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| {{ArticleIcons|ssb4=y}} | | {{ArticleIcons|ssb4=y|protected=preemptive}} |
| | {{recent release}} |
| {{disambig2|Peach's appearance in ''Super Smash Bros. 4''|the character in other contexts|Princess Peach}} | | {{disambig2|Peach's appearance in ''Super Smash Bros. 4''|the character in other contexts|Princess Peach}} |
| {{Infobox Character | | {{Infobox Character |
| |name = Peach | | |name = Peach |
| |image = [[File:Peach SSB4.png|250px]] | | |image = [[File:Peach SSB4.png|250px|Princess Peach]] |
| |game = SSB4 | | |game = SSB4 |
| |ssbgame1 = SSBM | | |ssbgame1 = SSBM |
| |ssbgame2 = SSBB | | |ssbgame2 = SSBB |
| |ssbgame3 = SSBU
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| |availability = [[Starter character|Starter]] | | |availability = [[Starter character|Starter]] |
| |tier = B
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| |ranking = 20
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| }} | | }} |
| '''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a playable character in ''[[Super Smash Bros. 4]]''. Her return to the series was confirmed on September 12th, 2013, the day before the 28th anniversary of ''{{s|supermariowiki|Super Mario Bros.}}'', the landmark NES game in which she debuted. She is among the first wave of compatible [[amiibo]] figures. | | '''Peach''' ({{ja|ピーチ}}, ''Pīchi'') is a playable character in ''[[Super Smash Bros. 4]]''. She was confirmed on September 12, 2013,<ref>https://miiverse.nintendo.net/posts/AYMHAAABAADOUgHqvrzAUw</ref> the day before the anniversary of ''Super Mario Bros.'', the landmark game in which she debuted. She is among the first wave of compatible [[amiibo]] figures. Peach is voiced by Samantha Kelly, albeit seemingly with the same voice clips from ''[[Super Smash Bros. Brawl]]''. <ref name="jtails">http://www.youtube.com/watch?v=aoyXOsw5YzU</ref><ref name="zero">https://www.youtube.com/watch?v=SqDd9YbqgVk</ref> |
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| Samantha Kelly reprises her role as Peach in ''Smash 4'', albeit via voice clips from ''[[Super Smash Bros. Brawl]]''.<ref name="jtails">http://www.youtube.com/watch?v=aoyXOsw5YzU</ref><ref name="zero">https://www.youtube.com/watch?v=SqDd9YbqgVk</ref>
| | ==Changes from ''Brawl''== |
| | While her moveset appears to be relatively unchanged, Peach has been notably [[buff]]ed overall from ''[[Super Smash Bros. Brawl]]'' to ''SSB4''. Her [[Ground attack|ground game]] has been particularly improved thanks to her stronger [[Smash attack|smashes]], faster [[Peach Bomber]] and [[tilt attack]]s leading to many follow ups. Futhermore, her [[dash attack]], [[forward aerial]] and [[back throw]] received significant increases in knockback, filling out her lack of finishing moves, a prominent weakness she had in ''Brawl''. Likewise, Peach's approaches from below are safer with the gain of a new [[up aerial]]. Visually, many new animations accompany her established attacks in the form of hearts, rainbows and magic sparkles. |
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| Peach is ranked at 20th place out of 54 characters on the [[tier list]], placing her at the bottom of the B tier. This is a moderate improvement from her prior rank of 19th out of 38 in ''Brawl'', where she is ranked as the lowest character in upper mid-tier. Peach's ability to [[float]] gives her a uniquely strong air game and allows her to pressure opponents safely; this along with her [[Vegetable]] projectiles makes for a good [[neutral game]] in most matchups. Peach has great combos and can perform complicated combos with high damage output. She also has surprisingly good KOing ability due mainly to the high knockback of her forward aerial.
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| However, Peach suffers from light weight, slow ground movement and difficulty landing safely, which can lead to her being overwhelmed by aggressive opponents. | | *{{buff|[[Dashing|Running speed]] and [[air speed]] have been increased. <ref name="jtails" /><ref name="zero" />}} |
| | *{{buff|[[Double jump]] has greater vertical height. <ref name="zero" />}} |
| | *{{buff|[[Floating]] has been improved.}} |
| | :*{{buff|[[Floating#Float canceling|Float canceling]] returns from ''Melee'' through a new [[advanced technique]] called "Float Canceling Vegetable Toss". <ref>http://www.youtube.com/watch?v=eoBVNo1TRyU</ref>}} |
| | :*{{buff|Peach's [[aerial attack]]s performed while floating ignore [[stale-move negation]]. <ref>http://www.youtube.com/watch?v=fGGwJPXSmv0</ref>}} |
| | *{{buff|[[Dash attack]] has been improved. <ref name="jtails" /><ref name="zero" />}} |
| | :*{{buff|The second hit deals more damage (6%, up from 4%).}} |
| | :*{{buff|Its knockback has been immensely increased, being able to [[KO]].}} |
| | *{{buff|[[Forward smash]] has been improved. <ref name="zero" />}} |
| | :*{{buff|Peach's numerous tools (frying pan, tennis racket and golf club) come out in a set order.}} |
| | :*{{buff|Each one deals more knockback, making them great finishers.}} |
| | :*{{buff|Peach performs a different pose when using them compared to previous games, slightly increasing their range.}} |
| | *{{buff|[[Up smash]] has been improved. <ref name="zero" />}} |
| | :*{{buff|Its range spreads further horizontally and vertically thanks to a new ribbon spawning around Peach.}} |
| | :*{{buff|The {{B|sweet spot|hitbox}} has been immensely increased and now covers most of the move's [[hitbox]].}} |
| | *{{buff|[[Down smash]] has been improved. <ref name="jtails" /><ref name="zero" />}} |
| | :*{{buff|Its knockback has almost been entirely reverted back to its ''[[Melee]]'' form.}} |
| | :*{{buff|It has a greater amount of possible hits (5, up from 4).}} |
| | :*{{buff|It now has the ability to trap opponents into it, allowing each further hit to connect with very limited failure.}} |
| | :*{{nerf|However, each hit deals less damage (3-5%, down from 5-7%).}} |
| | *{{buff|A new [[up aerial]] has been granted to Peach. It generates a rainbow using a motion resembling Zelda's up tilt. <ref name="zero" />}} |
| | :*{{change|The move consists of two hits dealing 4% and 6% respectively.}} |
| | :*{{change|It deals less knockback, reducing its KO potential, but making it great for [[Juggling|juggles]].}} |
| | :*{{buff|It is faster and has greater reach, allowing Peach to approach opponents above her more safely.}} |
| | *{{buff|[[Peach Bomber]] has been greatly improved. <ref name="jtails" /><ref name="zero" />}} |
| | :*{{buff|It now has the ability to hit an opponent's [[shield]].}} |
| | :*{{buff|It is much faster, with greatly reduced lag.}} |
| | :*{{nerf|However, it deals less damage (10%, down from 15%).}} |
| | *{{buff|[[Peach Parasol]] has been improved. <ref name="smiley">http://www.youtube.com/watch?v=T-raJkhqBLI&t=1m38s</ref>}} |
| | :*{{buff|It is faster and covers more vertical height.}} |
| | :*{{buff|It has much stronger knockback, adding more [[KO]] potential to it through the upper [[blast line]]. It also improves Peach's chances of [[Stage spike|stage spiking]] an [[edge-guarding]] opponent. <ref name="smiley" />}} |
| | *{{buff|[[Back throw]] has received a significant increase in knockback, making it a reliable KO move. <ref>http://www.youtube.com/watch?v=2jB-cfEEMBE&t=1m46s</ref>}} |
| | *{{buff|[[Down throw]] has been improved. <ref>http://www.youtube.com/watch?v=2jB-cfEEMBE&t=1m46s</ref>}} |
| | :*{{buff|It deals more damage (8%, up from 7%).}} |
| | :*{{buff|It received sufficient knockback for being an excellent throw for follow ups.}} |
| | *{{nerf|[[Vegetable]] has been worsened. <ref name="jtails" /><ref name="zero" />}} |
| | :*{{nerf|It has more ending lag once a turnip (or item) is plucked.}} |
| | :*{{buff|The previous [[nerf]] may be nullified through an advanced technique called "Instant Turnip Pull". <ref>http://www.youtube.com/watch?v=TqaTJXeyQZ0</ref>}} |
| | :*{{nerf|The notorious "Stichface" turnip deals less damage (29%, down from 32%) and remarkably less knockback.}} |
| | :*{{nerf|Peach's means of approach with it are hindered by the loss of [[Glide toss|Glide tossing]].}} |
| | :*{{buff|This loss is mildly compensated by the return of [[Jump cancel throw]]. <ref>https://www.youtube.com/watch?v=dxFwte0QU4M&t=0m20s</ref>}} |
| | *{{change|[[Forward tilt]], [[up tilt]] and [[down tilt]] received many changes. <ref name="jtails" />}} |
| | :*{{nerf|Forward tilt and down tilt deal less damage (7%, down from 10%).}} |
| | :*{{nerf|They all deal less knockback, reducing their KO potential.}} |
| | :*{{buff|The previous [[nerf]] benefits their combo potential.}} |
| | :*{{buff|They are also faster.}} |
| | *{{change|[[Forward aerial]] received many changes. <ref name="zero" />}} |
| | :*{{buff|It has been reverted to its ''[[Melee]]'' form in terms of knockback.}} |
| | :*{{buff|It has greater reach, allowing Peach to strike opponents above and under her as well.}} |
| | :*{{nerf|However, it is much slower.}} |
| | *{{change|[[Peach Blossom]], Peach's [[Final Smash]], received many changes. <ref>http://www.youtube.com/watch?v=T8an5UBO8jI&t=1m13s</ref><ref>http://www.youtube.com/watch?v=npk7Fk8e40g&t=1m13s</ref><ref name="peachblossom">https://www.youtube.com/watch?v=7QHXeZhYTSg&t=28m43s</ref>}} |
| | :*{{nerf|It deals less damage (maximum of 30%, down from 40%).}} |
| | :*{{nerf|Opponents' sleep duration has been decreased.}} |
| | :*{{nerf|Opponents standing away from Peach will no longer fall asleep.}} |
| | :*{{buff|Opponents standing in the air will immediately fall asleep. This can be a guaranteed KO if there's no solid ground under one's feet. <ref name="peachblossom" />}} |
| | :*{{buff|It summons three huge peaches instead of many smaller ones. Each one heals 20%, up from 5%.}} |
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| Currently, her tier placement has been debated. Despite having mediocre representation, she has attained strong results and wins against top players, largely thanks to {{Sm|Samsora}}, who has achieved great placings at majors like [[GameTyrant Expo 2017]]. Due to this, many believe that her current place on the tier list is too low.
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| ==Attributes==
| | Like {{SSB4|Mario}} and {{SSB4|Luigi}}, Peach's facial structure appears more as it does in the ''[[Mario (universe)|Super Mario]]'' franchise than it has in past installments. Additionally, her dress is brighter in color and less pale. Her dress has also been redesigned to look a bit simpler, with less wrinkles and a bit less detail. Her hair color appears to be brighter and less pale than it was in ''[[Brawl]]'' as well. The ring on her hand now has an opal gem that matches her other blue gems: the broach on her chest and the one on her crown. Also, her running animation is now based on her running animation from ''Super Mario 3D World''. The underside of her skirt is now darkened, obscuring her undergarments. Like the other characters, Peach is also much more expressive. |
| Peach is a tall, [[weight|light]] character who is quite slow in terms of [[walk]]ing speed, [[dash]]ing speed, [[air speed]] and [[falling speed]]. While this is an unfavorable combination of traits, it is compensated by her unique [[float]]ing ability. Her float ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. This, combined with a potent aerial moveset, makes her a force to be reckoned with. | |
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| Peach can play an effective keep-away game. [[Vegetable]] serves as her projectile, and as a throwable [[item]], it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful [[Bob-omb]] and a 1/166 chance of spawning a shield-shattering [[Mr. Saturn]]. Peach's floating ability also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to [[punish]], and this greatly helps her own approach as well, as with good spacing she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Her [[tilt]] attacks are less safe, but given the right opportunity have decent combo potential. She has a decent grab game, as her down throw can be followed up with a variety of moves and her back throw is relatively strong. All of this gives her a solid set of options in the [[neutral game]].
| | However, like all past Smash Bros installments, including Melee and Brawl, Peach's head is smaller and she is taller than she is the actual Mario series, to give her a more realistic look. |
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| Peach does not have trouble KOing, either. Her forward aerial's high knockback makes it her best finishing move, and it can be used while floating to "fish" for a kill with relative safety. Back throw is also a good KO option. Floating allows for effective edgeguarding as well, potentially leading to early KOs. Peach also has a potent if somewhat situational set of [[smash attack]]s; her forward smash cycles through three weapons each with their own useful properties, her down smash is a multi-hit attack good for catching [[roll]]s and [[edge recovery]] options, and her up smash is a particularly powerful move when sweetspotted.
| | ==Moveset== |
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| Peach does of course have drawbacks, mainly relating to her slow movement. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air she can have difficulty landing, and this along with her low weight makes her susceptible to [[juggling]] and vertical KOs. Peach's ability to approach suffers against characters with long reach and disjoints, as she lacks the agility to get in close before they can hit her. Her recovery is also a potential point of failure, as while she can travel a great deal of horizontal distance, she is left vulnerable if forced to rely on [[Peach Parasol]], and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable and slow, making it possible for her to be [[gimp]]ed. Due to this Peach has a very high learning curve.
| | ===Ground attacks=== |
| | | ====Normal==== |
| In terms of custom moves, Peach has a few notable ones. Sleepy Toad knocks airborne opponents and puts grounded opponents to sleep, allowing for great followups. Light Veggie is great at keeping projectiles out in the open for a while, disrupting her opponents' neutral game. Parasol High Jump addresses her issues regarding vertical recovery, but loses its ability to deal damage as it rises and severely hinders Peach's horizontal recovery. Flying Peach Bomber also assists Peach's recovery by extending her impressive horizontal distance even more, as well as dealing more damage overall, at the cost of a smaller hitbox. All of her other customs are situational to inferior in comparison to her standard moves, notably Heavy Veggie, which travels vastly less distance than the default Veggie when thrown.
| | *[[Neutral attack]] - Peach slaps the enemy twice. |
| | | *[[Dash attack]] - Peach extends both of her arms and quickly swipes them to her side, as if pushing. |
| ==Changes from ''[[Super Smash Bros. Brawl]]''==
| | *[[Forward tilt]] - Peach thrusts her leg upward in a 180˚ kick. |
| Peach has received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', but she was [[buff]]ed overall relative to the cast. Peach's overall mobility has improved due to having a better double jump, quicker dashing speed, and better air speed. Her ground game has been particularly improved thanks to her stronger smash attacks, faster Peach Bomber and her tilt attacks leading to many follow ups (due to the changes to [[hitstun canceling]]). Furthermore, her dash attack, forward aerial and back throw received significant increases in knockback, improving her KO power and reducing one of the main weakness she had in ''Brawl''. Peach's approaches from below are also safer with the gain of a new [[up aerial]]. She also has a slightly easier time defending against juggles and aerial followups due to her improved air dodge and slightly faster falling speed. Her grab game is also better as while her dash grab and standing grab are laggier, her forward throw, up throw and especially her back throw are all stronger and the removal of hitstun canceling has made down throw a more potent combo throw. | | *[[Up tilt]] - Peach extends her hand upward and briefly generates a heart. |
| | *[[Down tilt]] - A downward hand sweep to the ground. |
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| However, Peach has seen various nerfs as well. Her damage output and frame data are overall worse with many attacks dealing less damage and/or being laggier. While her aerial mobility was improved, her overall aerial game was not. Her aerials have higher landing lag overall and they [[auto-cancel]] later with her forward aerial in particular suffering from its later auto cancel window. Neutral aerial is slower and both it and back aerial can no longer link their clean hits into their late hits, up aerial has less combo potential and down aerial is weaker and its final hit has higher knockback making it a less effective combo tool (although this is largely compensated with the general mechanic changes). Lastly, [[Vegetable]] now takes longer to pluck as Peach has lost all of the advanced techniques she once had, worsening her projectile game.
| | ====Smash Attacks==== |
| | | *[[Forward smash]] - Peach strikes an opponent with one of three weapons: |
| The general mechanic changes of ''SSB4'' both helped and hindered Peach. On the negative side, the removal of edgehogging makes it much more difficult for Peach to edgeguard while benefiting her recovery less than most other characters. Peach is also too slow to benefit from the new untechable [[reel]]ing animation while still lacking reliable tools to [[lock]] opponents. The removal of chain grabbing does not highly benefit Peach as she was not only already immune to most chain grabs due to her floaty status but it also removes her ability to chain grab with down throw. Lastly, the most significant change which hindered her was the removal of [[glide toss]]ing as she was one of the most prominent users of the technique in ''Brawl'' and it overall further worsens her projectile game. Due to her status as a lightweight, Peach's lackluster endurance prevents her from making effective use of the rage mechanic herself. On the other hand, her opponents can use the [[rage]] mechanic to K.O. Peach relatively early.
| | **A frying pan from ''Super Mario RPG: Legend of the Seven Stars'' |
| | | **A golf club from ''Mario Golf'' |
| On the positive side however, she heavily benefits from rage if she can survive long enough make use of it due to her kill moves being even stronger and her [[Peach Parasol]] being able to kill opponents at insanely early percents. The changes to hitstun and the weakening of [[DI]] also heavily benefits her combo game as many more of her moves can link into each other while she remains fairly difficult for most characters to combo. The weakening of SDI also benefits moves such as her down smash and down aerial with the latter also benefiting from the changes to hitstun.
| | **A tennis racket from ''Mario Tennis'' |
| | | *These weapons now come out in a set order: frying pan, tennis racket, then golf club. |
| Despite the nerfs to her damage output, frame data and projectile game, Peach is a stronger character overall relative to the cast having greater KO potential and being less susceptible to juggling and the changes to the game's mechanics help her more than they hinder her as she received multiple significant benefits from them while only receiving one significant hindrance. As a result, she has seen greater results in competitive play.
| | *[[Up Smash]] - Twirls around with arm raised, while ribbon appears around Peach. |
| | | *[[Down Smash]] - Spins dress around like a blade, slashing whoever gets caught in it. |
| ===Aesthetics=== | |
| *{{change|Due to the aesthetics being used in this game, Peach looks sleeker and more cartoony than she did in ''Melee'' and ''Brawl.'' Her facial features are softer, and her dress is more vibrant and less detailed. The lace and other parts of Peach's dress are also now fully-modeled in contrast to ''Melee'' and ''Brawl'' where they were simply textured on a flat mesh.}} | |
| *{{change|Peach has received two new [[alternate costume]]s, one of which is based on her appearance as [[mariowiki:Fire Mario|Fire Peach]] in ''{{s|mariowiki|Super Mario 3D World}}''.}}
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| *{{change|Peach has a new [[victory pose]]: she now twirls with hearts surrounding her, poses, then says "This is fun!" This replaces her old victory animation where she holds her hands together.}} | |
| *{{change|With the exception of her orange costume, all of her alternate costumes now have the same earring color as her default costume.}} | |
| *{{change|Like other characters, Peach is more expressive. For example, she now scowls during certain attacks.}}
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| *{{change|Peach now holds her dress when running, akin to her running animation from ''{{s|supermariowiki|Super Mario 3D World}}''.}}
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| *{{change|Many new animations accompany Peach's established attacks in the form of hearts, rainbows, and magic sparkles.}}
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| *{{change|The underside of Peach's dress is now obscured by shadows, obscuring her undergarments that were previously visible in ''Melee'' and ''Brawl''.}}
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| *{{change|Both of Peach's KO screams in ''Brawl'' had swapped places; the alternate KO scream is the main KO scream and vice versa, matching the order on the game files.}} | |
| *{{change|Peach's previously unused damage yells from ''Brawl''{{'}}s [[Sound Test]] are now heard when taking high knockback.}} | |
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| ===Attributes===
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| *{{buff|Peach [[dash]]es faster (1.35 → 1.4175).}}
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| *{{buff|Peach's [[air speed]] is higher (0.893 → 0.95).}}
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| *{{nerf|Peach is slightly [[Weight|lighter]] (90 → 89) hindering her endurance while making her no less susceptible to combos due to her higher falling speed/gravity.}}
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| *{{change|Peach's [[falling speed]] is slightly higher (1.05 → 1.15), although it still remains the second lowest.}}
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| *{{buff|Peach's [[fast fall]] is noticeably faster (1.47 → 1.84), although it still remains the second lowest.}} | |
| *{{change|Peach's gravity is slightly higher (0.0632 → 0.068).}} | |
| *{{buff|Peach's [[double jump]] grants much more height (multiplier 0.7x → 1x), though it still grants much less height than its ''Melee'' counterpart.}}
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| *{{buff|Peach's walking speed when carrying heavy items is much faster.}}
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| *{{buff|Back [[roll]] has less startup lag (frame 5 → 4) and both rolls have less ending lag (FAF 32 → 31).}}
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| *{{nerf|Rolls have a shorter duration (frames 4-19/5-20 → 4-17).}}
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| *{{buff|[[Air dodge]] has less startup lag with a longer duration (frames 4-19 → 3-28), and it has less ending lag (FAF 50 → 34), which has ended its status as the worst air dodge among the cast.}} | |
| *{{nerf|[[Spot dodge]] has more startup lag with a shorter duration (frames 2-20 → 3-18) and it has more ending lag (FAF 26 → 28).}}
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| *{{nerf|Peach's item toss is weaker (1 → 0.9633333).}}
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| ===Ground attacks===
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| *[[Neutral attack]]:
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| **{{nerf|Neutral attack's first hit deals less damage (3% → 2%).}}
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| **{{nerf|The first hit has smaller hitboxes (3.5u/2.4u/3.5u/2.5u → 3u/2.4u/2.4u), and the far hitbox has been moved closer to Peach (x offset: 4 → 2.5), reducing its range.}}
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| **{{nerf|Both hits have more ending lag (FAF 20 (hit 1)/23 (hit 2) → 28/30).}}
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| **{{nerf|The back shoulder hitbox on both hits has been removed.}}
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| **{{buff|The second hit's near hitboxes are larger (2.4u/3.5u → 3u/4u).}}
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| **{{nerf|The second hit's far hitbox is smaller (3.5u → 3u), and it has been moved closer to Peach (x offset: 4 → 2.5), reducing its range.}}
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| *[[Forward tilt]]:
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| **{{buff|Forward tilt's clean foot hitbox deals more knockback (35 (base), 85 (scaling) → 55/102), improving its KO potential despite its lower damage.}}
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| **{{buff|The late hit deals much more knockback (50 (base), 55 (scaling) → 40/120).}}
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| **{{buff|The changes to [[hitstun canceling]]/[[Directional Influence]] improves forward tilt's ability to set up juggles.}}
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| **{{change|The late hit now launches opponents towards Peach (90° → 92°).}}
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| **{{nerf|Forward tilt has more startup lag with a shorter duration (frames 6-8 (clean)/9-16 (late) → 7 (clean leg)/8-9 (clean leg and foot)/10-15 (late)).}}
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| ***{{nerf|The increased startup lag on the foot hitbox in particular noticeably reduces the move's range below Peach.}}
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| **{{nerf|The clean hit deals much less damage (13%/11%/10% → 7%/7%/8%), and it launches opponents at less favorable angles (90°/100°/80° → 88°/80°/75°). This hinders the body/leg hitboxes' KO potential despite their increased knockback (35 (base), 85 (scaling) → 50/102) and even the foot hitbox is weaker than the previous body hitbox.}}
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| **{{nerf|The foot hitbox has been moved closer to Peach (x/y offset: 0/7 → 6/1), reducing its range.}}
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| **{{nerf|The late hit's leg and body hitboxes have been removed.}}
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| **{{nerf|The late hit has a higher hitlag multiplier (1x → 1.2x).}}
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| *[[Up tilt]]:
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| **{{buff|Up tilt has less startup lag (frame 10 → 9).}}
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| ***{{nerf|However, its total duration was unchanged, giving it slightly more ending lag.}}
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| **{{buff|Up tilt launches opponents at a much higher angle (65° → 94°/92°), improving its KO potential, as well as improving its ability to set up juggles and greatly reducing its susceptibility to DI.}}
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| **{{buff|The body hitbox deals more knockback (60 (base), 70 (scaling) → 65/84) which along with the previous change, greatly improves its KO potential.}}
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| **{{buff|The body hitbox has been positioned lower (y offset: 17 → 13) and it now uses an extended hitbox, making it much easier to land, especially against grounded opponents.}}
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| **{{nerf|The heart blast deals much less damage (13% → 8%) and its knockback was not fully compensated (60 (base), 70 (scaling) → 40/84), greatly hindering its KO potential despite its more favorable launch angle.}}
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| **{{nerf|The heart blast is smaller (11u → 8u).}}
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| **{{nerf|As the sweetspot is now positioned on Peach's body, the move is much harder to sweetspot with (especially against larger characters), due to the sweetspot being smaller and having lower priority (ID# 0 → 1).}}
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| **{{nerf|Up tilt no longer grants intangibility to Peach's head and arm.}}
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| **{{change|Peach no longer winks while performing her up tilt.}}
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| **{{change|Peach no longer lifts her skirt with her right hand while performing her up tilt, despite the animation being unchanged.}}
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| *[[Down tilt]]:
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| **{{buff|Peach's arm is now [[intangible]] from frames 9-14 when performing down tilt.}}
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| **{{buff|The hitbox against grounded opponents is now extended, giving it more horizontal range relative to Peach.}}
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| ***{{nerf|However, this hitbox is also smaller (5.1u → 3.8u), giving it less vertical range.}}
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| **{{change|The hitbox against grounded opponent's is now static.}}
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| **{{nerf|Down tilt has more startup lag (frame 12 → 13).}}
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| ***{{buff|However, its total duration was unchanged, giving it slightly less ending lag.}}
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| **{{nerf|Down tilt deals less damage (10% → 7%) without full compensation on its knockback scaling (100 → 105), noticeably hindering its KO potential.}}
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| ***{{buff|However, when combined with the changes to [[hitstun canceling]]/DI, this improves the move's combo potential against aerial opponents.}}
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| ****{{nerf|However against grounded opponents, this is negated by the fact that grounded [[meteor smash]]es can now be [[tech]]ed, hindering the move's effectiveness against grounded opponents overall.}}
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| **{{nerf|The aerial hitbox is smaller (5.1u → 4.5u), and it has been moved closer to Peach (x offset: 2 → 0), noticeably reducing its range.}}
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| **{{nerf|Down tilt's arm and body hitboxes have been removed, reducing the move's range behind Peach.}}
| |
| ***{{nerf|This also means that the move can no longer meteor smash aerial opponents, significantly hindering its edgeguarding potential.}}
| |
| **{{nerf|Down tilt has a new animation where Peach performs a straighter arm swipe. This gives the move less vertical range, especially considering the removal of the arm and body hitboxes.}}
| |
| ***{{nerf|This new animation is also longer, (34 frames → 41), increasing the amount of time Peach cannot walk after performing the move.}}
| |
| ***{{nerf|Peach also does move nearly as far forward when performing the move, slightly reducing its horizontal range, despite its increased disjoint, and making it much less effective as a pseudo crawl.}}
| |
| ***{{nerf|Peach also does not move nearly as far back after performing the move, making it easier to whiff punish and removing the backwards slide Peach could do by interrupting the down tilt at the right time, removing down tilt's use as an advanced movement option.}}
| |
| *[[Dash attack]]:
| |
| **{{buff|Dash attack's first hit now has set knockback (30 (base), 50 (scaling) → 50/70 (set)/100) making it connect more reliably with the second hit at higher percents.}}
| |
| **{{buff|The second hit deals more damage (4% → 6%) and has increased knockback scaling (125 → 140), greatly improving its KO potential.}}
| |
| **{{change|Dash attack now has a magic effect, and uses a magic sound effect, rather than a normal effect and punch sound effect respectively.}}
| |
| **{{change|The first hit's angles have been altered (361° → 50°/70°).}}
| |
| ***{{buff|This makes dash attack connect more reliably when used near an edge.}}
| |
| ***{{nerf|However, this also makes dash attack connect less reliably against aerial opponents, especially the near hitbox.}}
| |
| ***{{nerf|Additionally, this also means that the first hit can no longer occasionally [[lock]] and [[trip]].}}
| |
| **{{nerf|The first hit has smaller hitboxes (5u/4u/4u → 4u/3u).}}
| |
| **{{nerf|The head hitbox on both hits has been removed.}}
| |
| *[[Forward smash]]:
| |
| **{{buff|Forward smash cycles regularly between the tennis racket, golf club, and frying pan, instead of picking them at random, making the move much more consistent.}}
| |
| **{{nerf|Forward smash has a shorter duration (frames 15-19 → 15-17) and it has more ending lag (FAF 41 → 46).}}
| |
| **{{nerf|The body hitbox has been removed on all variants.}}
| |
| **{{change|Peach now swings all three items in with one hand instead of both.}}
| |
| *Golf Club:
| |
| **{{nerf|The golf club has more base knockback but less knockback scaling (50 (base), 70 (scaling) → 60/65), which makes it weaker overall.}}
| |
| **{{nerf|The large ground hitbox is smaller (9u → 7u).}}
| |
| **{{nerf|The handle hitbox has been moved closer to Peach (y offset: -0.4 → 0).}}
| |
| *Tennis Racket:
| |
| **{{buff|The tennis racket's sourspots deal more damage (12% → 13%) and knockback (40/30 (base), 60 (scaling) → 80/56).}}
| |
| **{{nerf|The large ground hitbox deals more base knockback but less knockback scaling (40 (base), 100 (scaling) → 86/60). While this makes the move stronger when used near the horizontal blastzone, this also makes the move noticeably weaker overall.}}
| |
| **{{nerf|The large ground hitbox is smaller (8u → 7u).}}
| |
| *Frying Pan:
| |
| **{{buff|The frying pan deals much more knockback (30 (base), 68 (scaling) → 70/65).}}
| |
| *[[Up smash]]: | |
| **{{buff|Up smash's sourspots deal more damage (8% → 12%) and knockback (30 (base), 100 (scaling) → 40/97).}}
| |
| **{{buff|The 15% sweetspot deals slightly more knockback (40 (base), 100 (scaling) → 50/97).}}
| |
| **{{buff|The 15% sweetspot is larger (5u → 5.8u).}}
| |
| **{{buff|The late hit has increased base knockback (40 → 60).}}
| |
| **{{change|The attack now produces a [[Slash#Stab|stab]] effect, rather than a [[normal]] effect.}}
| |
| **{{change|Peach now produces a pink ribbon when she performs her up smash.}}
| |
| **{{change|The sweetspots have swapped positions, with the 17% sweetspot now being positioned on Peach's hand.}}
| |
| **{{nerf|The 17% sweetspot is smaller (4u → 2.5u), giving it less range despite it now using an extended hitbox.}}
| |
| **{{nerf|The 17% sweetspot deals less knockback (40 (base), 100 scaling) → 27/97), significantly hindering its KO potential to the point where it is now weaker than the 15% sweetspot.}}
| |
| **{{nerf|The 17% sweetspot now takes priority over the 15% sweetspot (ID# 1 → 0). Considering the fact that the 17% sweetspot is no longer the strongest, this hinders the move overall.}}
| |
| **{{nerf|The late hit's hitboxes have swapped priority, making the sweetspot harder to land.}}
| |
| *[[Down smash]]: | |
| **{{buff|Down smash has a received a fifth hit, which deals much more knockback (38 (base), 80 (scaling) → 40/180) and launches opponents forwards (145° → 361°), significantly improving its KO potential.}}
| |
| ***{{buff|This new final hit also increases down smash's duration (frames 6-7, 11-12, 16-17, 21-22 → 6-7, 11-12, 16-17, 21-22, 26-27).}}
| |
| ***{{nerf|However, this new final hit also launches opponents at a higher angle (145° → 361°).}}
| |
| ***{{nerf|This new final hit has a very significant hitlag multiplier (3x).}}
| |
| **{{buff|The first four hits now have set knockback (38 (base), 80 (scaling) → 30/20 (set)/100) and have altered angles (145° → 15°/170°), making them connect far more reliably.}}
| |
| **{{nerf|Down smash has more ending lag (FAF 45 → 55).}}
| |
| **{{nerf|Down smash deals less damage (5% (hits 1-4)/20% (total) → 2%/3% (hits 1-4)/3% (hit 5)/11%-15% (total)).}}
| |
| **{{nerf|Down smash has smaller hitboxes (4.3u/4.3u/5u/5u → 2.5u/3.2u/3.2u (hits 1-4)/4.3u (hit 4), giving it less range, despite the hitboxes now being extended.}}
| |
|
| |
|
| ===Aerial attacks=== | | ===Aerial attacks=== |
| *{{bugfix|An issue where Peach's float would be cancelled if she interrupted an aerial during her float has been fixed. As none of Peach's aerials were interruptible in ''Brawl'' however, this does not change Peach's float game.}} | | *[[Forward aerial]] - Peach grabs the crown off her head and strikes with it. |
| *{{nerf|All aerials have longer animations (49 frames (neutral)/54 (forward/back)/35 (up)/39 (down) → 57/75/63/53/47), increasing the amount of time Peach cannot grab ledges after performing an aerial.}}
| | *[[Back aerial]] - Peach thrusts her rear out behind her. |
| *[[Neutral aerial]]:
| | *[[Down aerial]] - A series of four downward kicks. |
| **{{buff|Neutral aerial has less ending lag (FAF 50 → 49).}}
| | *[[Neutral aerial]] - Spins around with arms extended. |
| **{{buff|The hand hitboxes are slightly larger (2.88u → 3u).}}
| | *[[Up aerial]] - Waves in the air with a rainbow. |
| **{{nerf|Neutral aerial has more startup lag with a shorter duration (frames 3-6 (clean)/7-23(late) → 5-8/9-19).}}
| |
| **{{nerf|The body hitbox is much smaller (4.32u → 2.5u).}}
| |
| **{{nerf|The late hit deals less damage (10%/9% → 6%/5%), making it much weaker.}}
| |
| ***{{buff|However, this also improves the late hit's followup potential at higher percents.}}
| |
| **{{nerf|If Peach cancels her float after landing the clean hit, she can no longer connect both hits of neutral aerial, significantly reducing its maximum damage output (23% → 13%).}}
| |
| *[[Forward aerial]]:
| |
| **{{buff|Forward aerial deals more knockback (60 (base), 68 (scaling) → 45/84).}}
| |
| **{{buff|Forward aerial has a longer duration (frame 16-19 → 16-20), increasing its range below Peach.}}
| |
| **{{nerf|Forward aerial has more ending lag (FAF 55 → 58).}}
| |
| **{{nerf|Forward aerial [[auto-cancel]]s much later (frame 20 → 41), no longer doing so straight after the hitboxes are no longer active. This drastically hinders forward aerial's use as a spacing tool, as Peach can no longer land completely safely with it, unless she spaces it.}}
| |
| ***{{nerf|This also removes forward aerial's followup potential at very low percents.}}
| |
| **{{nerf|Forward aerial has a shorter initial auto-cancel window (frames 1-15 → 1-9).}}
| |
| *[[Back aerial]]:
| |
| **{{buff|Back aerial has less ending lag (FAF 55 → 54).}}
| |
| **{{buff|Back aerial's hitbox has been positioned further out (z offset: -4 → -5), improving its range.}}
| |
| **{{change|As with most back aerials, back aerial now always launches opponents behind Peach.}}
| |
| **{{nerf|Back aerial has a shorter duration (frames 6-8 (clean)/9-19 (late) → 6-7/8-13).}}
| |
| **{{nerf|Back aerial has double the amount of landing lag (9 frames → 18), greatly hindering its safety and followup potential.}}
| |
| **{{nerf|Back aerial auto-cancels later (frame 20 → 30), no longer doing so straight after the hitboxes are no longer active.}}
| |
| **{{nerf|The clean hit deals less damage (14%/13% → 12%), although its knockback scaling was compensated (80 → 92).}}
| |
| **{{nerf|The front hitbox has been removed, reducing back aerial's range in front of Peach.}}
| |
| **{{nerf|If Peach cancels her float after landing the clean hit, she can no longer connect both hits of back aerial, significantly reducing its maximum damage output (21% → 12%).}}
| |
| *[[Up aerial]]:
| |
| **{{change|Peach has a new up aerial: an arm swipe that draws a rainbow, consisting of two hits dealing 4% and 6% respectively.}}
| |
| **{{buff|Up aerial now uses a string of extended hitboxes which match the rainbow, giving it greater horizontal reach, and making it more disjointed.}}
| |
| **{{buff|Up aerial has a longer duration (frames 8-12 → 10-13 (hit 1)/15-19 (hit 2)).}}
| |
| ***{{buff|These changes make this up aerial a superior juggling option in comparison to the previous up aerial.}}
| |
| **{{change|The second hit now always launches opponents vertically (80°/361° → 76°/70°).}}
| |
| ***{{buff|This allows it to set opponents (especially grounded) up for a juggle more consistently.}}
| |
| ***{{nerf|However, this also means that it can no longer setup certain grounded followups, lock/trip, or be used as an edgeguarding tool, as there is no longer a horizontal launching hitbox.}}
| |
| ***{{nerf|In addition to this, it launches opponents at a lower angle compared to the previous vertical launching hitboxes, hindering its KO potential and making it more susceptible to DI.}}
| |
| **{{nerf|Up aerial has more startup lag (frame 8 → 10) and ending lag (FAF 36 → 46).}}
| |
| **{{nerf|Up aerial has more landing lag (9 frames → 12).}}
| |
| **{{nerf|Up aerial auto-cancels much later (frame 23 → 41).}}
| |
| **{{nerf|Up aerial has a shorter initial auto-cancel window (frames 1-7 → 1-4).}}
| |
| **{{nerf|Up aerial deals less damage (13%/12%/11% → 4% (hit 1)/6% (hit 2)/10% (total)), without full compensation on the second hit's knockback (0 (base), 100 (scaling) → 50/112).}}
| |
| **{{nerf|Up aerial has much less range below Peach, making it much harder to connect against grounded opponents.}}
| |
| **{{nerf|Due to it now being a multi hit, up aerial is less reliable overall.}}
| |
| ***{{nerf|Altogether, these changes significantly hinder up aerial's damage racking potential, especially against grounded opponents.}}
| |
| *[[Down aerial]]:
| |
| **{{buff|Down aerial has less ending lag (FAF 40 → 39).}}
| |
| ***{{buff|When combined with Peach's higher double jump and the changes to hitstun cancelling/DI, this improves down aerial's combo potential at higher percents.}}
| |
| **{{buff|The weakening of [[SDI]] makes down aerial more difficult to escape from.}}
| |
| **{{nerf|Down aerial has more landing lag (9 frames → 13).}}
| |
| **{{nerf|Down aerial auto-cancels later (frame 32 → 38), no longer doing so straight after the hitboxes are no longer active.}}
| |
| ***{{nerf|Both of these changes hinder the followup potential and safety of Peach's landing down aerial.}}
| |
| **{{nerf|The first three hits deal less damage (3% → 2%/1%), reducing down aerial's total damage output (14% → 8%-11%).}}
| |
| ***{{buff|However, their knockback was not compensated, making them connect more reliably against floatier characters at higher percents.}}
| |
| **{{nerf|Down aerial's down string has reduced (4 -> 2 on fastfaller and heavyweight) without using a midair jump or platform.}}
| |
| **{{nerf|Down aerial has smaller hitboxes (7.6u/6.5u (hits 1-3), 8.5u/7.5u (hit 4) → (5.5u/4.5u)/(6.5u/5.5u)), reducing its range despite its more favorable hitbox placements (y/z offsets: 0/2 (lower hitbox)/4/0 (upper hitbox) → (-1/1)/(4/-0.5)).}}
| |
| ***{{nerf|When combined with the universally increased falling speeds, this makes down aerial connect even less reliably when used from high distances, especially against fast fallers.}}
| |
| ***{{nerf|The move's smaller hitboxes also hinders its ability to hit opponents underneath platforms.}}
| |
| **{{nerf|The final hit deals more knockback (40 (base), 120 (scaling) → 60/110) and launches opponents at a lower angle (70° → 60°). This hinders its followup potential (especially at lower percents), while also not improving its KO potential, due to its lower launch angle.}}
| |
| | |
| ===Throws/other attacks===
| |
| *[[Grab]]s:
| |
| **{{buff|Peach's grabs have updated animations, with her standing and dash grabs now accurately matching her grabbing hand.}}
| |
| **{{buff|Pivot grab has less startup lag (frame 13 → 10), and a shorter total duration (FAF 40 → 38).}}
| |
| ***{{nerf|However, its total duration was not fully compensated, giving it slightly more ending lag.}}
| |
| **{{buff|All of Peach's grabs extend further out (z offset: 8 (standing)/5.5 (dash)/-13 (pivot) → z stretch: 8.7/10.6/14.7). This gives dash and pivot grabs more range (especially the former).}}
| |
| **{{nerf|Standing grab has more ending lag (FAF 30 → 32).}}
| |
| **{{nerf|Dash grab has more startup lag (frame 6 → 8) no longer being the sole fastest dash grab in the game (although it is still one of the fastest).}}
| |
| ***{{buff|However, its total duration was unchanged, giving it less ending lag.}}
| |
| **{{nerf|All grabs have smaller grabboxes (4u (standing/pivot)/3.5u (dash) → 3.3u/2.6u). This gives Peach's grabs less vertical range and gives her standing grab the same amount of horizontal range, despite it being stretched out further.}}
| |
| *[[Pummel]]:
| |
| **{{nerf|Pummel has lost its head and foot hitboxes, reducing its range.}}
| |
| *[[Forward throw]]:
| |
| **{{buff|Forward throw has slightly increased base knockback (10 (hitbox)/45 (throw) → 12/48), slightly improving its KO potential.}}
| |
| **{{buff|The hitbox has a longer duration (frame 14 → 14-15).}}
| |
| **{{nerf|Peach releases her opponent from forward throw slightly later (frame 15 → 16) and it has more ending lag (FAF 34 → 40).}}
| |
| **{{nerf|The hitbox is slightly smaller (5.2u → 5u).}}
| |
| *[[Back throw]]: | |
| **{{buff|Back throw deals much more knockback (70 (base), 40 (scaling) → 35/95), now being a viable KO throw.}}
| |
| **{{change|Peach releases her opponent from back throw slightly later (frame 21 → 22).}}
| |
| **{{change|Peach no longer winks at her opponent while performing her back throw.}}
| |
| **{{change|The hitbox no longer uses the burn sound effect on hit, instead using a kick sound effect.}}
| |
| **{{nerf|The hitbox has more startup lag (frame 19 → 20).}}
| |
| *[[Up throw]]:
| |
| **{{buff|Up throw deals more knockback (70 (base), 56 (scaling) → 72/80), although it is still not a particularly powerful KO move.}}
| |
| *[[Down throw]]:
| |
| **{{buff|Down throw's hitbox now deals damage (0% → 1%), making down throw deal more damage overall (7% → 8%).}}
| |
| **{{buff|Down throw sends opponents at a slightly more favorable angle (108° → 106°).}}
| |
| **{{buff|The changes to hitstun canceling/DI greatly improves down throw's followup potential at higher percents, as Peach now has reliable followups right up until fairly high percents.}}
| |
| **{{nerf|The removal of [[chaingrab]]bing has hindered down throw's racking potential at lower percents.}}
| |
| **{{nerf|The hitbox has a shorter duration (frames 33-42 → 33-35).}}
| |
| *[[Floor attack]]s:
| |
| **{{buff|Floor attacks have less startup lag (frame 17 → 14).}}
| |
| ***{{buff|The second hits also have less startup lag (frame 25 → 23 (front)/22 (back)).}}
| |
| **{{buff|Floor attacks have less ending lag (FAF 50 → 46).}}
| |
| **{{buff|Floor attacks deal more damage (6% → 7%) and shield damage (1 → 8) per hit, without full compensation on their knockback scaling (50 → 48).}}
| |
| **{{nerf|Floor attacks launch opponents at a higher angle (361° → 48°).}}
| |
| **{{nerf|Floor attacks have less intangibility (frames 1-26 (front)/1-27 (back) → 1-24/1-23).}}
| |
| **{{nerf|Floor attacks now use one extended static hitbox rather than multiple normal hitboxes attached to Peach's body, which covers less range.}}
| |
| *Back floor attack:
| |
| **{{nerf|Back floor attack has a shorter duration (frames 17-19/25-27 → 14-15/22-23).}}
| |
| *[[Edge attack]]:
| |
| **{{nerf|Peach has a new edge attack: a hand swipe. Compared to her previous fast edge attack, it has more startup lag with a shorter duration (frames 10-16 → 18-20).}}
| |
| ***{{buff|However, its total duration was not fully compensated (FAF 55 → 56), giving it less ending lag.}}
| |
| ***{{change|This new edge attack uses Peach's unique "slapping" sound effect on hit.}}
| |
| **{{nerf|Edge attack has a smaller hitbox (6.72u → 4.5u) which along with its new animation, gives it less range.}}
| |
| ***{{buff|However, this hitbox is also extended, giving the move more range behind Peach.}}
| |
| **{{nerf|Edge attack launches opponents at a less favorable angle (361° → 45°).}}
| |
| **{{buff|Edge attack has increased intangibility (frames 1-8 → 1-15).}}
| |
| ***{{nerf|However, Peach is vulnerable for one frame longer before the hitbox comes out (1 frame → 2).}}
| |
| ***{{buff|Edge attack deals more damage (6% → 7%) and as with other edge attacks, it no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20).}}
| |
| *[[Trip attack]]:
| |
| **{{buff|Trip attack deals more shield damage (1 → 8) per hit.}}
| |
| **{{nerf|Trip attack has less intangibility (frames 1-8 → 1-7).}}
| |
| **{{nerf|The front hit has more startup lag (frame 26 → 28).}}
| |
| **{{nerf|Trip attack now uses one extended hitbox rather than multiple normal hitboxes, which covers less range, especially around Peach's body.}}
| |
| ===Special moves===
| |
| *[[Toad (move)|Toad]]:
| |
| **{{buff|Toad has less startup lag with a longer duration (frames 11-31 → 10-34).}}
| |
| **{{buff|Toad has less ending lag (FAF 65 → 63 (counter), FAF 66 → 61 (attack)).}}
| |
| **{{buff|If Peach is hit from behind while performing Toad, she will now turn around in order to hit the opponent.}}
| |
| **{{buff|Toad's spores deal less damage (3% → 2%) and (with the exception of the final spore) have decreased knockback (40 (base), 180 (scaling) → 20/150), in addition to having altered angles (45° → 30°/361°/366°). This allows them to connect more reliably.}}
| |
| **{{buff|Toad produces 3 more spores, resulting in the move dealing the same amount of damage, despite its lower amount of spores.}}
| |
| **{{buff|The loop spores have a lower hitlag multiplier (1x → 0.4x), making them much harder to SDI.}}
| |
| **{{buff|The loop spores are larger (4.5u → 6u/7u/4u (early), 6u/9u/4u (mid), 6u/12u/4u (late)) and they overall have more range.}}
| |
| **{{buff|The final spore deals more knockback (40 (base), 180 (scaling) → 15/300) and launches opponents at a more favorable angle (45° → 361°), improving its KO potential despite its lower damage.}}
| |
| **{{nerf|Toad's attack has less intangibility (frames 1-4 → 1-3).}}
| |
| **{{nerf|The final spore has a higher hitlag multiplier (1x → 2x).}}
| |
| *[[Peach Bomber]]: | |
| **{{buff|[[Peach Bomber]] has much less startup lag (frame 24 → 14 (grounded), frame 34 → 20 (aerial)) which also reduces its ending lag if Peach lands with it.}}
| |
| **{{buff|Peach Bomber's distance can now be extended if Peach performs a smash input, much like in ''Melee''.}}
| |
| **{{buff|Peach Bomber can now consistently hit shields, as opposed to passing right through them in most scenarios.}}
| |
| **{{buff|Peach Bomber deals more knockback (50 (base), 40 (scaling) → 60/69), improving its KO potential despite its lower damage/higher launch angle.}}
| |
| **{{buff|Peach Bomber now has a static hitbox, but it has been moved further outwards (y/z offsets: 0/0 → 5/4.5), improving its range.}}
| |
| **{{change|Peach Bomber now always launches opponents in the direction Peach is facing.}}
| |
| **{{nerf|Peach Bomber has more landing lag (33 frames → 35).}}
| |
| **{{nerf|Peach Bomber has much more ending lag in the air (27 frames → 50), making it less useful for recovery.}}
| |
| **{{nerf|Peach Bomber deals less damage (15% → 10%) and is no longer a semi-spike (23° → 361°), hindering its edgeguarding potential.}}
| |
| *[[Peach Parasol]]:
| |
| **{{change|All hits of Peach Parasol no longer have a normal effect and a [[slash]] sound effect, instead having a {{b|magic|effect}} effect/sound effect.}}
| |
| **{{nerf|Peach Parasol gains slightly less height.}}
| |
| *Hit 1:
| |
| **{{buff|The first hit has increased set knockback (150 → 180/160). When combined with the introduction of [[rage]], this can allow the move to potentially KO opponents at 0%.}}
| |
| **{{buff|The first hit's far hitbox now launches opponents towards Peach (90° → 98°).}}
