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'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter character]] in ''[[Super Smash Bros. Brawl]]'' after returning from ''[[Super Smash Bros. Melee]]''. She was announced on the [[Smash Bros. DOJO!!]] website on August | '''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter character]] in ''[[Super Smash Bros. Brawl]]'' after returning from ''[[Super Smash Bros. Melee]]''. She was announced on the [[Smash Bros. DOJO!!]] website on August 17th, 2007. | ||
{{s|mariowiki|Samantha Kelly}}, | Peach is now voiced by {{s|mariowiki|Samantha Kelly}}, her current voice actress from ''{{s|mariowiki|Mario Strikers Charged}}'', ''{{s|mariowiki|Mario Party 8}}'', and ''{{s|mariowiki|Super Mario Galaxy}}'' onwards, replacing Jen Taylor, and imitating some of the latter's voice clips from ''Melee''. | ||
Peach is currently ranked 19th out of 38 at the very center of the ''Brawl'' [[tier list]], in the bottom of the high-mid tier, though her ranking in ''Brawl'', technically her worst placement in the series, is considered a downgrade from ''Melee'', as she noticeably dropped from her high tier placement of 7th out of 26. Her [[item]]-based [[Turnip]] projectiles are effective at keeping opponents as bay when [[camping]], and by using [[glide toss]]es can also aid her [[approach]]. Her aforementioned floating ability can be used in a number of ways, including aiding her [[recovery]] and allowing her to use [[aerial]]s repeatedly without landing or having to jump between attacks, or when holding throwable items. She also has one of the best horizontal recoveries in the game, and is also good at [[edgeguarding]], [[combo]]ing, and [[damage]] racking, and she has a strong aerial game as a result of her floating. However, she is hindered by having difficulties in [[KO]]ing opponents, despite possessing many moves with high KO potential, due to the fact that they either have difficult to land [[sweetspot]]s, possess low base knockback, or have low knockback scaling. Her Turnips also cover shorter distance than most projectiles when thrown, which, when combined with her slow movement, allows higher tier characters to camp better than her. She also has poor endurance and [[momentum cancelling]], especially vertically, and is a tall character. She also suffers from a poor ground game with short [[reach]], weak ground attacks, and mediocre [[throws]]; and the worst [[air dodge]] with 30 frames of [[ending lag]], which, when combined with her [[floaty]] [[falling speed]], makes it difficult to defend against [[juggle|juggling]] and aerial followups. In spite of this, she has mostly above average [[matchups]], including a winning matchup against the higher-tier {{SSBB|Ice Climbers}} and {{SSBB|Wario}}. Overall, Peach has above average [[tournament]] results. | Peach is currently ranked 19th out of 38 at the very center of the ''Brawl'' [[tier list]], higher than any other {{uv|Mario}} character (not including the spin-off universes), in the bottom of the high-mid tier, though her ranking in ''Brawl'', technically her worst placement in the series, is considered a downgrade from ''Melee'', as she noticeably dropped from her high tier placement of 7th out of 26. Her [[item]]-based [[Turnip]] projectiles are effective at keeping opponents as bay when [[camping]], and by using [[glide toss]]es can also aid her [[approach]]. Her aforementioned floating ability can be used in a number of ways, including aiding her [[recovery]] and allowing her to use [[aerial]]s repeatedly without landing or having to jump between attacks, or when holding throwable items. She also has one of the best horizontal recoveries in the game, and is also good at [[edgeguarding]], [[combo]]ing, and [[damage]] racking, and she has a strong aerial game as a result of her floating. However, she is hindered by having difficulties in [[KO]]ing opponents, despite possessing many moves with high KO potential, due to the fact that they either have difficult to land [[sweetspot]]s, possess low base knockback, or have low knockback scaling. Her Turnips also cover shorter distance than most projectiles when thrown, which, when combined with her slow movement, allows higher tier characters to camp better than her. She also has poor endurance and [[momentum cancelling]], especially vertically, and is a tall character. She also suffers from a poor ground game with short [[reach]], weak ground attacks, and mediocre [[throws]]; and the worst [[air dodge]] with 30 frames of [[ending lag]], which, when combined with her [[floaty]] [[falling speed]], makes it difficult to defend against [[juggle|juggling]] and aerial followups. In spite of this, she has mostly above average [[matchups]], including a winning matchup against the higher-tier {{SSBB|Ice Climbers}} and {{SSBB|Wario}}. Overall, Peach has above average [[tournament]] results. | ||
==Attributes== | ==Attributes== | ||
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She did receive some buffs. Her grounded mobility has overall improved, as she dashes faster and she covers much more distance from a [[glide toss]]. Peach now has multiple techniques to further improve the utility of [[Vegetable]] alongside her aforementioned glide toss. Despite the nerfs to her aerial game, her aerials did also receive some buffs. All of her aerials have decreased landing lag, somewhat compensating for the removal of [[L-canceling]], and her air acceleration is higher, making it easier for her to weave in and out in the air while floating. As for her individual aerials, she can now connect both hits of neutral/back aerials, forward aerial has increased range and now instantly [[auto-cancel]]s, and her down aerial connects more reliably, with its final hit being considerably stronger, improving the latter two's spacing potential. | She did receive some buffs. Her grounded mobility has overall improved, as she dashes faster and she covers much more distance from a [[glide toss]]. Peach now has multiple techniques to further improve the utility of [[Vegetable]] alongside her aforementioned glide toss. Despite the nerfs to her aerial game, her aerials did also receive some buffs. All of her aerials have decreased landing lag, somewhat compensating for the removal of [[L-canceling]], and her air acceleration is higher, making it easier for her to weave in and out in the air while floating. As for her individual aerials, she can now connect both hits of neutral/back aerials, forward aerial has increased range and now instantly [[auto-cancel]]s, and her down aerial connects more reliably, with its final hit being considerably stronger, improving the latter two's spacing potential. | ||
