | |ftiltdmg=13%/11%/10% (clean), 6% (late) | ||
|ftiltdesc=Does a 180 degree kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%. | |ftiltdesc=Does a 180 degree kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=12% | |utiltdmg=12% | ||
|utiltdesc=Bashes her head upwards. Does not have much combo potential, but can be followed up by correctly [[Spacing|spaced]] aerials and [[Peach Parasol]]. Peach's head is intangible while the hitboxes are out. | |utiltdesc=Bashes her head upwards. Does not have much combo potential, but can be followed up by correctly [[Spacing|spaced]] aerials and [[Peach Parasol]]. Peach's head is intangible while the hitboxes are out. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=12% | |dtiltdmg=12% | ||
|dtiltdesc=Sweeps the ground with her arm and hand. It [[meteor smash]]es if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small [[hitbox]] and can only be used effectively over a ledge to KO. Whether this attack is [[sweetspot]]ted or [[sourspot]]ted on grounded opponents, it has good combo potential, as it can set up floating aerial strings. | |dtiltdesc=Sweeps the ground with her arm and hand. It [[meteor smash]]es if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small [[hitbox]] and can only be used effectively over a ledge to KO. Whether this attack is [[sweetspot]]ted or [[sourspot]]ted on grounded opponents, it has good combo potential, as it can set up floating aerial strings. | ||
|dashname= | |dashname= | ||
|dashdmg=12%/9% (clean), 8%/7% (late) | |dashdmg=12%/9% (clean), 8%/7% (late) | ||
|dashdesc=Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be | |dashdesc=Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be follow up by all her aerials, up tilt, and even [[Peach Parasol]] for flashy plays. It can also set up her up throw [[chain grab]]. Overall, an integral move in Peach's competitive [[metagame]]. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=Golf club: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|13}}<br/>Frying Pan: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|15}}<br/>Tennis Racket: {{ChargedSmashDmgSSBM|12}} | |fsmashdmg=Golf club: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|13}}<br/>Frying Pan: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|15}}<br/>Tennis Racket: {{ChargedSmashDmgSSBM|12}} | ||
|fsmashdesc=Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback. | |fsmashdesc=Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback. | ||
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*Frying pan - Strongest of the three, KOing at about 120%. Sends opponents upwards. Sweetspot is the head of the frying pan. | *Frying pan - Strongest of the three, KOing at about 120%. Sends opponents upwards. Sweetspot is the head of the frying pan. | ||
*Tennis racket - Weakest of the three, uncharged hit does not KO until ridiculously high percentages. Good for [[edgeguarding]]. | *Tennis racket - Weakest of the three, uncharged hit does not KO until ridiculously high percentages. Good for [[edgeguarding]]. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) | |usmashdmg={{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) | ||
|usmashdesc=Twirls around with arm raised upwards. If sweetspotted (located | |usmashdesc=Twirls around with arm raised upwards. If sweetspotted (located her palm and her hand), the attack sends opponent upward with high vertical knockback. If sourspotted (located her shoulders and her finger), the move has weak vertical knockback. When sweetspotted, this move can KO opponents at around 73% when fully charged. When sourspotted, it can combo into an aerial attack against [[fastfaller]]s at high percentages. Both of Peach's arms and hand are intangible while the hitboxes are active. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|14}} (5 hits) ({{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|70}} total) | |dsmashdmg={{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|14}} (5 hits) ({{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|70}} total) | ||