| |
| **{{nerf|The first hit deals less damage (5% → 3%).}}
| |
| **{{nerf|The first hit has a shorter duration (frames 7-10 → 7-9).}}
| |
| **{{nerf|The first hit has smaller hitboxes (5u/6u → 4u/5u) and the far hit has been moved closer to Peach (z offset: 6.5 → 5), reducing its range.}}
| |
| *Loop hits:
| |
| **{{change|The loop hits now have extended hitboxes with altered sizes (4u (above)/5u (hand)/6u (body) → 5u (above/hand)/1.2u (above to the right)/4u (above right foot)).}}
| |
| ***{{buff|This gives them more horizontal range.}}
| |
| ***{{nerf|However, this also gives them less range below Peach, now creating a blind spot on most of Peach's body.}}
| |
| **{{buff|The loop hits now have consistent set knockback (90/100/130 → 90) and angles (80°/365°/90° → 366°), allowing them to connect more reliably.}}
| |
| **{{buff|The loop hits have a faster rehit rate (8 → 5), allowing them to connect more times (3 times → 4) and more consistently.}}
| |
| *Final hit:
| |
| **{{buff|The final hit has a longer duration (frames 31-32 → 31-33).}}
| |
| **{{buff|The final hit launches opponents at a higher angle (60° → 81°) and it has increased base knockback (60 → 90), making it less susceptible to DI and significantly improving its KO potential near the upper blastzone.}}
| |
| ***{{nerf|However, it also has decreased knockback scaling (120 → 70), hindering its overall KO potential.}}
| |
| **{{buff|The final hit's upper hitbox is larger (5u → 5.2u) and it is now extended, giving it more range.}}
| |
| **{{nerf|The final hit's arm hitbox is much smaller (6u → 3u) and it is now extended, with the hitbox now only covering Peach's arm and the space around it (rather than covering the entire area around her arm, head and hair).}}
| |
| **{{nerf|The final hit has a much higher hitlag multiplier (1x → 3x).}}
| |
| *Open Parasol:
| |
| **{{buff|The open hit now uses an extended hitbox, giving it more horizontal range.}}
| |
| **{{buff|The open hit now has a rehit rate of 30, allowing it to connect more than once without Peach having to close and open up her Parasol again.}}
| |
| **{{change|The open hit deals much more knockback (35 (base), 40 (scaling) → 90/100), improving its KO potential but removing its ability to chain into itself.}}
| |
| **{{nerf|The open hit has a smaller hitbox (3.3u → 2.4u).}}
| |
| **{{nerf|Peach will automatically close her parasol after floating for 8 seconds and will be unable to open it again until she lands.}}
| |
| *[[Vegetable]]: | |
| **{{change|Vegetable makes a different sound effect when Peach is plucking them out of the ground. It now makes the same sound effect as in the international version of [[Super Mario Bros. 2]]. It still makes the normal sound effect of picking up items if she pulls up a [[Mr. Saturn]] or [[Bob-omb]].}}
| |
| **{{nerf|Vegetable has more ending lag (FAF 30 → 43).}}
| |
| **{{nerf|Vegetable can no longer be edge cancelled in order to instantly pull turnips.}}
| |
| **{{nerf|Peach can no longer perform her [[Turnip Free Pull]] and bone-walking techniques, hindering her mobility while plucking turnips.}}
| |
| **{{nerf|The removal of [[glide toss]]ing significantly hinders Peach's approach potential with turnips or any other item.}}
| |
| **{{nerf|The turnips have increased gravity (0.06 → 0.08), meaning that Peach cannot throw them as high.}}
| |
| **{{nerf|Due to Peach's weaker item toss, the maximum damage increase turnips can have is lower (11.9% → 11.4%).}}
| |
| **{{nerf|Stitch face turnips deal much less damage (30% (base) → 23%), making them much weaker.}}
| |
| **{{nerf|Vegetable has an even lower chance to pull up an item (1.25% (any item)/0.625% (Mr. Saturn)/0.416667% (Bob-Omb)/0.208333% ([[Beam Sword]]) → 1%/0.6%/0.4%/0%).}}
| |
| ***{{nerf|In addition to this, Peach can no longer pull up Beam Swords at all.}}
| |
| *[[Peach Blossom]]:
| |
| **{{buff|[[Peach Blossom]] is now capable of putting aerial opponents to sleep (although the far hit and late mid hit still cannot do so), significantly improving its reliability.}}
| |
| **{{buff|Peach Blossom spawns three large peaches that each heal 20% damage, as opposed to thirteen normal-sized peaches that each heal 5%. While the total healing is slightly less (65% → 60%), the significantly reduced number of peaches makes it faster for Peach to pick them all up and reduces the chances of her opponents picking them up.}}
| |
| **{{buff|The late far sleeping hit has increased knockback scaling (50 → 60), putting opponents to sleep for longer.}}
| |
| **{{nerf|Peach Blossom's near hit deals less damage (40% → 30%).}}
| |
| **{{nerf|Peach Blossom has drastically smaller hitboxes (40u (near hitbox)/60u (near sleeping hit)/100 (mid)/200 (far) → 25u/50u/100u), practically halving its range.}}
| |
| **{{nerf|Peach Blossom's sleep hitboxes have decreased knockback scaling (180/130/90 → 120/90/60 (mid), 150/90 → 100/80 (late)), putting opponents to sleep for less time.}}
| |
| | |
| ==Update history==
| |
| Game updates for Peach have been somewhat unusual, and it is debatable whether or not she has been buffed or nerfed. [[1.0.4]] fixed several beneficial bugs that provided with various ways of cancelling lag on her moves, while also made her aerials get stale when floating, whereas in [[1.0.8]] and [[1.1.1]] she only received very minor and nearly unnoticeable buffs.
| |
| | |
| In spite of the bugfixes, Peach has benefited noticeably from the changes to [[shieldstun]] mechanics: most of her aerial moves have became safer on shield due to their damage output and speed combined with her float ability, an example being her forward aerial working as a very useful spacing tool and her down to neutral aerial becoming very hard, if not impossible to interrupt for most characters, bar a few characters with good [[out of shield]] games. Her down smash, dot-shaped eye and stitchface [[turnip]]s, Bob-ombs, Mr. Saturns and Peach Bomber also benefit from these changes, the latter two which also deal bonus shield damage. Altogether, these changes allow her to pressure opponents on shield more effectively, and to effectively wear down a shield more easily. Even so, her out of shield game itself has also been slightly nerfed to compensate, as it is harder for her to punish out of shield with an up smash or dash attack. Some of her laggier moves are also easier to punish out of shield compared to the rest of the cast.
| |
| | |
| However, [[1.1.5]] changed some of the type of her up aerial's hitboxes from hitting both grounded and aerial opponents to only hitting aerial ones, which has reduced significantly the amount of characters that got affected by her infinite combo, the "Umeki Rainbow". As a result, her matchups against certain characters that were vulnerable to the combo have been worsened.
| |
| | |
| In initial versions of the game, she was not able to pull out a turnip out of the ground in For Glory as that would lead into a ban for "cheating". This was remedied in patch [[List_of_updates_(SSB4-3DS)#1.0.2|1.0.2]] and the bans caused by this were overturned.
| |
| | |
| '''{{GameIcon|ssb4-3ds}} [[List_of_updates_(SSB4-3DS)#1.0.2|1.0.2]]'''
| |
| *{{bugfix|Fixed glitch where players pulling Vegetables near the start of an online match would get banned for "cheating".}}
| |
| | |
| '''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
| |
| {{UpdateList/1.0.4|char=Peach}}
| |
| | |
| '''{{GameIcon|ssb4}} [[1.0.8]]'''
| |
| *{{buff|Both hits of neutral attack have bigger hitboxes.}}
| |
| | |
| '''Technical changelist 1.0.8'''
| |
| {| class="wikitable sortable" style="text-align:center"
| |
| ! Change!!Old value!!New value
| |
| |-
| |
| |Jab 1 hitbox||2.4||3
| |
| |-
| |
| |Jab 2 hitbox||2.4||4
| |
| |}
| |
| | |
| '''{{GameIcon|ssb4}} [[1.1.1]]'''
| |
| *{{buff|Toad's counter has less startup lag with a longer duration (frames 11-31 → 10-34).}}
| |
| *{{buff|Toad (FAF 64 → 62) and Sleepy/Grumpy Toad (FAF 66 → 61) have less ending lag.}}
| |
| *{{buff|Light Parasol can be opened for longer (98 frames → 105).}}
| |
| | |
| '''{{GameIcon|ssb4}} [[1.1.5]]'''
| |
| {{UpdateList/1.1.5|char=Peach}}
| |
| | |
| ==Moveset==
| |
| ''For a gallery of Peach's hitboxes, see [[/Hitboxes|here]].''
| |
| {{MovesetTable
| |
| |game=SSB4
| |
| |neutralcount=2
| |
| |neutralname=Royal Slap ({{ja|ロイヤルビンタ|Roiyaru Binta}}) / Royal Round-Trip Slap ({{ja|ロイヤル往復びんた|Roiyaru Ōfuku Binta}})
| |
| |neutral1dmg=2%
| |
| |neutral2dmg=3%
| |
| |neutraldesc=Slaps the enemy twice, with unique "slapping" sound effects. The first hit can act as a setup for a down tilt, neutral air, back air, or even a grab, though the second hit has little utility outside of spacing since it cannot KO reliably. The move is similar to her {{s|supermariowiki|Super Slap}} attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
| |
| |ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
| |
| |ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late)
| |
| |ftiltdesc=Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos.
| |
| |utiltname=Royal Heart ({{ja|ロイヤルハート|Roiyaru Hāto}})
| |
| |utiltdmg=10% (body), 8% (blast)
| |
| |utiltdesc=Extends her arm upward, making a pink heart burst above her head. Can KO at high percentages if the sweetspot hits.
| |
| |dtiltname=Elegant Underfoot Scoop ({{ja|エレガント足もとすくい|Ereganto Ashimoto Sukui}})
| |
| |dtiltdmg=7%
| |
| |dtiltdesc=A downward sweep of the hand to the ground. This move can meteor smash, but on grounded opponents only. Decently strong attack with moderate startup that can follow up into a forward smash at lower percents, forward or up aerials at mid-percents, and into an up special at higher percents, should the opponent not tech the move.
| |
| |dashname=Lady Push ({{ja|レディープッシュ|Redī Pusshu}})
| |
| |dashdmg=4% (hit 1), 6% (hit 2)
| |
| |dashdesc=Strikes with both arms extended forward, then quickly spreads her arms out. Unlike in ''Brawl'', the first hit's knockback never grows, so both hits nearly always connect. The second hit has high knockback that can KO at high percentages.
| |
| |fsmashname=Peach Smash ({{ja|ピーチスマッシュ|Pīchi Sumasshu}})
| |
| |fsmashdmg={{ChargedSmashDmgSSB4|15}} (club), {{ChargedSmashDmgSSB4|18}} (pan), {{ChargedSmashDmgSSB4|13}} (racket)
| |
| |fsmashdesc=Strikes with a bludgeon, cycling regularly between a golf club, frying pan, or a tennis racket. Each weapon has different properties - the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is the strongest semi-spike in the game.
| |
| |usmashname=Ribbon Dance ({{ja|リボンダンス|Ribon Dansu}})
| |
| |usmashdmg={{ChargedSmashDmgSSB4|17}} (clean arm), {{ChargedSmashDmgSSB4|15}} (clean body), {{ChargedSmashDmgSSB4|12}} (clean sides), {{ChargedSmashDmgSSB4|10}} (late body), {{ChargedSmashDmgSSB4|12}} (late hand)
| |
| |usmashdesc=Raises her arm and twirls a pink ribbon. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to her arm).
| |
| |dsmashname=Dress Edge ({{ja|ドレスエッジ|Doresu Ejji}})
| |
| |dsmashdmg={{ChargedSmashDmgSSB4|2}} (hits 1-4 center), {{ChargedSmashDmgSSB4|3}} (hits 1-4 edges), {{ChargedSmashDmgSSB4|3}} (hit 5)
| |
| |dsmashdesc=Peach does an anticlockwise spin on her left leg and utilizes the edge of her dress like a blade, slashing whoever gets caught in it. Decent knockback (lower than in ''Melee'', higher than in ''Brawl'').
| |
| |nairname=Peach Spin ({{ja|ピーチスピン|Pīchi Supin}})
| |
| |nairdmg=13% (clean), 6% (late arms), 5% (late body)
| |
| |nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides. One of the strongest neutral aerials when hitting clean, though it is considerably weaker if the late hit connects, and it has low range.
| |
| |fairname=Crown Knuckle ({{ja|クラウンナックル|Kuraun Nakkuru}})
| |
| |fairdmg=15%
| |
| |fairdesc=Peach grabs the crown off her head with her left hand and strikes with it in a vertical arc. Has the slowest startup out of all her aerial attacks (frame 16) along with noticeable ending lag and a strict autocancel window. However, it is also her strongest aerial and one of the strongest forward aerials in ''SSB4'', KO'ing starting at 100% at the edge of Battlefield while it also has good range above and in front of her. The [[sweetspot]] is the visible flash at the start of the swing.
| |
| |bairname=Sky Hip ({{ja|スカイヒップ|Sukai Hippu}})
| |
| |bairdmg=12% (clean), 7% (late)
| |
| |bairdesc=Peach strikes behind her with her rear. Low startup lag, making it quicker than her forward aerial, but has notable ending lag.
| |
| |uairname=Rainbow Bridge ({{ja|レインボーブリッジ|Reinbō Burijji}})
| |
| |uairdmg=4% (hit 1), 6% (hit 2)
| |
| |uairdesc=Strikes above her head with arms from left to right, creating rainbow trails and launching targets upward. Good for juggles. First hit is very weak with set knockback and can follow up into other attacks, if she cancels it very quickly to the ground. Most notably, she can perform zero to death combos by repeatedly footstool, float, to falling auto canceled first hit of up aerial and then neutral aerial off stage at high percent against many characters, except small characters.
