Editing Peach (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 34: Line 34:


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
Peach has received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', but she was [[buff]]ed overall relative to the cast. Peach's overall mobility has improved due to having a better double jump, quicker dashing speed, and better air speed. Her ground game has been particularly improved thanks to her stronger smash attacks, faster Peach Bomber and her tilt attacks leading to many follow ups (due to the changes to [[hitstun canceling]]). Furthermore, her dash attack, forward aerial and back throw received significant increases in knockback, improving her KO power and reducing one of the main weakness she had in ''Brawl''. Peach's approaches from below are also safer with the gain of a new [[up aerial]]. She also has a slightly easier time defending against juggles and aerial followups due to her improved air dodge and slightly faster falling speed. Her grab game is also better as while her dash grab and standing grab are laggier, her forward throw, up throw and especially her back throw are all stronger and the removal of hitstun canceling has made down throw a more potent combo throw.
Peach has received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', but she was [[buff]]ed overall relative to the cast. Peach's overall mobility has improved due to having a better double jump, quicker dashing speed, and better air speed. Her ground game has been particularly improved thanks to her stronger smash attacks, faster Peach Bomber and her tilt attacks leading to many follow ups (due to the changes to [[hitstun canceling]]). Furthermore, her dash attack, forward aerial and back throw received significant increases in knockback, improving her KO power and reducing one of the main weakness she had in ''Brawl''. Peach's approaches from below are also safer with the gain of a new [[up aerial]]. She also has a slightly easier time defending against juggles and aerial followups due to her improved air dodge and slightly faster falling speed. Her grab game is also better as while her dash grab and standing grab are laggier, her forward, up and especial back throws are stronger and the removal of hitstun canceling has made down throw a more potent combo throw.


However, Peach has seen various nerfs as well. Her damage output and frame data are overall worse with many attacks dealing less damage and/or being laggier. While her aerial mobility was improved, her overall aerial game was not. Her aerials have higher landing lag overall and they [[auto-cancel]] later with her forward aerial in particular suffering from its later auto cancel window. Neutral aerial is slower and both it and back aerial can no longer link their clean hits into their late hits, up aerial has less combo potential and down aerial is weaker and its final hit has higher knockback making it a less effective combo tool (although this is largely compensated with the general mechanic changes). Lastly, [[Vegetable]] now takes longer to pluck as Peach has lost all of the advanced techniques she once had, worsening her projectile game.
However, Peach has seen various nerfs as well. Her damage output and frame data are overall worse with many attacks dealing less damage and/or being laggier. While her aerial mobility was improved, her overall aerial game was not. Her aerials have higher landing lag overall and they [[auto-cancel]] later with her forward aerial in particular suffering from its later auto cancel window. Neutral aerial is slower and both it and back aerial can no longer link their clean hits into their late hits, up aerial has less combo potential and down aerial is weaker and its final hit has higher knockback making it a less effective combo tool (although this is largely compensated with the general mechanic changes). Lastly, [[Vegetable]] now takes longer to pluck as Peach has lost all of the advanced techniques she once had, worsening her projectile game.
Line 96: Line 96:
**{{buff|The body hitbox deals more knockback (60 (base), 70 (scaling) → 65/84) which along with the previous change, greatly improves its KO potential.}}
**{{buff|The body hitbox deals more knockback (60 (base), 70 (scaling) → 65/84) which along with the previous change, greatly improves its KO potential.}}
**{{buff|The body hitbox has been positioned lower (y offset: 17 → 13) and it now uses an extended hitbox, making it much easier to land, especially against grounded opponents.}}
**{{buff|The body hitbox has been positioned lower (y offset: 17 → 13) and it now uses an extended hitbox, making it much easier to land, especially against grounded opponents.}}
**{{nerf|The heart blast deals much less damage (13% → 8%) and its knockback was not fully compensated (60 (base), 70 (scaling) → 40/84), greatly hindering its KO potential despite its more favorable launch angle.}}
**{{nerf|The heart blast deals much less damage (13% → 8%) and its knockback was barely increased (60 (base), 70 (scaling) → 40/84), greatly hindering its KO potential despite its more favorable launch angle.}}
**{{nerf|The heart blast is smaller (11u → 8u).}}
**{{nerf|The heart blast is smaller (11u → 8u).}}
**{{nerf|As the sweetspot is now positioned on Peach's body, the move is much harder to sweetspot with (especially against larger characters), due to the sweetspot being smaller and having lower priority (ID# 0 → 1).}}
**{{nerf|As the sweetspot is now positioned on Peach's body, the move is much harder to sweetspot with (especially against larger characters), due to the sweetspot being smaller and having lower priority (ID# 0 → 1).}}
**{{nerf|Up tilt no longer grants intangibility to Peach's head and arm.}}
**{{nerf|Up tilt no longer grants intangibility to Peach's head and arm.}}
**{{change|Peach no longer winks while performing her up tilt.}}
**{{change|Peach no longer lifts her skirt with her right hand while performing her up tilt, despite the animation being unchanged.}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{buff|Peach's arm is now [[intangible]] from frames 9-14 when performing down tilt.}}
**{{buff|Peach's arm is now [[intangible]] from frames 9-14 when performing down tilt.}}
Line 160: Line 158:
***{{buff|This new final hit also increases down smash's duration (frames 6-7, 11-12, 16-17, 21-22 → 6-7, 11-12, 16-17, 21-22, 26-27).}}
***{{buff|This new final hit also increases down smash's duration (frames 6-7, 11-12, 16-17, 21-22 → 6-7, 11-12, 16-17, 21-22, 26-27).}}
***{{nerf|However, this new final hit also launches opponents at a higher angle (145° → 361°).}}
***{{nerf|However, this new final hit also launches opponents at a higher angle (145° → 361°).}}
***{{nerf|This new final hit has a very significant hitlag multiplier (3x).}}
**{{buff|The first four hits now have set knockback (38 (base), 80 (scaling) → 30/20 (set)/100) and have altered angles (145° → 15°/170°), making them connect far more reliably.}}
**{{buff|The first four hits now have set knockback (38 (base), 80 (scaling) → 30/20 (set)/100) and have altered angles (145° → 15°/170°), making them connect far more reliably.}}
**{{nerf|Down smash has more ending lag (FAF 45 → 55).}}
**{{nerf|Down smash has more ending lag (FAF 45 → 55).}}
Line 247: Line 244:
**{{change|Peach releases her opponent from back throw slightly later (frame 21 → 22).}}
**{{change|Peach releases her opponent from back throw slightly later (frame 21 → 22).}}
**{{change|Peach no longer winks at her opponent while performing her back throw.}}
**{{change|Peach no longer winks at her opponent while performing her back throw.}}
**{{change|The hitbox no longer uses the burn sound effect on hit, instead using a kick sound effect.}}
**{{nerf|The hitbox has more startup lag (frame 19 → 20).}}
**{{nerf|The hitbox has more startup lag (frame 19 → 20).}}
*[[Up throw]]:
*[[Up throw]]:
Line 270: Line 266:
**{{nerf|Peach has a new edge attack: a hand swipe. Compared to her previous fast edge attack, it has more startup lag with a shorter duration (frames 10-16 → 18-20).}}
**{{nerf|Peach has a new edge attack: a hand swipe. Compared to her previous fast edge attack, it has more startup lag with a shorter duration (frames 10-16 → 18-20).}}
***{{buff|However, its total duration was not fully compensated (FAF 55 → 56), giving it less ending lag.}}
***{{buff|However, its total duration was not fully compensated (FAF 55 → 56), giving it less ending lag.}}
***{{change|This new edge attack uses Peach's unique "slapping" sound effect on hit.}}
**{{nerf|Edge attack has a smaller hitbox (6.72u → 4.5u) which along with its new animation, gives it less range.}}
**{{nerf|Edge attack has a smaller hitbox (6.72u → 4.5u) which along with its new animation, gives it less range.}}
***{{buff|However, this hitbox is also extended, giving the move more range behind Peach.}}
***{{buff|However, this hitbox is also extended, giving the move more range behind Peach.}}
Line 566: Line 561:
|djump = 30.025824
|djump = 30.025824
|rdjump = 43
|rdjump = 43
|ellag = 4
|rellag = 1-46
}}
}}


