Editing Peach (SSBM)

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{{ArticleIcons|melee=y}}
{{ArticleIcons|ssbm=y}}
{{disambig2|Peach's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Princess Peach}}
{{disambig2|Peach's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Princess Peach}}
{{Infobox Character
{{Infobox Character
|name = Peach
|name         = Peach
|image = [[File:Peach SSBM.jpg]]
|image       = [[File:Peach SSBM.jpg|Princess Peach]]
|symbol = preBrawl
|symbol       = preBrawl
|game = SSBM
|game         = Melee
|ssbgame1 = SSBB
|ssbgame1     = Brawl
|ssbgame2 = SSB4
|ssbgame2     = SSB4
|ssbgame3 = SSBU
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = A
|tier         = S
|tierPAL = B
|ranking     = 6
|ranking = 7
|rankingPAL = 6
}}
}}
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]''. Announced at [[E3]] 2001, it is her first appearance in the ''{{b|Super Smash Bros.|series}}'' series.


{{iw|mariowiki|Jen Taylor}}, who portrayed Peach in ''{{iw|mariowiki|Mario Party 3}}'' and ''{{iw|mariowiki|Super Mario Advance}}'', reprises her role in ''Melee'' with new voice clips.
{{cquote|A princess with royal recovery abilities.|cite=Melee's instruction manual}}
Announced at [[E3]] 2001, '''Peach''' ({{ja|ピーチ}}, ''Pīchi'') is a [[starter]] character in ''[[Super Smash Bros. Melee]]'' and it was her first appearance in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''.  


Currently, Peach is 7th in the A tier in NTSC version and 6th in the PAL version. Peach's float grants her a slew of unique tools in movement and aerial combat. Her ability to stall in place midair grants her the best option coverage in the game with regards to edgeguarding, allowing her to easily react to any opponent’s recovery options. Her float cancel and DJC, combined with her fast aerial attacks, give her a fantastic aerial game and pressuring ability. She also has good chaingrabbing abilities, strong KO moves in her down smash, neutral aerial and forward aerial, and numerous setups to lead into them, which is particularly useful against fastfallers. Her down smash is notorious for its high damage output, capable of dealing over 40 percent in one use if not properly DI’ed, and makes [[crouch canceling]] extremely dangerous against her. She is also the owner of [[Vegetable]], one of the best projectiles in the game. Additionally, Peach's recovery is among the best in the game; her float and up special allow her to travel extremely far horizontally, and her [[Peach Parasol]] grants her great protection at the ledge due to its large disjointed hitbox.
Currently, Peach is 6th in the S tier. Her float cancel gives her a fantastic aerial game, and she can play mindgames by using [[Toad (move)|Toad]]. Peach also is a good chaingrabber, which is particularly useful against higher tiered characters. She is also the owner of [[Vegetables|one of the best projectiles in the game]]. Additionally, Peach's recovery is among the best in the game, with many options available to her, allowing her to recover at almost any angle. However, Peach's primary flaw is her light weight and floatiness, which makes her more susceptible to KOs, especially on the upper blast lines. Additionally, her slow dash and weak ground attacks, save for her down smash, impairs her approach while on the ground.
 
However, Peach's primary flaw is her slow ground movement and floatiness, which impair her approach, especially on the ground, and she gets easily outmaneuevered by faster characters such as {{SSBM|Fox}} and {{SSBM|Captain Falcon}}. Her lack of disjointed range on most of her attacks results in her getting walled out by characters with large hitboxes, most notoriously against {{SSBM|Jigglypuff}}, who can easily outspace Peach with her back aerial alone. Peach’s light weight and floatiness also makes her more susceptible to KOs, especially on the upper blast lines.


==Attributes==
==Attributes==
Peach does not fall into any specific archetype of a fighting game character; her attributes are quite varied, with average weight, a low [[falling speed]], and among the slowest [[dash]]es in the game, alongside a high [[air speed]]. These attributes form the crux of Peach's combat: a focus on aerial combat while forgoing most of her ground-based options.
One of the most well-known features of Peach is likely the fact that she has incredible horizontal recovery. With fast air speed, a long second jump, the ability to float, the ability to use Peach Bomber to cover horizontal distance, and the ability to use Peach Parasol to cover vertical distance, Peach can recover from just about anywhere off of the stage. Peach also has a great air game because she has little lag for aerials with float cancels, and she is capable of double-jump canceling, allowing for very quick ground aerials. Peach's projectile, the turnip, is excellent for camping, lead ins, and edgeguarding. Peach can defend herself from opponents' projectiles using Toad as a pop-up, similar to Marth and Roy's counter. Peach is also able to chain grab [[fast-faller]]s with her up throw from around 40% damage to 100% damage.  
 
Peach's primary strength is her dominant air game. Despite a poor [[SHFFL]] due to a low falling speed and high jumping speed, Peach's unique ability to [[float]] gives her an enormous advantage in the air over other characters; in addition to allowing her to easily and effectively pursue characters she has knocked into the air, her midair jump's unusual properties allow her to utilize the [[Double Jump Cancel]], a technique that allows her to quickly perform aerials in rapid succession. Outside of this, Peach's fast neutral and back aerials make them potent [[out of shield]] options. As a further benefit from her excellent aerial game, Peach's [[vegetable]]s can become a powerful approaching technique compounded with her DJC.
 
As a result of her powerful aerial game, Peach owns among the most powerful, albeit specialized, approaches in the game. Against primarily ground-based opponents with poor aerial games, such as the {{SSBM|Ice Climbers}} or {{SSBM|Luigi}}, Peach can quickly overwhelm such opponents. Her vegetables can also allow her to easily [[camp]] against other characters, and due to their propensity to "bounce" upon striking other characters, they can be compounded with her DJC to combo either by themselves or with her aerials.
 
Regardless of her average grab range, Peach also owns a powerful throwing game. Her up throw can potentially [[chain throw]] characters with high [[falling speed]], as well as lead into her other throws. Peach's down throw can also lead to a variety of options for herself, including another throw, a tilt, or a DJCed aerial. In addition, her forward throw and back throw can both be used as KO moves, with the former having the highest knockback for a forward throw in the game and the latter allowing her to easily segue into her powerful edgeguard game.


As a final, powerful benefit for Peach, she also boasts one of the best recoveries in the game. With a high air speed, low falling speed, the ability to float, a long midair jump, the ability to recover with her [[Peach Bomber|side special]] and a [[Peach Parasol|long recovery special]], Peach is extremely difficult to KO off the edges, even with her below average weight. Her fast neutral, up, and back aerials can also act as deterrents to edgeguarders, while her vegetables, if they are in hand during her recovery, can further aggravate such pursuers. Despite this powerful recovery, Peach's low falling speed and below average weight can also allow her to be easily KO'd via the upper [[blast line]], and vertical finishers can more easily KO Peach than other top tiered characters.
However, Peach has very slow dash speed. She dies vertically at relatively low percentages due to her being floaty, somewhat light, and having a bad vertical recovery. Her [[wavedash]] is among the shortest in the game. When it comes to KOing, Peach's forward throw is powerful. Her down smash is also powerful and has great speed, range, and shield wrecking abilities, but Peach still lacks a move that KOs at low percentages which forces her to rack up damage and edgeguard for kills.
 
Barring her grab and throw game, however, Peach suffers on the ground. Peach's side and down tilt attacks are slow, though good reads by players can potentially allow for her to use them as combo starters. Peach's smashes also suffer from similar problems, though her down smash can inflict significant damage to opponents and shields, while her up smash can potentially act as a potent KO move. A slow dashing speed (the second lowest in the game) also prevents her from easily pursuing opponents on foot, and her various attributes give her the shortest wavedash in the game, preventing her from taking advantage of wave smashing. Arguably Peach's best attack on the ground takes form of her dash attack; the attack can act as a useful combo starter, but barring this, the use of Peach's ground game for approaching should be avoided by players, and instead, they should be used to either continue combos or to finish them.


==Moveset==
==Moveset==
[[File:PeachAerialAttacksSSBM.png|thumb|Peach's aerial attacks.]]
[[File:PeachAerialAttacksSSBM.png|thumb|Peach's aerial attacks]]
''For a gallery of Peach's hitboxes, see [[Peach (SSBM)/Hitboxes|here]].''
''For a gallery of Peach's hitboxes, see [[Peach (SSBM)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBM
|game=SSBM
|neutralcount=2
|neutralcount=2
|neutralname=Royal Slap ({{ja|ロイヤルびんた|Roiyaru Binta}}) / Double Royal Slap ({{ja|ロイヤル往復びんた|Roiyaru Ōfuku Binta}}, ''Royal Round-Trip Slap'')
|neutral1name=Royal Slap
|neutral1dmg=3%
|neutral1dmg=1-3%
|neutral2dmg=2%
|neutral1desc=Slaps the opponent. The first hit is usually used to start [[combo]]s.
|neutraldesc=Slaps the opponent twice. The first hit is usually used to start [[combo]]s.
|neutral2name=Double Royal Slap
|ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
|neutral2dmg=1-2%
|ftiltdmg=13%/11%/10% (clean), 6% (late)
|neutral2desc=Slaps the opponent.
|ftiltname=Can-Can Kick
|ftiltdmg=3-13%
|ftiltdesc=Does a 180 degree kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%.
|ftiltdesc=Does a 180 degree kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%.
|utiltname=Crown Bash ({{ja|ヘディングクラウン|Hedingu Kuraun}}, ''Heading Crown'')
|utiltname=Crown Bash
|utiltdmg=12%
|utiltdmg=6-12%
|utiltdesc=Bashes her head upwards. Does not have much combo potential, but can be followed up by correctly [[Spacing|spaced]] aerials and [[Peach Parasol]]. Peach's head is intangible while the hitboxes are out.
|utiltdesc=Bashes her crown upwards. Does not have much combo potential, but can be followed up by correctly [[Spacing|spaced]] aerials and Peach Parasol.
|dtiltname=Elegant Sweep ({{ja|エレガント足もとすくい|Ereganto Ashimoto Sukui}}, ''Elegant Foot Sweep'')
|dtiltname=Elegant Sweep
|dtiltdmg=12%
|dtiltdmg=6-12%
|dtiltdesc=Sweeps the ground with her arm and hand. It [[meteor smash]]es if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small [[hitbox]] and can only be used effectively over a ledge to KO. Whether this attack is [[sweetspot]]ted or [[sourspot]]ted on grounded opponents, it has good combo potential, as it can set up floating aerial strings.
|dtiltdesc=Sweeps the ground with her arm and hand. It [[meteor smash]]es if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small [[hitbox]] and can only be used effectively over a ledge to KO. Whether this attack is [[sweetspot]]ted or [[sourspot]]ted on grounded opponents, it has good combo potential, as it can set up floating aerial strings.
|dashname=Lady Push ({{ja|レディープッシュ|Redī Pusshu}})
|dashname=Lady Push
|dashdmg=12%/9% (clean), 8%/7% (late)
|dashdmg=3-12%
|dashdesc=Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be followed up by all her aerials, up tilt, and even [[Peach Parasol]] for flashy plays. It can also set up her up throw [[chain grab]]. Overall, an integral move in Peach's competitive [[metagame]].
|dashdesc=Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be follow up by all her aerials, up tilt, and even Peach Parasol for flashy plays. It can also set up her up throw [[chaingrab]]. Overall, an integral move in Peach's competitive [[metagame]].
|fsmashname=Peach Swing ({{ja|ピーチスマッシュ|Pīchi Sumasshu}}, ''Peach Smash'')
|fsmashname=Peach Swing
|fsmashdmg=Golf club: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|13}}<br/>Frying Pan: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|15}}<br/>Tennis Racket: {{ChargedSmashDmgSSBM|12}}
|fsmashdmg=17-23% (frying pan), 12-16% (tennis racket), 13-17% (golf club)
|fsmashdesc=Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback.
|fsmashdesc=Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback.
*Frying pan - Strongest of the three, KOing at about 120%. Sends opponents upwards.
*Tennis racket - Weakest of the three, uncharged hit does not KOing until ridiculously high percentages. Good for [[edgeguarding]].
*Golf club - Sweetspot at tip is somewhat powerful, KOing at 130% if fully charged. Sourspot, however, will not KO until over 200% regardless of charge. Good for edgeguarding.
*Golf club - Sweetspot at tip is somewhat powerful, KOing at 130% if fully charged. Sourspot, however, will not KO until over 200% regardless of charge. Good for edgeguarding.
*Frying pan - Strongest of the three, KOing at about 120%. Sends opponents upwards. Sweetspot is the head of the frying pan.
|usmashname=Pirouette
*Tennis racket - Weakest of the three, uncharged hit does not KO until ridiculously high percentages. Good for [[edgeguarding]].
|usmashdmg=8-25%
|usmashname=Pirouette ({{ja|オルゴールダンス|Orugōru Dansu}}, ''Orgel Dance'')
|usmashdesc=Quick upwards slap. If sweetspotted (located her palm and her hand), the attack sends opponent upward with high vertical knockback. If sourspotted (located her shoulders and her finger), the move has weak vertical knockback. When sweetspotted, this move can KO opponents at around 73% when fully charged. When sourspotted, it can combo into an aerial attack against [[fastfaller]]s at high percentages.
|usmashdmg={{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm)
|dsmashname=Double-Edged Gown
|usmashdesc=Twirls around with arm raised upwards. If sweetspotted (located on her shoulder) the attack sends opponent upward with high vertical knockback. If sourspotted (the strong sourspot is located on her hand, the weak sourspots are located on Peach's sides), the attack will either have weak vertical knockback or moderately powerful knockback (capable of KO'ing around 110%-120%). When sweetspotted, this move can KO opponents at around 73% when fully charged. When sourspotted, it can combo into an aerial attack against [[fastfaller]]s at high percentages. Both of Peach's arms and hand are intangible while the hitboxes are active.
|dsmashdmg=6-95%
|dsmashname=Double-Edged Gown ({{ja|ドレスエッジ|Doresu Ejji}}, ''Dress Edge'')
|dsmashdesc=Spins around to the ground, multiple hits. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scaling since it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage, if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits are [[semi-spike]]s. Most damaging move in ''Melee''. Can be used to [[shield stab]] opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to the very powerful semi-spike. Multiple hits cannot hit opponents above 100%.
|dsmashdmg={{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|14}} (5 hits) ({{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|70}} total)
|nairname=Princess Twirl
|dsmashdesc=Does an anticlockwise tornado spin on her left foot, hitting multiple times. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scaling since it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits are [[semi-spike]]s. Most damaging move in ''Melee''. Can be used to [[shield stab]] opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to the very powerful semi-spike.
|nairdmg=4-14%
|nairname=Princess Twirl ({{ja|ピーチスピン|Pīchi Supin}}, ''Peach Spin'')
|nairdesc=Twirls in the air. Can KO at high percentage. Good [[OoS]] option because of its speed (frame 2).
|nairdmg=14% (clean), 9% (late body), 10% (late arms)
|fairname=Crown Smack
|nairdesc=Twirls in the air. Can KO at high percentage. Good [[OoS]] option because of its speed (frame 3).
|fairdmg=8-15%
|fairname=Crown Smack ({{ja|クラウンナックル|Kuraun Nakkuru}}, ''Crown Knuckle'')
|fairdmg=15%
|fairdesc=Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack.
|fairdesc=Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack.
|bairname=Flying Hip ({{ja|スカイヒップ|Sukai Hippu}}, ''Sky Hip'')
|bairname=Flying Hip
|bairdmg=14% (clean), 10% (late)
|bairdmg=5-14%
|bairdesc=Sticks out her rear backwards for good knockback, with the hitbox centralized around her pelvis. Has passable power for it to be a finisher. Good [[OoS]] option.
|bairdesc=Bashes her hip backwards for good knockback. Has passable power for it to be a finisher. Good OoS option.
|uairname=Floating High Kick ({{ja|ギリギリハイキック|Girigiri Hai Kikku}}, ''Last-Minute High Kick'')
|uairname=Floating High Kick
|uairdmg=11% (body), 12% (leg), 14% (foot)
|uairdmg=7-14%
|uairdesc=A quick kick at an upwards angle. Can KO opponents at above 110%.
|uairdesc=A quick kick at an upwards angle. Can KO opponents at above 110%.
|dairname=Stiletto Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}}, ''Super Piston Kick'')
|dairname=Stiletto Kick
|dairdmg=3% (hits 1-4)
|dairdmg=1-11%
|dairdesc=Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI.
|dairdesc=Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|pummelname=Heel Stomp
|grabdesc=
|pummeldmg=1-3% per pummel
|pummelname=Heel Stomp ({{ja|ヒールスタンプ|Hīru Sutanpu}}, ''Heel Stamp'')
|pummeldesc=Stomps opponent with foot.
|pummeldmg=3%
|fthrowname=Royal Slap
|pummeldesc=Stomps opponent with her left foot.
|fthrowdmg=1-10%
|fthrowname=Royal Slap ({{ja|ロイヤルびんた飛ばし|Roiyaru Binta Tobashi}}, ''Royal Slap Launch'')
|fthrowdesc=Slaps the foe in front of her for big knockback. Strongest forward throw in the game.
|fthrowdmg=2% (hit 1), 8% (throw)
|bthrowname=Iron Hip
|fthrowdesc=Slaps the foe in front of her for very good knockback. Strongest forward throw in the game.
|bthrowdmg=6-11%
|bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
|bthrowdesc=Puts opponent behind her and hits them with her hip. The throw can KO opponents above 170% if used near the edge.
|bthrowdmg=2% (hit 1), 9% (throw)
|uthrowname=Gut Punch
|bthrowdesc=Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge.
|uthrowdmg=4-9%
|uthrowname=Gut Punch ({{ja|ハンドトス|Hando Tosu}}, ''Hand Toss'')
|uthrowdesc=Pushes the opponent forcing them up. Can [[chaingrab]] characters with moderate to [[floaty]] [[falling speed]]s at 0%. Fastfallers must be around 40% damage in order to chain grab this way. She can finish with an up smash or an aerial.
|uthrowdmg=2% (hit 1), 6% (throw)
|dthrowname=The Royal Treatment
|uthrowdesc=Puts opponent above her, and volleys them upward. Can [[chaingrab]] characters with moderate to [[floaty]] [[falling speed]]s at 0%. Fast-fallers must be around 40% damage in order to chain grab this way. She can finish with an up smash or an aerial.
|dthrowdmg=3-7%
|dthrowname=The Royal Treatment ({{ja|ピーチドロップ|Pīchi Doroppu}}, ''Peach Drop'')
|dthrowdesc=Puts opponent down and sits on them. Can chaingrab floaty characters, heavyweights and fastfallers at high percentages.
|dthrowdmg=0% (hit 1), 7% (throw)
|floorbname=
|dthrowdesc=Puts opponent down and sits on them. Can [[chaingrab]] floaty characters, heavyweights and fast-fallers at high percentages. It can lead into her forward tilt depending on character's weight, fall speed, and DI.
|floorfname=&nbsp;
|floorfdmg=6% (front hit), 8%/6% (back hit legs/body)
|floorfdesc=Performs a sweep kick while getting up.
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdmg=6%
|floorbdesc=Performs a sweep kick while getting up.
|floorbdesc=Swirls herself around in a similar fashion to {{SSBM|Mario}}'s down smash.
|edgefname=&nbsp;
|floorfname=
|floorfdmg=6%
|floorfdesc=Swirls herself around in a similar fashion to Mario's down smash.
|edgefname=
|edgefdmg=6%
|edgefdmg=6%
|edgefdesc=Launches herself onto the stage, rear-first.
|edgefdesc=Launches herself off the ledge to a short distance on the stage, rear first.
|edgesname=&nbsp;
|edgesname=
|edgesdmg=10% (feet), 8% (body)
|edgesdmg=10%
|edgesdesc=Slowly gets up and swirls her foot in a 360° motion in front of herself, similar to Mario's down smash, only much weaker and less range.
|edgesdesc=Somewhat slowly gets up and swirls her foot in a 360° motion in front of herself, similar to Mario's down smash, only much weaker and less range.
|nsname=Toad
|nsname=Toad
|nspage=Toad (move)
|nsdmg=18% maximum
|nsdmg=3% (hits 1-7)
|nsdesc=Holds a [[Toad]] in front of herself, being a [[counterattack]]. When an attack hits Toad, he will fire spores at the opponent, with the spores having the same knockback regardless of the attack countered. The spores themselves can be [[absorb]]ed. Compared to moves such as {{SSBM|Fox}}'s [[Reflector]] and {{SSBM|Marth}}'s [[Counter]], it is somewhat laggy.
|nsdesc=Holds a [[Toad]] in front of herself, being a [[counterattack]]. When an attack hits Toad, he will fire spores at the opponent, with the spores having the same knockback regardless of the attack countered. The spores themselves can be [[absorb]]ed. Compared to moves such as {{SSBM|Fox}}'s [[Reflector]] and {{SSBM|Marth}}'s [[Counter]], it is somewhat laggy.
|ssname=Peach Bomber
|ssname=Peach Bomber
|ssdmg=16% (normal), 18% (smash attack)
|ssdmg=
|ssdesc=Lunges forward, hitting opponents with her rear. If Peach hits opponent, it will produce an explosion and knock them away. When inputted as a [[smash attack]], the move deals more damage and knockback.
|ssdesc=Lunges forward. If Peach hits opponent, it will produce an explosion and knock them away.
|usname=Peach Parasol
|usname=Peach Parasol
|usdmg=5% (hit 1), 1% (hits 2-11), 3% (parasol)
|usdmg=
|usdesc=Jumps upward while holding her parasol, a [[recovery]] move. Her parasol allows her to descend very slowly (similarly to the [[Parasol]] item), and it is possible to put the parasol down at any time to [[fast fall]] - it is even possible to put the parasol back up. The parasol itself does [[slash]] damage. Can be used as a followup to an up tilt and dash attack. The parasol itself can damage opponents during Peach's descent.
|usdesc=Jumps upward while holding her parasol, a [[recovery]] move. Her parasol allows her to descend very slowly (similarly to the [[Parasol]] item), and it is possible to put the parasol down at any time to [[fast fall]] - it is even possible to put the parasol back up. The parasol itself does [[slash]] damage. Can be used as a followup to an up tilt and dash attack.
|dsname=Vegetable
|dsname=Vegetable
|dsdmg=Varies
|dsdmg=Varies
Line 129: Line 115:
}}
}}


{|class=wikitable
===Vegetable damages===
|+Vegetable damage data
*Normal - 6%
! Face
*Circle Eyes - 6%
! Damage
*Line Eyes - 6%
! Pull rate
*Carrot Eyes - 6%
|-
*Eyebrow Eyes - 6%
| Smiley || 1-9% || 59.87%
*Wink - 10%
|-
*Dot Eyes - 16%
| Bored || 1-9% || 10.26%
*Stitch Face ("Gaddish") - 34%
|-
*Peach can also pull out a [[Bob-omb]], [[Beam Sword]] or [[Mr. Saturn]], although the odds of doing so are 1:300.
| Sleepy || 1-9% || 8.55%
|-
| Shocked || 1-9% || 5.13%
|-
| Laughing || 1-9% || 5.13%
|-
| Wink || 5-13% || 6.84%
|-
| Dot-Eyes || 11-19% || 1.71%
|-
| Stitch-Face || 29-37% || 1.71%
|-
| [[Mr. Saturn]] || — || 0.39%
|-
| [[Bob-omb]] || — || 0.26%
|-
| [[Beam Sword]] || — || 0.13%
|}
 
===Stats===
{{technical data|Needs double jump height}}
{{Attributes
|cast = 26
|weight = 90
|rweight = 12-14
|dash = 1.2
|rdash = 24
|run = 1.3
|rrun = 23-24
|walk = 0.85
|rwalk = 19-21
|trac = 0.1
|rtrac = 1-4
|airfric = 0.005
|rairfric = 21-26
|air = 1.1
|rair = 5
|baseaccel = 0.01
|rbaseaccel = 25-26
|addaccel = 0.06
|raddaccel = 2-3
|gravity = 0.08
|rgravity = 21-22
|fall = 1.5
|rfall = 22-23
|ff = 2
|rff = 21-24
|jumpsquat = 5
|rjumpsquat = 16-22
|jumpheight = 31.36
|rjumpheight = 16
|shorthop = 16.8
|rshorthop = 5
|djump = ?
|rdjump = ?
}}
 
===[[Announcer]] call===
[[File:Peach Announcer SSBM.wav]]


===[[Taunt]]===
===Taunt===
{{Taunt/SSBM|char=Peach|desc=Performs a spin, then poses and winks, saying "Sweet!"}}
Peach performs a spin, then poses and winks. She says "Sweet!" after performing this taunt.


===[[Idle pose]]s===
==In [[Competitive play]]==
''Note: According to the debug menu in Melee, Peach will always perform the idle pose listed first, then will randomly perform any of the idles poses listed below.''
===[[Character matchup (SSBM)|Matchups]]===
{{Idle
{{SSBMMatchupTable|peach=yes}}
|desc-1=Looks over both her shoulders and rubs something off her dress.
===Notable players===
|desc-2=Raises her arms up and stretches.
:''See also: [[:Category:Peach professionals (SSBM)]]''
|desc-3=Looks at her hands.
*{{Sm|Armada|Sweden}}
|desc-4=Brushes her hair. (Will always perform this idle pose when holding a small item ([[Capsule]]s, [[Poké Ball]]s, etc.))
*{{Sm|Bladewise|USA}}
|image=Peach Idle Pose Melee 1.gif
*{{Sm|Cort|USA}}
|image-2=Peach Idle Pose Melee 2.gif
*{{Sm|DoH|USA}}
|image-3=Peach Idle Pose Melee 3.gif
*{{Sm|Hanky Panky|USA}}
|image-4=Peach Idle Pose Melee 4.gif}}
*{{Sm|MacD|USA}}
*{{Sm|Mikael|Japan}}
*{{Sm|Pink Shinobi|USA}}
*{{Sm|Sastopher|USA}}
*{{Sm|Silly Kyle|USA}}
*{{Sm|VanZ|USA}}
*{{Sm|Vidjogamer|USA}}
*{{Sm|Vwins|Canada}}
*{{Sm|Wife|USA}}


===[[Crowd cheer]]===
===Tier placement and history===
{{Crowd
Thanks to Peach's great aerial potential and [[combo]] ability, as well as her powerful [[mindgames]], she has been a character consistently ranking in the top tiers of the ''Melee'' [[tier list]]. However, as time progressed, {{Sm|Armada}} became the only Smasher who was able to win money from large tournaments with Peach, with all other Peach players being rather lackluster and falling short of the top 8. After Armada's retirement, representation of Peach in tournaments has still been ubiquitous, with many pre-top 8 placements, but dedicated Peach players have seldom been able to win money. Peach is still ranked in the top tier at 6th place, however, and remains very potentially powerful.
|char=Peach
|game=Melee
|desc-us=Go-Peach!
|desc-jp=Pea-chy!
|pitch-us=Group chant
|pitch-jp=Male}}
 
===[[Victory pose]]s===
{{Victory/SSBM
|victory-theme=MushroomKingdomThemeMelee.ogg
|victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]''
|desc-1=Turns around and waves to the screen while winking.
|desc-2=Looks up towards her right and says, "Oh, did I win?"
|desc-3=Holds her hand out, then says, "This is fun!"
|char=Peach}}


==In [[competitive play]]==
==''Melee'' techniques==
===Most historically significant players===
====Wall Bombing====
<!--This character has a fifteen player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
Wall Bombing is more difficult than it may readily appear. The player can't be too close to the stage to initiate the Wall Bomb and the Peach Bomber must be smashed each time or they will simply be unable to reach the stage. To initiate the follow-up Wall Bomb, the player must start it immediately after they recover from the previous Peach Bomber. Using this tactic is very risky in tournament play and should be only used as a last resort. Though it is possible to perform on any stage with a thick base, the player will usually only see this technique employed on Final Destination.


:''See also: [[:Category:Peach players (SSBM)]]''
Peach is one of the few characters that can do any sort of lengthy stalling; the player can stall with her float, her up special, her neutral special, or by using her side special (Peach Bomber) to hit the wall of the stage. With the Peach Bomber, the player can actually move up a wall or stall indefinitely; this tactic (Wall Bombing ''to stall'') is banned in tournament play.


*{{Sm|Armada|Sweden}} - One of the [[Five Gods]], and widely recognized as the undisputed best Peach player of all time. Armada was known for his unforgiving [[punish]] and [[edgeguarding]] game, and for holding positive matchups against almost every other top player despite Peach's relative position on the tier list. Armada is also the only Peach player to have achieved a #1 world ranking, and established themselves as a consistent favorite to win majors.
===Advanced techniques===
*{{Sm|Bladewise|USA}} - A [[Pacific Northwest|Washington]] Peach main best known for his experience in the {{SSBM|Captain Falcon}} matchup (popularizing the use of an [[air dodge]] to escape his {{Mvsub|Captain Falcon|SSBM|down throw}}-to-[[Captain Falcon (SSBM)/Forward aerial|knee]] combo), and for defeating {{Sm|Mang0}} at {{Trn|Rule 6: NorCal Regional}} in 2012.
*Chainthrowing - Peach, like most characters in the game, can chainthrow fastfallers. She can do it by Up-Throwing them between 23-30% and 80-90% and then re-grabbing them. (Note: The lower percentages apply to {{SSBM|Fox}}/{{SSBM|Falco}}, while Chainthrowing {{SSBM|Captain Falcon}} requires him to be closer to 30%) Beyond 80-something% for Fox and Captain Falcon and closer to 90% for Falco, the opponent can DI, wiggle, and/or Shine out of the chain.
*{{Sm|Cort|USA}} - A [[Connecticut]] Peach who achieved multiple top eight placings while active from 2006 to 2009, including 4th at {{Trn|Super Champ Combo}} and 4th at {{Trn|Pound 3}}, defeating players such as {{Sm|Azen}}.
*Downthrow into ... - If an opponent DI's upward, expecting a Forward Throw, the player can chain grab them with their Down-Throw, they can even chain more floaty characters with it. Peach can also has many more options out of her down throw, she can forward tilt them, Dash Attack them (regardless of DI), Neutral Air them, or even Up Smash them. Characters with little stun can DI, wiggle, and Neutral Air out of this, though, but usually, the player can just trade hits with them, with attack of their own. It is however, dangerous to Down Throw characters like Luigi, who have very strong Neutral Airs.
*{{Sm|Kalamazhu|USA}} - A Peach player originally from [[Michigan]] known in particular for his 9th place run at {{Trn|The Big House 4}}, where he defeated {{Sm|Lucky}}, as well as other top Peach players, including {{Sm|MacD}} and {{Sm|VaNz}}; he also placed 7th at {{Trn|GENESIS 8}} in 2022.
*If the player Dash Attacks a fast-falling character at around 40-60%, they can follow his or her DI—if there is any—with a grab, which can be followed up into a chaingrab.
*{{Sm|lloD|USA}} - Considered the best Peach main in the post [[COVID-19]] era. His 11th place ranking on the [[SSBMRank 2022]] marks the highest ranking for a Peach main other than Armada. In 2022, he notably defeated {{Sm|Leffen}}, a player known for his prowess in the Peach matchup, as well as #1 ranked {{Sm|Zain}}. He also has four online set wins vs. {{Sm|Hungrybox}}.
*When an opponent is grabbed by another character, the player can make his or her victim suffer the torturous damage of an entire Down Smash by spacing it so that every single hit of the Down Smash hits the victim but not the person grabbing him or her.
*{{Sm|MacD|USA}} - While active, was recognized as the second best Peach main behind Armada, ranked as high as 15th on the [[SSBMRank 2015]], with a notable win over {{Sm|Mang0}} at {{Trn|HTC Throwdown}}. MacD was known for his heavy usage of {{Mvsub|Peach|SSBM|down smash}}.
*Peach's double-jump allows her to Double-Jump Cancel, sacrificing her second jump but immediately moving toward the ground by first jumping (or at least being airborne), starting an aerial and immediately jumping again. This subsequently allows her to:
*{{Sm|Mikael|Japan}} - Known as one of the best players in [[Japan]] during ''Melee''{{'}}s early years (placing 5th at {{Trn|Jack Garden Tournament}}), and for [https://www.youtube.com/watch?v=duZYUfxDkTI his matches with Ken] in 2006.
*Double-Jump Land - Because Peach's double-jump makes her dip downward slightly before moving upward, she can DJC and DJL along with {{SSBM|Yoshi}}. To DJL, hit jump and then, during the 4-or-5 start-up frames (depending upon whether it was a Short Hop or a full jump), hit jump again. Peach will do a little jerk as if jumping; the sound effect of her double-jump will play and she will immediately go into her landing animation. By doing this repeatedly, Peach will do a series of funny rapid jerks, thus allowing the player to mindgame opponents.
*{{Sm|Mike G|USA}} - Often credited as one of the inventors of the Peach metagame,<ref>{{cite web|url=https://smashboards.com/threads/top10-most-influencial-smashers-on-todays-metagame.92698/|title=Top10 Most Influencial Smashers on todays Metagame}}</ref> Mike G was known for his highly aggressive, combo-based style of play. His best placings included 5th at {{Trn|MOAST 3}} and 4th at {{Trn|BOMB 4}}.
*When people are recovering from a small distance away slightly below the edge, the player can, while hanging onto the ledge, hit Back to drop and perform a falling Back Air. Once it is over, double-jump immediately into an up special to grab the ledge again. Anyone hit by the Back Air will be unable to recover—unless, of course, the opponent is {{SSBM|Samus}}, {{SSBM|Jigglypuff}}, or {{SSBM|Link}}/{{SSBM|Young Link}} on a stage with a low surface into which they can Hookshot.
*{{Sm|Polish|USA}} - A top Peach main in the post COVID-19 era, ranking 23rd in 2022, notably defeating {{Sm|Cody Schwab}} at {{Trn|Tipped Off 14: Resurgence}}. They also defeated {{Sm|Hungrybox}} twice in late 2021, becoming the first Peach to defeat Hungrybox in an offline tournament set since his rise to dominance.
*{{Sm|Sastopher|USA}} - Known for achieving some of the best Peach results during ''Melee''{{'}}s early years, including 4th at {{Trn|Tournament Go 6}} and 2nd at {{Trn|MELEE-FC3}}; he defeated {{Sm|Ken}} at both tournaments, becoming one of the first competitors to set off of the best player of the era.
*{{Sm|Trif|Spain}} - A Peach main recognized as one of the best players in Europe since 2014. Despite competing in North America less frequently, Trif became the third Peach main (along with Armada, MacD, and lloD) to place top 20 on an annual global rankings, earning 16th on the [[MPGR 2019]] (after defeating {{Sm|Mew2King}} at {{Trn|GENESIS 6}}).
*{{Sm|VaNz|USA}} - Known as one of the best Peach players in the United States during his prime from 2009 to 2012. His 7th place finish at {{Trn|Pound V}} marked the highest placing at a supermajor for a non-Armada Peach main during the era of the Five Gods; he also notably took a game off of {{Sm|Hungrybox}} at {{Trn|Apex 2010}}.
*{{Sm|Vidjogamer|USA}} - Ranked 10th on the 2006 [[Smash Panel Power Rankings]] (the highest ranked Peach player), with notable results including 3rd at {{Trn|MELEE-FC6}}. Vidjogamer is also the namesake of Vidjo-dropping and Vidjo-canceling, two advanced techniques using Peach's [[Turnip]]s.
*{{Sm|Wife|USA}} - While better known as a commentator and for his involvement in [[The Smash Brothers]], Wife first gained recognition as a top Peach player in the United States, with strong results including 7th at {{Trn|MLG Atlanta 2005}}, 9th at {{Trn|MLG Chicago 2006}}, and 9th at {{Trn|MLG Dallas 2006}}. With {{Sm|Husband}}, he also formed a part of {{Team|The Newlyweds}}, one of the most well-known doubles teams of the era.


