Editing Peach (SSBB)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|ssbb=y}} | ||
{{disambig2|Peach's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Princess Peach}} | {{disambig2|Peach's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Princess Peach}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Peach | |name = Peach | ||
|image = [[File:Peach SSBB.jpg|250px]] | |image = [[File:Peach SSBB.jpg|250px|Princess Peach]] | ||
|game = | |game = Brawl | ||
|ssbgame1 = SSBM | |ssbgame1 = SSBM | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = C- | |tier = C- | ||
|ranking = 19 | |ranking = 19 | ||
}} | }} | ||
{{ | {{cquote|''The princess of the Mushroom Kingdom can float daintily to safety.''|cite=Brawl instruction manual}} | ||
Peach is currently ranked 19th | '''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter character]] in ''[[Super Smash Bros. Brawl]]'' after returning from ''[[Super Smash Bros. Melee]]''. She was announced on the [[Smash Bros. DOJO!!]] website on August 17th, 2007. Peach is now voiced by Samantha Kelly rather then Jen Taylor. | ||
She is currently ranked 19th on the ''Brawl'' [[tier list]], higher than any other {{uv|Mario}} character (not including the spin-off universes), in the bottom of the high-mid tier. While still fairly high, this is a significant drop from her placement of 6th and being a top tier character in ''Melee''. Her [[item]]-based [[Turnip]] projectiles are effective at keeping opponents as bay when [[camping]], and by using [[glide toss]]es can also aid her [[approach]]. Her aforementioned floating ability can be used in a number of ways, including aiding her [[recovery]] and allowing her to use [[aerials]] repeatedly without landing or having to jump between attacks, or when holding throwble items. She also has one of the best horizontal recoveries in the game, and is also good for [[edgeguarding]], [[combo]]ing, and [[damage]] racking, as well as a strong aerial game as a result of her floating. However, she is hindered by having difficulties in [[KO]]ing opponents, despite possessing many moves with high KO potential, due to the fact that they either have difficult to land [[sweetspot]]s, possess low base knockback, or have low knockback scaling. Her Turnips also cover shorter distance than most projectiles when thrown, which, when combined with her slow movement, allows higher tier characters to camp better than her. She also has poor endurance and [[momentum cancelling]], especially vertically, and is a larger character; a poor ground game with short [[reach]], weak ground attacks, and mediocre [[throws]]; and the worst [[air dodge]] with 30 frames of [[ending lag]], which, when combined with her [[floaty]] [[falling speed]], makes it difficult to defend against [[juggle|juggling]] and aerial followups. Even so, she has mostly above average [[matchups]], including a winning matchup against the higher tier {{SSBB|Ice Climbers}}, and above average [[tournament]] results. | |||
==Attributes== | ==Attributes== | ||
Line 25: | Line 25: | ||
Peach has a few main flaws. Firstly, she has a very poor air defense; her air dodge actually has more lag (30 frames) than invincibility frames (frames 4 to 19). Being light, floaty, and having by far the worst air dodge in the game, she can easily get juggled. Her down aerial can help a bit, but only against attacks with less range. Secondly, she can have problems with KOs. With only her forward aerial to turn to for reliable KOs, and it being a good move in normal combat, Peach has a hard time finding a solution for finishing off her enemies. The knockback of her forward smash varies unpredictably, her down-smash has been downgraded to near uselessness outside of interrupting attacks, and her up smash must be sweet-spotted at the top of her hand to actually send the opponent far. What it comes down to is that enemies will be expecting the forward aerial at high percentages, and thus it is relatively predictable despite being such a good move. | Peach has a few main flaws. Firstly, she has a very poor air defense; her air dodge actually has more lag (30 frames) than invincibility frames (frames 4 to 19). Being light, floaty, and having by far the worst air dodge in the game, she can easily get juggled. Her down aerial can help a bit, but only against attacks with less range. Secondly, she can have problems with KOs. With only her forward aerial to turn to for reliable KOs, and it being a good move in normal combat, Peach has a hard time finding a solution for finishing off her enemies. The knockback of her forward smash varies unpredictably, her down-smash has been downgraded to near uselessness outside of interrupting attacks, and her up smash must be sweet-spotted at the top of her hand to actually send the opponent far. What it comes down to is that enemies will be expecting the forward aerial at high percentages, and thus it is relatively predictable despite being such a good move. | ||
==Changes from '' | ==Changes from ''Melee'' to ''Brawl''== | ||
