Editing Peach (SSBM)

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|game=SSBM
|game=SSBM
|neutralcount=2
|neutralcount=2
|neutralname=Royal Slap ({{ja|ロイヤルびんた|Roiyaru Binta}}) / Double Royal Slap ({{ja|ロイヤル往復びんた|Roiyaru Ōfuku Binta}}, ''Royal Round-Trip Slap'')
|neutralname=Royal Slap ({{ja|ロイヤルビンタ|Roiyaru Binta}}) / Double Royal Slap ({{ja|ダブルロイヤルスラップ|Daburu Roiyaru Binta}})
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
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|ftiltdmg=13%/11%/10% (clean), 6% (late)
|ftiltdmg=13%/11%/10% (clean), 6% (late)
|ftiltdesc=Does a 180 degree kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%.
|ftiltdesc=Does a 180 degree kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%.
|utiltname=Crown Bash ({{ja|ヘディングクラウン|Hedingu Kuraun}}, ''Heading Crown'')
|utiltname=Crown Bash ({{ja|クラウンバッシュ|Kuraun Basshu}})
|utiltdmg=12%
|utiltdmg=12%
|utiltdesc=Bashes her head upwards. Does not have much combo potential, but can be followed up by correctly [[Spacing|spaced]] aerials and [[Peach Parasol]]. Peach's head is intangible while the hitboxes are out.
|utiltdesc=Bashes her head upwards. Does not have much combo potential, but can be followed up by correctly [[Spacing|spaced]] aerials and [[Peach Parasol]]. Peach's head is intangible while the hitboxes are out.
|dtiltname=Elegant Sweep ({{ja|エレガント足もとすくい|Ereganto Ashimoto Sukui}}, ''Elegant Foot Sweep'')
|dtiltname=Elegant Sweep ({{ja|エレガントなスイープ|Eregantona Suīpu}})
|dtiltdmg=12%
|dtiltdmg=12%
|dtiltdesc=Sweeps the ground with her arm and hand. It [[meteor smash]]es if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small [[hitbox]] and can only be used effectively over a ledge to KO. Whether this attack is [[sweetspot]]ted or [[sourspot]]ted on grounded opponents, it has good combo potential, as it can set up floating aerial strings.
|dtiltdesc=Sweeps the ground with her arm and hand. It [[meteor smash]]es if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small [[hitbox]] and can only be used effectively over a ledge to KO. Whether this attack is [[sweetspot]]ted or [[sourspot]]ted on grounded opponents, it has good combo potential, as it can set up floating aerial strings.
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|dashdmg=12%/9% (clean), 8%/7% (late)
|dashdmg=12%/9% (clean), 8%/7% (late)
|dashdesc=Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be follow up by all her aerials, up tilt, and even [[Peach Parasol]] for flashy plays. It can also set up her up throw [[chain grab]]. Overall, an integral move in Peach's competitive [[metagame]].
|dashdesc=Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be follow up by all her aerials, up tilt, and even [[Peach Parasol]] for flashy plays. It can also set up her up throw [[chain grab]]. Overall, an integral move in Peach's competitive [[metagame]].
|fsmashname=Peach Swing ({{ja|ピーチスマッシュ|Pīchi Sumasshu}}, ''Peach Smash'')
|fsmashname=Peach Swing ({{ja|ピーチスイング|Pīchi Suingu}})
|fsmashdmg=Golf club: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|13}}<br/>Frying Pan: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|15}}<br/>Tennis Racket: {{ChargedSmashDmgSSBM|12}}
|fsmashdmg=Golf club: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|13}}<br/>Frying Pan: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|15}}<br/>Tennis Racket: {{ChargedSmashDmgSSBM|12}}
|fsmashdesc=Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback.
|fsmashdesc=Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback.
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*Frying pan - Strongest of the three, KOing at about 120%. Sends opponents upwards. Sweetspot is the head of the frying pan.
*Frying pan - Strongest of the three, KOing at about 120%. Sends opponents upwards. Sweetspot is the head of the frying pan.
*Tennis racket - Weakest of the three, uncharged hit does not KO until ridiculously high percentages. Good for [[edgeguarding]].
*Tennis racket - Weakest of the three, uncharged hit does not KO until ridiculously high percentages. Good for [[edgeguarding]].
|usmashname=Pirouette ({{ja|オルゴールダンス|Orugōru Dansu}}, ''Orgel Dance'')
|usmashname=Pirouette ({{ja|ピルエット|Piruetto}})
|usmashdmg={{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm)
|usmashdmg={{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm)
|usmashdesc=Twirls around with arm raised upwards. If sweetspotted (located on her shoulder) the attack sends opponent upward with high vertical knockback. If sourspotted (the strong sourspot is located on her hand, the weak sourspots are located on Peach's sides), the attack will either have weak vertical knockback or moderately powerful knockback (capable of KO'ing around 110%-120%). When sweetspotted, this move can KO opponents at around 73% when fully charged. When sourspotted, it can combo into an aerial attack against [[fastfaller]]s at high percentages. Both of Peach's arms and hand are intangible while the hitboxes are active.
|usmashdesc=Twirls around with arm raised upwards. If sweetspotted (located on her shoulder) the attack sends opponent upward with high vertical knockback. If sourspotted (the strong sourspot is located on her hand, the weak sourspots are located on Peach's sides), the attack will either have weak vertical knockback or moderately powerful knockback (capable of KO'ing around 110%-120%). When sweetspotted, this move can KO opponents at around 73% when fully charged. When sourspotted, it can combo into an aerial attack against [[fastfaller]]s at high percentages. Both of Peach's arms and hand are intangible while the hitboxes are active.