Overall, her buffs do not make up for her nerfs, and the game's new mechanics hinder her overall. Despite this, she still maintains some of her previous strengths and overall remains stronger than various other characters, although she significantly struggles against some of the top tier characters, and her learning curve is rather high in comparison to most other characters. | Overall, her buffs do not make up for her nerfs, and the game's new mechanics hinder her overall. Despite this, she still maintains some of her previous strengths and overall remains stronger than various other characters, although she significantly struggles against some of the top tier characters, and her learning curve is rather high in comparison to most other characters. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Peach's dress has been updated to match her modern appearance | *{{change|Peach's dress has been updated to match her modern appearance, but with a lot more realistic details, such as wrinkles and ruffles. Her hair is also a lighter color.}} | ||
*{{change|Peach's alternate costumes have been altered:}} | *{{change|Peach's alternate costumes have been altered:}} | ||
**{{change|The color of the heels on all of her costumes now matches the color of her dress.}} | **{{change|The color of the heels on all of her costumes now matches the color of her dress.}} | ||
**{{change|Her orange costume based on [[Princess Daisy]] now has the same skin color as her default costume, and her earrings are now green spheres rather than daisies | **{{change|Her orange costume based on [[Princess Daisy]] now has the same skin color as her default costume, and her earrings are now green spheres rather than daisies. The dress itself is more closely based on Daisy's later appearances.}} | ||
**{{change|Her blue and green costumes are lighter and she now wears pink earrings in her blue costume.}} | **{{change|Her blue and green costumes are lighter and she now wears pink earrings in her blue costume.}} | ||
**{{change|Peach no longer wears white stockings in her white costume.}} | **{{change|Peach no longer wears white stockings in her white costume.}} | ||
**{{change|Peach has a new red costume which is now used as her Red Team color in [[Team Battle]]s, replacing her default costume.}} | **{{change|Peach has a new red costume which is now used as her Red Team color in [[Team Battle]]s, replacing her default costume.}} | ||
*{{change|Her parasol design is from ''{{s|supermariowiki|Yoshi's Island DS}}'' and ''{{s|supermariowiki|Super Paper Mario}}''. The color of her parasol also changes color depending on which costume Peach is using.}} | *{{change|Her parasol design is from ''{{s|supermariowiki|Yoshi's Island DS}}'' and ''{{s|supermariowiki|Super Paper Mario}}''. The color of her parasol also changes color depending on which costume Peach is using.}} | ||
*{{change|Peach also has a new, carefree walk animation where she skips, although her slow walking animation remains unaltered from '' | *{{change|Peach also has a new, carefree walk animation where she skips, although her slow walking animation remains unaltered from ''Brawl''.}} | ||
*{{change|Peach has a new dash animation where she holds her dress up while she runs.}} | *{{change|Peach has a new dash animation where she holds her dress up while she runs.}} | ||
*{{change|Peach has a different animation when carrying heavy items. She now carries them in front of her rather than over her head.}} | *{{change|Peach has a different animation when carrying heavy items. She now carries them in front of her rather than over her head.}} | ||
*{{change|Like other characters in ''Brawl'', Peach no longer vocalizes when performing a [[short hop]].}} | *{{change|Like other characters in ''Brawl'', Peach no longer vocalizes when performing a [[short hop]].}} | ||
*{{change|Peach Bomber and her up tilt now release a cloud of hearts.}} | *{{change|Peach Bomber and her up tilt now release a cloud of hearts.}} | ||
*{{change|Several of Peach's voice lines have been changed:}} | *{{change|Several of Peach's voice lines have been changed:}} | ||
**{{change|Peach's previous [[taunt]] has been moved to her down taunt. She now says "Uh-huh" rather than "Sweet!". She does however say "Sweet!" in her new up taunt, and the voice clip for her ''Melee'' taunt is used for her Wii remote selection sound.}} | **{{change|Peach's previous [[taunt]] has been moved to her down taunt. She now says "Uh-huh" rather than "Sweet!". She does however say "Sweet!" in her new up taunt, and the voice clip for her ''Melee'' taunt is used for her Wii remote selection sound.}} | ||
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===Attributes=== | ===Attributes=== | ||
*{{change|As with the returning veterans, Peach's [[falling speed]] was reduced (1.5 → 1.05). Compared to the returning veterans, Peach falls slightly slower, going from the 4th lowest to the 2nd lowest.}} | *{{change|As with the returning veterans, Peach's [[falling speed]] was reduced (1.5 → 1.05). Compared to the returning veterans, Peach falls slightly slower, going from the 4th lowest to the 2nd lowest.}} | ||
*{{change|Peach's gravity is lower (0.08 → 0.0632).}} | *{{change|Peach's gravity is lower (0.08 → 0.0632).}} | ||
*{{buff|Peach [[walk]]s slightly faster (0.85 → 0.86).}} | *{{buff|Peach [[walk]]s slightly faster (0.85 → 0.86).}} | ||
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**{{change|It now has a hitbox at the arm that deals 10% damage.}} | **{{change|It now has a hitbox at the arm that deals 10% damage.}} | ||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Peach now moves forward slightly when performing [[down tilt]], giving her a [[Crawl#pseudo-crawling|pseudo-crawl]]. If Peach performs any action without touching the control stick after using down tilt, she will slide backward, giving her an additional mixup/movement option.}} | **{{buff|Peach now moves forward slightly when performing [[down tilt]], giving her a [[Crawl#pseudo-crawling|pseudo-crawl]]. If Peach performs any action without touching the control stick after using down tilt, she will slide backward, giving her an additional mixup/movement option.}} | ||
**{{nerf|It deals 2% less damage (12% → 10%), making it weaker as its knockback was unchanged (although this is somewhat compensated by universally decreased falling speeds on stage and the changes to [[meteor canceling]] off-stage).}} | **{{nerf|It deals 2% less damage (12% → 10%), making it weaker as its knockback was unchanged (although this is somewhat compensated by universally decreased falling speeds on stage and the changes to [[meteor canceling]] off-stage).}} | ||
*[[Dash attack]]: | *[[Dash attack]]: | ||
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**{{nerf|It now deals four hits instead of five and each hit deals much less damage (12%/14% → 5%), reducing its overall damage output and no longer being able to KO even in [[Sudden Death]] percentages. Each hit also has more startup lag (except the last hit) and the move has a shorter duration (frames 5-6/9-10/13-14/17-18/21-22 → 6-7/11-12/16-17/21-22). Its damage potential is hindered even further by the loss of [[crouch cancelling]]. It also has more ending lag (FAF 40 → 44). Overall, the move's utility has been significantly been weakened, and is considered the most drastic nerf from ''Melee'' to ''Brawl'' no longer being a contender for the best down smash.}} | **{{nerf|It now deals four hits instead of five and each hit deals much less damage (12%/14% → 5%), reducing its overall damage output and no longer being able to KO even in [[Sudden Death]] percentages. Each hit also has more startup lag (except the last hit) and the move has a shorter duration (frames 5-6/9-10/13-14/17-18/21-22 → 6-7/11-12/16-17/21-22). Its damage potential is hindered even further by the loss of [[crouch cancelling]]. It also has more ending lag (FAF 40 → 44). Overall, the move's utility has been significantly been weakened, and is considered the most drastic nerf from ''Melee'' to ''Brawl'' no longer being a contender for the best down smash.}} | ||
**{{change|It deals consistent base knockback (35/40 → 38).}} | **{{change|It deals consistent base knockback (35/40 → 38).}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
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**{{nerf|It has slightly less knockback growth (70 → 68) and has a shorter duration (frames 16-20 → 16-19). When combined with [[momentum canceling]] and the more severe effect of [[stale-move negation]] this significantly hinders her forward aerial's use as a KO option due to it being one of her most important spacing moves.}} | **{{nerf|It has slightly less knockback growth (70 → 68) and has a shorter duration (frames 16-20 → 16-19). When combined with [[momentum canceling]] and the more severe effect of [[stale-move negation]] this significantly hinders her forward aerial's use as a KO option due to it being one of her most important spacing moves.}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|If Peach cancels her float after connecting the strong hit of [[back aerial]], both hits can now connect increasing the move's overall damage output (14% → 21%). Back aerial also has a new small hitbox in front of Peach which deals 1% less damage slightly increasing its range.}} | **{{buff|If Peach cancels her float after connecting the strong hit of [[back aerial]], both hits can now connect increasing the move's overall damage output (14% → 21%). Back aerial also has a new small hitbox in front of Peach which deals 1% less damage slightly increasing its range.}} | ||
**{{buff|It [[auto-cancel]]s earlier (frame 23 → 20), somewhat compensating for the loss of [[float cancel]]ing.}} | **{{buff|It [[auto-cancel]]s earlier (frame 23 → 20), somewhat compensating for the loss of [[float cancel]]ing.}} | ||
**{{nerf|It has a shorter duration (frames 6-22 → 6-19) and the late hit deals less damage (10% → 7%) and knockback (0 (base), 90 (scaling) → 10/70). It also has a longer animation (44 frames → 54) further increasing its ending lag.}} | **{{nerf|It has a shorter duration (frames 6-22 → 6-19) and the late hit deals less damage (10% → 7%) and knockback (0 (base), 90 (scaling) → 10/70). It also has a longer animation (44 frames → 54) further increasing its ending lag.}} | ||
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*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{nerf|Up aerial has slightly more start-up lag (frame 7 → 8) and auto-cancels slightly later (frame 22 → 23).}} | **{{nerf|Up aerial has slightly more start-up lag (frame 7 → 8) and auto-cancels slightly later (frame 22 → 23).}} | ||
**{{change|Its sweetspot deals slightly less damage (14% → 13%) and has significantly less knockback scaling (120 → 100). This hinders its KO potential but improves its combo potential at lower percents.}} | **{{change|Its sweetspot deals slightly less damage (14% → 13%) and has significantly less knockback scaling (120 → 100). This hinders its KO potential but improves its combo potential at lower percents.}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|Down aerial deals 3% more damage (11 → 14%) due to changes to [[stale move negation]] and the final hit is much stronger dealing more damage (3% → 5%) and has increased knockback (12/16 (base), 50 (scaling) → 40/120). This makes down aerial a very strong spacing tool when combined with floating. The first three hits also deal less knockback (12/16 (base), 50 (scaling) → 13/30) making them connect more reliably at higher percents.}} | **{{buff|Down aerial deals 3% more damage (11 → 14%) due to changes to [[stale move negation]] and the final hit is much stronger dealing more damage (3% → 5%) and has increased knockback (12/16 (base), 50 (scaling) → 40/120). This makes down aerial a very strong spacing tool when combined with floating. The first three hits also deal less knockback (12/16 (base), 50 (scaling) → 13/30) making them connect more reliably at higher percents.}} | ||
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**{{nerf|Up throw can no longer [[chaingrab]] fastfallers due to universally decreased falling speeds while still being too weak to KO until unrealistic percents.}} | **{{nerf|Up throw can no longer [[chaingrab]] fastfallers due to universally decreased falling speeds while still being too weak to KO until unrealistic percents.}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{buff|Down throw no longer forces opponents into [[tumble]] at lower percents and due to DI changes can now reliably chaingrab at lower percents.}} | **{{buff|Down throw no longer forces opponents into [[tumble]] at lower percents and due to DI changes can now reliably chaingrab at lower percents.}} | ||