Peach was significantly [[nerf]]ed overall from ''Melee'' to ''Brawl'', with several of her once-dominating advantages removed in the transition | Although she received some [[buff]]s, Peach was significantly [[nerf]]ed overall from ''Melee'' to ''Brawl'', with several of her once-dominating advantages removed in the transition. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Peach's dress | *{{change|Peach's dress is updated to match her modern appearance, but with a lot more realistic details, such as wrinkles and ruffles.}} | ||
*{{change| | *{{change|Like in ''Melee'', Peach is more anatomically realistic than she is in the ''Mario'' series. Her head is a bit smaller and she is taller than she appears in regular ''Mario'' series games.}} | ||
*{{change|Her parasol design is from ''{{s|supermariowiki|Yoshi's Island DS}}'' and ''{{s|supermariowiki|Super Paper Mario}}''.}} | |||
*{{change|Peach also has a new, carefree walk animation.}} | |||
*{{change|Peach Bomber and her up tilt now release a cloud of hearts, likely as a homage to ''{{s|supermariowiki|Super Princess Peach}}''.}} | |||
*{{change|Her parasol design is from ''{{s|supermariowiki|Yoshi's Island DS}}'' and ''{{s|supermariowiki|Super Paper Mario}}'' | |||
*{{change|Peach also has a new, carefree walk animation | |||
*{{change|Peach Bomber and her up tilt now release a cloud of hearts | |||
===Attributes=== | ===Attributes=== | ||
*{{change|As with the returning veterans, Peach's [[falling speed]] was reduced (1.5 → 1.05). Compared to the returning veterans, Peach falls slightly | *{{change|As with the returning veterans, Peach's [[falling speed]] was reduced (1.5 → 1.05). Compared to the returning veterans, however, Peach falls slightly faster. While improving her endurance, it worsens her already poor vertical recovery and makes Peach more vulnerable to combos. }} | ||
*{{buff|Peach [[dash]]es slightly faster (1.3 → 1.35).}} | *{{buff|Peach [[dash]]es slightly faster (1.3 → 1.35).}} | ||
*{{nerf|Peach's [[air speed]] is much slower (1.1 → 0.893 | *{{nerf|Peach's [[air speed]] is much slower (1.1 → 0.893).}} | ||
*{{nerf|Peach's [[midair jump]] gives significantly less height, greatly hindering her recovery potential and aerial follow-ups.}} | |||
*{{nerf|Peach's [[midair jump]] gives significantly less height | *{{nerf|Peach's traction is lower (0.1 → 0.068), especially when comparing with the returning veterans, now going from the best in Melee to the 7th highest. This also makes it harder for her to punish out of shield.}} | ||
*{{nerf|Peach's traction is lower (0.1 → 0.068), especially when comparing with the returning veterans, now going from the best in Melee to the 7th highest. This also makes it harder for her to punish out of shield | |||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|New [[up tilt]] deals slightly more damage, has stronger knockback, and its hitbox is larger and [[disjointed]].}} | |||
*{{buff|The tennis racket's sweetspot in her [[forward smash]] can now [[semi-spike]], while the frying pan's sweetspot deals more damage.}} | |||
*{{nerf|[[Down tilt]] deals 2% less damage.}} | |||
*{{buff|[[Dash attack]]'s second hit deals slightly more damage.}} | |||
*{{nerf|Dash attack has weaker knockback and sends opponents on a less favorable angle for combos. It also deals 2% less damage.}} | |||
*{{buff|[[Up smash]]'s sweetspot has stronger knockback, and the hitbox on her shoulders is easier to land, though it's still very difficult.}} | |||
*{{nerf|[[Down smash]] has less hits (5 → 4) and is drastically weaker, with each hit dealing less than half the previous damage (12% → 5%), and the knockback no longer being able to KO even in [[Sudden Death]] percentages. Its damage potential is hindered even further by the loss of [[crouch cancelling]]. Overall, the move is now near useless outside of interrupting attacks, and is considered the most drastic nerf from ''Melee'' to ''Brawl'', going from the best down smash in ''Melee'' to one of the worst in ''Brawl''.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff| | *{{buff|Peach's aerials generally have less [[ending lag]] and [[landing lag]].}} | ||
*{{nerf|Peach can no longer [[float cancel]] or [[double jump cancel]] her aerials, impairing her [[approach]], shield [[pressure]], and combo options.}} | |||
*{{nerf|Peach can no longer float cancel or [[double jump cancel]] her aerials, impairing her [[approach]], shield [[pressure]], and combo options.}} | *{{nerf|[[Neutral aerial]] deals slightly less damage.}} | ||
*{{nerf|[[Up aerial]] deals slightly less damage.}} | |||
*{{buff|[[Down aerial]] deals 3% more damage.}} | |||
*{{nerf|Down aerial's increased knockback prevents it from linking into other aerials at high percentages, removing one of Peach's best options to setup KO moves.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{nerf|[[Forward throw]] is significantly weaker and can no longer KO reliably. Previously, in ''Melee'', it could KO at around 110%, but it cannot KO until 161% in ''Brawl''.}} | |||
*{{nerf|[[Up throw]] deals slightly less damage, and can no longer [[chaingrab]] fastfallers due to the slower falling speeds.}} | |||
===Special moves=== | ===Special moves=== | ||