Line 605: Line 598:


===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|char=Peach
!{{{name|}}}
|game=SSB4
!Cheer (English)
|desc-us=Prin-cess Peach!
!Cheer (Japanese)
|desc-jp=Pea-chy!
!Cheer (Spanish)
|pitch-us=Group chant
|-
|pitch-jp=Group chant}}
! scope="row"|Cheer
|[[File:Peach Cheer English SSB4 SSBU.ogg|center]]||[[File:Peach Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Peach Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Peach Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Prin - cess - Peach! || Pea - ch! || Peeeeach!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Peach Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Peach Cheer French PAL SSB4.ogg|center]]||[[File:Peach Cheer German SSB4.ogg|center]]||[[File:Peach Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Peach ! || Peach! || Gooooooo - Peach!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
Line 675: Line 651:
==In Solo Modes==
==In Solo Modes==
===[[All-Star Mode]]===
===[[All-Star Mode]]===
In All-Star Mode, Peach is fought in Stage 2 in the 3DS version or Stage 6 in the Wii U version alongside {{SSB4|Link}}, {{SSB4|Samus}}, {{SSB4|Bowser}}, {{SSB4|Zelda}}, {{SSB4|R.O.B.}}, and {{SSB4|Duck Hunt}}.
In All-Star Mode, Peach is fought in Stage 2 in the 3DS version or Stage 6 in the Wii U version.


==={{GameIcon|SSB4-U}}[[Event Match]]es===
==={{GameIcon|SSB4-U}}[[Event Match]]es===
Line 703: Line 679:


==[[Trophies]]==
==[[Trophies]]==
Peach's default trophy is obtained by clearing Classic Mode as Peach. Her alternate trophy is obtained by clearing All-Star Mode as Peach in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Peach). The Peach Blossom trophy is obtained only in the Wii U version by clearing All-Star Mode as Peach.
Peach's default trophy is obtained by clearing Classic Mode as Peach. Her alternate trophy is obtained by clearing All-Star Mode as Peach in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Peach Blossom trophy is obtained only in the Wii U version by clearing All-Star Mode as Peach.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Peach
|name=Peach

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: