Editing Peach (SSBM)
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'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]'' | Announced at [[E3]] 2001, '''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]'' and it was her first appearance in the ''{{b|Super Smash Bros.|series}}'' series. | ||
{{ | {{s|mariowiki|Jen Taylor}}, Peach's voice actress from various titles around the time of ''Melee''{{'}}s release, including ''{{iw|mariowiki|Mario Golf|Nintendo 64}}'', ''{{iw|mariowiki|Mario Tennis|Nintendo 64}}'', and ''{{s|mariowiki|Mario Party 3}}'', reprises her role as Peach in the game. | ||
Currently, Peach is 7th in the A tier in NTSC version and 6th in the PAL version. Peach's float grants her a slew of unique tools in movement and aerial combat. Her ability to stall in place midair grants her the best option coverage in the game with regards to edgeguarding, allowing her to easily react to any opponent’s recovery options. Her float cancel and DJC, combined with her fast aerial attacks, give her a fantastic aerial game and pressuring ability. She also has good chaingrabbing abilities, strong KO moves in her down smash, neutral aerial and forward aerial, and numerous setups to lead into them, which is particularly useful against fastfallers. Her down smash is notorious for its high damage output, capable of dealing over 40 percent in one use if not properly DI’ed, and makes [[crouch canceling]] extremely dangerous against her. She is also the owner of [[Vegetable]], one of the best projectiles in the game. Additionally, Peach's recovery is among the best in the game; her float and up special allow her to travel extremely far horizontally, and her [[Peach Parasol]] grants her great protection at the ledge due to its large disjointed hitbox. | Currently, Peach is 7th in the A tier in NTSC version and 6th in the PAL version, giving her the highest rank of any ''Mario'' character in ''Melee''. Peach's float grants her a slew of unique tools in movement and aerial combat. Her ability to stall in place midair grants her the best option coverage in the game with regards to edgeguarding, allowing her to easily react to any opponent’s recovery options. Her float cancel and DJC, combined with her fast aerial attacks, give her a fantastic aerial game and pressuring ability. She also has good chaingrabbing abilities, strong KO moves in her down smash, neutral aerial and forward aerial, and numerous setups to lead into them, which is particularly useful against fastfallers. Her down smash is notorious for its high damage output, capable of dealing over 40 percent in one use if not properly DI’ed, and makes [[crouch canceling]] extremely dangerous against her. She is also the owner of [[Vegetable]], one of the best projectiles in the game. Additionally, Peach's recovery is among the best in the game; her float and up special allow her to travel extremely far horizontally, and her [[Peach Parasol]] grants her great protection at the ledge due to its large disjointed hitbox. | ||
However, Peach's primary flaw is her slow ground movement and floatiness, which impair her approach, especially on the ground, and she gets easily outmaneuevered by faster characters such as {{SSBM|Fox}} and {{SSBM|Captain Falcon}}. Her lack of disjointed range on most of her attacks results in her getting walled out by characters with large hitboxes, most notoriously against {{SSBM|Jigglypuff}}, who can easily outspace Peach with her back aerial alone. Peach’s light weight and floatiness also makes her more susceptible to KOs, especially on the upper blast lines. | However, Peach's primary flaw is her slow ground movement and floatiness, which impair her approach, especially on the ground, and she gets easily outmaneuevered by faster characters such as {{SSBM|Fox}} and {{SSBM|Captain Falcon}}. Her lack of disjointed range on most of her attacks results in her getting walled out by characters with large hitboxes, most notoriously against {{SSBM|Jigglypuff}}, who can easily outspace Peach with her back aerial alone. Peach’s light weight and floatiness also makes her more susceptible to KOs, especially on the upper blast lines. | ||
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Peach does not fall into any specific archetype of a fighting game character; her attributes are quite varied, with average weight, a low [[falling speed]], and among the slowest [[dash]]es in the game, alongside a high [[air speed]]. These attributes form the crux of Peach's combat: a focus on aerial combat while forgoing most of her ground-based options. | Peach does not fall into any specific archetype of a fighting game character; her attributes are quite varied, with average weight, a low [[falling speed]], and among the slowest [[dash]]es in the game, alongside a high [[air speed]]. These attributes form the crux of Peach's combat: a focus on aerial combat while forgoing most of her ground-based options. | ||
Peach's primary strength is her dominant air game. Despite a poor [[SHFFL]] due to a low falling speed and high jumping speed, Peach's unique ability to [[float]] gives her an enormous advantage in the air over other characters; in addition to allowing her to easily and effectively pursue characters she has knocked into the air, her midair jump's unusual properties allow her to utilize the [[Double Jump Cancel]], a technique that allows her to quickly perform aerials in rapid succession. Outside of this, Peach's fast neutral and back aerials make them potent [[out of shield]] options. As a further benefit from her excellent aerial game, Peach's [[vegetable]]s can become a powerful approaching technique compounded with her DJC. | Peach's primary strength is her dominant air game. Despite a poor [[SHFFL]] due to a low falling speed and high jumping speed, Peach's unique ability to [[float]] gives her an enormous advantage in the air over other characters; in addition to allowing her to easily and effectively pursue characters she has knocked into the air, her midair jump's unusual properties allow her to utilize the [[Double Jump Cancel]], a technique that allows her to quickly perform aerials in rapid succession. Outside of this, Peach's fast neutral and back aerials make them potent [[out of shield]] options. As a further benefit from her excellent aerial game, Peach's [[vegetable]]s can become a powerful approaching technique compounded with her DJC. | ||
As a result of her powerful aerial game, Peach owns among the most powerful, albeit specialized, approaches in the game. Against primarily ground-based opponents with poor aerial games, such as the {{SSBM|Ice Climbers}} or {{SSBM|Luigi}}, Peach can quickly overwhelm such opponents. Her vegetables can also allow her to easily [[camp]] against other characters, and due to their propensity to "bounce" upon striking other characters, they can be compounded with her DJC to combo either by themselves or with her aerials. | As a result of her powerful aerial game, Peach owns among the most powerful, albeit specialized, approaches in the game. Against primarily ground-based opponents with poor aerial games, such as the {{SSBM|Ice Climbers}} or {{SSBM|Luigi}}, Peach can quickly overwhelm such opponents. Her vegetables can also allow her to easily [[camp]] against other characters, and due to their propensity to "bounce" upon striking other characters, they can be compounded with her DJC to combo either by themselves or with her aerials. | ||
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|game=SSBM | |game=SSBM | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutraldesc=Slaps the opponent twice. The first hit is usually used to start [[combo]]s. | |neutraldesc=Slaps the opponent twice. The first hit is usually used to start [[combo]]s. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=13%/11%/10% (clean), 6% (late) | |ftiltdmg=13%/11%/10% (clean), 6% (late) | ||
|ftiltdesc=Does a 180 degree kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%. | |ftiltdesc=Does a 180 degree kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=12% | |utiltdmg=12% | ||
|utiltdesc=Bashes her head upwards. Does not have much combo potential, but can be followed up by correctly [[Spacing|spaced]] aerials and [[Peach Parasol]]. Peach's head is intangible while the hitboxes are out. | |utiltdesc=Bashes her head upwards. Does not have much combo potential, but can be followed up by correctly [[Spacing|spaced]] aerials and [[Peach Parasol]]. Peach's head is intangible while the hitboxes are out. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=12% | |dtiltdmg=12% | ||