*[[Toad]] | *{{buff|[[Toad]] comes out quicker, has a longer duration, and has more KO ability.}} | ||
*{{buff|[[Peach Bomber]] covers more horizontal distance, and can now [[edge sweetspot|sweetspot the edge]].}} | |||
*{{nerf|Peach Bomber deals slightly less damage.}} | |||
*{{buff|[[Peach Parasol]] covers more horizontal and vertical distance, and can now KO near the upper [[blast line]].}} | |||
*{{buff|There is a larger, yet still very low chance of pulling a Beam Sword, Bob-omb, or Mr. Saturn when using [[Vegetable]].}} | |||
*{{nerf|Vegetables now disappear when hitting a [[shield]] or opposing attack, rather than rebound off of it. This means Peach can no longer recycle valuable turnips and hinders her shield pressure and approaching ability. The turnips are also much weaker, making them less useful for [[edgeguarding]].}} | |||
==Moveset== | ==Moveset== | ||
Line 192: | Line 76: | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutraldesc=Peach slaps the enemy twice | |neutraldesc=Peach slaps the enemy twice. This move is similar to an attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''. Excellent panic move and grab setup due to its speed, as it comes out in just two frames. The first slap has set knockback, so it will never KO, even at 999%. Interestingly, her second slap is also her most ranged normal move. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=13%/11%/10% (clean), 6% (late) | |ftiltdmg=13%/11%/10% (clean), 6% (late) | ||
|ftiltdesc=A 180-degree high kick. Deals more damage up close. Capable of juggling heavies at low percentages if they lose their second jump. Also has decent knockback up close. Peach | |ftiltdesc=A 180-degree high kick. Deals more damage up close. Capable of juggling heavies at low percentages if they lose their second jump. Also has decent knockback up close. Peach is not shown to have this much flexibility on other games. KOs at 139%. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=13% ( | |utiltdmg=13% (blast), 10% (arm) | ||
|utiltdesc=Peach points upward and a pink | |utiltdesc=Peach points upward and a blast of pink energy appears. Very good disjointed range, easily stops opposing down aerials. KOs at 158%. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=10% | |dtiltdmg=10% | ||
|dtiltdesc=A downward hand sweep to the ground. Has good vertical knockback, deceptively large range, and can [[meteor smash]] opponents in the air or hanging on the ledge. Peach's second highest range move. Moves her forward a little and can be used to [[crawling|pseudo-crawl]]. It's also the second strongest down tilt's meteor smash in the game. Easily leads into a forward smash. KOs at 174% | |dtiltdesc=A downward hand sweep to the ground. Has good vertical knockback, deceptively large range, and can [[meteor smash]] opponents in the air or hanging on the ledge. Peach's second highest range move. Moves her forward a little and can be used to [[crawling|pseudo-crawl]]. It's also the second strongest down tilt's meteor smash in the game. Easily leads into a forward smash. KOs at 174%. | ||
|dashname= | |dashname= | ||
|dashdmg=4% (hit 1), 4% (hit 2) | |dashdmg=4% (hit 1), 4% (hit 2) | ||
|dashdesc=Strikes with both arms extended forward, then quickly spreads her arms out. Deals two hits. Very little knockback, but the first hit has knockback growth and at higher percentages it rarely follows into the second hit. | |dashdesc=Strikes with both arms extended forward, then quickly spreads her arms out. Deals two hits. Very little knockback, but the first hit has knockback growth and at higher percentages it rarely follows into the second hit. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (club), {{ChargedSmashDmgSSBB|18}} (pan), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|13}} (racket) | |fsmashdmg={{ChargedSmashDmgSSBB|15}} (club), {{ChargedSmashDmgSSBB|18}} (pan), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|13}} (racket) | ||
|fsmashdesc=Strikes with either a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] from ''Super Mario RPG: Legend of the Seven Stars'', a golf club, or a tennis racket, from the various ''Mario Tennis'' and ''Golf'' games. Each weapon has different properties — the golf club has the most range, the frying pan does the most damage, and the tennis racket has the most horizontal angle. Unusually, the 17th frame of the attack, where the weapon is the most horizontally outstretched, contains a hitbox covering a rather large area in front of Peach; for the tennis racket this area is a powerful sweetspot. KOs at: | |fsmashdesc=Strikes with either a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] from ''Super Mario RPG: Legend of the Seven Stars'', a golf club, or a tennis racket, from the various ''Mario Tennis'' and ''Golf'' games. Each weapon has different properties — the golf club has the most range, the frying pan does the most damage, and the tennis racket has the most horizontal angle. Unusually, the 17th frame of the attack, where the weapon is the most horizontally outstretched, contains a hitbox covering a rather large area in front of Peach; for the tennis racket this area is a powerful sweetspot. KOs at: | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|15}}/{{ChargedSmashDmgSSBB|17}}/{{ChargedSmashDmgSSBB|8}} (clean), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|10}} (late) | |usmashdmg={{ChargedSmashDmgSSBB|15}}/{{ChargedSmashDmgSSBB|17}}/{{ChargedSmashDmgSSBB|8}} (clean), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|10}} (late) | ||