===Tier placement and history===
===Vidjo-dropping and Vidjo-canceling===
Due to Peach's great aerial potential and [[combo]] ability, she has been a character consistently ranking in the top tiers of the ''Melee'' [[tier list]]. However, she has generally been regarded as below the other top tiers in terms of tournament viability, due to her slow movement speed and floatiness. During the 2000s, several Peach players, including {{Sm|Sastopher}}, {{Sm|Cort}}, and {{Sm|DoH}}, were able to defeat top players and frequently, albeit inconsistently, place in the top eight at majors. However, Peach's tournament representation truly shined during {{Sm|Armada}}'s reign of dominance from 2009 to 2013, where he placed 1st or 2nd at nearly every tournament he entered in the United States, defeating North America's top players with Peach.
It had been known for years that Peach could drop a turnip while floating, maintain her float, throw a turnip as soon as a floated aerial ended, and stop floating but it was not until late 2005 that American Peach [http://www.smashboards.com/member.php?u=5121 Vidjogamer] discovered how this was done.  For this, Australian Peach [http://www.smashboards.com/member.php?u=10203 Quetzalcoatl] named it the Vidjo-cancel and relayed the information to, among others, Swedish Peach [[Yuna]], who coined the term "Vidjo-drop" and explored the use of both.


However, Peach's tournament viability has always been held back by her extremely unfavorable matchup against Jigglypuff. Armada was unable to take a single game off of Hungrybox's Jigglypuff with Peach from 2009 to 2013, despite being considered a more skilled player at the time. He eventually gave up using Peach to try defeating Hungrybox, and switched to counterpicks such as {{SSBM|Young Link}} and {{SSBM|Fox}}, with which he had much greater success. He also brought out the Fox counterpick against other players, such as fellow Swedish player {{Sm|Leffen}}, whom he found it increasingly difficult to defeat with Peach. It is generally acknowledged that Peach's tournament success was largely due to Armada's incredible abilities as a player, rather than Peach being better than the other top tiers. This is supported by the fact that only a handful of other Peach players have been able to consistently place in the top sixteen of majors during the modern era. Following Armada's retirement from competing in 2018, Peach's representation in tournaments dropped significantly.
In order to understand the Vidjo-drop and the Vidjo-cancel, one must have an understanding of [[interruptibility]]. While floating, perform an aerial and then hit either Z during the IASA frames of said aerial to do a Vidjo-drop or A (direction options) for a Vidjo-cancel.


Today, Peach is generally considered among the least viable of the top tier characters, and is often seen as having the worst matchup spread among all the top tiers. Her lopsided matchup vs. Jigglypuff is considered the single hardest counter among any of the top tier matchups, and she is seen as clearly losing every other top tier matchup (with the exception of Falco). As a result of this perception, she has dropped to 7th on the thirteenth and latest tier list, at the bottom of A tier.
Vidjo-dropping will allow the user to do things such as down aerialing into a Kamikaze Vidjo-drop bomb-drop or turnip-drop into another aerial; likewise, performing a Vidjo-cancel will allow the user to do things such as neutral-airing into a turnip throw or down aerialing into a turnip throw (the latter is especially useful if the vegetable in question is a grandfather/stitchface turnip). The player can also down air while barely hitting the opponent, perform a Vidjo-drop bomb-drop and immediately airdodge to avoid the ensuing explosion (though this technique is easily countered by airdodging by people who often airdodge after a down air from Peach in the hopes that she mistimes the follow-up or that they can simply shield it if they are on the ground).