| |
| |dairname=Super Piston Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}})
| |
| |dairdmg=2% (hits 1-3 leg), 1% (hits 1-3 body), 5% (hit 4)
| |
| |dairdesc=Rapidly kicks straight downwards four times. Long duration. Fourth kick has some vertical knockback. While under the effects or [[rage]], the move can lead into the reversed first hit of Peach Parasol at low percentages for a zero-to-death against lighter characters.
| |
| |grabname=Grab ({{ja|つかみ|Tsukami}})
| |
| |grabdesc=Reaches out with her left arm. Peach's grab range is relatively short, though it has relatively short startup and ending lag.
| |
| |pummelname=Heel Stamp ({{ja|ヒールスタンプ|Hīru Sutanpu}})
| |
| |pummeldmg=2%
| |
| |pummeldesc=Steps on the opponent with her left foot. A fast pummel.
| |
| |fthrowname=Royal Slap Launch ({{ja|ロイヤルびんた飛ばし|Roiyaru Binta Tobashi}})
| |
| |fthrowdmg=2% (hit 1), 8% (throw)
| |
| |fthrowdesc=Winds up and slaps the opponent away. Like her neutral attack, her forward throw has unique "slapping" sound effects. Decent knockback, though it does not KO unless used in Sudden Death.
| |
| |bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
| |
| |bthrowdmg=2% (hit 1), 9% (throw)
| |
| |bthrowdesc=Places opponent behind her and bumps them away with her rear. It is her strongest throw, gaining KO potential starting at 130% on middleweights.
| |
| |uthrowname=Hand Toss ({{ja|ハンドトス|Hando Tosu}})
| |
| |uthrowdmg=2% (hit 1), 6% (throw)
| |
| |uthrowdesc=Puts opponent above her, and strikes them upward. Can set up combos at low percentages and KO lightweight/floaty characters at high percentages.
| |
| |dthrowname=Peach Drop ({{ja|ピーチドロップ|Pīchi Doroppu}})
| |
| |dthrowdmg=1% (hit 1), 7% (throw)
| |
| |dthrowdesc=Puts opponent lying face-down on the ground and sits on them, knocking them upwards. Good for combos.
| |
| |floorfname=
| |
| |floorfdmg=7%
| |
| |floorfdesc=Swirls around in a similar fashion to Mario's down smash.
| |
| |floorbname=
| |
| |floorbdmg=7%
| |
| |floorbdesc=Swings her legs around.
| |
| |floortname=
| |
| |floortdmg=5%
| |
| |floortdesc=Two kicks to either side.
| |
| |edgename=
| |
| |edgedmg=7%
| |
| |edgedesc=While getting up, swipes forward with a hand at ground-level.
| |
| |nsname=Toad
| |
| |nspage=Toad (move)
| |
| |nsdefname=Toad
| |
| |nsdefdmg=2% (per hit, up to 9 hits)
| |
| |nsdefdesc=Peach raises Toad in front of her, using him as an unwilling [[Counterattack|counter]]. In other words, he absorbs damage dealt to his princess before releasing it back in the form of painful spores.
| |
| |nsc1name=Sleepy Toad
| |
| |nsc1dmg=3%
| |
| |nsc1desc=Toad is pulled out 2 frames later, and releases bubbles to inflict the [[Asleep|sleep]] status ailment for a brief amount of time to grounded opponents. Airborne opponents will be pushed back. Sleep duration lasts longer at high percentages. It has slightly lower ending lag.
| |
| |nsc2name=Grumpy Toad
| |
| |nsc2dmg=2.5% (per-hit near), 1.2% (per-hit clean far), 1.0% (per-hit late far) (4 total hits)
| |
| |nsc2desc=Grumpy Toad, unlike regular and Sleepy Toad, doesn't act like a counter. Instead, he automatically releases the spores to deal minor damage to opponents.
| |
| |ssdefname=Peach Bomber
| |
| |ssdefdmg=10%
| |
| |ssdefdesc=Peach lunges her body forward to deliver a powerful bash with her rear. Upon impact, she rebounds away from the victim, allowing for hit-and-run tactics.
| |
| |ssc1name=Flower Bomber
| |
| |ssc1dmg=4%
| |
| |ssc1desc=Peach travels a much shorter distance than normal, and deals less damage. Opponents hit by it will be inflicted the [[flower]] status ailment, similar to [[Rest]] or using the [[Lip's Stick]] item. Has more ending lag than the regular Peach Bomber, but less startup lag.
| |
| |ssc2name=Flying Peach Bomber
| |
| |ssc2dmg=12%
| |
| |ssc2desc=Peach launches forward and upward, travelling farther than the regular Peach Bomber. It is harder to land, but it deals more knockback and damage. It is a [[flame]] attack, akin to ''Melee''. Severe end lag when used in mid-air.
| |
| |usdefname=Peach Parasol
| |
| |usdefdmg=3% (first hit), 1% (middle, two hits), 4% (last hit), 3% (open)
| |
| |usdefdesc=Peach jumps upward and then opens her parasol, jabbing those above her in the process. It can then be used as a directional glide but can also be opened or closed at will. The first hit of Peach Parasol has very high base knockback and can KO at low percents against lighter characters depending on rage.
| |
| |usc1name=Parasol High Jump
| |
| |usc1dmg=0%
| |
| |usc1desc=As the name implies, Peach jumps much higher than usual. However, it deals no damage and she never opens her parasol, leaving herself [[helpless]] afterwards.
| |
| |usc2name=Light Parasol
| |
| |usc2dmg=3%
| |
| |usc2desc=At the cost of decreasing her initial jump, Peach gains additional vertical recovery every time she opens up her parasol. The move lasts roughly 2.5 seconds, with each parasol open adding a little time, just long enough to open it up to seven times while airborne. After that duration, Peach will become helpless.<ref>http://www.youtube.com/watch?v=4RP0ZQydDwc&t=13m21s</ref>
| |
| |dsdefname=Vegetable
| |
| |dsdefdmg=Varies (see table below)
| |
| |dsdefdesc=Plucks a ''{{s|supermariowiki|Super Mario Bros. 2}}'' Vegetable from the ground. She can then throw it as a [[projectile]] item. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. Along with turnips, Peach can rarely pull out [[Mr. Saturn]]s and [[Bob-omb]]s. She cannot use this in mid-air.
| |
| |dsc1name=Light Veggie
| |
| |dsc1dmg=Varies (see table below)
| |
| |dsc1desc=The turnips are plucked much faster (in a similar way to ''Brawl''{{'}}s Vegetable) while dealing less damage. It travels the air more slowly and farther ahead. It will also fly back toward Peach if it hits an opponent, allowing her to throw another one while the last turnip is floating back towards her. The move will fail if there's already three Light Veggies out.
| |
| |dsc2name=Heavy Veggie
| |
| |dsc2dmg=Varies (see table below)
| |
| |dsc2desc=The vegetables takes longer to be plucked. When tossed, they fly faster but don't travel as far. It deals considerably more damage and knockback.
| |
| |fsname=Peach Blossom
| |
| |fsdmg=30%/20%/10% (hit 1), 0% (hits 2-3)
| |
| |fsdesc=Peach performs a mystic dance, causing all of her enemies to fall [[asleep]]. The closer they are to her when she activates it, more damage will be dealt and they'll slumber for a longer time. Sleep duration is notably shorter than in ''Brawl''. Additionally, instead of thirteen small peaches healing 5%, three giant peaches appear, each healing 20%.
| |
| }}
| |
| | |
| {|class=wikitable
| |
| |+Vegetable damage data
| |
| ! Face
| |
| ! Vegetable
| |
| ! Light Veggie
| |
| ! Heavy Veggie
| |
| |-
| |
| | Smiley || 2~13.4% || 7.5% || 15%
| |
| |-
| |
| | Bored || 2~13.4% || 7.5% || 15%
| |
| |-
| |
| | Sleepy || 2~13.4% || 7.5% || 15%
| |
| |-
| |
| | Shocked || 2~13.4% || 7.5% || 15%
| |
| |-
| |
| | Laughing || 2~13.4% || 7.5% || 15%
| |
| |-
| |
| | Wink || 6~17.4% || 10.5% || 18%
| |
| |-
| |
| | Dot-Eyes || 12~23.4% || 15.5% || 24%
| |
| |-
| |
| | Stitch-Face || 23~34.4% || 25.5% || 37%
| |
| |-
| |
| | [[Mr. Saturn]] || — || — || —
| |
| |-
| |
| | [[Bob-omb]] || — || — || —
| |
| |}
| |
| | |
| ===Stats===
| |
| {{Attributes
| |
| |cast = 58
| |
| |weight = 89
| |
| |rweight = 43
| |
| |dash = 1.5
| |
| |rdash = 25-41
| |
| |run = 1.4175
| |
| |rrun = 49
| |
| |walk = 0.86
| |
| |rwalk = 52
| |
| |trac = 0.068
| |
| |rtrac = 6-9
| |
| |airfric = 0.01
| |
| |rairfric = 24-32
| |
| |air = 0.95
| |
| |rair = 42
| |
| |baseaccel = 0.01
| |
| |rbaseaccel = 10-54
| |
| |addaccel = 0.1
| |
| |raddaccel = 1-4
| |
| |gravity = 0.068
| |
| |rgravity = 54-55
| |
| |fall = 1.15
| |
| |rfall = 57
| |
| |ff = 1.84
| |
| |rff = 57
| |
| |jumpsquat = 5
| |
| |rjumpsquat = 14-41
| |
| |jumpheight = 30.025824
| |
| |rjumpheight = 47
| |
| |shorthop = 14.501237
| |
| |rshorthop = 47
| |
| |djump = 30.025824
| |
| |rdjump = 43
| |
| |ellag = 4
| |
| |rellag = 1-46
| |
| }}
| |
| | |
| ===[[Announcer]] call===
| |
| <gallery>
| |
| Peach English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
| |
| Peach French Announcer SSBU.wav|French
| |
| Peach French EU Announcer SSBU.wav|French (PAL)
| |
| Peach German Announcer SSBU.wav|German
| |
| Peach Italian Announcer SSBU.wav|Italian
| |
| Peach Spanish Announcer SSBU.wav|Spanish
| |
| </gallery>
| |
| | |
| ===[[On-screen appearance]]===
| |
| {{appearance
| |
| |desc=Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
| |
| |char=Peach
| |
| |game=SSB4}}
| |
| | |
| ===[[Taunt]]s===
| |
| {{Taunt/SSB4
| |
| |char=Peach
| |
| |desc-up=Takes out and twirls her parasol. She says "Sweet!" as she does this.
| |
| |desc-side=Dances in a taunting manner as little music notes flutter around her, while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie". Unlike ''Brawl'', she does not grab her dress.
| |
| |desc-down=Spins around once. She then winks and points with her index finger in a somewhat bent posture and says "Uh-huh!" If Peach is facing left, she will wave instead of pointing her finger.}}
| |
| | |
| ===[[Idle pose]]s===
| |
| {{Idle
| |
| |desc-1=Looks over her shoulders and brushes something off her dress.
| |
| |desc-2=Raises arms up and stretches.
| |
| |desc-3=Adjusts her ring before raising her hand and looking at it.
| |
| |desc-4=Fiddles with her hair.
| |
| |image-1=PeachIdlePose1WiiU.jpg
| |
| |image-2=PeachIdlePose2WiiU.jpg
| |
| |image-3=PeachIdlePose3WiiU.jpg
| |
| |image-4=PeachIdlePose4WiiU.jpg}}
| |
|
| |
|
| ===[[Crowd cheer]]=== | | ===Grabs and throws=== |
| {| class="wikitable" border="1" cellpadding="4" cellspacing="1"
| | *[[Forward throw]] - Peach winds up and slaps the opponent away. |
| |-
| | *[[Back throw]] - Peach takes the opponent behind her, and knocks them away by thrusting her rear. |
| !{{{name|}}}
| | *[[Up throw]] - Puts opponent above her, and volleys him/her upward. |
| !Cheer (English)
| | *[[Down throw]] - Sits on opponent. |
| !Cheer (Japanese)
| |
| !Cheer (Spanish)
| |
| |-
| |
| ! scope="row"|Cheer
| |
| |[[File:Peach Cheer English SSB4 SSBU.ogg|center]]||[[File:Peach Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Peach Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Peach Cheer Spanish PAL SSB4.ogg|center]]
| |
| |-
| |
| ! scope="row"|Description
| |
| |Prin - cess - Peach! || Pea - ch! || Peeeeach!
| |
| |-
| |
| !{{{name|}}}
| |
| !Cheer (French)
| |
| !Cheer (German)
| |
| !Cheer (Italian)
| |
| |-
| |
| ! scope="row"|Cheer
| |
| |{{NTSC}} [[File:Peach Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Peach Cheer French PAL SSB4.ogg|center]]||[[File:Peach Cheer German SSB4.ogg|center]]||[[File:Peach Cheer Italian SSB4 SSBU.ogg|center]]
| |
| |-
| |
| ! scope="row"|Description
| |
| |Peach ! || Peach! || Gooooooo - Peach!