|usmashdesc=Twirls around with arm raised. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to the arm). Peach's strongest move when sweetspotted in terms of knockback, excluding a Bob-Omb or stitch face Turnip, though it has very little horizontal range. Sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks since her up smash can KO at | |usmashdesc=Twirls around with arm raised. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to the arm). Peach's strongest move when sweetspotted in terms of knockback, excluding a Bob-Omb or stitch face Turnip, though it has very little horizontal range. Sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks since her up smash can KO at 54% when fully charged and sweetspotted. Her up smash can KO even earlier than her forward aerial. Good for out of shield options as this attack can punish some attacks that has a long hitlag, such as {{SSBB|Mr. Game & Watch}}'s back aerial. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|5}} (hits 1-4) | |dsmashdmg={{ChargedSmashDmgSSBB|5}} (hits 1-4) | ||
|dsmashdesc=Spins dress around like a blade, slashing whoever gets caught in it. Consists of four hits. Landing all four hits is hard to manage, even against large and heavy characters; usually two or three hits will land. Very low knockback, but can stage-spike an opponent at the edge, and long duration allows it to punish [[sidestepping]]. | |dsmashdesc=Spins dress around like a blade, slashing whoever gets caught in it. Consists of four hits. Landing all four hits is hard to manage, even against large and heavy characters; usually two or three hits will land. Very low knockback, but can stage-spike an opponent at the edge, and long duration allows it to punish [[sidestepping]]. | ||
|nairname= | |nairname= | ||
|nairdmg=13% (clean), 10%/9% (late) | |nairdmg=13% (clean), 10%/9% (late) | ||
|nairdesc=Spins around with arms extended. Decent knockback. Good for [[edgeguard]]ing. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throw]]s. | |nairdesc=Spins around with arms extended. Decent knockback. Good for [[edgeguard]]ing. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throw]]s. Can KO above 120% if opponent is near the ledge. | ||
|fairname= | |fairname= | ||
|fairdmg=15% | |fairdmg=15% | ||
|fairdesc=Peach | |fairdesc=Peach grabs the crown off her head and strikes with it. Good knockback and is often considered her most reliable KO move, even though it still isn't too reliable. Has a disjointed hitbox. Good for edgeguarding. | ||
|bairname= | |bairname= | ||
|bairdmg=13-14% (clean), 7% (late) | |bairdmg=13-14% (clean), 7% (late) | ||
|bairdesc=Peach | |bairdesc=Peach swings her rear out behind her. Quicker than her forward aerial, surprisingly high knockback when opponent is high percentage. Like her neutral aerial, it can KO at around 120% if opponent is near the ledge. Very high ending lag in midair, but has almost no landing lag, which can combo into a forward smash or forward tilt. | ||
|uairname= | |uairname= | ||
|uairdmg=13% (foot), 12% (leg), 11% (body) | |uairdmg=13% (foot), 12% (leg), 11% (body) | ||
|uairdesc= | |uairdesc=An upward kick. Can KO at high percent if this attack was used while floating. Good for aerial combos. At low percentages, floating up aerials will string into each other for a [http://www.youtube.com/watch?v=sF-pxIUO3gE devastating combo]. | ||
|dairname= | |dairname= | ||
|dairdmg=3% (hits 1-3), 5% (hit 4) | |dairdmg=3% (hits 1-3), 5% (hit 4) | ||
|dairdesc=A series of four downward | |dairdesc=A series of four downward kicks. An excellent edgeguarding move against opponents who try to return to the stage at a low angle. Also, due to its long duration, is nearly impossible to air dodge out of. Very good for aerial combos and for attacking shields. Fourth kick has a weak vertical knockback. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc= | |pummeldesc=Kicks the opponent's shin. A fast pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=2% (hit 1), 8% (throw) | |fthrowdmg=2% (hit 1), 8% (throw) | ||
|fthrowdesc=Peach winds up and slaps the opponent away | |fthrowdesc=Peach winds up and slaps the opponent away. Decent knockback and the strongest of Peach's throws, though it doesn't gain KO capability until past 200%. Can chaingrab heavies at extremely low percentages provided that one buffers a dash grab. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (hit 1), 9% (throw) | |bthrowdmg=2% (hit 1), 9% (throw) | ||
|bthrowdesc=Places opponent behind her and | |bthrowdesc=Places opponent behind her and bumps him/her away with her rear. Decent horizontal knockback, but not enough to KO. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (hit 1), 6% (throw) | |uthrowdmg=2% (hit 1), 6% (throw) | ||