**{{change|It has more knockback scaling (30 → 60) improving its followup potential at lower percents but hindering its followup potential at higher percents.}} | **{{change|It has more knockback scaling (30 → 60) improving its followup potential at lower percents but hindering its followup potential at higher percents.}} | ||
*[[Floor attack]]: | *[[Floor attack]]: | ||
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*[[Edge attack]]: | *[[Edge attack]]: | ||
**{{buff|Both edge attacks has more set knockback (90 → 110).}} | **{{buff|Both edge attacks has more set knockback (90 → 110).}} | ||
**{{buff|The hitbox of the under 100% variant has a longer duration (frames 10-14 → 10-16) and both variants have more invincibility (frames 1-6 (under 100%), 1-40 (over 100%) → 1-8/1-48).}} | **{{buff|The hitbox of the under 100% variant has a longer duration (frames 10-14 → 10-16) and both variants have more invincibility (frames 1-6 (under 100%), 1-40 (over 100%) → 1-8/1-48).}} | ||
===Special moves=== | ===Special moves=== | ||
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**{{buff|When Peach slides off an edge while using Vegetable, it now cancels the plucking animation while still giving her the turnip/item, effectively giving it no ending lag.}} | **{{buff|When Peach slides off an edge while using Vegetable, it now cancels the plucking animation while still giving her the turnip/item, effectively giving it no ending lag.}} | ||
**{{buff|Peach can now move forward with Vegetable by dashing and performing the move at the same time, improving its approach potential and safety.}} | **{{buff|Peach can now move forward with Vegetable by dashing and performing the move at the same time, improving its approach potential and safety.}} | ||
**{{buff|The increased distance of Peach's glide toss significantly improves her approach potential with turnips or other items.}} | **{{buff|The increased distance of Peach's glide toss significantly improves her approach potential with turnips or other items.}} | ||
**{{buff|Peach can now catch turnips and other items in the air with her aerials and air dodge.}} | **{{buff|Peach can now catch turnips and other items in the air with her aerials and air dodge.}} | ||
**{{buff|Peach's turnips can deal more damage depending on the item throw (8% maximum increase → 11.9%), allowing all of her turnips to deal up to 3.9% more damage.}} | **{{buff|Peach's turnips can deal more damage depending on the item throw (8% maximum increase → 11.9%), allowing all of her turnips to deal up to 3.9% more damage.}} | ||
**{{buff|There is a slightly larger, yet still very low chance of pulling a Beam Sword, Bob-omb, or Mr. Saturn when using [[Vegetable]] ({{fractions|1|128}} (any item)/{{fractions|1|256}} (Mr. Saturn)/{{fractions|1|384}} (Bob-omb)/{{fractions|1|768}} (Beam Sword) → {{fractions|1|80}}/{{fractions|1|160}}/{{fractions|1|240}}/{{fractions|1|480}}).}} | **{{buff|There is a slightly larger, yet still very low chance of pulling a Beam Sword, Bob-omb, or Mr. Saturn when using [[Vegetable]] ({{fractions|1|128}} (any item)/{{fractions|1|256}} (Mr. Saturn)/{{fractions|1|384}} (Bob-omb)/{{fractions|1|768}} (Beam Sword) → {{fractions|1|80}}/{{fractions|1|160}}/{{fractions|1|240}}/{{fractions|1|480}}).}} | ||
**{{change|While plucking vegetables, the sound effect for picking up items now plays.}} | **{{change|While plucking vegetables, the sound effect for picking up items now plays.}} | ||
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==Moveset== | ==Moveset== | ||
''For a | :''For a visual representation of Peach's attack hitboxes, see [[/Hitboxes|this page]].'' | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutraldesc=Peach slaps the enemy twice | |neutraldesc=Peach slaps the enemy twice. This move is similar to an attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''. Excellent panic move and grab setup due to its speed, as it comes out in just two frames. Interestingly, her second slap is also her most ranged normal move. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=13%/11%/10% (clean), 6% (late) | |ftiltdmg=13%/11%/10% (clean), 6% (late) | ||
|ftiltdesc=A 180-degree high kick. Deals more damage up close. Capable of juggling heavies at low percentages if they lose their second jump. Also has decent knockback up close. Peach rarely shows this much flexibility in other games. The sweetspot KOs at 139%. | |ftiltdesc=A 180-degree high kick. Deals more damage up close. Capable of juggling heavies at low percentages if they lose their second jump. Also has decent knockback up close. Peach rarely shows this much flexibility in other games. The sweetspot KOs at 139%. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=13% (heart), 10% (arm) | |utiltdmg=13% (heart), 10% (arm) | ||
|utiltdesc=Peach points upward and a pink heart appears. Very good disjointed range, easily stops opposing down aerials. The sweetspot KOs at 158%. Due to the order of hitbox priority, it is nearly impossible to land the weak hit of the move, as the strong hitbox overlaps it and always takes priority. This is most likely an unintentional oversight. | |utiltdesc=Peach points upward and a pink heart appears. Very good disjointed range, easily stops opposing down aerials. The sweetspot KOs at 158%. Due to the order of hitbox priority, it is nearly impossible to land the weak hit of the move, as the strong hitbox overlaps it and always takes priority. This is most likely an unintentional oversight. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=10% | |dtiltdmg=10% | ||
|dtiltdesc=A downward hand sweep to the ground. Has good vertical knockback, deceptively large range, and can [[meteor smash]] opponents in the air or hanging on the ledge. Peach's second highest range move. Moves her forward a little and can be used to [[crawling|pseudo-crawl]]. It's also the second strongest down tilt's meteor smash in the game. Easily leads into a forward smash. KOs at 174% on grounded opponents, and can KO under 60% on opponents hanging on the ledge. | |dtiltdesc=A downward hand sweep to the ground. Has good vertical knockback, deceptively large range, and can [[meteor smash]] opponents in the air or hanging on the ledge. Peach's second highest range move. Moves her forward a little and can be used to [[crawling|pseudo-crawl]]. It's also the second strongest down tilt's meteor smash in the game. Easily leads into a forward smash. KOs at 174% on grounded opponents, and can KO under 60% on opponents hanging on the ledge. | ||
|dashname= | |dashname= | ||
|dashdmg=4% (hit 1), 4% (hit 2) | |dashdmg=4% (hit 1), 4% (hit 2) | ||
