Editing Peach (SSB4)

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*{{change|With the exception of her orange costume, all of her alternate costumes now have the same earring color as her default costume.}}
*{{change|With the exception of her orange costume, all of her alternate costumes now have the same earring color as her default costume.}}
*{{change|Like other characters, Peach is more expressive. For example, she now scowls during certain attacks.}}
*{{change|Like other characters, Peach is more expressive. For example, she now scowls during certain attacks.}}
*{{change|Peach now holds her dress when running, akin to her running animation from ''{{s|supermariowiki|Super Mario 3D World}}''.}}
*{{change|Peach now holds her dress when running, this is reminiscent of her running animation from ''{{s|supermariowiki|Super Mario 3D World}}''.}}
*{{change|Many new animations accompany Peach's established attacks in the form of hearts, rainbows, and magic sparkles.}}
*{{change|Many new animations accompany Peach's established attacks in the form of hearts, rainbows, and magic sparkles.}}
*{{change|The underside of Peach's dress is now obscured by shadows, obscuring her undergarments that were previously visible in ''Melee'' and ''Brawl''.}}
*{{change|The underside of Peach's dress is now obscured by shadows, obscuring her undergarments that were previously visible in ''Melee'' and ''Brawl''.}}
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|game=SSB4
|game=SSB4
|neutralcount=2
|neutralcount=2
|neutralname=Royal Slap ({{ja|ロイヤルビンタ|Roiyaru Binta}}) / Royal Round-Trip Slap ({{ja|ロイヤル往復びんた|Roiyaru Ōfuku Binta}})
|neutralname= 
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=3%
|neutral2dmg=3%
|neutraldesc=Slaps the enemy twice, with unique "slapping" sound effects. The first hit can act as a setup for a down tilt, neutral air, back air, or even a grab, though the second hit has little utility outside of spacing since it cannot KO reliably. The move is similar to her {{s|supermariowiki|Super Slap}} attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|neutraldesc=Slaps the enemy twice, with unique "slapping" sound effects. The first hit can act as a setup for a down tilt, neutral air, back air, or even a grab, though the second hit has little utility outside of spacing since it cannot KO reliably. The move is similar to her {{s|supermariowiki|Super Slap}} attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
|ftiltname= 
|ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late)
|ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late)
|ftiltdesc=Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos.
|ftiltdesc=Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos.
|utiltname=Royal Heart ({{ja|ロイヤルハート|Roiyaru Hāto}})
|utiltname= 
|utiltdmg=10% (body), 8% (blast)
|utiltdmg=10% (body), 8% (blast)
|utiltdesc=Extends her arm upward, making a pink heart burst above her head. Can KO at high percentages if the sweetspot hits.
|utiltdesc=Extends her arm upward, making a pink heart burst above her head. Can KO at high percentages if the sweetspot hits.
|dtiltname=Elegant Underfoot Scoop ({{ja|エレガント足もとすくい|Ereganto Ashimoto Sukui}})
|dtiltname= 
|dtiltdmg=7%
|dtiltdmg=7%
|dtiltdesc=A downward sweep of the hand to the ground. This move can meteor smash, but on grounded opponents only. Decently strong attack with moderate startup that can follow up into a forward smash at lower percents, forward or up aerials at mid-percents, and into an up special at higher percents, should the opponent not tech the move.
|dtiltdesc=A downward sweep of the hand to the ground. This move can meteor smash, but on grounded opponents only. Decently strong attack with moderate startup that can follow up into a forward smash at lower percents, forward or up aerials at mid-percents, and into an up special at higher percents, should the opponent not tech the move.
|dashname=Lady Push ({{ja|レディープッシュ|Redī Pusshu}})
|dashname= 
|dashdmg=4% (hit 1), 6% (hit 2)
|dashdmg=4% (hit 1), 6% (hit 2)
|dashdesc=Strikes with both arms extended forward, then quickly spreads her arms out. Unlike in ''Brawl'', the first hit's knockback never grows, so both hits nearly always connect. The second hit has high knockback that can KO at high percentages.
|dashdesc=Strikes with both arms extended forward, then quickly spreads her arms out. Unlike in ''Brawl'', the first hit's knockback never grows, so both hits nearly always connect. The second hit has high knockback that can KO at high percentages.