|uthrowdesc=Puts opponent above her, and volleys him/her upward. Can lead into sweetspotted up smash at high percentages. | |uthrowdesc=Puts opponent above her, and volleys him/her upward. Can lead into sweetspotted up smash at high percentages. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=0% (hit 1), 7% (throw) | |dthrowdmg=0% (hit 1), 7% (throw) | ||
|dthrowdesc= | |dthrowdesc=Sits on opponent. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups. If there is a third character nearby, the first hit of the throw, which does 0% damage by itself, will act as a weak meteor smash. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=8% (hit 2 legs), 6% (otherwise) | |floorfdmg=8% (hit 2 legs), 6% (otherwise) | ||
Line 267: | Line 151: | ||
|nspage=Toad (move) | |nspage=Toad (move) | ||
|nsdmg=3% (hits 1-6) | |nsdmg=3% (hits 1-6) | ||
|nsdesc=Peach holds out Toad, who blocks and counterattacks by shooting spores at the opponent | |nsdesc=Peach holds out Toad, who blocks and counterattacks by shooting spores at the opponent. | ||
|ssname=Peach Bomber | |ssname=Peach Bomber | ||
|ssdmg=15% | |ssdmg=15% | ||
|ssdesc=Peach launches herself forwards | |ssdesc=Peach launches herself forwards, causing an explosion of hearts on contact. | ||
|usname=Peach Parasol | |usname=Peach Parasol | ||
|usdmg=5% (hit 1), 1% (hit 2), 4% (hit 3), 3% (hit 4) | |usdmg=5% (hit 1), 1% (hit 2), 4% (hit 3), 3% (hit 4) | ||
|usdesc=Peach jumps upwards, poking those in the way with her parasol. Her parasol allows her to float downward very slowly, and it's possible to put the parasol down at any time to [[fast fall]]. Doing this puts Peach in a [[helpless]] state, but its possible to reopen her parasol, which allows her to float again | |usdesc=Peach jumps upwards, poking those in the way with her parasol. Her parasol allows her to float downward very slowly, and it's possible to put the parasol down at any time to [[fast fall]]. Doing this puts Peach in a [[helpless]] state, but its possible to reopen her parasol, which allows her to float again. | ||
|dsname=Vegetable | |dsname=Vegetable | ||
|dsdmg=Varies | |dsdmg=Varies | ||
Line 279: | Line 163: | ||
|fsname=Peach Blossom | |fsname=Peach Blossom | ||
|fsdmg=40% (near), 20% (mid), 10% (far) | |fsdmg=40% (near), 20% (mid), 10% (far) | ||
|fsdesc=Everyone goes to sleep and thirteen peaches appear on the stage, each healing 5% damage | |fsdesc=Everyone goes to sleep and thirteen peaches appear on the stage, each healing 5% damage. | ||
}} | }} | ||
{|class=wikitable | {|class=wikitable | ||
|+Vegetable | |+Vegetable Damage Data | ||
! Face | ! Face | ||
! Damage | ! Damage | ||
! Pull | ! Pull Rate | ||
|- | |- | ||
| | | Grin || 2~13.9% || 60.34% | ||
|- | |- | ||
| | | Stare || 2~13.9% || 10.34% | ||
|- | |- | ||
| | | Closed Eyes || 2~13.9% || 8.62% | ||
|- | |- | ||
| | | Surprised || 2~13.9% || 5.17% | ||
|- | |- | ||
| | | Happy || 2~13.9% || 5.17% | ||
|- | |- | ||
| Wink || 6~17.9% || 6. | | Wink || 6~17.9% || 6.90% | ||
|- | |- | ||
| Dot-Eyes || 12~23.9% || 1. | | Dot-Eyes || 12~23.9% || 1.72% | ||
|- | |- | ||
| Stitch-Face || 30~41.9% || 1. | | Stitch-Face || 30~41.9% || 1.72% | ||
|- | |- | ||
| [[Mr. Saturn]] || — || 0. | | [[Mr. Saturn]] || — || 0.33% | ||
|- | |- | ||
| [[Bob-omb]] || — || 0. | | [[Bob-omb]] || — || 0.33% | ||
|- | |- | ||
| [[Beam Sword]] || — || 0. | | [[Beam Sword]] || — || 0.33% | ||
|} | |} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Line 372: | Line 204: | ||
{{Taunt/SSBB | {{Taunt/SSBB | ||
|char=Peach | |char=Peach | ||
|desc-up=Takes her parasol out and spins it, saying "Sweet" | |desc-up=Takes her parasol out and spins it, saying "Sweet". | ||
|desc-side=Sings | |desc-side=Sings in the tune of "Ring Around the Rosie", but saying "Lalalalalala," and dances in a taunting manner while holding her dress, while musical notes float around her. | ||
|desc-down=Spins around, winks, points, bends a little and says "Uh-huh!". It is the same animation as in ''Melee'', but with changed sounds.}} | |desc-down=Spins around, winks, points, bends a little and says "Uh-huh!". It is the same animation as in ''Melee'', but with changed sounds.}} | ||
Line 395: | Line 227: | ||
|pitch-us=Group chant | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |pitch-jp=Group chant}} | ||
===[[Wii Remote selection sound]]=== | |||
{{SelectSound|char=Peach|desc=Peach says "Sweet!", taken directly from her taunt in ''Melee''.}} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
Line 400: | Line 235: | ||
|victory-theme=MarioUniverseTheme.ogg | |victory-theme=MarioUniverseTheme.ogg | ||
|victory-desc=A cover of the "Level Completed" music from ''Super Mario Bros.'' | |victory-desc=A cover of the "Level Completed" music from ''Super Mario Bros.'' | ||
|desc- | |desc-1=Swings her arm out and puts it behind her, saying "Peachy!" | ||
|desc- | |desc-2=Spins and waves to the screen, saying "Oh, did I win?" | ||
|desc- | |desc-3=Turns to her right and says "This is fun!" | ||