| |
| |}
| |
|
| |
|
| ===[[Victory pose]]s=== | | ===Special Moves=== |
| {{Victory/SSB4
| | In ''Super Smash Bros. 4'', [[special move]]s can be swapped out for different variants. Peach retains all of her original special moves and her [[Final Smash]]. |
| |victory-theme=MarioUniverseTheme.ogg
| |
| |victory-desc=A flourished remix directly from ''Brawl'' based on the sound clip that would play when Mario reaches the end of a level in ''{{s|mariowiki|Super Mario Bros.}}''
| |
| |desc-1=Twirls around, and waves, saying "Awww, did I win?" condescendingly.
| |
| |desc-2=Swings her arm out and puts it behind her, saying "Peachy!"
| |
| |desc-3=Twirls with hearts surrounding her, poses, then says "This is fun!"
| |
| |char=Peach}}
| |
|
| |
|
| ==In [[competitive play]]== | | <table class="wikitable" style="table-layout: fixed; width: 100%; text-align: left;"> |
| ===[[Official Custom Moveset Project]]=== | | <tr> |
| {{OfficialCustomMoves
| | <th>[[Neutral special move|Neutral Specials]]</th> |
| |char=Peach
| | <th>[[Side special move|Side Specials]]</th> |
| |set1=2111
| | <th>[[Up special move|Up Specials]]</th> |
| |set2=2211
| | <th>[[Down special move|Down Specials]]</th> |
| |set3=2311
| | </tr> |
| |set4=2112
| | <tr> |
| |set5=2212
| | <td style="vertical-align: top;"> |
| |set6=2312
| | <strong>[[Toad (move)|Toad]]</strong> is equipped by Peach and used as an unwilling [[Counterattack|counter]]. In other words, he absorbs damage dealt to his princess before releasing it back. |
| |set7=1211
| | </td> |
| |set8=1311
| | <td style="vertical-align: top;"> |
| |set9=2331
| | <strong>[[Peach Bomber]]</strong> propels Peach forward to deliver a powerful hip bash. |
| |set10=2332
| | </td> |
| }}
| | <td style="vertical-align: top;"> |
| | <strong>[[Peach Parasol]]</strong> allows Peach to perform an upward jump and simultaneously pull out her parasol, jabbing those above her in the process. It can then be used as a directional glide and opened or closed at will. |
| | </td> |
| | <td style="vertical-align: top;"> |
| | <strong>[[Vegetable]]</strong> is a [[projectile]] Peach can pluck from the ground as she does in ''Super Mario Bros. 2''. She can then throw it. Along with turnips, Peach can pull out various items ranging from [[Mr. Saturn]] to [[Bob-omb]]. |
| | </td> |
| | </tr> |
| | <tr> |
| | <td style="vertical-align: top;"> |
| | <strong>Sleepy Toad</strong><ref>http://www.youtube.com/watch?v=4RP0ZQydDwc&t=2m36s</ref><ref>http://www.youtube.com/watch?v=4RP0ZQydDwc&t=3m14s</ref> comes out faster and releases bubbles to inflict the [[Asleep|sleep]] status ailment for a brief amount of time to grounded opponents. Airborn opponents will be pushed back. Sleep duration lasts longer at high percentages. |
| | </td> |
| | <td style="vertical-align: top;"> |
| | <strong>Flower Bomber</strong><ref>http://www.youtube.com/watch?v=4RP0ZQydDwc&t=3m47s</ref> travels on a much shorter distance than regular Peach Bomber. Opponents hit by it will be inflicted the [[flower]] status ailment. It deals less base damage (4%, down from 10%). |
| | </td> |
| | <td style="vertical-align: top;"> |
| | <strong>Parasol High Jump</strong><ref>http://www.youtube.com/watch?v=4RP0ZQydDwc&t=7m35s</ref> greatly increases Peach's upward jump. However, she never opens her parasol, leaving herself [[helpless]] afterwards. |
| | </td> |
| | <td style="vertical-align: top;"> |
| | <strong>Light Veggie</strong><ref>http://www.youtube.com/watch?v=4RP0ZQydDwc&t=5m00s</ref> is plucked much faster (in a similar way to ''Brawl'''s Vegetable) while dealing less damage. It travels the air more slowly and farther ahead. It will also fly back toward Peach if it hits an opponent. The move will fail if there's already two light veggies out. |
| | </td> |
| | </tr> |
| | <tr> |
| | <td style="vertical-align: top;"> |
| | <strong>Grumpy Toad</strong><ref>http://www.youtube.com/watch?v=4RP0ZQydDwc&t=8m56s</ref>, unlike regular Toad and Sleepy Toad, doesn't act like a counter. Instead, he automatically releases spores to deal minor damage to opponents. |
| | </td> |
| | <td style="vertical-align: top;"> |
| | <strong>Flying Peach Bomber</strong><ref>http://www.youtube.com/watch?v=4RP0ZQydDwc&t=10m08s</ref> travels upward in addition of farther forward. It is harder to land, but it deals more damage (12%, up from 10%) and knockback. |
| | </td> |
| | <td style="vertical-align: top;"> |
| | <strong>Light Parasol</strong><ref>http://www.youtube.com/watch?v=4RP0ZQydDwc&t=13m21s</ref> decreases Peach's initial jump. However, she gains additional vertical recovery every time she opens her parasol. This can be used up to four times while airborn. After the fourth time, Peach will become helpless. |
| | </td> |
| | <td style="vertical-align: top;"> |
| | <strong>Heavy Veggie</strong><ref>http://www.youtube.com/watch?v=4RP0ZQydDwc&t=11m48s</ref> takes longer to be plucked. It flies faster, but may not be thrown as far. It deals considerably more damage and knockback. |
| | </td> |
| | </tr> |
| | </table> |
|
| |
|
| ===Most historically significant players===
| | {{clear}} |
| <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
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|
| ''See also: [[:Category:Peach players (SSB4)]]''
| | ===Taunts=== |
| | *Takes out and twirls her parasol. She says "sweet" as she does this. |
| | *Dances in a taunting manner as little music notes flutter around her. She sings a little tune similar to "Ring Around the Rosie". |
| | *Spins around once. She then winks and points with her index finger in a somewhat bent posture and says "Uh-huh!" |
|
| |
|
| *{{Sm|Kie|Japan}} - One of the best Peach players in Japan. Placed 5th at {{Trn|Umebura 23}}, 7th at {{Trn|Sumabato 22}}, 13th at both {{Trn|Sumabato 17}} and {{Trn|Sumabato 23}}, and 17th at {{Trn|The Big House 7}} with wins over players such as {{Sm|NAKAT}}, {{Sm|Rich Brown}}, and {{Sm|ikep}}. Ranked 56th on the [[JAPAN Power Rankings]].
| | ====On-Screen Appearance==== |
| *{{Sm|LingLing|USA}} - One of the best Peach players in the United States. Placed 5th at {{Trn|The Legend of Glentendo}}, 13th at both {{Trn|Shine 2016}} and {{Trn|Collision XIV}}, 17th at {{Trn|Shots Fired 2}}, and 25th at {{Trn|EVO 2017}} with wins over players such as {{Sm|ANTi}}, {{Sm|Light|p=Connecticut}}, and {{Sm|Mr. E}}. Ranked 8th on the last [[New England Power Rankings]].
| | Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!". |
| *{{Sm|Meru|Netherlands}} - The best Peach player in Europe. Placed 5th at {{Trn|Tech Republic III}}, 7th at {{Trn|NHSmash 3}}, and 9th at {{Trn|B.E.A.S.T 7}}, {{Trn|PPT Berlin}}, and {{Trn|Albion 3}} with wins over players such as {{Sm|cyve}}, {{Sm|Nicko}}, and {{Sm|J.Miller}}.
| |
| *{{Sm|MuteAce|USA}} - One of the best Peach players in North America, best known for defeating {{Sm|MkLeo}} at {{Trn|EVO 2017}}. He later found more success playing Peach alongside {{SSB4|Bayonetta}}, including placing 17th at {{Trn|MomoCon 2018}} with primarily Peach and defeating {{Sm|Larry Lurr}} with both characters to place 17th at {{Trn|Super Smash Con 2018}}
| |
| *{{Sm|Samsora|USA}} - The best Peach player of all-time and Peach's primary representative for most of competitive ''Smash 4'', ultimately ranking 22nd on the [[PGR 100]]. His best results took place in 2018, which saw him place 2nd at {{Trn|Super Smash Con 2018}}, the closest a Peach player came to winning a major, and top 8 several other majors including 5th at {{Trn|DreamHack Atlanta 2018}} and 7th at {{Trn|MomoCon 2018}}.
| |
| *{{Sm|Umeki|Japan}} - The best Peach player in Japan, ranking 94th on the [[PGR 100]], and is known for his usage of Peach's up air infinite, since dubbed the "Umeki Rainbow". In tournaments, his best results were placing 2nd at {{Trn|Umeki Project}} defeating {{Sm|Kirihara}}, {{Sm|Tsu}}, and {{Sm|Eim}} and 5th at {{Trn|SGC 2017}} defeating Kirihara, {{Sm|Earth}}, and {{Sm|T}}; he had also placed highly at several {{Trn|Umebura|series}} events, including 5th at both {{Trn|Umebura 24}} and {{Trn|Umebura 25}} and 7th at {{Trn|Umebura T.A.T.}}
| |
| *{{Sm|SlayerZ|USA}} - One of the earliest-known Peach players, as well as the best Peach player from 2015 to mid-2016, ranking 29th on the [[PGR v1]]. He is best known for placing 7th at {{Trn|Paragon Los Angeles 2015}} defeating {{Sm|VoiD}} and {{Sm|ESAM}}, as well as 5th at {{Trn|2GGT: Fresh Saga}} defeating {{Sm|Elegant}} and {{Sm|Rich Brown}}. He stopped competing in 2017.
| |
|
| |
|
| ===Tier placement and history=== | | ====Victory Fanfare==== |
| Since the game's release, expectations of Peach have been those of a mid-tier, and often a high-tiered character. Players noted her steep learning curve made her a situational choice for competitive play, though others also cited her improvements since ''Brawl'' and how her playstyle was very rewarding once she was mastered to her fullest. The changes to shield mechanics were also beneficial to her as they significantly improved her pressure game. As a result, and due to hardly any nerfs she got in game updates, she has always been seen as a viable, if hard to master, choice for competitive play. Despite her learning curve giving her a noticeably below average playerbase, smashers like {{Sm|Kie}}, {{Sm|SlayerZ}}, {{Sm|Samsora}} and {{Sm|Umeki}} have been able to demonstrate her capabilities in tournaments at a major degree. This led to Peach being placed at 19th in the first ''4BR'' [[tier list]].
| | A flourished remix directly from ''Brawl'' based on the sound clip that would play when Mario reaches the end of a level in ''Super Mario Bros.'' It is shared with {{SSB4|Mario}}, {{SSB4|Luigi}}, and {{SSB4|Dr. Mario}}. |
|
| |
|
| Peach's results, however, while consistent, have never been as numerous as other characters ranked above her, and eventually, other characters ranked below her, causing expectations of her to slowly drop. This was further compounded by the worsening of her infinite combo (the "Umeki Rainbow"). Because of this, she dropped on the second tier list at 26th. She then saw a moderate rise to 21st on the third tier list, and finally to 20th on the fourth and current tier list. Regardless, while her mixed perception within the community has improved for the better, and she continues to gain rather strong results, it is unknown how her tier placement will fare in the long run due to the scarcity of these results.
| | ==Trophies== |
| | ==={{for3ds}} trophy descriptions=== |
|
| |
|
| ==In Solo Modes==
| | :'''Peach''' |
| ===[[All-Star Mode]]===
| | :''Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all?'' |
| In All-Star Mode, Peach is fought in Stage 2 in the 3DS version or Stage 6 in the Wii U version alongside {{SSB4|Link}}, {{SSB4|Samus}}, {{SSB4|Bowser}}, {{SSB4|Zelda}}, {{SSB4|R.O.B.}}, and {{SSB4|Duck Hunt}}. | |
|
| |
|
| ==={{GameIcon|SSB4-U}}[[Event Match]]es===
| | :'''Peach (All-Star)''' |
| ====Solo Events====
| | :''Peach may be a princess, but that doesn't mean she shies away from an honest day's work. Her down special Vegetable is basically farm labor, and the fruits...er, vegetables of her work can be thrown. An angry-looking vegetable will do extra damage, too! She can also pull up Bob-ombs, or even a Mr. Saturn!'' |
| *'''[[All-Star Battle: Melee]]''': Peach is one of the opponents fought in this event. All opponents debut in ''Melee'', and reappear in ''Smash 4''.
| |
| *'''[[Enough with the Kidnapping]]''': The player controls Peach and must defeat {{SSB4|Bowser}} and {{SSB4|Bowser Jr.}}
| |
| *'''[[Princess Punch-Up!]]''': Peach and {{SSB4|Mario}} are opponents that {{SSB4|Zelda}} and {{SSB4|Link}} must defeat.