|dsmashdesc= | |dsmashdesc=Spins around to the ground, hitting multiple times. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scaling since it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage, if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits are [[semi-spike]]s. Most damaging move in ''Melee''. Can be used to [[shield stab]] opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to the very powerful semi-spike. Multiple hits cannot hit opponents above 100%. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 9% (late body), 10% (late arms) | |nairdmg=14% (clean), 9% (late body), 10% (late arms) | ||
|nairdesc=Twirls in the air. Can KO at high percentage. Good [[OoS]] option because of its speed (frame | |nairdesc=Twirls in the air. Can KO at high percentage. Good [[OoS]] option because of its speed (frame 2). | ||
|fairname= | |fairname= | ||
|fairdmg=15% | |fairdmg=15% | ||
|fairdesc=Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack. | |fairdesc=Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack. | ||
|bairname= | |bairname= | ||
|bairdmg=14% (clean), 10% (late) | |bairdmg=14% (clean), 10% (late) | ||
|bairdesc= | |bairdesc=Bashes her rear backwards for good knockback. Has passable power for it to be a finisher. Good [[OoS]] option. | ||
|uairname= | |uairname= | ||
|uairdmg=11% (body), 12% (leg), 14% (foot) | |uairdmg=11% (body), 12% (leg), 14% (foot) | ||
|uairdesc=A quick kick at an upwards angle. Can KO opponents at above 110%. | |uairdesc=A quick kick at an upwards angle. Can KO opponents at above 110%. | ||
|dairname= | |dairname= | ||
|dairdmg=3% (hits 1-4) | |dairdmg=3% (hits 1-4) | ||
|dairdesc=Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI. | |dairdesc=Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Stomps opponent with her left foot. | |pummeldesc=Stomps opponent with her left foot. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=2% (hit 1), 8% (throw) | |fthrowdmg=2% (hit 1), 8% (throw) | ||
|fthrowdesc=Slaps the foe in front of her for very good knockback. Strongest forward throw in the game. | |fthrowdesc=Slaps the foe in front of her for very good knockback. Strongest forward throw in the game. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (hit 1), 9% (throw) | |bthrowdmg=2% (hit 1), 9% (throw) | ||
|bthrowdesc=Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge. | |bthrowdesc=Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (hit 1), 6% (throw) | |uthrowdmg=2% (hit 1), 6% (throw) | ||
|uthrowdesc=Puts opponent above her, and volleys | |uthrowdesc=Puts opponent above her, and volleys him/her upward. Can [[chaingrab]] characters with moderate to [[floaty]] [[falling speed]]s at 0%. Fastfallers must be around 40% damage in order to chain grab this way. She can finish with an up smash or an aerial. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=0% (hit 1), 7% (throw) | |dthrowdmg=0% (hit 1), 7% (throw) | ||
|dthrowdesc=Puts opponent down and sits on them. Can [[chaingrab]] floaty characters, heavyweights and | |dthrowdesc=Puts opponent down and sits on them. Can [[chaingrab]] floaty characters, heavyweights and fastfallers at high percentages. It can lead into her forward tilt depending on character's weight, fall speed, and DI. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% (front hit), 8%/6% (back hit legs/body) | |floorfdmg=6% (front hit), 8%/6% (back hit legs/body) | ||
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|edgefname= | |edgefname= | ||
|edgefdmg=6% | |edgefdmg=6% | ||
|edgefdesc=Launches herself onto the stage, rear | |edgefdesc=Launches herself onto the stage, rear first. | ||
|edgesname= | |edgesname= | ||
|edgesdmg=10% (feet), 8% (body) | |edgesdmg=10% (feet), 8% (body) | ||
Line 120: | Line 116: | ||
|ssname=Peach Bomber | |ssname=Peach Bomber | ||
|ssdmg=16% (normal), 18% (smash attack) | |ssdmg=16% (normal), 18% (smash attack) | ||
|ssdesc=Lunges forward | |ssdesc=Lunges forward. If Peach hits opponent, it will produce an explosion and knock them away. When inputted as a [[smash attack]], the move deals more damage and knockback. | ||
|usname=Peach Parasol | |usname=Peach Parasol | ||
|usdmg=5% (hit 1), 1% (hits 2-11), 3% (parasol) | |usdmg=5% (hit 1), 1% (hits 2-11), 3% (parasol) | ||
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|dsname=Vegetable | |dsname=Vegetable | ||