|dashdesc=Strikes with both arms extended forward, then quickly spreads her arms out. Deals two hits. Very little knockback, but the first hit has knockback growth and at higher percentages it rarely follows into the second hit. | |dashdesc=Strikes with both arms extended forward, then quickly spreads her arms out. Deals two hits. Very little knockback, but the first hit has knockback growth and at higher percentages it rarely follows into the second hit. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (club), {{ChargedSmashDmgSSBB|18}} (pan), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|13}} (racket) | |fsmashdmg={{ChargedSmashDmgSSBB|15}} (club), {{ChargedSmashDmgSSBB|18}} (pan), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|13}} (racket) | ||
|fsmashdesc=Strikes with either a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] from ''Super Mario RPG: Legend of the Seven Stars'', a golf club, or a tennis racket, from the various ''Mario Tennis'' and ''Golf'' games. Each weapon has different properties — the golf club has the most range, the frying pan does the most damage, and the tennis racket has the most horizontal angle. Unusually, the 17th frame of the attack, where the weapon is the most horizontally outstretched, contains a hitbox covering a rather large area in front of Peach; for the tennis racket this area is a powerful sweetspot. KOs at: 99% (racket, uncharged, if sweetspotted), 131% (club, uncharged), 135% (pan, uncharged), 65% (racket, fully charged, if sweetspotted) and 87% (pan and club, fully charged). | |fsmashdesc=Strikes with either a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] from ''Super Mario RPG: Legend of the Seven Stars'', a golf club, or a tennis racket, from the various ''Mario Tennis'' and ''Golf'' games. Each weapon has different properties — the golf club has the most range, the frying pan does the most damage, and the tennis racket has the most horizontal angle. Unusually, the 17th frame of the attack, where the weapon is the most horizontally outstretched, contains a hitbox covering a rather large area in front of Peach; for the tennis racket this area is a powerful sweetspot. KOs at: 99% (racket, uncharged, if sweetspotted), 131% (club, uncharged), 135% (pan, uncharged), 65% (racket, fully charged, if sweetspotted) and 87% (pan and club, fully charged). | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|15}}/{{ChargedSmashDmgSSBB|17}}/{{ChargedSmashDmgSSBB|8}} (clean), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|10}} (late) | |usmashdmg={{ChargedSmashDmgSSBB|15}}/{{ChargedSmashDmgSSBB|17}}/{{ChargedSmashDmgSSBB|8}} (clean), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|10}} (late) | ||
|usmashdesc=Twirls around with arm raised. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to the arm). Peach's strongest move when sweetspotted in terms of knockback, excluding a Bob-Omb or stitch face Turnip, though it has very little horizontal range. Sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks since her up smash can KO at 80% when uncharged and sweetspotted, and 47% when fully charged and sweetspotted. Her up smash can KO even earlier than her forward aerial. Good for out of shield options as this attack can punish some attacks that has a long hitlag, such as {{SSBB|Mr. Game & Watch}}'s back aerial. | |usmashdesc=Twirls around with arm raised. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to the arm). Peach's strongest move when sweetspotted in terms of knockback, excluding a Bob-Omb or stitch face Turnip, though it has very little horizontal range. Sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks since her up smash can KO at 80% when uncharged and sweetspotted, and 47% when fully charged and sweetspotted. Her up smash can KO even earlier than her forward aerial. Good for out of shield options as this attack can punish some attacks that has a long hitlag, such as {{SSBB|Mr. Game & Watch}}'s back aerial. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|5}} (hits 1-4) | |dsmashdmg={{ChargedSmashDmgSSBB|5}} (hits 1-4) | ||
|dsmashdesc=Spins dress around like a blade, slashing whoever gets caught in it. Consists of four hits. Landing all four hits is hard to manage, even against large and heavy characters; usually two or three hits will land. Very low knockback, but can stage-spike an opponent at the edge, and long duration allows it to punish [[sidestepping]]. | |dsmashdesc=Spins dress around like a blade, slashing whoever gets caught in it. Consists of four hits. Landing all four hits is hard to manage, even against large and heavy characters; usually two or three hits will land. Very low knockback, but can stage-spike an opponent at the edge, and long duration allows it to punish [[sidestepping]]. | ||
|nairname= | |nairname= | ||
|nairdmg=13% (clean), 10%/9% (late) | |nairdmg=13% (clean), 10%/9% (late) | ||
|nairdesc=Spins around with arms extended. Decent knockback. Good for [[edgeguard]]ing. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throw]]s. KOs at 111% at the ledge, or at 151% from the center of Final Destination. | |nairdesc=Spins around with arms extended. Decent knockback. Good for [[edgeguard]]ing. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throw]]s. KOs at 111% at the ledge, or at 151% from the center of Final Destination. | ||
|fairname= | |fairname= | ||
|fairdmg=15% | |fairdmg=15% | ||
|fairdesc=Peach takes off her crown and strikes with it. Good knockback and is often considered her most reliable KO move, even though it still isn't too reliable. Has a disjointed hitbox. Good for edgeguarding. KOs at 86% at the ledge, or at 133% from the center of Final Destination. | |fairdesc=Peach takes off her crown and strikes with it. Good knockback and is often considered her most reliable KO move, even though it still isn't too reliable. Has a disjointed hitbox. Good for edgeguarding. KOs at 86% at the ledge, or at 133% from the center of Final Destination. | ||
|bairname= | |bairname= | ||
|bairdmg=13-14% (clean), 7% (late) | |bairdmg=13-14% (clean), 7% (late) | ||
|bairdesc=Peach thrusts her body backwards, hitting with her rear. Quicker than her forward aerial, surprisingly high knockback when opponent is high percentage. It can KO at 108% at the ledge, or at 150% from center of Final Destination. Very high ending lag in midair, but has almost no landing lag, which can allows it to combo into a forward smash or forward tilt. | |bairdesc=Peach thrusts her body backwards, hitting with her rear. Quicker than her forward aerial, surprisingly high knockback when opponent is high percentage. It can KO at 108% at the ledge, or at 150% from center of Final Destination. Very high ending lag in midair, but has almost no landing lag, which can allows it to combo into a forward smash or forward tilt. | ||