====PAL viability====
The Vidjo-drop and Vidjo-cancel do have their limitations, however. Because of the (nonexistent) amount of stun in Peach's attacks, a Down air into a Vidjo-cancel or even a Vidjo-drop can be shielded as long as the person hit by the down air is not launched off the ground by it—which, unfortunately, requires high percentages.  Vidjo-dropping will also allow characters with little stun (all of the [[floaty]] characters) to Neutral Air out of stun or just airdodge.
Peach did not receive any changes from NTSC to PAL, but several characters that would years later be placed higher than her on the tier list did; Fox now has a harder time KOing Peach and gets edgeguarded much more easily, Sheik has no guaranteed followups with her down throw and relies more heavily on zoning, and Marth has slightly lower air speed and weight, improving Peach's chances in those matchups. Peach is still ranked 6th in the PAL tier list, but is notably placed in her own tier at B, where most European players can see a noticeable difference in viability between Sheik, Peach, and Captain Falcon.


==In 1-P Mode==
==In Single Player Modes==
===In {{SSBM|Classic Mode}}===
===In [[Classic Mode]]===
Peach can appear in one-on-one battles, as an ally, on a team with {{SSBM|Bowser}}, {{SSBM|Mario}}, {{SSBM|Ness}}, or {{SSBM|Zelda}}, or as a metal opponent. Peach is fought on {{SSBM|Battlefield}} when on a team with Bowser or in the metal battle, at [[Onett]] when on a team with Ness, and on [[Temple]] when on a team with Zelda. In other cases, she is fought on either [[Princess Peach's Castle]] or [[Mushroom Kingdom II]]. Unusually, unlike every other ''Mario'' character (including sub-series), Peach does not appear as a giant opponent, making her the only ''Mario'' character overall that is ineligible for this battle type.
Peach can appear in one-on-one battles, as an ally, on a team with {{SSBM|Bowser}}, {{SSBM|Mario}}, {{SSBM|Ness}}, or {{SSBM|Zelda}}, or as a metal opponent. Peach is fought on {{SSBM|Battlefield}} when on a team with Bowser or in the metal battle, otherwise she's fought on [[Princess Peach's Castle]] or on [[Mushroom Kingdom II]].


===In [[Adventure Mode]]===
===In [[Adventure Mode]]===
Peach appears in the second portion of Stage 1 along with Mario or Luigi on Princess Peach's Castle.
Peach appears in the second portion of Stage 1 along with Mario or Luigi, fought on [[Princess Peach's Castle]].


===In [[All-Star Mode]]===
===In [[All-Star Mode]]===
Peach and her allies are fought on Princess Peach's Castle.
Peach and her allies are fought on [[Princess Peach's Castle]]


===In [[Event Matches]]===
===In [[Event Matches]]===
Line 280: Line 193:
*'''[[Event 19: Peach's Peril]]''': As Mario, the player must prevent Peach from being KOed by Bowser for 1 minute. If Mario or Peach dies, the event results in a failure.
*'''[[Event 19: Peach's Peril]]''': As Mario, the player must prevent Peach from being KOed by Bowser for 1 minute. If Mario or Peach dies, the event results in a failure.
*'''[[Event 25: Gargantuans]]''': A tiny Peach makes a cameo appearance in this event. She is not required to be KO'd to complete the event, though she can be KO'd without penalty.
*'''[[Event 25: Gargantuans]]''': A tiny Peach makes a cameo appearance in this event. She is not required to be KO'd to complete the event, though she can be KO'd without penalty.
*'''[[Event 35: Time for a Checkup]]''': As {{SSBM|Luigi}}, the player must KO {{SSBM|Dr. Mario}} and Peach in a 1 stock battle. Peach wears her white alternate costume in this event to emulate the white garb traditionally worn by nurses.
*'''[[Event 35: Time for a Checkup]]''': As {{SSBM|Luigi}}, the player must KO {{SSBM|Dr. Mario}} and Peach in a 1 stock battle. Peach wears her white alternative costume in this event.
*'''[[Event 38: Super Mario Bros. 2]]''': The player must KO Mario, Luigi, and Peach in a 2 stock battle.
*'''[[Event 38: Super Mario Bros. 2]]''': The player must KO Mario, Luigi, and Peach in a 2 stock battle.


===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]===
===Ending images===
<center><gallery>
<center>
PeachClassicMode.jpg|Classic Mode
<gallery>
PeachAdventureMode.jpg|Adventure Mode
Image:Peachclassic.jpg|Classic
PeachAllStarMode.jpg|All-Star Mode
Image:Peachadventure.jpg|Adventure
</gallery></center>
Image:Peachallstar.jpg|All-Star
 
</gallery>
==[[Trophies]]==
</center>
In addition to the normal trophy about Peach as a character, there are two trophies about her as a fighter that are unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star]] modes on any difficulty with Peach.
 
{{Trophy/Fighter
|name=Peach
|image=Peach Trophy Melee.png
|mode=Classic
|desc=Princess Peach presides over the Mushroom Kingdom from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser.
|gamelist={{Trophy games|game1=Super Mario Bros.|release1=10/85}}
|game=Melee
}}
{{clrl}}
 
{{Trophy/Fighter
|name=Peach
|image=Peach Trophy (Smash).png
|mode=Adventure
|desc=Peach's ability to float is invaluable in Super Smash Bros. Melee, as she can return from incredible distances. Balancing this talent, though, is the fact that she's quite light and therefore can be sent flying with a single powerful attack. Her attacks are fairly weak, so you'll have to hang around to win.
|gamelist=:B: Toad
:Smash B: Peach Bomber
|game=Melee
}}
{{clrl}}


{{Trophy/Fighter
==Trophy descriptions==
|name=Peach
:'''Peach'''
|image=Peach Trophy (Smash 2).png
:''"Princess Peach presides over the Mushroom Kingdom from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser. "''
|mode=All Star
:*''[[Super Mario Bros.]]'' [10/85]
|desc=Peach's Smash A attack will set her swinging with either a frying pan, tennis racket, or golf club. These bludgeoning devices appear randomly and have different reaches and power levels. The princess uses Toad to absorb attacks, and he counters by sending spores out at attackers. Don't worry about the little guy, though; he takes his job seriously.
|gamelist=:Up & B: Peach Parasol
:Down & B: Vegetable
|game=Melee
}}
{{clrl}}