|dsdmg=Varies | |dsdmg=Varies | ||
|dsdesc=Pulls out a vegetable, which can be used as a [[projectile]]. | |dsdesc=Pulls out a vegetable, which can be used as a [[projectile]]. | ||
}} | }} | ||
{|class=wikitable | {|class=wikitable | ||
|+Vegetable | |+Vegetable Damage Data | ||
! Face | ! Face | ||
! Damage | ! Damage | ||
! Pull | ! Pull Rate | ||
|- | |- | ||
| | | Grin || 1-9% || 60.34% | ||
|- | |- | ||
| | | Stare || 1-9% || 10.34% | ||
|- | |- | ||
| | | Closed Eyes || 1-9% || 8.62% | ||
|- | |- | ||
| | | Surprised || 1-9% || 5.17% | ||
|- | |- | ||
| | | Happy || 1-9% || 5.17% | ||
|- | |- | ||
| Wink || 5-13% || 6. | | Wink || 5-13% || 6.90% | ||
|- | |- | ||
| Dot-Eyes || 11-19% || 1. | | Dot-Eyes || 11-19% || 1.72% | ||
|- | |- | ||
| Stitch-Face || 29-37% || 1. | | Stitch-Face || 29-37% || 1.72% | ||
|- | |- | ||
| [[Mr. Saturn]] || — || 0. | | [[Mr. Saturn]] || — || 0.33% | ||
|- | |- | ||
| [[Bob-omb]] || — || 0. | | [[Bob-omb]] || — || 0.33% | ||
|- | |- | ||
| [[Beam Sword]] || — || 0. | | [[Beam Sword]] || — || 0.33% | ||
|} | |} | ||
===[[Taunt]]=== | ===[[Taunt]]=== | ||
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|desc-3=Looks at her hands. | |desc-3=Looks at her hands. | ||
|desc-4=Brushes her hair. (Will always perform this idle pose when holding a small item ([[Capsule]]s, [[Poké Ball]]s, etc.)) | |desc-4=Brushes her hair. (Will always perform this idle pose when holding a small item ([[Capsule]]s, [[Poké Ball]]s, etc.)) | ||
|image=Peach Idle Pose Melee | |image=Peach Idle Pose Melee.png}} | ||
===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
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|desc-us=Go-Peach! | |desc-us=Go-Peach! | ||
|desc-jp=Pea-chy! | |desc-jp=Pea-chy! | ||
|pitch-us=Group chant | |pitch-us=Group chant | ||
|pitch-jp=Male}} | |pitch-jp=Male}} | ||
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{{Victory/SSBM | {{Victory/SSBM | ||
|victory-theme=MushroomKingdomThemeMelee.ogg | |victory-theme=MushroomKingdomThemeMelee.ogg | ||
|victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]'' | |victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]''. | ||
|desc-1=Turns around and waves to the screen while winking. | |desc-1=Turns around and waves to the screen while winking. | ||
|desc-2=Looks up towards her right and says, "Oh, did I win?" | |desc-2=Looks up towards her right and says, "Oh, did I win?" | ||
Line 234: | Line 184: | ||
|char=Peach}} | |char=Peach}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===[[Character matchup (SSBM)|Matchups]]=== | ||
{{SSBMMatchupTable|peach=yes}} | |||
Peach has a very strong matchup spread when compared to the rest of the cast. She is soft countered by 5 characters, has 3 even matchups, soft counters 9 characters, counters 5, and hard counters 3. Peach does incredibly well against characters who she can easily edgeguard and space with her aerials, such as {{SSBM|Roy}}, {{SSBM|Pikachu}} and especially the {{SSBM|Ice Climbers}}. She is also gifted with the ability to float, and float cancel/double jump cancel to add to her already powerful air game. The Princess can chaingrab as well, which gives certain characters like Bowser or Donkey Kong a large disadvantage against her. Peach has some problematic issues that can be exploited. Her slow falling speed and fairly light weight allow some characters to set up killing options to send her to her demise, which includes various characters in the top tier, like Fox, Sheik, and Captain Falcon. While she is good in the air, {{SSBM|Jigglypuff}} has a better air game than her, and can outspeed her while up in the air, and space her out with moves like forward and back air to potentially create a wall of pain. This results in Jigglypuff being considered her worst matchup in the top tier. Marth is another troublesome matchup because he has various tools to space her out, and has much better range than her. He can exploit her poor ground game, and KO her with moves like Up Tilt or Up Smash. Overall, Peach does quite well against almost every character in the game, but some of the top tiers and more powerful characters can create some tricky problems for Peach. Her very favorable against the Ice Climbers however, lets her become a strong counterpick to them, and she has an even matchup against against Falco, due to her aerial game. Peach can also just as easily beat her losing matchups by exploiting their weaknesses as well(Fox can be chaingrabbed, Sheik can be edgeguarded and camped against, and Marth's recovery can be gimped and edgeguarded with ease). | |||
:''See also: [[:Category:Peach | ===Notable players=== | ||
:''See also: [[:Category:Peach professionals (SSBM)]]'' | |||
====Active==== | |||
*{{Sm|Alan|USA}} | |||
*{{Sm|Armada|Sweden}} | |||
*{{Sm|Azusa|USA}} | |||
*{{Sm|Bladewise|USA}} | |||
*{{Sm|CAOTIC|Australia}} | |||
*{{Sm|DoH|USA}} | |||
*{{Sm|Excel_Zero|Puerto Rico}} | |||
*{{Sm|Hanky Panky|USA}} | |||
*{{Sm|Iori|USA}} | |||
*{{Sm|Kalamazhu|USA}} | |||
*{{Sm|lloD|USA}} | |||
*{{Sm|MacD|USA}} | |||
*{{Sm|Mafia|USA}} | |||
*{{Sm|Mike G|USA}} | |||
*{{Sm|Shippu|Japan}} | |||
*{{Sm|Trif|Spain}} | |||
*{{Sm|Vanity Angel|United Kingdom}} | |||
*{{Sm|VaNz|USA}} | |||
*{{Sm|Vwins|Canada}} | |||
*{{Sm|Wife|USA}} | |||
====Inactive==== | |||
*{{Sm|Cort|USA}} | |||
*{{Sm|Cort|USA}} | *{{Sm|Mikael|Japan}} | ||
*{{Sm|Pink Shinobi|USA}} | |||
*{{Sm|Sastopher|USA}} | |||
*{{Sm|Vidjogamer|USA}} | |||
*{{Sm|Mikael|Japan}} | |||
*{{Sm| | |||
*{{Sm|Sastopher|USA}} | |||
*{{Sm|Vidjogamer|USA}} | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Due to Peach's great aerial potential and [[combo]] ability, she has been a character consistently ranking in the top tiers of the ''Melee'' [[tier list]]. However, | Due to Peach's great aerial potential and [[combo]] ability, as well as her powerful potential [[mindgames]], she has been a character consistently ranking in the top tiers of the ''Melee'' [[tier list]]. However, as time progressed, {{Sm|Armada}} became the only Smasher who was able to win money from large tournaments with Peach, with all other Peach players being rather lackluster and falling short of the top 8 at national tournaments. Outside of Armada, representation of Peach in tournaments has still been ubiquitous, with many pre-top 8 placements, but other dedicated Peach players have seldom been able to earn significant money. Despite this, Peach is still ranked in the top tier at 6th place, and is still considered by some smashers to be one of the most powerful characters in the game. | ||
====PAL viability==== | ====PAL viability==== | ||
Peach did not receive any changes from NTSC to PAL, but several characters that would years later be placed higher than her on the tier list did; Fox now has a harder time KOing Peach and gets edgeguarded much more easily, Sheik has no guaranteed followups with her down throw and relies more heavily on zoning, and Marth has slightly lower air speed and weight, improving Peach's chances in those matchups. Peach is still ranked 6th in the PAL tier list, but is notably placed in her own tier at B, where most European players can see a noticeable difference in viability between Sheik, Peach, and Captain Falcon. | Peach did not receive any changes from NTSC to PAL, but several characters that would years later be placed higher than her on the tier list did; Fox now has a harder time KOing Peach and gets edgeguarded much more easily, Sheik has no guaranteed followups with her down throw and relies more heavily on zoning, and Marth has slightly lower air speed and weight, improving Peach's chances in those matchups. Peach is still ranked 6th in the PAL tier list, but is notably placed in her own tier at B, where most European players can see a noticeable difference in viability between Sheik, Peach, and Captain Falcon. | ||
==In | ==In Single Player Modes== | ||
===In {{SSBM|Classic Mode}}=== | ===In {{SSBM|Classic Mode}}=== | ||
Peach can appear in one-on-one battles, as an ally, on a team with {{SSBM|Bowser}}, {{SSBM|Mario}}, {{SSBM|Ness}}, or {{SSBM|Zelda}}, or as a metal opponent. Peach is fought on {{SSBM|Battlefield}} when on a team with Bowser or in the metal battle | Peach can appear in one-on-one battles, as an ally, on a team with {{SSBM|Bowser}}, {{SSBM|Mario}}, {{SSBM|Ness}}, or {{SSBM|Zelda}}, or as a metal opponent. Peach is fought on {{SSBM|Battlefield}} when on a team with Bowser or in the metal battle, and on [[Temple]] when on a team with Zelda. In other cases, she is fought on either [[Princess Peach's Castle]] or [[Mushroom Kingdom II]]. Unusually, unlike every other ''Mario'' character (including sub-series), Peach does not appear as a giant opponent, making her the only ''Mario'' character overall that is ineligible for this battle type. | ||