|char=Peach}} | |char=Peach}} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
{{ | ===Matchups=== | ||
{{SSBBMatchupTable|peach=yes}} | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Peach professionals (SSBB)]]'' | |||
:''See also: [[:Category:Peach | *{{Sm|Dark.Pch|USA}} | ||
*{{Sm|Dark.Pch|USA}} | *{{Sm|Illmatic|USA}} | ||
*{{Sm|Illmatic|USA}} | *{{Sm|Kie|Japan}} | ||
*{{Sm|Kie|Japan}} | *{{Sm|Nicole|USA}} | ||
*{{Sm|Nicole|USA}} | *{{Sm|Silly Kyle|USA}} | ||
*{{Sm|Silly Kyle|USA}} | *{{Sm|SlayerZ|USA}} | ||
*{{Sm|SlayerZ|USA}} | |||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
In the single-player [[Adventure Mode: The Subspace Emissary]], Peach and {{SSBB|Zelda}} have two different storylines, depending on which one is saved from [[Petey Piranha]]. | In the single-player [[Adventure Mode: The Subspace Emissary]], Peach and {{SSBB|Zelda}} have two different storylines, depending on which one is saved from [[Petey Piranha]]. | ||
[[File:Subspace zelda peach.PNG|thumb|250px|Peach and {{SSBB|Zelda}} in ''[[SSE]]'' | [[File:Subspace zelda peach.PNG|thumb|250px|Peach and {{SSBB|Zelda}} in the ''[[SSE]]'']] | ||
At the start, she and Zelda are watching a friendly match between {{SSBB|Mario}} and {{SSBB|Kirby}}. After the [[Halberd]] appears, she and | At the start, she and Zelda are watching a friendly match between {{SSBB|Mario}} and {{SSBB|Kirby}}. After the [[Halberd]] appears, she and Peach rush from offstage after the stadium is attacked by the [[Primid]]. The player can choose out of the four to fight off the Primids. When the [[Ancient Minister]] appears and drops a Subspace bomb, Mario is blasted away by a cannonball when he tries to stop it. Zelda and Peach are captured by [[Petey Piranha]]. The player, as Kirby, must save either Peach or Zelda by destroying one of their cages. | ||
===Storyline 1=== | ===Storyline 1=== | ||
If Peach is saved, she joins Kirby as they both escape from the stadium on a Warp Star, while Zelda is captured by {{SSBB|Wario}} via Dark Cannon. They are pursued by the Halberd, and land on top of it. Soon they fall off and reach the ground, fighting along through hordes of Subspace foes. Later on, Kirby leaves Peach behind, and {{SSBB|Bowser}} appears from the sky and turns her into a trophy. | If Peach is saved, she joins Kirby as they both escape from the stadium on a Warp Star, while Zelda is captured by {{SSBB|Wario}} via Dark Cannon. They are pursued by the Halberd, and land on top of it. Soon they fall off and reach the ground, fighting along through hordes of Subspace foes. Later on, Kirby leaves Peach behind, and {{SSBB|Bowser}} appears from the sky and turns her into a trophy. | ||
The | The Shadowbugs that came along with Bowser make a clone of Peach that proceeds to ambush {{SSBB|Mario}} and {{SSBB|Pit}} with a [[Dark Cannon]]. However, {{SSBB|Link}} destroys the Dark Cannon and he and {{SSBB|Yoshi}} fight and defeat her. When the clone is defeated, Mario witnesses her trophy disintegrating into Shadowbugs and, believing it was the real Peach, proceeds to attack both {{SSBB|Link}} and {{SSBB|Yoshi}} with Pit’s help. When they are defeated, Kirby makes a return after Dedede races by and snatches Mario and Pit's trophy. He slices the handle off of the crane and revives Mario and Pit. The heroes Mario, Pit, Yoshi, Link and Kirby chase after Dedede. In his castle lair, Dedede plants a button on Zelda, Luigi and Ness before Bowser attacks and takes Zelda. | ||
Once in possession of Zelda, Bowser retreats back to the Halberd where Peach is already a prisoner in trophy form. | Once in possession of Zelda, Bowser retreats back to the Halberd where Peach is already a prisoner in trophy form. | ||
===Storyline 2=== | ===Storyline 2=== | ||
If | If Peach was not saved, {{SSBB|Wario}} appears whilst she is trapped under her wrecked cage. He blasts her with a Dark Cannon and turns her into a trophy, before fleeing the stadium with her. She is later captured by {{SSBB|King Dedede}} when he ambushes Wario and steals his [[Cargo]] along with {{SSBB|Ness}}. As he passes Mario and company, Mario spots her on the back of the Cargo, and Link shoots the Cargo, slowing it down so that they can pursue Dedede. | ||
King Dedede puts his own Dedede brooch on her, but when Bowser attacks his castle, he finds her trophy and takes it. However, he is pursued by Mario and Pit, and when Pit fires an arrow at Bowser, the Dedede brooch falls off and is found by Kirby. Bowser escapes in the [[Koopa Clown Car]] and takes her trophy up to the waiting Halberd. | King Dedede puts his own Dedede brooch on her, but when Bowser attacks his castle, he finds her trophy and takes it. However, he is pursued by Mario and Pit, and when Pit fires an arrow at Bowser, the Dedede brooch falls off and is found by Kirby. Bowser escapes in the [[Koopa Clown Car]] and takes her trophy up to the waiting Halberd. | ||
Line 437: | Line 273: | ||
*After this point, the storylines are the same, regardless of who was rescued. | *After this point, the storylines are the same, regardless of who was rescued. | ||
