Editing Peach (SSBB)
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Latest revision | Your text | ||
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|ftiltdmg=13%/11%/10% (clean), 6% (late) | |ftiltdmg=13%/11%/10% (clean), 6% (late) | ||
|ftiltdesc=A 180-degree high kick. Deals more damage up close. Capable of juggling heavies at low percentages if they lose their second jump. Also has decent knockback up close. Peach rarely shows this much flexibility in other games. The sweetspot KOs at 139%. | |ftiltdesc=A 180-degree high kick. Deals more damage up close. Capable of juggling heavies at low percentages if they lose their second jump. Also has decent knockback up close. Peach rarely shows this much flexibility in other games. The sweetspot KOs at 139%. | ||
|utiltname= | |utiltname=Heading Crown ({{ja|ヘディングクラウン|Hedingu Kuraun}}) | ||
|utiltdmg=13% (heart), 10% (arm) | |utiltdmg=13% (heart), 10% (arm) | ||
|utiltdesc=Peach points upward and a pink heart appears. Very good disjointed range, easily stops opposing down aerials. The sweetspot KOs at 158%. Due to the order of hitbox priority, it is nearly impossible to land the weak hit of the move, as the strong hitbox overlaps it and always takes priority. This is most likely an unintentional oversight. | |utiltdesc=Peach points upward and a pink heart appears. Very good disjointed range, easily stops opposing down aerials. The sweetspot KOs at 158%. Due to the order of hitbox priority, it is nearly impossible to land the weak hit of the move, as the strong hitbox overlaps it and always takes priority. This is most likely an unintentional oversight. | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {{Crowd | ||
|char=Peach | |||
|game=Brawl | |||
|desc-us=Peach! | |||
|desc-jp=Peach-y! | |||
|pitch-us=Group chant | |||
|pitch-jp=Group chant}} | |||
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! | |||
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===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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*Acro: [Magic] Attack +15 | *Acro: [Magic] Attack +15 | ||
*Ashley: [Magic] Attack +22 | *Ashley: [Magic] Attack +22 | ||
*Bowser (Dance Dance Revolution: Mario Mix): [Throwing] Power +20 | *Bowser (Dance Dance Revolution: Mario Mix): [Throwing] Power +20 | ||
*Bowser (Mario Kart 64): [Weapon] Attack +13 | *Bowser (Mario Kart 64): [Weapon] Attack +13 | ||
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*Koopa: [Body, Spin] Attack +10 | *Koopa: [Body, Spin] Attack +10 | ||
*Kyorosuke: [Magic] Attack +8 | *Kyorosuke: [Magic] Attack +8 | ||
*Lady Bow: [Magic] Attack +8 | |||
*Lakitu (Mario Kart: Super Circuit): [Leg] Attack +13 | *Lakitu (Mario Kart: Super Circuit): [Leg] Attack +13 | ||
*Mario (Mario Kart DS): [Leg] Attack +22 | *Mario (Mario Kart DS): [Leg] Attack +22 |