Editing Peach (SSB4)
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==Changes from ''[[Super Smash Bros. Brawl]]''== | ==Changes from ''[[Super Smash Bros. Brawl]]''== | ||
Peach has received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', but she was [[buff]]ed overall relative to the cast. Peach's overall mobility has improved due to having a better double jump, quicker dashing speed, and better air speed. Her ground game has been particularly improved thanks to her stronger smash attacks, faster Peach Bomber and her tilt attacks leading to many follow ups (due to the changes to [[hitstun canceling]]). Furthermore, her dash attack, forward aerial and back throw received significant increases in knockback, improving her KO power and reducing one of the main weakness she had in ''Brawl''. Peach's approaches from below are also safer with the gain of a new [[up aerial]]. She also has a slightly easier time defending against juggles and aerial followups due to her improved air dodge and slightly faster falling speed. Her grab game is also better as while her dash grab and standing grab are laggier, her forward | Peach has received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', but she was [[buff]]ed overall relative to the cast. Peach's overall mobility has improved due to having a better double jump, quicker dashing speed, and better air speed. Her ground game has been particularly improved thanks to her stronger smash attacks, faster Peach Bomber and her tilt attacks leading to many follow ups (due to the changes to [[hitstun canceling]]). Furthermore, her dash attack, forward aerial and back throw received significant increases in knockback, improving her KO power and reducing one of the main weakness she had in ''Brawl''. Peach's approaches from below are also safer with the gain of a new [[up aerial]]. She also has a slightly easier time defending against juggles and aerial followups due to her improved air dodge and slightly faster falling speed. Her grab game is also better as while her dash grab and standing grab are laggier, her forward, up and especial back throws are stronger and the removal of hitstun canceling has made down throw a more potent combo throw. | ||
However, Peach has seen various nerfs as well. Her damage output and frame data are overall worse with many attacks dealing less damage and/or being laggier. While her aerial mobility was improved, her overall aerial game was not. Her aerials have higher landing lag overall and they [[auto-cancel]] later with her forward aerial in particular suffering from its later auto cancel window. Neutral aerial is slower and both it and back aerial can no longer link their clean hits into their late hits, up aerial has less combo potential and down aerial is weaker and its final hit has higher knockback making it a less effective combo tool (although this is largely compensated with the general mechanic changes). Lastly, [[Vegetable]] now takes longer to pluck as Peach has lost all of the advanced techniques she once had, worsening her projectile game. | However, Peach has seen various nerfs as well. Her damage output and frame data are overall worse with many attacks dealing less damage and/or being laggier. While her aerial mobility was improved, her overall aerial game was not. Her aerials have higher landing lag overall and they [[auto-cancel]] later with her forward aerial in particular suffering from its later auto cancel window. Neutral aerial is slower and both it and back aerial can no longer link their clean hits into their late hits, up aerial has less combo potential and down aerial is weaker and its final hit has higher knockback making it a less effective combo tool (although this is largely compensated with the general mechanic changes). Lastly, [[Vegetable]] now takes longer to pluck as Peach has lost all of the advanced techniques she once had, worsening her projectile game. | ||
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On the positive side however, she heavily benefits from rage if she can survive long enough make use of it due to her kill moves being even stronger and her [[Peach Parasol]] being able to kill opponents at insanely early percents. The changes to hitstun and the weakening of [[DI]] also heavily benefits her combo game as many more of her moves can link into each other while she remains fairly difficult for most characters to combo. The weakening of SDI also benefits moves such as her down smash and down aerial with the latter also benefiting from the changes to hitstun. | On the positive side however, she heavily benefits from rage if she can survive long enough make use of it due to her kill moves being even stronger and her [[Peach Parasol]] being able to kill opponents at insanely early percents. The changes to hitstun and the weakening of [[DI]] also heavily benefits her combo game as many more of her moves can link into each other while she remains fairly difficult for most characters to combo. The weakening of SDI also benefits moves such as her down smash and down aerial with the latter also benefiting from the changes to hitstun. | ||