===In [[Adventure Mode]]=== | ===In [[Adventure Mode]]=== | ||
Line 285: | Line 246: | ||
*'''[[Event 38: Super Mario Bros. 2]]''': The player must KO Mario, Luigi, and Peach in a 2 stock battle. | *'''[[Event 38: Super Mario Bros. 2]]''': The player must KO Mario, Luigi, and Peach in a 2 stock battle. | ||
=== | ===Ending images=== | ||
<center><gallery> | <center> | ||
<gallery> | |||
Image:Peachclassic.jpg|Classic | |||
Image:Peachadventure.jpg|Adventure | |||
</gallery></center> | Image:Peachallstar.jpg|All-Star | ||
</gallery> | |||
</center> | |||
==Trophy descriptions== | |||
:'''Peach''' | |||
:''"Princess Peach presides over the Mushroom Kingdom from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser. "'' | |||
:*''[[Super Mario Bros.]]'' [10/85] | |||
:'''Peach (Smash Red)''' | |||
:''"Peach's ability to float is invaluable in Super Smash Bros. Melee, as she can return from incredible distances. Balancing this talent, though, is the fact that she's quite light and can be sent flying with a single powerful attack. Her attacks are fairly weak, so you'll have to hang around to win."'' | |||
:*B: [[Toad]] | |||
:*Smash B: Peach Bomber | |||
: | |||
:'''Peach (Smash Blue)''' | |||
:''"Peach's Smash A attack will set her swinging with either a frying pan, tennis racket, or golf club. These bludgeoning devices appear randomly and have different reaches and power levels. The princess uses Toad to absorb attacks, and he counters by sending spores out at attackers. Don't worry about the little guy, though; he takes his job seriously. "'' | |||
:*Up & B: [[Peach Parasol]] | |||
:*Down & B: [[Vegetable]] | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
File:Peach Trophy Melee.png|Character trophy | |||
File:Peach Trophy (Smash).png|Smash red | |||
File:Peach Trophy (Smash 2).png|Smash blue | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Alternate costume (SSBM)#Peach|Alternate costumes]]== | |||
[[File:Peach Palette (SSBM).png|frame|center|Peach's alternate costumes in SSBM]] | |||
==Trivia== | ==Trivia== | ||
*When Peach uses Peach Parasol at the end of the match, she will be rewarded with the Parasol Finish [[list of bonuses|bonus]]. In addition, if she uses it with the Parasol item, her up special animation will remain the same, but with the Parasol in her hands instead. | *When Peach uses Peach Parasol at the end of the match, she will be rewarded with the Parasol Finish [[list of bonuses|bonus]]. In addition, if she uses it with the Parasol item, her up special animation will remain the same, but with the Parasol in her hands instead. | ||
* | *Peach, {{SSBM|Marth}}, and {{SSBM|Roy}} are the only characters in ''Melee'' with a special move that can counter, however Peach's uses her neutral special while Marth and Roy use their down special. | ||
**Out of these three counterattack moves, Peach's is the only one that is not a [[down special move]]. | |||
*Peach and {{SSBM|Donkey Kong}} are the only characters in ''Melee'' who cannot use their down special in the air. | *Peach and {{SSBM|Donkey Kong}} are the only characters in ''Melee'' who cannot use their down special in the air. | ||
*Peach is the only character in ''Melee'' to be in | *Peach is the only character in ''Melee'' to be in her own tier (in the PAL version) and also not be ranked first or last. | ||
**Across the whole series, she shares this trait with | **Across the whole series, she shares this trait with {{SSBB|Ice Climbers}} on the NTSC ''Brawl'' tier list and {{SSBB|Diddy Kong}} on the PAL ''Brawl'' tier list, though she is the only one of the three that is not ranked 2nd. | ||
{{SSBMCharacters}} | {{SSBMCharacters}} | ||
{{EnemiesAdvSSBM}} | {{EnemiesAdvSSBM}} | ||
{{Mario universe}} | {{Mario universe}} | ||
[[Category:Peach (SSBM)]] | |||
[[Category | |||