At a later part of the story, Zelda and Peach are discovered by {{SSBB|Lucario}}, {{SSBB|Snake}} and {{SSBB|Meta Knight}} in cages aboard the Battleship Halberd, stuck in their trophy form. | At a later part of the story, Zelda and Peach are discovered by {{SSBB|Lucario}}, {{SSBB|Snake}} and {{SSBB|Meta Knight}} in cages aboard the Battleship Halberd, stuck in their trophy form. Shadowbug clones of the princesses then fight the trio. After being freed, Snake tells both Zelda and Peach to stay in the room that they were being held captive in. | ||
However, Peach and Zelda (disguised as {{SSBB|Sheik}}) strike out on their own to investigate the matter themselves. They make their way to the Halberd's top deck, just as {{SSBB|Fox}} attacks the ship, again in his Arwing. Peach calmly walks in during the fire-fight with her parasol, but when some of the Arwing's blasters nearly hit her, Sheik forces Fox to eject by breaking through the cockpit. As the two begin to fight, Peach stops them by offering them tea, which they both accept. | However, Peach and Zelda (disguised as {{SSBB|Sheik}}) strike out on their own to investigate the matter themselves. They make their way to the Halberd's top deck, just as {{SSBB|Fox}} attacks the ship, again in his Arwing. Peach calmly walks in during the fire-fight with her parasol, but when some of the Arwing's blasters nearly hit her, Sheik forces Fox to eject by breaking through the cockpit. As the two begin to fight, Peach stops them by offering them tea, which they both accept. | ||
Meta Knight, Snake, and Lucario discover that the Halberd is being piloted by Mr. Game & Watch clones, which Snake knocks out the window and onto the deck below. The clones revert into | Meta Knight, Snake, and Lucario discover that the Halberd is being piloted by Mr. Game & Watch clones, which Snake knocks out the window and onto the deck below. The clones revert into Shadowbugs, which transform into a boss named [[Duon]]. Fortunately, Peach, Zelda, and Fox are joined by Snake and Lucario, along with {{SSBB|Falco}}. When Duon is defeated, the real {{SSBB|Mr. Game & Watch}}'s trophy is left behind as the Shadowbugs float away. Fox prepares to blast the trophy, but Peach casually walks over and revives him, scolding him when he awakes. Peach then gives him her [[Peach Parasol|parasol]] as a token of friendship, which fascinates Mr. Game & Watch. Meta Knight then regains control of his ship. | ||
Reunited with the rest of the heroes, including Mario and Kirby, Peach and allies use the Halberd to travel to the Subspace portal left behind by the [[Isle of the Ancients]]. The Halberd is attacked and destroyed by the portal's cannon defense systems, but the heroes escape on a variety of smaller ships whilst Kirby destroys the defenses via the [[Dragoon]]. Traveling through Subspace, the heroes encounter [[Tabuu]], ruler of Subspace and mastermind of the story's events. Peach and the others are reverted into trophies by Tabuu's power and scattered across the dimension, while Tabuu proceeds to create a massive dungeon out of their memories to protect himself. If her trophy is gathered in the Subspace by Kirby, she is able to assist in the fight against Tabuu. | Reunited with the rest of the heroes, including Mario and Kirby, Peach and allies use the Halberd to travel to the Subspace portal left behind by the [[Isle of the Ancients]]. The Halberd is attacked and destroyed by the portal's cannon defense systems, but the heroes escape on a variety of smaller ships whilst Kirby destroys the defenses via the [[Dragoon]]. Traveling through Subspace, the heroes encounter [[Tabuu]], ruler of Subspace and mastermind of the story's events.Peach and the others are reverted into trophies by Tabuu's power and scattered across the dimension, while Tabuu proceeds to create a massive dungeon out of their memories to protect himself. If her trophy is gathered in the Subspace by Kirby, she is able to assist in the fight against Tabuu. | ||
Peach can use upward wind in the Subspace Emissary to great effect, and her double jump gives more vertical distance in the Subspace Emissary than in other modes. | Peach can use upward wind in the Subspace Emissary to great effect, and her double jump gives more vertical distance in the Subspace Emissary than in other modes. | ||
Line 457: | Line 293: | ||
===Using [[sticker]]s=== | ===Using [[sticker]]s=== | ||
Peach's attacks are all scattered; in each category of tilts, smashes and aerials, each one has at least three types. Primarily, Weapon, Arm and Leg attacks are the most relevant, as this covers all attacks barring up tilt, down smash, back aerial, Peach Bomber and two throws. Out of these the Body/Spin attack stickers covers all but the up tilt, which is powered by Magic stickers | Peach's attacks are all scattered; in each category of tilts, smashes and aerials, each one has at least three types. Primarily, Weapon, Arm and Leg attacks are the most relevant, as this covers all attacks barring up tilt, down smash, back aerial, Peach Bomber and two throws. Out of these the Body/Spin attack stickers covers all but the up tilt, which is powered by Magic stickers. | ||