|uairname= | |uairname= | ||
|uairdmg=13% (foot), 12% (leg), 11% (body) | |uairdmg=13% (foot), 12% (leg), 11% (body) | ||
|uairdesc=A high kick. On grounded opponents, the strong hit KOs at 148%, but can kill much earlier higher up. Good for aerial combos. At low percentages, floating up aerials will string into each other for a [http://www.youtube.com/watch?v=sF-pxIUO3gE devastating combo]. | |uairdesc=A high kick. On grounded opponents, the strong hit KOs at 148%, but can kill much earlier higher up. Good for aerial combos. At low percentages, floating up aerials will string into each other for a [http://www.youtube.com/watch?v=sF-pxIUO3gE devastating combo]. | ||
|dairname= | |dairname= | ||
|dairdmg=3% (hits 1-3), 5% (hit 4) | |dairdmg=3% (hits 1-3), 5% (hit 4) | ||
|dairdesc=A series of four downward stomps. An excellent edgeguarding move against opponents who try to return to the stage at a low angle. Also, due to its long duration, is nearly impossible to air dodge out of. Very good for aerial combos and for attacking shields. Fourth kick has a weak vertical knockback. On the ground it does not kill until 201%, but can potentially kill at more realistic percents higher up. | |dairdesc=A series of four downward stomps. An excellent edgeguarding move against opponents who try to return to the stage at a low angle. Also, due to its long duration, is nearly impossible to air dodge out of. Very good for aerial combos and for attacking shields. Fourth kick has a weak vertical knockback. On the ground it does not kill until 201%, but can potentially kill at more realistic percents higher up. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc= | |pummeldesc=Kicks the opponent. A fast pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=2% (hit 1), 8% (throw) | |fthrowdmg=2% (hit 1), 8% (throw) | ||
|fthrowdesc=Peach winds up and slaps the opponent away | |fthrowdesc=Peach winds up and slaps the opponent away. Decent knockback and the strongest of Peach's throws, though it doesn't KO until 158% at the ledge, and lacks KO power from further away. Can chaingrab heavies at extremely low percentages provided that one buffers a dash grab. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (hit 1), 9% (throw) | |bthrowdmg=2% (hit 1), 9% (throw) | ||
|bthrowdesc=Places opponent behind her and uses her rear to knock them away. Decent horizontal knockback, but not enough to KO, even at the ledge. | |bthrowdesc=Places opponent behind her and uses her rear to knock them away. Decent horizontal knockback, but not enough to KO, even at the ledge. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (hit 1), 6% (throw) | |uthrowdmg=2% (hit 1), 6% (throw) | ||
|uthrowdesc=Puts opponent above her, and volleys him/her upward. Can lead into sweetspotted up smash at high percentages. | |uthrowdesc=Puts opponent above her, and volleys him/her upward. Can lead into sweetspotted up smash at high percentages. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=0% (hit 1), 7% (throw) | |dthrowdmg=0% (hit 1), 7% (throw) | ||
|dthrowdesc=Places the opponent on the ground, jumps up and sits on them. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups. If there is a third character nearby, the first hit of the throw, which does 0% damage by itself, will act as a weak meteor smash. | |dthrowdesc=Places the opponent on the ground, jumps up and sits on them. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups. If there is a third character nearby, the first hit of the throw, which does 0% damage by itself, will act as a weak meteor smash. | ||
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|fsname=Peach Blossom | |fsname=Peach Blossom | ||
|fsdmg=40% (near), 20% (mid), 10% (far) | |fsdmg=40% (near), 20% (mid), 10% (far) | ||
|fsdesc=Everyone goes to sleep and thirteen peaches appear on the stage, each healing 5% damage | |fsdesc=Everyone goes to sleep and thirteen peaches appear on the stage, each healing 5% damage. | ||
}} | }} | ||
{|class=wikitable | {|class=wikitable | ||
|+Vegetable | |+Vegetable Damage Data | ||
! Face | ! Face | ||
! Damage | ! Damage | ||
! Pull | ! Pull Rate | ||
|- | |- | ||
| | | Grin || 2~13.9% || 59.87% | ||
|- | |- | ||
| | | Stare || 2~13.9% || 10.26% | ||
|- | |- | ||
| | | Closed Eyes || 2~13.9% || 8.55% | ||
|- | |- | ||
| | | Surprised || 2~13.9% || 5.13% | ||
|- | |- | ||
| | | Happy || 2~13.9% || 5.13% | ||
|- | |- | ||
| Wink || 6~17.9% || 6. | | Wink || 6~17.9% || 6.84% | ||
|- | |- | ||
| Dot-Eyes || 12~23.9% || 1. | | Dot-Eyes || 12~23.9% || 1.71% | ||
|- | |- | ||
| Stitch-Face || 30~41.9% || 1. | | Stitch-Face || 30~41.9% || 1.71% | ||
|- | |- | ||
| [[Mr. Saturn]] || — || 0. | | [[Mr. Saturn]] || — || 0.39% | ||
|- | |- | ||
| [[Bob-omb]] || — || 0. | | [[Bob-omb]] || — || 0.26% | ||
|- | |- | ||
| [[Beam Sword]] || — || 0. | | [[Beam Sword]] || — || 0.13% | ||
|} | |} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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|pitch-us=Group chant | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |pitch-jp=Group chant}} | ||
===[[Wii Remote selection sound]]=== | |||
{{SelectSound|char=Peach|desc=Peach says "Sweet!", taken directly from her taunt in ''Melee''.}} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
{{ | ===Matchups=== | ||
{{SSBBMatchupTable|peach=yes}} | |||
According to [[character matchup (SSBB)|the current SmashBoards matchup chart for ''Brawl'']], Peach's matchup spread is overall decent. She is hard countered by two characters, countered by two, soft countered by six, has 12 even matchups, soft counters five, counters eight, hard counters {{SSBB|Ganondorf}}. Peach mainly does well against characters who she can overwhelm with her aerial game and her projectiles. She notably has a winning matchup against the {{SSBB|Ice Climbers}}, as her float is an incredibly effective tool to separate the Ice Climbers, making her one of their most difficult matchups. She also does well against {{SSBB|Wario}}, as she can challenge him in the air, and she can abuse his aerial [[grab release]] to KO him early. Peach, however, struggles against characters who she has difficultly killing while they can easily kill her in return (most notably {{SSBB|Snake}} and {{SSBB|Lucario}}, with Snake being extremely heavy and having highly powerful attacks, while Lucario has a strong aerial game, much like her, and it can build up [[Aura]] and kill her early). She also has a lot of difficulty against characters who can easily outrange her and nullify her aerial game with their disjointed attacks (mainly {{SSBB|Marth}} and {{SSBB|Meta Knight}}, who possess fast sword attacks she has trouble spacing around). | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Peach professionals (SSBB)]]'' | |||