|dtiltdesc=Sweeps the ground with her arm and hand. It [[meteor smash]]es if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small [[hitbox]] and can only be used effectively over a ledge to KO. Whether this attack is [[sweetspot]]ted or [[sourspot]]ted on grounded opponents, it has good combo potential, as it can set up floating aerial strings. | |dtiltdesc=Sweeps the ground with her arm and hand. It [[meteor smash]]es if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small [[hitbox]] and can only be used effectively over a ledge to KO. Whether this attack is [[sweetspot]]ted or [[sourspot]]ted on grounded opponents, it has good combo potential, as it can set up floating aerial strings. | ||
|dashname= | |dashname= | ||
|dashdmg=12%/9% (clean), 8%/7% (late) | |dashdmg=12%/9% (clean), 8%/7% (late) | ||
|dashdesc=Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be | |dashdesc=Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be follow up by all her aerials, up tilt, and even [[Peach Parasol]] for flashy plays. It can also set up her up throw [[chain grab]]. Overall, an integral move in Peach's competitive [[metagame]]. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=Golf club: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|13}}<br/>Frying Pan: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|15}}<br/>Tennis Racket: {{ChargedSmashDmgSSBM|12}} | |fsmashdmg=Golf club: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|13}}<br/>Frying Pan: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|15}}<br/>Tennis Racket: {{ChargedSmashDmgSSBM|12}} | ||
|fsmashdesc=Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback. | |fsmashdesc=Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback. | ||
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*Frying pan - Strongest of the three, KOing at about 120%. Sends opponents upwards. Sweetspot is the head of the frying pan. | *Frying pan - Strongest of the three, KOing at about 120%. Sends opponents upwards. Sweetspot is the head of the frying pan. | ||
*Tennis racket - Weakest of the three, uncharged hit does not KO until ridiculously high percentages. Good for [[edgeguarding]]. | *Tennis racket - Weakest of the three, uncharged hit does not KO until ridiculously high percentages. Good for [[edgeguarding]]. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) | |usmashdmg={{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) | ||
|usmashdesc=Twirls around with arm raised upwards. If sweetspotted (located | |usmashdesc=Twirls around with arm raised upwards. If sweetspotted (located her palm and her hand), the attack sends opponent upward with high vertical knockback. If sourspotted (located her shoulders and her finger), the move has weak vertical knockback. When sweetspotted, this move can KO opponents at around 73% when fully charged. When sourspotted, it can combo into an aerial attack against [[fastfaller]]s at high percentages. Both of Peach's arms and hand are intangible while the hitboxes are active. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|14}} (5 hits) ({{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|70}} total) | |dsmashdmg={{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|14}} (5 hits) ({{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|70}} total) | ||
|dsmashdesc=Does an anticlockwise tornado spin on her left foot, hitting multiple times. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scaling since it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits are [[semi-spike]]s. Most damaging move in ''Melee''. Can be used to [[shield stab]] opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to the very powerful semi-spike. | |dsmashdesc=Does an anticlockwise tornado spin on her left foot, hitting multiple times. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scaling since it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits are [[semi-spike]]s. Most damaging move in ''Melee''. Can be used to [[shield stab]] opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to the very powerful semi-spike. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 9% (late body), 10% (late arms) | |nairdmg=14% (clean), 9% (late body), 10% (late arms) | ||
|nairdesc=Twirls in the air. Can KO at high percentage. Good [[OoS]] option because of its speed (frame 3). | |nairdesc=Twirls in the air. Can KO at high percentage. Good [[OoS]] option because of its speed (frame 3). | ||
|fairname= | |fairname= | ||
|fairdmg=15% | |fairdmg=15% | ||
|fairdesc=Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack. | |fairdesc=Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack. | ||
|bairname= | |bairname= | ||
|bairdmg=14% (clean), 10% (late) | |bairdmg=14% (clean), 10% (late) | ||
|bairdesc=Sticks out her rear backwards for good knockback, with the hitbox centralized around her pelvis. Has passable power for it to be a finisher. Good [[OoS]] option. | |bairdesc=Sticks out her rear backwards for good knockback, with the hitbox centralized around her pelvis. Has passable power for it to be a finisher. Good [[OoS]] option. | ||
|uairname= | |uairname= | ||
|uairdmg=11% (body), 12% (leg), 14% (foot) | |uairdmg=11% (body), 12% (leg), 14% (foot) | ||
|uairdesc=A quick kick at an upwards angle. Can KO opponents at above 110%. | |uairdesc=A quick kick at an upwards angle. Can KO opponents at above 110%. | ||
|dairname= | |dairname= | ||
|dairdmg=3% (hits 1-4) | |dairdmg=3% (hits 1-4) | ||
|dairdesc=Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI. | |dairdesc=Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Stomps opponent with her left foot. | |pummeldesc=Stomps opponent with her left foot. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=2% (hit 1), 8% (throw) | |fthrowdmg=2% (hit 1), 8% (throw) | ||
|fthrowdesc=Slaps the foe in front of her for very good knockback. Strongest forward throw in the game. | |fthrowdesc=Slaps the foe in front of her for very good knockback. Strongest forward throw in the game. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (hit 1), 9% (throw) | |bthrowdmg=2% (hit 1), 9% (throw) | ||
|bthrowdesc=Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge. | |bthrowdesc=Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (hit 1), 6% (throw) | |uthrowdmg=2% (hit 1), 6% (throw) | ||
|uthrowdesc=Puts opponent above her, and volleys them upward. Can [[chaingrab]] characters with moderate to [[floaty]] [[falling speed]]s at 0%. Fast-fallers must be around 40% damage in order to chain grab this way. She can finish with an up smash or an aerial. | |uthrowdesc=Puts opponent above her, and volleys them upward. Can [[chaingrab]] characters with moderate to [[floaty]] [[falling speed]]s at 0%. Fast-fallers must be around 40% damage in order to chain grab this way. She can finish with an up smash or an aerial. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=0% (hit 1), 7% (throw) | |dthrowdmg=0% (hit 1), 7% (throw) | ||
|dthrowdesc=Puts opponent down and sits on them. Can [[chaingrab]] floaty characters, heavyweights and fast-fallers at high percentages. It can lead into her forward tilt depending on character's weight, fall speed, and DI. | |dthrowdesc=Puts opponent down and sits on them. Can [[chaingrab]] floaty characters, heavyweights and fast-fallers at high percentages. It can lead into her forward tilt depending on character's weight, fall speed, and DI. | ||
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|dsname=Vegetable | |dsname=Vegetable | ||
|dsdmg=Varies | |dsdmg=Varies | ||
|dsdesc=Pulls out a vegetable, which can be used as a [[projectile]]. | |dsdesc=Pulls out a vegetable, which can be used as a [[projectile]]. | ||
}} | }} | ||
{|class=wikitable | {|class=wikitable | ||
|+Vegetable | |+Vegetable Damage Data | ||
! Face | ! Face | ||
! Damage | ! Damage | ||
! Pull | ! Pull Rate | ||
|- | |- | ||
| | | Grin || 1-9% || 60.34% | ||
|- | |- | ||
| | | Stare || 1-9% || 10.34% | ||
|- | |- | ||
| | | Closed Eyes || 1-9% || 8.62% | ||
|- | |- | ||
| | | Surprised || 1-9% || 5.17% | ||
|- | |- | ||
| | | Happy || 1-9% || 5.17% | ||
|- | |- | ||
| Wink || 5-13% || 6. | | Wink || 5-13% || 6.90% | ||
|- | |- | ||
| Dot-Eyes || 11-19% || 1. | | Dot-Eyes || 11-19% || 1.72% | ||
|- | |- | ||
| Stitch-Face || 29-37% || 1. | | Stitch-Face || 29-37% || 1.72% | ||
|- | |- | ||
| [[Mr. Saturn]] || — || 0. | | [[Mr. Saturn]] || — || 0.33% | ||
|- | |- | ||
| [[Bob-omb]] || — || 0. | | [[Bob-omb]] || — || 0.33% | ||
|- | |- | ||
| [[Beam Sword]] || — || 0. | | [[Beam Sword]] || — || 0.33% | ||
|} | |} | ||
===[[Taunt]]=== | ===[[Taunt]]=== | ||
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|desc-us=Go-Peach! | |desc-us=Go-Peach! | ||
|desc-jp=Pea-chy! | |desc-jp=Pea-chy! | ||
|pitch-us=Group chant | |pitch-us=Group chant | ||
|pitch-jp=Male}} | |pitch-jp=Male}} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
<!-- | {{out of date}} | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Summer 2019 MPGR]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Melee]] from February 1st, 2019 to July 7th, 2019.'' | |||
*{{Sm| | :''See also: [[:Category:Peach professionals (SSBM)]]'' | ||
*{{Sm|Bladewise|USA}} - | ====Active==== | ||
*{{Sm| | *{{Sm|Azusa|USA}} - Was ranked 59th on the [[2017 SSBMRank]] | ||
*{{Sm| | *{{Sm|Alan|USA}} - Was ranked 21st on the [[SoCal Melee Power Rankings]] and the [[NorCal Melee Power Rankings]] | ||
*{{Sm| | *{{Sm|Aura|USA}} (#60) - The best Peach player in Oregon. Placed 17th at {{Trn|Mainstage}}. Has wins over {{Sm|ARMY}}, {{Sm|Westballz}}, {{Sm|Bladewise}}, and {{Sm|HugS}}. | ||
*{{Sm|Ares|Austria}} - Formally ranked 1st on the [[Austria Power Rankings]] | |||
*{{Sm| | *{{Sm|Bladewise|USA}} - Ranked 1st on the [[Washington Power Rankings]] and 44th on the [[2018 MPGR]] | ||
*{{Sm| | *{{Sm|Hanky Panky|USA}} - Ranked 71st on the [[2014 SSBMRank]] | ||
*{{Sm|Iori|USA}} - Ranked 2nd on the [[Tennessee Power Rankings]]. Has wins over {{Sm|Nintendude}} and {{Sm|Overtriforce}}. | |||
*{{Sm| | *{{Sm|Kalamazhu|USA}} (#40) - One of the best Peach players in the world. Placed 17th at {{Trn|GENESIS 6}} and 17th at {{Trn|Full Bloom 5}}. Has wins over {{Sm|Gahtzu}}, {{Sm|Lucky}}, and {{Sm|Nintendude}}. | ||
*{{Sm| | *{{Sm|lloD|USA}} - Considered to be one of the best active Peach mains, he has wins over {{Sm|Hungrybox}}, {{Sm|Zain}}, {{Sm|S2J}}, and {{Sm|aMSa}}. Sometimes uses B0XX. | ||
*{{Sm| | *{{Sm|Mayb|USA}} - Ranked 12th in [[New York City Power Rankings]] | ||
*{{Sm| | *{{Sm|Mew2King|USA}} - Sheik/Marth main, counterpicks Peach against Ice Climbers | ||
*{{Sm| | *{{Sm|Polish|USA}} - Has wins over {{Sm|iBDW}}, {{Sm|Hungrybox}}, {{Sm|Ginger}}, {{Sm|lloD}}, {{Sm|Magi}}, {{Sm|KJH}}, {{Sm|ChuDat}}, and {{Sm|HugS}}. | ||
*{{Sm|Ryobeat|USA}} - Ranked 11th in [[New York City Power Rankings]] | |||
*{{Sm|Shippu|Japan}} - Ranked 4th on the [[Japan SSBM Rank 2018]]. | |||
*{{Sm|Swedish Delight|USA}} (#13) - Sheik main, counterpicks Peach against Ice Climbers | |||
*{{Sm|Trif|Spain}} (#12) - Ranked 12th on the [[Summer 2019 MPGR]], 2nd on the [[European Melee Power Rankings]], and 1st on the [[Spanish Power Rankings]]. | |||
*{{Sm|Vanity Angel|United Kingdom}} - Ranked 96th on the [[2016 SSBMRank]], 18th in [[European Melee Power Rankings|Europe]], 3rd in [[United Kingdom Power Rankings|the UK]] 2016 | |||
*{{Sm|Wally|USA}} - Ranked 2nd in NJ PR with wins over {{Sm|KoDoRiN}}, {{Sm|Aklo}}, {{Sm|Zamu}}, {{Sm|JFlex}}, and {{Sm|Mot$}}. | |||
*{{Sm|Wife|USA}} - A prolific commentator and one of the two remaining members of Team Ben. | |||
====Inactive==== | |||
*{{Sm|Armada|Sweden}} - One of the [[Five Gods]]. Co-mained Peach along with Fox and is widely considered the greatest Peach player and the greatest ''Melee'' player of all time. He retired from competitive singles in October 2018. | |||
*{{Sm|CAOTIC|Australia}} Was ranked 13th in SoCal before moving to Australia | |||
*{{Sm|Mafia|USA}} - Was ranked 46th on the [[Summer 2017 SSBMRank]] but was banned from tournaments in his region and excluded from the [[2017 SSBMRank]] after accusations of emotional abuse and sexual assault by his ex-girlfriend. | |||
*{{Sm|Cort|USA}} | |||
*{{Sm|Mikael|Japan}} | |||
*{{Sm|Pink Shinobi|USA}} | |||
*{{Sm|Sastopher|USA}} | |||
*{{Sm|Vidjogamer|USA}} | |||
*{{Sm|DoH|USA}} | |||
*{{Sm|Excel_Zero|Puerto Rico}} - Ranked 60th on the [[2014 SSBMRank]] | |||
*{{Sm|KirbyKaze|USA}} - Sheik main, counterpicks Peach against Ice Climbers | |||
*{{Sm|MacD|USA}} | |||
*{{Sm|Mike G|USA}} | |||
*{{Sm|VaNz|USA}} | |||
*{{Sm|Vwins|Canada}} | |||
*{{Sm|XIF|USA}} | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Due to Peach's great aerial potential and [[combo]] ability, she has been a character consistently ranking in the top tiers of the ''Melee'' [[tier list]]. However, she has generally been regarded as below the other top tiers in terms of tournament viability, due to her slow movement speed and floatiness. During the 2000s, several Peach players, including {{Sm|Sastopher}}, {{Sm|Cort}}, and {{Sm|DoH}}, were able to defeat top players and frequently, albeit inconsistently, place in the top eight at majors. However, Peach's tournament representation truly shined during {{Sm|Armada}}'s reign of dominance from 2009 to 2013, where he placed 1st or 2nd at nearly every tournament he entered in the United States, defeating North America's top players with Peach. | Due to Peach's great aerial potential and [[combo]] ability, she has been a character consistently ranking in the top tiers of the ''Melee'' [[tier list]]. However, she has generally been regarded as below the other top tiers in terms of tournament viability, due to her slow movement speed and floatiness. During the 2000s, several Peach players, including {{Sm|Sastopher}}, {{Sm|Cort}}, and {{Sm|DoH}}, were able to defeat top players and frequently, albeit inconsistently, place in the top eight at majors. However, Peach's tournament representation truly shined during {{Sm|Armada}}'s reign of dominance from 2009 to 2013, where he placed 1st or 2nd at nearly every tournament he entered in the United States, defeating North America's top players with Peach. | ||
However, Peach's tournament viability has always been held back by her | However, Peach's tournament viability has always been held back by her nearly unwinnable matchup against Jigglypuff. Armada was unable to take a single game off of Hungrybox's Jigglypuff with Peach from 2009 to 2013, despite being considered a more skilled player at the time. He eventually gave up using Peach to try defeating Hungrybox, and switched to counterpicks such as {{SSBM|Young Link}} and {{SSBM|Fox}}, with which he had much greater success. He also brought out the Fox counterpick against other players, such as fellow Swedish player {{Sm|Leffen}}, whom he found it increasingly difficult to defeat with Peach. It is generally acknowledged that Peach's tournament success was largely due to Armada's incredible abilities as a player, rather than Peach being better than the other top tiers. This is supported by the fact that only a handful of other Peach players have been able to consistently place in the top sixteen of majors during the modern era. Following Armada's retirement from competing in 2018, Peach's representation in tournaments dropped significantly. | ||
Today, Peach is generally considered among the least viable of the top tier characters, and is often seen as having the worst matchup spread among all the top tiers. Her lopsided matchup vs. Jigglypuff is considered the single hardest counter among any of the top tier matchups, and she is seen as clearly losing every other top tier matchup (with the exception of Falco). As a result of this perception, she has dropped to 7th on the thirteenth and latest tier list, at the bottom of A tier. | Today, Peach is generally considered among the least viable of the top tier characters, and is often seen as having the worst matchup spread among all the top tiers. Her lopsided matchup vs. Jigglypuff is considered the single hardest counter among any of the top tier matchups, and she is seen as clearly losing every other top tier matchup (with the exception of Falco). As a result of this perception, she has dropped to 7th on the thirteenth and latest tier list, at the bottom of A tier. | ||
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Peach did not receive any changes from NTSC to PAL, but several characters that would years later be placed higher than her on the tier list did; Fox now has a harder time KOing Peach and gets edgeguarded much more easily, Sheik has no guaranteed followups with her down throw and relies more heavily on zoning, and Marth has slightly lower air speed and weight, improving Peach's chances in those matchups. Peach is still ranked 6th in the PAL tier list, but is notably placed in her own tier at B, where most European players can see a noticeable difference in viability between Sheik, Peach, and Captain Falcon. | Peach did not receive any changes from NTSC to PAL, but several characters that would years later be placed higher than her on the tier list did; Fox now has a harder time KOing Peach and gets edgeguarded much more easily, Sheik has no guaranteed followups with her down throw and relies more heavily on zoning, and Marth has slightly lower air speed and weight, improving Peach's chances in those matchups. Peach is still ranked 6th in the PAL tier list, but is notably placed in her own tier at B, where most European players can see a noticeable difference in viability between Sheik, Peach, and Captain Falcon. | ||
==In | ==In Single Player Modes== | ||
===In {{SSBM|Classic Mode}}=== | ===In {{SSBM|Classic Mode}}=== | ||