| |
| *'''[[Unwavering Chivalry]]''': As {{SSB4|Meta Knight}}, the player must defeat {{SSB4|Marth}} while avoiding Peach and {{SSB4|Zelda}}. KOing either of the princesses results in failure.
| |
| ====Co-op Events====
| |
| *'''[[Peach in Peril]]''': {{SSB4|Bowser}} and {{SSB4|Bowser Jr.}} must defeat all opponents except for Peach. KOing Peach results in failure.
| |
| *'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
| |
| *'''[[Viral Visitors]]''': {{SSB4|Dr. Mario}} and Peach in her white [[alternate costume]] must defeat 4 {{SSB4|Kirby}}s in purple costumes.
| |
|
| |
|
| ===[[Congratulations screen]]s===
| |
| <center> | | <center> |
| ====3DS====
| |
| <gallery>
| |
| SSB4-3DS Congratulations Classic Peach.png|Classic Mode
| |
| SSB4-3DS Congratulations All-Star Peach.png|All-Star Mode
| |
| </gallery>
| |
| ====Wii U====
| |
| <gallery> | | <gallery> |
| SSB4-Wii U Congratulations Classic Peach.png|Classic Mode
| | PeachTrophy3DS.png|Classic |
| SSB4-Wii U Congratulations All-Star Peach.png|All-Star Mode
| | PeachAllStarTrophy3DS.png|All-Star |
| </gallery> | | </gallery> |
| </center> | | </center> |
|
| |
|
| ==[[Trophies]]== | | ==Palette swaps== |
| Peach's default trophy is obtained by clearing Classic Mode as Peach. Her alternate trophy is obtained by clearing All-Star Mode as Peach in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Peach). The Peach Blossom trophy is obtained only in the Wii U version by clearing All-Star Mode as Peach.
| | [[Image:Peach Palette (SSB4).png|framed|center]] |
| {{Trophy/Fighter
| |
| |name=Peach
| |
| |image-3ds=PeachTrophy3DS.png
| |
| |image-wiiu=PeachTrophyWiiU.png
| |
| |mode=Classic
| |
| |desc-3ds-ntsc=Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all?
| |
| |desc-wiiu-ntsc=Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? An umbrella? TOAD?! Where does she keep it all?
| |
| |desc-pal=The Mushroom Kingdom's princess isn't just a pretty face – she's also strong and crafty. She can dodge attacks by gliding through the air, and she's hiding all sorts of stuff under that dress: a frying pan, a tennis racket, a golf club...even a Toad! If you're planning to take on Peach, just know that she's more than ready for you!
| |
| |gamelist-ntsc={{Trophy games|console1=NES|game1=Super Mario Bros.|release1=10/1985|console2=DS|game2={{iw|mariowiki|Super Princess Peach}}|release2=02/2006}}
| |
| |gamelist-pal={{Trophy games|console1=NES|game1=Super Mario Bros.|release1=05/1987|console2=DS|game2=Super Princess Peach|release2=05/2006}}
| |
| }}
| |
| {{clrl}}
| |
| | |
| {{Trophy/Fighter
| |
| |name=Peach (Alt.)
| |
| |image-3ds=PeachAltTrophy3DS.png
| |
| |image-wiiu=PeachAltTrophyWiiU.png
| |
| |mode=Alt
| |
| |desc-3ds-ntsc=Peach may be a princess, but that doesn't mean she shies away from an honest day's work. Her down special Vegetable is basically farm labor, and the fruits...er, vegetables of her work can be thrown. An angry-looking vegetable will do extra damage, too! She can also pull up Bob-ombs, or even a Mr. Saturn!
| |
| |desc-wiiu-ntsc=Peach may be a princess, but that doesn't mean she shies away from an honest day's work. Her down special Vegetable is basically farm labor, and the fruits...er, vegetables of said labor can be thrown. An angry-looking vegetable will do extra damage too! She can also pull up Bob-ombs or even a Mr. Saturn!
| |
| |desc-pal=Peach normally sticks to tasks befitting a royal, but her Vegetable special is pretty much farm labour! You can tell how much damage the veggies will do by looking at them. Happy/indifferent ones just do a bit, while the ones that just look sick of life do a lot. And the ones that look like Bob-ombs or Mr. Saturn aren't veggies at all!
| |
| |gamelist-ntsc={{Trophy games|console1=NES|game1=Super Mario Bros.|release1=10/1985|console2=DS|game2=Super Princess Peach|release2=02/2006}}
| |
| |gamelist-pal={{Trophy games|console1=NES|game1=Super Mario Bros.|release1=05/1987|console2=DS|game2=Super Princess Peach|release2=05/2006}}
| |
| }}
| |
| {{clrl}}
| |
| | |
| {{Trophy/Fighter
| |
| |name=Peach Blossom
| |
| |image=PeachBlossomTrophyWiiU.png
| |
| |desc-ntsc=Peach's Final Smash is quite a spectacle to behold. Giant illustrations of Peach herself frame the screen, giant peaches rain down, and all the other fighters fall asleep. The closer they are to Peach, the longer they'll stay snoozing, giving Peach plenty of time to send foes flying or to recover her health with the peaches.
| |
| |desc-pal=Peach's Final Smash is quite a spectacle to behold. Giant illustrations of Peach herself frame the screen, giant peaches rain down, and all the other fighters fall asleep. The closer they were to Peach, the longer they'll stay snoozing, giving Peach plenty of time to send foes flying or to recover her health with the peaches.
| |
| |game=ssb4-wiiu
| |
| }}
| |
| {{clrl}}
| |
| | |
| ==[[Alternate costume (SSB4)#Peach|Alternate costumes]]==
| |
| {|style="margin:1em auto 1em auto;text-align:center"
| |
| |-
| |
| |colspan=8|[[File:Peach Palette (SSB4).png]]
| |
| |-
| |
| |{{Head|Peach|g=SSB4|s=50px}}
| |
| |{{Head|Peach|g=SSB4|s=50px|cl=Yellow}}
| |
| |{{Head|Peach|g=SSB4|s=50px|cl=Red}}
| |
| |{{Head|Peach|g=SSB4|s=50px|cl=Blue}}
| |
| |{{Head|Peach|g=SSB4|s=50px|cl=Green}}
| |
| |{{Head|Peach|g=SSB4|s=50px|cl=White}}
| |
| |{{Head|Peach|g=SSB4|s=50px|cl=Fire}}
| |
| |{{Head|Peach|g=SSB4|s=50px|cl=Black}}
| |
| |}
| |
|
| |
|
| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery> |
| Peach Direct.png|Peach in the Nintendo Direct from April 8th, 2014. | | Peach Direct.png|Peach in the Nintendo Direct from April 8th, 2014. |
| Peach amiibo.png|Peach's [[amiibo]].
| |
| Peach SSB4 Reveal.jpg|The pic of the day shown during Peach's reveal. | | Peach SSB4 Reveal.jpg|The pic of the day shown during Peach's reveal. |
| SSB4 - Peach Screen-1.jpg|Her back throw on {{SSB4|Fox}}. | | SSB4 - Peach Screen-1.jpg|Her back throw. |
| SSB4 - Peach Screen-2.jpg|Her dash attack. | | SSB4 - Peach Screen-2.jpg|Her dash attack. |
| SSB4 - Peach Screen-3.jpg|Her forward aerial on {{SSB4|Pit}}. | | SSB4 - Peach Screen-3.jpg|Her forward aerial. |
| SSB4 - Peach Screen-4.jpg|Peach [[teeter]]ing with {{SSB4|Mario}} and {{SSB4|Bowser}}. | | SSB4 - Peach Screen-4.jpg|Peach [[teeter]]ing. |
| SSB4 - Peach Screen-5.jpg|Her up smash on {{SSB4|Villager}} and {{SSB4|Link}}. Note the new ribbon effect. | | SSB4 - Peach Screen-5.jpg|Her up smash. Note the new ribbon effect. |
| SSB4 - Peach Screen-6.jpg|Peach with a [[Pikmin (species)|Blue Pikmin]]. | | SSB4 - Peach Screen-6.jpg|Peach with a [[Pikmin (species)|Blue Pikmin]]. |
| SSB4 - Peach Screen-7.jpg|Peach using {{b|Toad|move}} on {{SSB4|Mario}}. | | SSB4 - Peach Screen-7.jpg|Peach using {{b|Toad|move}} on {{SSB4|Mario}}. |
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Line 220: |
| SSB4 Toon Link Screen-4.jpg|Peach with {{SSB4|Toon Link}}. | | SSB4 Toon Link Screen-4.jpg|Peach with {{SSB4|Toon Link}}. |
| SSB4 Rosalina screen-5.jpg|Peach touching Rosalina's crown. | | SSB4 Rosalina screen-5.jpg|Peach touching Rosalina's crown. |
| SSB4 - King Dedede Screen-10.jpg|Peach with {{SSB4|King Dedede}} and {{SSB4|Zelda}}. | | SSB4 - King Dedede Screen-10.jpg|Peach with {{SSB4|King Dedede}}. |
| SSB4 - Zelda Screen-9.jpg|Peach with Link and Zelda. | | SSB4 - Zelda Screen-9.jpg|Peach with Link and Zelda. |
| SSB4 - Zelda Screen-16.png|Peach being spied on by [[Zelda (SSB4)|Zelda]], while hanging out with [[Link (SSB4)|Link]]. | | SSB4 - Zelda Screen-16.png|Peach being spied on by Zelda, while hanging out with Link. |
| SSB4 - Zelda Screen-27.png|Peach with Zelda and [[Rosalina (SSB4)|Rosalina]]. | | SSB4 - Zelda Screen-27.png|Peach with Zelda and Rosalina. |
| Smash.4 - Peachy Rainbow.jpg|A new up aerial that generates a rainbow. | | Smash.4 - Peachy Rainbow.jpg|A new up aerial that generates a rainbow. |
| PeachBlossomSSB4.png|[[Peach Blossom]].
| | Nintendo_3DS_image_Peach_Blossom.png|[[Peach Blossom]]. |
| Peach blossom.jpg|Peach Blossom.
| |
| </gallery> | | </gallery> |
|
| |
|
| ==Trivia== | | ==Trivia== |
| *In the Nintendo 3DS version of the game, a bug existed wherein using Peach's [[Vegetable]] move in [[For Glory]] mode would rarely trigger an automatic ban for "dishonest play".<ref>http://www.ign.com/boards/threads/super-smash-bros-3ds-players-smacked-with-1-day-ban-online-for-playing-as-peach.454226953/</ref> It is unclear what the cause of the glitch was, but the main theories involve the player being flagged as having an illegitimate item. Nintendo acknowledged the glitch and released [[List of updates (SSB4-3DS)#1.0.2|an update]] that fixed this issue.<ref>http://www.nintendo.co.jp/support/information/2014/0915.html</ref> | | *In the 3DS version of the game, a bug exists where using Peach's [[Vegetable]] move in [[For Glory]] mode may rarely trigger an automatic ban for "dishonest play".<ref>http://www.ign.com/boards/threads/super-smash-bros-3ds-players-smacked-with-1-day-ban-online-for-playing-as-peach.454226953/</ref> It is unclear what the cause of the glitch is, but the main theories involve the player being flagged as having an illegitimate item. Nintendo has acknowledged the glitch and has released [[List of updates (SSB4-3DS)#1.0.2|an update]] that fixes this issue.<ref>http://www.nintendo.co.jp/support/information/2014/0915.html</ref> |
| *Peach is the only character in ''SSB4'' to be unable to use her [[Down special move|down special]] in midair at all. [[Palutena's Guidance]] even warns about this. ("I don't know about that. It seems like tossing vegetables is more her idea of fun. She'll pelt you with them the entire match if you don't watch it. But she can't reload when she's jumping, so keep your eye on what she's up to.")
| |
| *Peach's Alt. trophy in {{forwiiu}} resembles her Adventure Mode trophy in ''Melee'', albeit flipped.
| |
| *The portrait and in-game model of her Daisy-themed costume feature the blue and red jewels on her crown in swapped positions, to match Princess Daisy's appearance. However, her Alt. trophy in the ''Nintendo 3DS'' version does not include this change.
| |
|
| |
|
| ==References== | | ==References== |
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| {{SSB4Characters}} | | {{SSB4Characters}} |
| {{Mario universe}} | | {{Mario universe}} |
| [[Category:Peach (SSB4)| ]] | | |
| | [[Category:Characters (SSB4)]] |
| | [[Category:Mario universe]] |
| | [[Category:Peach (SSB4)]] |
| [[Category:Trophies (SSB4-3DS)]] | | [[Category:Trophies (SSB4-3DS)]] |
| [[Category:Trophies (SSB4-Wii U)]]
| |
| [[es:Peach (SSB4)]]
| |