:''See also: [[:Category:Peach | *{{Sm|Dark.Pch|USA}} - The best Peach in the West Coast. | ||
*{{Sm|Dark.Pch|USA}} - The best Peach in the West Coast. | |||
*{{Sm|Illmatic|USA}} - Formerly ranked 73rd on [[2014 SSBBRank]]. | *{{Sm|Illmatic|USA}} - Formerly ranked 73rd on [[2014 SSBBRank]]. | ||
*{{Sm|Kie|Japan}} - The best Peach in the world. Has wins over {{Sm|9B}} and {{Sm|Vinnie}}. | *{{Sm|Kie|Japan}} - The best Peach in the world. Has wins over {{Sm|9B}} and {{Sm|Vinnie}}. | ||
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*{{Sm|Silly Kyle|USA}} - Best Peach in Arizona. | *{{Sm|Silly Kyle|USA}} - Best Peach in Arizona. | ||
*{{Sm|SlayerZ|USA}} - The best Peach in the United States. 38th on 2014 SSBBRank. | *{{Sm|SlayerZ|USA}} - The best Peach in the United States. 38th on 2014 SSBBRank. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
In the single-player [[Adventure Mode: The Subspace Emissary]], Peach and {{SSBB|Zelda}} have two different storylines, depending on which one is saved from [[Petey Piranha]]. | In the single-player [[Adventure Mode: The Subspace Emissary]], Peach and {{SSBB|Zelda}} have two different storylines, depending on which one is saved from [[Petey Piranha]]. | ||
[[File:Subspace zelda peach.PNG|thumb|250px|Peach and {{SSBB|Zelda}} in ''[[SSE]]'' | [[File:Subspace zelda peach.PNG|thumb|250px|Peach and {{SSBB|Zelda}} in the ''[[SSE]]'']] | ||
At the start, she and Zelda are watching a friendly match between {{SSBB|Mario}} and {{SSBB|Kirby}}. After the [[Halberd]] appears, she and Zelda rush from offstage after the stadium is attacked by the [[Primid]]. The player can choose out of the four to fight off the Primids. When the [[Ancient Minister]] appears and drops a Subspace bomb, Mario is blasted away by a cannonball when he tries to stop it. Zelda and Peach are captured by [[Petey Piranha]]. The player, as Kirby, must save either Peach or Zelda by destroying one of their cages. | At the start, she and Zelda are watching a friendly match between {{SSBB|Mario}} and {{SSBB|Kirby}}. After the [[Halberd]] appears, she and Zelda rush from offstage after the stadium is attacked by the [[Primid]]. The player can choose out of the four to fight off the Primids. When the [[Ancient Minister]] appears and drops a Subspace bomb, Mario is blasted away by a cannonball when he tries to stop it. Zelda and Peach are captured by [[Petey Piranha]]. The player, as Kirby, must save either Peach or Zelda by destroying one of their cages. | ||
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*After this point, the storylines are the same, regardless of who was rescued. | *After this point, the storylines are the same, regardless of who was rescued. | ||
At a later part of the story, Zelda and Peach are discovered by {{SSBB|Lucario}}, {{SSBB|Snake}} and {{SSBB|Meta Knight}} in cages aboard the Battleship Halberd, stuck in their trophy form. Shadow Bug clones of the princesses then fight the trio. After being freed, Snake tells both Zelda and Peach to stay in the room that they were being held captive in. | At a later part of the story, Zelda and Peach are discovered by {{SSBB|Lucario}}, {{SSBB|Snake}} and {{SSBB|Meta Knight}} in cages aboard the Battleship Halberd, stuck in their trophy form. Shadow Bug clones of the princesses then fight the trio. After being freed, Snake tells both Zelda and Peach to stay in the room that they were being held captive in. | ||
However, Peach and Zelda (disguised as {{SSBB|Sheik}}) strike out on their own to investigate the matter themselves. They make their way to the Halberd's top deck, just as {{SSBB|Fox}} attacks the ship, again in his Arwing. Peach calmly walks in during the fire-fight with her parasol, but when some of the Arwing's blasters nearly hit her, Sheik forces Fox to eject by breaking through the cockpit. As the two begin to fight, Peach stops them by offering them tea, which they both accept. | However, Peach and Zelda (disguised as {{SSBB|Sheik}}) strike out on their own to investigate the matter themselves. They make their way to the Halberd's top deck, just as {{SSBB|Fox}} attacks the ship, again in his Arwing. Peach calmly walks in during the fire-fight with her parasol, but when some of the Arwing's blasters nearly hit her, Sheik forces Fox to eject by breaking through the cockpit. As the two begin to fight, Peach stops them by offering them tea, which they both accept. | ||
Meta Knight, Snake, and Lucario discover that the Halberd is being piloted by Mr. Game & Watch clones, which Snake knocks out the window and onto the deck below. The clones revert into Shadow Bugs, which transform into a boss named [[Duon]]. Fortunately, Peach, Zelda, and Fox are joined by Snake and Lucario, along with {{SSBB|Falco}}. When Duon is defeated, the real {{SSBB|Mr. Game & Watch}}'s trophy is left behind as the Shadow Bugs float away. Fox prepares to blast the trophy, but Peach casually walks over and revives him, scolding him when he awakes. Peach then gives him her [[Peach Parasol|parasol]] as a token of friendship, which fascinates Mr. Game & Watch. Meta Knight then regains control of his ship. | Meta Knight, Snake, and Lucario discover that the Halberd is being piloted by Mr. Game & Watch clones, which Snake knocks out the window and onto the deck below. The clones revert into Shadow Bugs, which transform into a boss named [[Duon]]. Fortunately, Peach, Zelda, and Fox are joined by Snake and Lucario, along with {{SSBB|Falco}}. When Duon is defeated, the real {{SSBB|Mr. Game & Watch}}'s trophy is left behind as the Shadow Bugs float away. Fox prepares to blast the trophy, but Peach casually walks over and revives him, scolding him when he awakes. Peach then gives him her [[Peach Parasol|parasol]] as a token of friendship, which fascinates Mr. Game & Watch. Meta Knight then regains control of his ship. | ||