|dsmashname=Double-Edged Gown ({{ja|ドレスエッジ|Doresu Ejji}}, ''Dress Edge'')
|dsmashname=Double-Edged Gown ({{ja|ダブルエッジガウン|Daburu-Ejji Gaun}})
|dsmashdmg={{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|14}} (5 hits) ({{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|70}} total)
|dsmashdmg={{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|14}} (5 hits) ({{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|70}} total)
|dsmashdesc=Does an anticlockwise tornado spin on her left foot, hitting multiple times. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scaling since it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits are [[semi-spike]]s. Most damaging move in ''Melee''. Can be used to [[shield stab]] opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to the very powerful semi-spike.
|dsmashdesc=Does an anticlockwise tornado spin on her left foot, hitting multiple times. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scaling since it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits are [[semi-spike]]s. Most damaging move in ''Melee''. Can be used to [[shield stab]] opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to the very powerful semi-spike.
|nairname=Princess Twirl ({{ja|ピーチスピン|Pīchi Supin}}, ''Peach Spin'')
|nairname=Princess Twirl ({{ja|プリンセストワール|Purinsesu Towāru}})
|nairdmg=14% (clean), 9% (late body), 10% (late arms)
|nairdmg=14% (clean), 9% (late body), 10% (late arms)
|nairdesc=Twirls in the air. Can KO at high percentage. Good [[OoS]] option because of its speed (frame 3).
|nairdesc=Twirls in the air. Can KO at high percentage. Good [[OoS]] option because of its speed (frame 3).
|fairname=Crown Smack ({{ja|クラウンナックル|Kuraun Nakkuru}}, ''Crown Knuckle'')
|fairname=Crown Smack ({{ja|クラウンスマック|Kuraun Sumakku}})
|fairdmg=15%
|fairdmg=15%
|fairdesc=Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack.
|fairdesc=Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack.
|bairname=Flying Hip ({{ja|スカイヒップ|Sukai Hippu}}, ''Sky Hip'')
|bairname=Flying Hip ({{ja|フライングヒップ|Furaingu Hippu}})
|bairdmg=14% (clean), 10% (late)
|bairdmg=14% (clean), 10% (late)
|bairdesc=Sticks out her rear backwards for good knockback, with the hitbox centralized around her pelvis. Has passable power for it to be a finisher. Good [[OoS]] option.
|bairdesc=Sticks out her rear backwards for good knockback, with the hitbox centralized around her pelvis. Has passable power for it to be a finisher. Good [[OoS]] option.
|uairname=Floating High Kick ({{ja|ギリギリハイキック|Girigiri Hai Kikku}}, ''Last-Minute High Kick'')
|uairname=Floating High Kick ({{ja|フローティングハイキック|Furōtingu Hai Kikku}})
|uairdmg=11% (body), 12% (leg), 14% (foot)
|uairdmg=11% (body), 12% (leg), 14% (foot)
|uairdesc=A quick kick at an upwards angle. Can KO opponents at above 110%.
|uairdesc=A quick kick at an upwards angle. Can KO opponents at above 110%.
|dairname=Stiletto Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}}, ''Super Piston Kick'')
|dairname=Stiletto Kick ({{ja|スティレットキック|Sutiretto Kikku}})
|dairdmg=3% (hits 1-4)
|dairdmg=3% (hits 1-4)
|dairdesc=Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI.
|dairdesc=Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=
|pummelname=Heel Stomp ({{ja|ヒールスタンプ|Hīru Sutanpu}}, ''Heel Stamp'')
|pummelname=Heel Stomp ({{ja|ヒールストンプ|Hīru Sutonpu}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Stomps opponent with her left foot.
|pummeldesc=Stomps opponent with her left foot.
|fthrowname=Royal Slap ({{ja|ロイヤルびんた飛ばし|Roiyaru Binta Tobashi}}, ''Royal Slap Launch'')
|fthrowname=Royal Slap ({{ja|ロイヤルビンタ|Roiyaru Binta}})
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdesc=Slaps the foe in front of her for very good knockback. Strongest forward throw in the game.
|fthrowdesc=Slaps the foe in front of her for very good knockback. Strongest forward throw in the game.
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|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdesc=Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge.
|bthrowdesc=Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge.
|uthrowname=Gut Punch ({{ja|ハンドトス|Hando Tosu}}, ''Hand Toss'')
|uthrowname=Gut Punch ({{ja|ガットパンチ|Gatto Panchi}})
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdesc=Puts opponent above her, and volleys them upward. Can [[chaingrab]] characters with moderate to [[floaty]] [[falling speed]]s at 0%. Fast-fallers must be around 40% damage in order to chain grab this way. She can finish with an up smash or an aerial.
|uthrowdesc=Puts opponent above her, and volleys them upward. Can [[chaingrab]] characters with moderate to [[floaty]] [[falling speed]]s at 0%. Fast-fallers must be around 40% damage in order to chain grab this way. She can finish with an up smash or an aerial.
|dthrowname=The Royal Treatment ({{ja|ピーチドロップ|Pīchi Doroppu}}, ''Peach Drop'')
|dthrowname=The Royal Treatment ({{ja|王室のトリートメント|Ōshitsu no Torītomento}})
|dthrowdmg=0% (hit 1), 7% (throw)
|dthrowdmg=0% (hit 1), 7% (throw)
|dthrowdesc=Puts opponent down and sits on them. Can [[chaingrab]] floaty characters, heavyweights and fast-fallers at high percentages. It can lead into her forward tilt depending on character's weight, fall speed, and DI.
|dthrowdesc=Puts opponent down and sits on them. Can [[chaingrab]] floaty characters, heavyweights and fast-fallers at high percentages. It can lead into her forward tilt depending on character's weight, fall speed, and DI.

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