Peach can appear in one-on-one battles, as an ally, on a team with {{SSBM|Bowser}}, {{SSBM|Mario}}, {{SSBM|Ness}}, or {{SSBM|Zelda}}, or as a metal opponent. Peach is fought on {{SSBM|Battlefield}} when on a team with Bowser or in the metal battle, at [[Onett]] when on a team with Ness, and on [[Temple]] when on a team with Zelda. In other cases, she is fought on either [[Princess Peach's Castle]] or [[Mushroom Kingdom II]]. Unusually, unlike every other ''Mario'' character (including sub-series), Peach does not appear as a giant opponent, making her the only ''Mario'' character overall that is ineligible for this battle type. | Peach can appear in one-on-one battles, as an ally, on a team with {{SSBM|Bowser}}, {{SSBM|Mario}}, {{SSBM|Ness}}, or {{SSBM|Zelda}}, or as a metal opponent. Peach is fought on {{SSBM|Battlefield}} when on a team with Bowser or in the metal battle, at [[Onett]] when on a team with Ness, and on [[Temple]] when on a team with Zelda. In other cases, she is fought on either [[Princess Peach's Castle]] or [[Mushroom Kingdom II]]. Unusually, unlike every other ''Mario'' character (including sub-series), Peach does not appear as a giant opponent, making her the only ''Mario'' character overall that is ineligible for this battle type. | ||
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</gallery></center> | </gallery></center> | ||
== | ==Trophies== | ||
In addition to the normal trophy about Peach as a character, there are two trophies about her as a fighter that are unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star]] modes on any difficulty with Peach. | In addition to the normal trophy about Peach as a character, there are two trophies about her as a fighter that are unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star]] modes on any difficulty with Peach. | ||
:'''Peach''' | |||
:''Princess Peach presides over the Mushroom Kingdom from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser.'' | |||
::Super Mario Bros. <br> 10/85 | |||
:'''Peach''' [<span style="color:#FF0000">SMASH</span>] | |||
:''Peach's ability to float is invaluable in Super Smash Bros. Melee, as she can return from incredible distances. Balancing this talent, though, is the fact that she's quite light and can be sent flying with a single powerful attack. Her attacks are fairly weak, so you'll have to hang around to win.'' | |||
::B: [[Toad]] <br> Smash B: [[Peach Bomber]] | |||
:'''Peach''' [<span style="color:#0000FF">SMASH</span>] | |||
:''Peach's Smash A attack will set her swinging with either a frying pan, tennis racket, or golf club. These bludgeoning devices appear randomly and have different reaches and power levels. The princess uses Toad to absorb attacks, and he counters by sending spores out at attackers. Don't worry about the little guy, though; he takes his job seriously.'' | |||
::Up & B: [[Peach Parasol]] <br> Down & B: [[Vegetable]] | |||
<center> | |||
| | <gallery> | ||
Peach Trophy Melee.png|Classic | |||
| | Peach Trophy (Smash).png|[<span style="color:#FF0000">SMASH</span>] | ||
Peach Trophy (Smash 2).png|[<span style="color:#0000FF">SMASH</span>] | |||
| | </gallery> | ||
</center> | |||
==[[Alternate costume (SSBM)#Peach|Alternate costumes]]== | ==[[Alternate costume (SSBM)#Peach|Alternate costumes]]== | ||
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<gallery> | <gallery> | ||
SSBM Peach HQ.jpg|Official artwork of Peach. | SSBM Peach HQ.jpg|Official artwork of Peach. | ||
BowserClassicMode.jpg|Standing on a ledge on [[Fountain of Dreams]]. | BowserClassicMode.jpg|Standing on a ledge on [[Fountain of Dreams]]. | ||
MarioAdventureMode.jpg| | MarioAdventureMode.jpg|[[Taunt]]ing next to {{SSBM|Mario}} on [[Princess Peach's Castle]]. | ||
DrMarioAdventureMode.jpg|Standing next to {{SSBM|Dr. Mario}} on [[Jungle Japes]]. | DrMarioAdventureMode.jpg|Standing next to {{SSBM|Dr. Mario}} on [[Jungle Japes]]. | ||
JigglypuffAdventureMode.jpg|Holding a [[Fire Flower]] with {{SSBM|Jigglypuff}} on [[Green Greens]]. | JigglypuffAdventureMode.jpg|Holding a [[Fire Flower]] with {{SSBM|Jigglypuff}} on [[Green Greens]]. | ||
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==Trivia== | ==Trivia== | ||