Despite the nerfs to her damage output, frame data and projectile game, Peach is a stronger character overall relative to the cast having greater KO potential and being less susceptible to juggling and the changes to the game's mechanics help her more than they hinder her as she received multiple significant benefits from them while only receiving one significant hindrance. As a result, she has seen greater results in competitive play. | Despite her the nerfs to her damage output, frame data and projectile game, Peach is a stronger character overall relative to the cast having greater KO potential and being less susceptible to juggling and the changes to the game's mechanics help her more than they hinder her as she received multiple significant benefits from them while only receiving one significant hindrance. As a result, she has seen greater results in competitive play. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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*{{change|With the exception of her orange costume, all of her alternate costumes now have the same earring color as her default costume.}} | *{{change|With the exception of her orange costume, all of her alternate costumes now have the same earring color as her default costume.}} | ||
*{{change|Like other characters, Peach is more expressive. For example, she now scowls during certain attacks.}} | *{{change|Like other characters, Peach is more expressive. For example, she now scowls during certain attacks.}} | ||
*{{change|Peach now holds her dress when running, akin to her running | *{{change|Peach now holds her dress when running, akin to her running animations from previous ''Mario'' titles. | ||
*{{change|Many new animations accompany Peach's established attacks in the form of hearts, rainbows, and magic sparkles.}} | *{{change|Many new animations accompany Peach's established attacks in the form of hearts, rainbows, and magic sparkles.}} | ||
*{{change|The underside of Peach's dress is now obscured by shadows, obscuring her undergarments that were previously visible in ''Melee'' and ''Brawl''.}} | *{{change|The underside of Peach's dress is now obscured by shadows, obscuring her undergarments that were previously visible in ''Melee'' and ''Brawl''.}} | ||
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**{{buff|The body hitbox deals more knockback (60 (base), 70 (scaling) → 65/84) which along with the previous change, greatly improves its KO potential.}} | **{{buff|The body hitbox deals more knockback (60 (base), 70 (scaling) → 65/84) which along with the previous change, greatly improves its KO potential.}} | ||
**{{buff|The body hitbox has been positioned lower (y offset: 17 → 13) and it now uses an extended hitbox, making it much easier to land, especially against grounded opponents.}} | **{{buff|The body hitbox has been positioned lower (y offset: 17 → 13) and it now uses an extended hitbox, making it much easier to land, especially against grounded opponents.}} | ||
**{{nerf|The heart blast deals much less damage (13% → 8%) and its knockback was | **{{nerf|The heart blast deals much less damage (13% → 8%) and its knockback was barely increased (60 (base), 70 (scaling) → 40/84), greatly hindering its KO potential despite its more favorable launch angle.}} | ||
**{{nerf|The heart blast is smaller (11u → 8u).}} | **{{nerf|The heart blast is smaller (11u → 8u).}} | ||
**{{nerf|As the sweetspot is now positioned on Peach's body, the move is much harder to sweetspot with (especially against larger characters), due to the sweetspot being smaller and having lower priority (ID# 0 → 1).}} | **{{nerf|As the sweetspot is now positioned on Peach's body, the move is much harder to sweetspot with (especially against larger characters), due to the sweetspot being smaller and having lower priority (ID# 0 → 1).}} | ||
**{{nerf|Up tilt no longer grants intangibility to Peach's head and arm.}} | **{{nerf|Up tilt no longer grants intangibility to Peach's head and arm.}} | ||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Peach's arm is now [[intangible]] from frames 9-14 when performing down tilt.}} | **{{buff|Peach's arm is now [[intangible]] from frames 9-14 when performing down tilt.}} | ||
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***{{buff|This new final hit also increases down smash's duration (frames 6-7, 11-12, 16-17, 21-22 → 6-7, 11-12, 16-17, 21-22, 26-27).}} | ***{{buff|This new final hit also increases down smash's duration (frames 6-7, 11-12, 16-17, 21-22 → 6-7, 11-12, 16-17, 21-22, 26-27).}} | ||
***{{nerf|However, this new final hit also launches opponents at a higher angle (145° → 361°).}} | ***{{nerf|However, this new final hit also launches opponents at a higher angle (145° → 361°).}} | ||
**{{buff|The first four hits now have set knockback (38 (base), 80 (scaling) → 30/20 (set)/100) and have altered angles (145° → 15°/170°), making them connect far more reliably.}} | **{{buff|The first four hits now have set knockback (38 (base), 80 (scaling) → 30/20 (set)/100) and have altered angles (145° → 15°/170°), making them connect far more reliably.}} | ||
**{{nerf|Down smash has more ending lag (FAF 45 → 55).}} | **{{nerf|Down smash has more ending lag (FAF 45 → 55).}} | ||
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**{{change|Peach releases her opponent from back throw slightly later (frame 21 → 22).}} | **{{change|Peach releases her opponent from back throw slightly later (frame 21 → 22).}} | ||