== | ==In [[Event Match]]es== | ||
===Solo Events=== | |||
*'''[[Event 28: Flower Blooms in the Echoes]]''': The player controls Peach and has to hit all the leaves on the largest tree in the middle red on [[Hanenbow]] while fighting against {{SSBB|Olimar}}. | *'''[[Event 28: Flower Blooms in the Echoes]]''': The player controls Peach and has to hit all the leaves on the largest tree in the middle red on [[Hanenbow]] while fighting against {{SSBB|Olimar}}. | ||
*'''[[Event 34: All-Star Battle Melee]]''': Peach is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros | *'''[[Event 34: All-Star Battle Melee]]''': Peach is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros Melee]]''. | ||
*'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat Peach, {{SSBB|Toon Link}}, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models. | *'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat Peach, {{SSBB|Toon Link}}, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models. | ||
===Co-op Events=== | |||
*'''[[Co-Op Event 11: The Great Remodeling Battle]]''': {{SSBB|Luigi}} and Peach must fight {{SSBB|Marth}} and {{SSBB|Ike}} and collect 300 coins without destroying any of the breakable pillars in [[Luigi's Mansion]]. | *'''[[Co-Op Event 11: The Great Remodeling Battle]]''': {{SSBB|Luigi}} and Peach must fight {{SSBB|Marth}} and {{SSBB|Ike}} and collect 300 coins without destroying any of the breakable pillars in [[Luigi's Mansion]]. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | ||
===[[ | ==Trophies== | ||
Peach's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Peach. | |||
== | ===Trophy descriptions=== | ||
Peach's | :'''Peach''' | ||
::''The Princess of the Mushroom Kingdom. Her long blonde hair is a perfect match for her pink dress. Regardless of the number of Toad retainers she has, she's often kidnapped by Bowser. Though she's usually the damsel in distress, she got a starring role in Super Princess Peach, where it was her turn to rescue Mario and Luigi.'' | |||
{{Trophy games|console1=NES|game1=[[Super Mario Bros.]]|console2=DS|game2={{iw|mariowiki|Super Princess Peach}}}} | |||
:'''Peach Blossom''' | |||
::''Peach's Final Smash. Images of the princess border of the screen and a rain of peaches falls. While this is happening, all the other characters fall asleep. So, Peach's dilemma is this—does she eat the peaches to lower her damage, or does she smack around her dozing enemies? Take stock of the situation and choose the path that leads to victory.'' | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
{| | |||
| | |||
<center> | |||
<gallery> | <gallery> | ||
Peach - Brawl Trophy.png|Classic Mode trophy | |||
Peach Blossom - Brawl Trophy.png|[[Peach Blossom]] trophy | |||
</gallery> | </gallery> | ||
</center> | |||
==[[Alternate costume (SSBB)#Peach|Alternate costumes]]== | |||
[[File:Peach Palette (SSBB).png|frame|center|Peach's alternate costumes in ''Brawl'']] | |||
==Trivia== | ==Trivia== | ||
*Peach is one of few characters | *Peach is one of few characters who speaks in the Subspace Emissary, along with {{SSBB|Captain Falcon}}, {{SSBB|Ike}}, {{SSBB|Snake}}, {{SSBB|Lucas}}, and {{SSBB|Ness}}. She also the only female character to speak in the Subspace Emissary. | ||
*When Peach is selected in a Clear Brawl, her parasol will always be pink | *When Peach is selected in a Clear Brawl, her parasol will always be pink, even when she has an alternate costume on. | ||
*Peach | *If a player selects Peach using a [[Wii Remote]] or [[Classic Controller]], Peach's "Sweet" taunt from ''Melee'' will sound in the Wii remote speaker instead of the ''Brawl'' version, where she has a new voice actress. She is voiced by Samantha Kelly instead of Jen Taylor. | ||
*Peach is one of only three characters | *Peach is one of only three characters who cannot use their down special move in midair, the others being {{SSBB|Donkey Kong}} and {{SSBB|Pokémon Trainer}}. | ||
*According to an interview with Sakurai, Peach's entire character layout, which consists of attack configuration, animation schemes, and so forth, was one of the most time consuming of all characters to configure from ''Melee'' to ''Brawl''. | |||
*According to an interview with Sakurai, Peach's entire character layout, which consists of attack configuration, animation schemes, and so forth, was one of the most time | |||
==External links== | ==External links== | ||
Line 544: | Line 340: | ||
*[http://www.gametrailers.com/player/26661.html Peach and Kirby Subspace Emissary Video] | *[http://www.gametrailers.com/player/26661.html Peach and Kirby Subspace Emissary Video] | ||
*[http://www.smashboards.com/showthread.php?t=267953 Peach Character Guide on SmashBoards] | *[http://www.smashboards.com/showthread.php?t=267953 Peach Character Guide on SmashBoards] | ||
*[http://www.youtube.com/watch?v=6kFUs3MmH3o Peach's hitbox size of each of her moves] | *[http://www.youtube.com/watch?v=6kFUs3MmH3o&feature=related Peach's hitbox size of each of her moves] | ||
{{SSBBCharacters}} | {{SSBBCharacters}} | ||
{{Mario universe}} | {{Mario universe}} | ||
[[Category | [[Category:Peach (SSBB)]] | ||