Editing Peach (SSB4)
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**{{buff|The body hitbox deals more knockback (60 (base), 70 (scaling) → 65/84) which along with the previous change, greatly improves its KO potential.}} | **{{buff|The body hitbox deals more knockback (60 (base), 70 (scaling) → 65/84) which along with the previous change, greatly improves its KO potential.}} | ||
**{{buff|The body hitbox has been positioned lower (y offset: 17 → 13) and it now uses an extended hitbox, making it much easier to land, especially against grounded opponents.}} | **{{buff|The body hitbox has been positioned lower (y offset: 17 → 13) and it now uses an extended hitbox, making it much easier to land, especially against grounded opponents.}} | ||
**{{nerf|The heart blast deals much less damage (13% → 8%) and its knockback was | **{{nerf|The heart blast deals much less damage (13% → 8%) and its knockback was barely increased (60 (base), 70 (scaling) → 40/84), greatly hindering its KO potential despite its more favorable launch angle.}} | ||
**{{nerf|The heart blast is smaller (11u → 8u).}} | **{{nerf|The heart blast is smaller (11u → 8u).}} | ||
**{{nerf|As the sweetspot is now positioned on Peach's body, the move is much harder to sweetspot with (especially against larger characters), due to the sweetspot being smaller and having lower priority (ID# 0 → 1).}} | **{{nerf|As the sweetspot is now positioned on Peach's body, the move is much harder to sweetspot with (especially against larger characters), due to the sweetspot being smaller and having lower priority (ID# 0 → 1).}} | ||
**{{nerf|Up tilt no longer grants intangibility to Peach's head and arm.}} | **{{nerf|Up tilt no longer grants intangibility to Peach's head and arm.}} | ||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Peach's arm is now [[intangible]] from frames 9-14 when performing down tilt.}} | **{{buff|Peach's arm is now [[intangible]] from frames 9-14 when performing down tilt.}} | ||
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***{{buff|This new final hit also increases down smash's duration (frames 6-7, 11-12, 16-17, 21-22 → 6-7, 11-12, 16-17, 21-22, 26-27).}} | ***{{buff|This new final hit also increases down smash's duration (frames 6-7, 11-12, 16-17, 21-22 → 6-7, 11-12, 16-17, 21-22, 26-27).}} | ||
***{{nerf|However, this new final hit also launches opponents at a higher angle (145° → 361°).}} | ***{{nerf|However, this new final hit also launches opponents at a higher angle (145° → 361°).}} | ||
**{{buff|The first four hits now have set knockback (38 (base), 80 (scaling) → 30/20 (set)/100) and have altered angles (145° → 15°/170°), making them connect far more reliably.}} | **{{buff|The first four hits now have set knockback (38 (base), 80 (scaling) → 30/20 (set)/100) and have altered angles (145° → 15°/170°), making them connect far more reliably.}} | ||
**{{nerf|Down smash has more ending lag (FAF 45 → 55).}} | **{{nerf|Down smash has more ending lag (FAF 45 → 55).}} | ||
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**{{change|Peach releases her opponent from back throw slightly later (frame 21 → 22).}} | **{{change|Peach releases her opponent from back throw slightly later (frame 21 → 22).}} | ||
**{{change|Peach no longer winks at her opponent while performing her back throw.}} | **{{change|Peach no longer winks at her opponent while performing her back throw.}} | ||
**{{nerf|The hitbox has more startup lag (frame 19 → 20).}} | **{{nerf|The hitbox has more startup lag (frame 19 → 20).}} | ||
*[[Up throw]]: | *[[Up throw]]: | ||
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**{{nerf|Peach has a new edge attack: a hand swipe. Compared to her previous fast edge attack, it has more startup lag with a shorter duration (frames 10-16 → 18-20).}} | **{{nerf|Peach has a new edge attack: a hand swipe. Compared to her previous fast edge attack, it has more startup lag with a shorter duration (frames 10-16 → 18-20).}} | ||
***{{buff|However, its total duration was not fully compensated (FAF 55 → 56), giving it less ending lag.}} | ***{{buff|However, its total duration was not fully compensated (FAF 55 → 56), giving it less ending lag.}} | ||
**{{nerf|Edge attack has a smaller hitbox (6.72u → 4.5u) which along with its new animation, gives it less range.}} | **{{nerf|Edge attack has a smaller hitbox (6.72u → 4.5u) which along with its new animation, gives it less range.}} | ||
***{{buff|However, this hitbox is also extended, giving the move more range behind Peach.}} | ***{{buff|However, this hitbox is also extended, giving the move more range behind Peach.}} | ||
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|djump = 30.025824 | |djump = 30.025824 | ||
|rdjump = 43 | |rdjump = 43 | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Peach | |||
|game=SSB4 | |||
|desc-us=Prin-cess Peach! | |||
|desc-jp=Pea-chy! | |||
|pitch-us=Group chant | |||
| | |pitch-jp=Group chant}} | ||
| | |||
|- | |||
|- | |||
|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==[[Trophies]]== | ==[[Trophies]]== | ||
Peach's default trophy is obtained by clearing Classic Mode as Peach. Her alternate trophy is obtained by clearing All-Star Mode as Peach in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version | Peach's default trophy is obtained by clearing Classic Mode as Peach. Her alternate trophy is obtained by clearing All-Star Mode as Peach in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Peach Blossom trophy is obtained only in the Wii U version by clearing All-Star Mode as Peach. | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=Peach | |name=Peach |