**{{change|Peach no longer winks at her opponent while performing her back throw.}} | **{{change|Peach no longer winks at her opponent while performing her back throw.}} | ||
**{{nerf|The hitbox has more startup lag (frame 19 → 20).}} | **{{nerf|The hitbox has more startup lag (frame 19 → 20).}} | ||
*[[Up throw]]: | *[[Up throw]]: | ||
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**{{nerf|Peach has a new edge attack: a hand swipe. Compared to her previous fast edge attack, it has more startup lag with a shorter duration (frames 10-16 → 18-20).}} | **{{nerf|Peach has a new edge attack: a hand swipe. Compared to her previous fast edge attack, it has more startup lag with a shorter duration (frames 10-16 → 18-20).}} | ||
***{{buff|However, its total duration was not fully compensated (FAF 55 → 56), giving it less ending lag.}} | ***{{buff|However, its total duration was not fully compensated (FAF 55 → 56), giving it less ending lag.}} | ||
**{{nerf|Edge attack has a smaller hitbox (6.72u → 4.5u) which along with its new animation, gives it less range.}} | **{{nerf|Edge attack has a smaller hitbox (6.72u → 4.5u) which along with its new animation, gives it less range.}} | ||
***{{buff|However, this hitbox is also extended, giving the move more range behind Peach.}} | ***{{buff|However, this hitbox is also extended, giving the move more range behind Peach.}} | ||
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|djump = 30.025824 | |djump = 30.025824 | ||
|rdjump = 43 | |rdjump = 43 | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Peach | |||
|game=SSB4 | |||
|desc-us=Prin-cess Peach! | |||
|desc-jp=Pea-chy! | |||
|pitch-us=Group chant | |||
| | |pitch-jp=Group chant}} | ||
| | |||
|- | |||
|- | |||
|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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Peach's results, however, while consistent, have never been as numerous as other characters ranked above her, and eventually, other characters ranked below her, causing expectations of her to slowly drop. This was further compounded by the worsening of her infinite combo (the "Umeki Rainbow"). Because of this, she dropped on the second tier list at 26th. She then saw a moderate rise to 21st on the third tier list, and finally to 20th on the fourth and current tier list. Regardless, while her mixed perception within the community has improved for the better, and she continues to gain rather strong results, it is unknown how her tier placement will fare in the long run due to the scarcity of these results. | Peach's results, however, while consistent, have never been as numerous as other characters ranked above her, and eventually, other characters ranked below her, causing expectations of her to slowly drop. This was further compounded by the worsening of her infinite combo (the "Umeki Rainbow"). Because of this, she dropped on the second tier list at 26th. She then saw a moderate rise to 21st on the third tier list, and finally to 20th on the fourth and current tier list. Regardless, while her mixed perception within the community has improved for the better, and she continues to gain rather strong results, it is unknown how her tier placement will fare in the long run due to the scarcity of these results. | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
Peach's default trophy is obtained by clearing Classic Mode as Peach. Her alternate trophy is obtained by clearing All-Star Mode as Peach in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version | Peach's default trophy is obtained by clearing Classic Mode as Peach. Her alternate trophy is obtained by clearing All-Star Mode as Peach in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Peach Blossom trophy is obtained only in the Wii U version by clearing All-Star Mode as Peach. | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=Peach | |name=Peach | ||
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}} | }} | ||
{{clrl}} | {{clrl}} | ||
==In [[Event Match]]es== | |||
===Solo Events=== | |||
*'''[[All-Star Battle: Melee]]''': Peach is one of the opponents fought in this event. All opponents debut in ''Melee'', and reappear in ''Smash 4''. | |||
*'''[[Enough with the Kidnapping]]''': The player controls Peach and must defeat {{SSB4|Bowser}} and {{SSB4|Bowser Jr.}} | |||
*'''[[Princess Punch-Up!]]''': Peach and {{SSB4|Mario}} are opponents that {{SSB4|Zelda}} and {{SSB4|Link}} must defeat. | |||
*'''[[Unwavering Chivalry]]''': As {{SSB4|Meta Knight}}, the player must defeat {{SSB4|Marth}} while avoiding Peach and {{SSB4|Zelda}}. KOing either of the princesses results in failure. | |||
===Co-op Events=== | |||
*'''[[Peach in Peril]]''': {{SSB4|Bowser}} and {{SSB4|Bowser Jr.}} must defeat all opponents except for Peach. KOing Peach results in failure. | |||
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | |||
*'''[[Viral Visitors]]''': {{SSB4|Dr. Mario}} and Peach in her white [[alternate costume]] must defeat 4 {{SSB4|Kirby}}s in purple costumes. | |||
==[[Congratulations screen]]s== | |||
<center> | |||
===3DS=== | |||
<gallery> | |||
SSB4-3DS Congratulations Classic Peach.png|Classic Mode | |||
SSB4-3DS Congratulations All-Star Peach.png|All-Star Mode | |||
</gallery> | |||
===Wii U=== | |||
<gallery> | |||
SSB4-Wii U Congratulations Classic Peach.png|Classic Mode | |||
SSB4-Wii U Congratulations All-Star Peach.png|All-Star Mode | |||
</gallery> | |||
</center> | |||
==[[Alternate costume (SSB4)#Peach|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Peach|Alternate costumes]]== |