==[[Alternate costume (SSBM)#Peach|Alternate costumes]]==
:'''Peach (Smash Red)'''
{|style="margin:1em auto 1em auto;text-align:center"
:''"Peach's ability to float is invaluable in Super Smash Bros. Melee, as she can return from incredible distances. Balancing this talent, though, is the fact that she's quite light and can be sent flying with a single powerful attack. Her attacks are fairly weak, so you'll have to hang around to win."''
|-
:*B: [[Toad]]
|colspan=5|[[File:Peach Palette (SSBM).png]]
:*Smash B: Peach Bomber
|-
|{{Head|Peach|g=SSBM|s=25px}}
|{{Head|Peach|g=SSBM|s=25px|cl=Yellow}}
|{{Head|Peach|g=SSBM|s=25px|cl=White}}
|{{Head|Peach|g=SSBM|s=25px|cl=Blue}}
|{{Head|Peach|g=SSBM|s=25px|cl=Green}}
|}


==Gallery==
:'''Peach (Smash Blue)'''
:''"Peach's Smash A attack will set her swinging with either a frying pan, tennis racket, or golf club. These bludgeoning devices appear randomly and have different reaches and power levels. The princess uses Toad to absorb attacks, and he counters by sending spores out at attackers. Don't worry about the little guy, though; he takes his job seriously. "''
:*Up & B: [[Peach Parasol]]
:*Down & B: [[Vegetable]]
<center>
<center>
<gallery>
<gallery>
SSBM Peach HQ.jpg|Official artwork of Peach.
File:Peach Trophy Melee.png|Character trophy
SSBMWebsitePeach1.jpg|[[Taunt]]ing next to {{SSBM|Bowser}} and {{SSBM|Mario}} on [[Princess Peach's Castle]].
File:Peach Trophy (Smash).png|Smash red
SSBMWebsitePeach2.jpg|[[Floating]] away from Bowser on [[Great Bay]].
File:Peach Trophy (Smash 2).png|Smash blue
PeachBomberMelee.jpg|Using [[Peach Bomber]] on [[Onett]].
SSBMWebsitePeach4.jpg|Using her [[forward smash]] on {{b|Mushroom Kingdom|Adventure Mode}}.
VeggieMelee.jpg|Using [[Vegetable]] on [[Yoshi's Story]].
SSBMWebsitePeach6.jpg|Using {{b|Toad|move}} on {{SSBM|Samus}}' [[Missile]] on [[Pokémon Stadium]].
BowserClassicMode.jpg|Standing on a ledge on [[Fountain of Dreams]].
MarioAdventureMode.jpg|Taunting next to Mario on Princess Peach's Castle.
DrMarioAdventureMode.jpg|Standing next to {{SSBM|Dr. Mario}} on [[Jungle Japes]].
JigglypuffAdventureMode.jpg|Holding a [[Fire Flower]] with {{SSBM|Jigglypuff}} on [[Green Greens]].
</gallery>
</gallery>
</center>
</center>
==[[Palette swap (SSBM)#Peach|Costumes]]==
[[File:Peach Palette (SSBM).png|frame|center|Peach's alternate costumes in SSBM]]


==Trivia==
==Trivia==
*When Peach uses Peach Parasol at the end of the match, she will be rewarded with the Parasol Finish [[list of bonuses|bonus]]. In addition, if she uses it with the Parasol item, her up special animation will remain the same, but with the Parasol in her hands instead.
*If someone pauses the game and rotates the camera when Peach's dress is open, bloomers in the color of her current outfit can be seen. This is also the same in ''Brawl''.
*The animation filenames for Peach's neutral special and down special are swapped, likely indicating that Toad was originally designed as a down special, similar to other counter moves.<ref>https://tcrf.net/Super_Smash_Bros._Melee#Peach</ref>
*When Peach uses the Parasol item, her up special animation still remains the same, but with the parasol item in her hand instead.
*Peach and {{SSBM|Donkey Kong}} are the only characters in ''Melee'' who cannot use their down special in the air.
*Peach, {{SSBM|Marth}}, and {{SSBM|Roy}} are the only characters in ''Melee'' with a special move that can counter.
*Peach is the only character in ''Melee'' to be in their own tier (in the PAL version) and also not be ranked first or last.
*Peach is the only high tier character that can [[double-jump cancel]].
**Across the whole series, she shares this trait with the {{SSBB|Ice Climbers}} on the NTSC ''Brawl'' tier list and {{SSBB|Diddy Kong}} on the PAL ''Brawl'' tier list, though she is the only one of the three that is not ranked 2nd.
*Peach, {{SSBM|Mario}}, {{SSBM|Samus}} and {{SSBM|Ness}} are the only characters that use their default color when on the red team.
*Peach is the only ''Mario'' character in ''Melee'', including sub-series {{uv|Donkey Kong}} and {{uv|Yoshi}}, that cannot appear as a giant character in Stage 5 of {{SSBM|Classic Mode}}.
*Peach's design in this game, like the rest of the cast, is based on her appearance in the Nintendo 64 era. This is one of two GameCube games to do this, with the other being ''Paper Mario: The Thousand-Year Door''. Her modern design was standardized in ''Mario Party 4'', and has been used in every ''Smash'' game since.
*This marks the only time Peach's Daisy costume is designed to make her look exactly like Daisy, as opposed to simply recoloring her with Daisy's colors, as in ''Brawl'' and ''Smash 4''.
**This makes her the first non-''Pokémon'' playable character to have an alternate costume that changes their appearance completely, rather than simply just the colors of their clothes, although only in this game.
*Peach, {{SSBM|Mario}}, {{SSBM|Yoshi}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]].
*Peach is the only fighter in ''Melee'' to have new voice clips from an English voice actress. The other fighters with English voices — Mario, {{SSBM|Dr. Mario}}, {{SSBM|Luigi}}, and {{SSBM|Jigglypuff}} — reuse material from previous games.
**While {{SSBM|Fox}} and Falco have new voice clips from English voice actors, these are only used for the [[Star Fox Smash Taunt]] on [[Corneria]] and [[Venom]], and their playable appearances use their Japanese voices instead.
 
==References==
{{reflist}}


==External links==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1002/index.html Peach's page at Smabura-Ken]
*[http://www.nintendorks.com/ssbmguide/characters/peach.html Nintendorks' Page on Peach (and the picture at the top)]
*[[smashwiki:26TP/Peach|Translation]]  
*[http://folderol.net/HRCguide.php Sskeeto for Home Run Contest strategies]


{{SSBMCharacters}}
{{SSBMCharacters}}
{{EnemiesAdvSSBM}}
{{EnemiesAdvSSBM}}
{{Mario universe}}
{{Mario universe}}
 
[[Category:Mario universe]]
[[Category:Peach (SSBM)| ]]
[[Category:Peach (SSBM)]]
[[Category:Trophies (SSBM)]]
[[es:Peach (SSBM)]]

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