Editing Peach (SSBB)
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==Changes from ''[[Super Smash Bros. Melee]]''== | ==Changes from ''[[Super Smash Bros. Melee]]''== | ||
Peach was significantly [[nerf]]ed overall from ''Melee'' to ''Brawl'', with several of her once-dominating advantages removed in the transition. Her aerial game has seen various downgrades. Her air speed is slower, and her double jump is drastically lower. She also lost access to [[double jump cancel]]ing and float canceling, and all of her aerials have increased ending lag. Her dash attack and down smash (previously her best grounded moves) have been altered, making them far inferior to their former counterparts. Her grab game has also seen some nerfs. Her forward throw is much weaker, and her up throw can no longer chain grab opponents. Her kill power has been severely reduced, as many of her KO moves have decreased power. The general changes to ''Brawl'''s mechanics also hinder her overall. The introduction of [[hitstun canceling]] greatly limits her combo potential, while it gives her limited benefits compared to other characters due to her poor [[air dodge]] and weak [[momentum canceling]]. The removal of [[crouch canceling]] also greatly hinders her, especially when combined with the changes to her down smash. | Although she received some [[buff]]s, Peach was significantly [[nerf]]ed overall from ''Melee'' to ''Brawl'', with several of her once-dominating advantages removed in the transition. Her aerial game has seen various downgrades. Her air speed is slower, and her double jump is drastically lower. She also lost access to [[double jump cancel]]ing and float canceling, and all of her aerials have increased ending lag. Her dash attack and down smash (previously her best grounded moves) have been altered, making them far inferior to their former counterparts. Her grab game has also seen some nerfs. Her forward throw is much weaker, and her up throw can no longer chain grab opponents. Her kill power has been severely reduced, as many of her KO moves have decreased power. The general changes to ''Brawl'''s mechanics also hinder her overall. The introduction of [[hitstun canceling]] greatly limits her combo potential, while it gives her limited benefits compared to other characters due to her poor [[air dodge]] and weak [[momentum canceling]]. The removal of [[crouch canceling]] also greatly hinders her, especially when combined with the changes to her down smash. | ||
She did receive some buffs. Her grounded mobility has overall improved, as she dashes faster and she covers much more distance from a [[glide toss]]. Peach now has multiple techniques to further improve the utility of [[Vegetable]] alongside her aforementioned glide toss. Despite the nerfs to her aerial game, her aerials did also receive some buffs. All of her aerials have decreased landing lag, somewhat compensating for the removal of [[L-canceling]], and her air acceleration is higher, making it easier for her to weave in and out in the air while floating. As for her individual aerials, she can now connect both hits of neutral/back aerials, forward aerial has increased range and now instantly [[auto-cancel]]s, and her down aerial connects more reliably, with its final hit being considerably stronger, improving the latter two's spacing potential. | She did receive some buffs. Her grounded mobility has overall improved, as she dashes faster and she covers much more distance from a [[glide toss]]. Peach now has multiple techniques to further improve the utility of [[Vegetable]] alongside her aforementioned glide toss. Despite the nerfs to her aerial game, her aerials did also receive some buffs. All of her aerials have decreased landing lag, somewhat compensating for the removal of [[L-canceling]], and her air acceleration is higher, making it easier for her to weave in and out in the air while floating. As for her individual aerials, she can now connect both hits of neutral/back aerials, forward aerial has increased range and now instantly [[auto-cancel]]s, and her down aerial connects more reliably, with its final hit being considerably stronger, improving the latter two's spacing potential. |