*When Peach uses Peach Parasol at the end of the match, she will be rewarded with the Parasol Finish [[list of bonuses|bonus]]. In addition, if she uses it with the Parasol item, her up special animation will remain the same, but with the Parasol in her hands instead. | *When Peach uses Peach Parasol at the end of the match, she will be rewarded with the Parasol Finish [[list of bonuses|bonus]]. In addition, if she uses it with the Parasol item, her up special animation will remain the same, but with the Parasol in her hands instead. | ||
*The animation filenames for Peach's | *The animation filenames for Peach's Neutral special and Down special are swapped, originally intended for Toad to be a Down special move, just like all other counter specials featured in the series.<ref>https://tcrf.net/Super_Smash_Bros._Melee#Peach</ref> | ||
*Peach and {{SSBM|Donkey Kong}} are the only characters in ''Melee'' who cannot use their down special in the air. | *Peach and {{SSBM|Donkey Kong}} are the only characters in ''Melee'' who cannot use their down special in the air. | ||
*Peach is the only character in ''Melee'' to be in their own tier (in the PAL version) and also not be ranked first or last. | *Peach is the only character in ''Melee'' to be in their own tier (in the PAL version) and also not be ranked first or last. | ||
**Across the whole series, she shares this trait with the {{SSBB|Ice Climbers}} on the NTSC ''Brawl'' tier list and {{SSBB|Diddy Kong}} on the PAL ''Brawl'' tier list, though she is the only one of the three that is not ranked 2nd. | **Across the whole series, she shares this trait with the {{SSBB|Ice Climbers}} on the NTSC ''Brawl'' tier list and {{SSBB|Diddy Kong}} on the PAL ''Brawl'' tier list, though she is the only one of the three that is not ranked 2nd. | ||
*Peach is the only ''Mario'' character in ''Melee'', including sub-series {{uv|Donkey Kong}} and {{uv|Yoshi}}, that cannot appear as a giant character in Stage 5 of {{SSBM|Classic Mode}}. | *Peach is the only ''Mario'' character in ''Melee'', including sub-series {{uv|Donkey Kong}} and {{uv|Yoshi}}, that cannot appear as a giant character in Stage 5 of {{SSBM|Classic Mode}}. | ||
*Peach's design in this game, like the rest of the cast, is based on her appearance in the Nintendo 64 era. This is one of two | *Peach's design in this game, like the rest of the cast, is based on her appearance in the Nintendo 64 era. This is one of two Gamecube games to do this, with the other being ''Paper Mario: The Thousand-Year Door''. Her design in her next appearance, ''Super Mario Sunshine'', with the finalized version being ''Mario Party 4'', would be changed to her current dress design, which has been used in every ''Smash'' game since. | ||
*This marks the only time Peach's Daisy costume is designed to make her look exactly like Daisy, as opposed to simply recoloring her with Daisy's colors, as in ''Brawl'' and ''Smash 4''. | *This marks the only time Peach's Daisy costume is designed to make her look exactly like Daisy, as opposed to simply recoloring her with Daisy's colors, as in ''Brawl'' and ''Smash 4''. | ||
**This makes her the first non-''Pokémon'' playable character to have an alternate costume that changes their appearance completely, rather than simply just the colors of their clothes, although only in this game. | **This makes her the first non-''Pokémon'' playable character to have an alternate costume that changes their appearance completely, rather than simply just the colors of their clothes, although only in this game. | ||
*Peach, {{SSBM|Mario}}, {{SSBM|Yoshi}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]]. | *Peach, {{SSBM|Mario}}, {{SSBM|Yoshi}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]]. | ||
*Peach is the only | *Peach is the only newcomer to have new clips from an English voice actor, as {{SSBM|Dr. Mario}}, {{SSBM|Ganondorf}}, and Young Link use recycled voice clips, {{SSBM|Bowser}} and {{SSBM|Mr. Game & Watch}} use sound effects in place of a true "voice", and the rest of the newcomers have new clips from a Japanese voice actor exclusively. | ||
**While Falco does have new voice clips from an English voice actor, these are only used for the [[Star Fox Smash Taunt]] on [[Corneria]] and [[Venom]]. | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{SSBMCharacters}} | {{SSBMCharacters}} | ||
{{EnemiesAdvSSBM}} | {{EnemiesAdvSSBM}} | ||
{{Mario universe}} | {{Mario universe}} | ||
[[Category:Peach (SSBM)| ]] | [[Category:Peach (SSBM)| ]] | ||
[[Category:Trophies (SSBM)]] | [[Category:Trophies (SSBM)]] | ||
[[es:Peach (SSBM)]] | [[es:Peach (SSBM)]] |