Reunited with the rest of the heroes, including Mario and Kirby, Peach and allies use the Halberd to travel to the Subspace portal left behind by the [[Isle of the Ancients]]. The Halberd is attacked and destroyed by the portal's cannon defense systems, but the heroes escape on a variety of smaller ships whilst Kirby destroys the defenses via the [[Dragoon]]. Traveling through Subspace, the heroes encounter [[Tabuu]], ruler of Subspace and mastermind of the story's events. Peach and the others are reverted into trophies by Tabuu's power and scattered across the dimension, while Tabuu proceeds to create a massive dungeon out of their memories to protect himself. If her trophy is gathered in the Subspace by Kirby, she is able to assist in the fight against Tabuu. | Reunited with the rest of the heroes, including Mario and Kirby, Peach and allies use the Halberd to travel to the Subspace portal left behind by the [[Isle of the Ancients]]. The Halberd is attacked and destroyed by the portal's cannon defense systems, but the heroes escape on a variety of smaller ships whilst Kirby destroys the defenses via the [[Dragoon]]. Traveling through Subspace, the heroes encounter [[Tabuu]], ruler of Subspace and mastermind of the story's events. Peach and the others are reverted into trophies by Tabuu's power and scattered across the dimension, while Tabuu proceeds to create a massive dungeon out of their memories to protect himself. If her trophy is gathered in the Subspace by Kirby, she is able to assist in the fight against Tabuu. | ||
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*[[The Great Maze]] (if rescued in [[Subspace (Part II)]]) | *[[The Great Maze]] (if rescued in [[Subspace (Part II)]]) | ||
=== | ===Using [[sticker]]s=== | ||
Peach's attacks are all scattered; in each category of tilts, smashes and aerials, each one has at least three types. Primarily, Weapon, Arm and Leg attacks are the most relevant, as this covers all attacks barring up tilt, down smash, back aerial, Peach Bomber and two throws. Out of these the Body/Spin attack stickers covers all but the up tilt, which is powered by Magic stickers. Her down smash, the tip of her forward tilt (her foot), and the [[Peach Parasol]] when open are powered by Slash stickers. Weapon stickers will cover all three variants of her forward smash, forward aerial, [[Vegetable]] and Peach Parasol. | |||
==In [[Event Match]]es== | |||
===Solo Events=== | |||
*'''[[Event 28: Flower Blooms in the Echoes]]''': The player controls Peach and has to hit all the leaves on the largest tree in the middle red on [[Hanenbow]] while fighting against {{SSBB|Olimar}}. | |||
*'''[[Event 34: All-Star Battle Melee]]''': Peach is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros Melee]]''. | |||
*'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat Peach, {{SSBB|Toon Link}}, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models. | |||
* | |||
* | |||
* | |||
=== | ===Co-op Events=== | ||
*'''[[Co-Op Event 11: The Great Remodeling Battle]]''': {{SSBB|Luigi}} and Peach must fight {{SSBB|Marth}} and {{SSBB|Ike}} and collect 300 coins without destroying any of the breakable pillars in [[Luigi's Mansion]]. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | |||
==[[Trophies]]== | ==[[Trophies]]== | ||
Peach's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Peach. | Peach's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Peach. | ||
:'''Peach''' | |||
::''The Princess of the Mushroom Kingdom. Her long blonde hair is a perfect match for her pink dress. Regardless of the number of Toad retainers she has, she's often kidnapped by Bowser. Though she's usually the damsel in distress, she got a starring role in Super Princess Peach, where it was her turn to rescue Mario and Luigi.'' | |||
{{Trophy games|console1=NES|game1=[[Super Mario Bros.]]|console2=DS|game2={{iw|mariowiki|Super Princess Peach}}}} | |||
:'''Peach Blossom''' | |||
::''Peach's Final Smash. Images of the princess border of the screen and a rain of peaches falls. While this is happening, all the other characters fall asleep. So, Peach's dilemma is this—does she eat the peaches to lower her damage, or does she smack around her dozing enemies? Take stock of the situation and choose the path that leads to victory.'' | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
{{ | |||
<center> | |||
<gallery> | |||
Peach - Brawl Trophy.png|Classic Mode trophy | |||
| | Peach Blossom - Brawl Trophy.png|[[Peach Blossom]] trophy | ||
</gallery> | |||
</center> | |||
| | |||
==[[Alternate costume (SSBB)#Peach|Alternate costumes]]== | ==[[Alternate costume (SSBB)#Peach|Alternate costumes]]== | ||
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|{{Head|Peach|g=SSBB|s=25px|cl=White}} | |{{Head|Peach|g=SSBB|s=25px|cl=White}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Peach is one of few characters to speak in | *Peach is one of few characters to speak in the Subspace Emissary, along with {{SSBB|Captain Falcon}}, {{SSBB|Ike}}, {{SSBB|Snake}}, {{SSBB|Lucas}}, and {{SSBB|Ness}}. She is also the only female character to speak in the Subspace Emissary. | ||
*When Peach is selected in a Clear Brawl, her parasol will always be pink regardless of costume. | *When Peach is selected in a Clear Brawl, her parasol will always be pink regardless of costume. | ||
*Peach | *If a player selects Peach using a [[Wii Remote]] or [[Classic Controller]], Peach's "Sweet" taunt from ''Melee'' will sound in the Wii remote speaker instead of the ''Brawl'' version, where she has a new voice actress, Samantha Kelly. She shares this trait with {{SSBB|Kirby}}, {{SSBB|Samus}}, {{SSBB|Bowser}}, and {{SSBB|Ganondorf}}. | ||
*Peach is one of only three characters in ''Brawl'' who cannot use their down special move in midair, the others being {{SSBB|Donkey Kong}} and {{SSBB|Pokémon Trainer}}. | *Peach is one of only three characters in ''Brawl'' who cannot use their down special move in midair, the others being {{SSBB|Donkey Kong}} and {{SSBB|Pokémon Trainer}}. | ||
*Peach has four [[idle pose]]s, more than any other character in ''Brawl''. | *Peach has four [[idle pose]]s, more than any other character in ''Brawl''. | ||
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*[http://www.gametrailers.com/player/26661.html Peach and Kirby Subspace Emissary Video] | *[http://www.gametrailers.com/player/26661.html Peach and Kirby Subspace Emissary Video] | ||
*[http://www.smashboards.com/showthread.php?t=267953 Peach Character Guide on SmashBoards] | *[http://www.smashboards.com/showthread.php?t=267953 Peach Character Guide on SmashBoards] | ||
*[http://www.youtube.com/watch?v=6kFUs3MmH3o Peach's hitbox size of each of her moves] | *[http://www.youtube.com/watch?v=6kFUs3MmH3o&feature=related Peach's hitbox size of each of her moves] | ||
{{SSBBCharacters}} | {{SSBBCharacters}} |