|fsmashname=Peach Smash ({{ja|ピーチスマッシュ|Pīchi Sumasshu}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (club), {{ChargedSmashDmgSSB4|18}} (pan), {{ChargedSmashDmgSSB4|13}} (racket)
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (club), {{ChargedSmashDmgSSB4|18}} (pan), {{ChargedSmashDmgSSB4|13}} (racket)
|fsmashdesc=Strikes with a bludgeon, cycling regularly between a golf club, frying pan, or a tennis racket. Each weapon has different properties - the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is the strongest semi-spike in the game.
|fsmashdesc=Strikes with a bludgeon, cycling regularly between a golf club, frying pan, or a tennis racket. Each weapon has different properties - the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is the strongest semi-spike in the game.
|usmashname=Ribbon Dance ({{ja|リボンダンス|Ribon Dansu}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|17}} (clean arm), {{ChargedSmashDmgSSB4|15}} (clean body), {{ChargedSmashDmgSSB4|12}} (clean sides), {{ChargedSmashDmgSSB4|10}} (late body), {{ChargedSmashDmgSSB4|12}} (late hand)
|usmashdmg={{ChargedSmashDmgSSB4|17}} (clean arm), {{ChargedSmashDmgSSB4|15}} (clean body), {{ChargedSmashDmgSSB4|12}} (clean sides), {{ChargedSmashDmgSSB4|10}} (late body), {{ChargedSmashDmgSSB4|12}} (late hand)
|usmashdesc=Raises her arm and twirls a pink ribbon. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to her arm).
|usmashdesc=Raises her arm and twirls a pink ribbon. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to her arm).
|dsmashname=Dress Edge ({{ja|ドレスエッジ|Doresu Ejji}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|2}} (hits 1-4 center), {{ChargedSmashDmgSSB4|3}} (hits 1-4 edges), {{ChargedSmashDmgSSB4|3}} (hit 5)
|dsmashdmg={{ChargedSmashDmgSSB4|2}} (hits 1-4 center), {{ChargedSmashDmgSSB4|3}} (hits 1-4 edges), {{ChargedSmashDmgSSB4|3}} (hit 5)
|dsmashdesc=Peach does an anticlockwise spin on her left leg and utilizes the edge of her dress like a blade, slashing whoever gets caught in it. Decent knockback (lower than in ''Melee'', higher than in ''Brawl'').
|dsmashdesc=Peach does an anticlockwise spin on her left leg and utilizes the edge of her dress like a blade, slashing whoever gets caught in it. Decent knockback (lower than in ''Melee'', higher than in ''Brawl'').
|nairname=Peach Spin ({{ja|ピーチスピン|Pīchi Supin}})
|nairname= 
|nairdmg=13% (clean), 6% (late arms), 5% (late body)
|nairdmg=13% (clean), 6% (late arms), 5% (late body)
|nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides. One of the strongest neutral aerials when hitting clean, though it is considerably weaker if the late hit connects, and it has low range.
|nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides. One of the strongest neutral aerials when hitting clean, though it is considerably weaker if the late hit connects, and it has low range.
|fairname=Crown Knuckle ({{ja|クラウンナックル|Kuraun Nakkuru}})
|fairname= 
|fairdmg=15%
|fairdmg=15%
|fairdesc=Peach grabs the crown off her head with her left hand and strikes with it in a vertical arc. Has the slowest startup out of all her aerial attacks (frame 16) along with noticeable ending lag and a strict autocancel window. However, it is also her strongest aerial and one of the strongest forward aerials in ''SSB4'', KO'ing starting at 100% at the edge of Battlefield while it also has good range above and in front of her. The [[sweetspot]] is the visible flash at the start of the swing.
|fairdesc=Peach grabs the crown off her head with her left hand and strikes with it in a vertical arc. Has the slowest startup out of all her aerial attacks (frame 16) along with noticeable ending lag and a strict autocancel window. However, it is also her strongest aerial and one of the strongest forward aerials in ''SSB4'', KO'ing starting at 100% at the edge of Battlefield while it also has good range above and in front of her. The [[sweetspot]] is the visible flash at the start of the swing.
|bairname=Sky Hip ({{ja|スカイヒップ|Sukai Hippu}})
|bairname= 
|bairdmg=12% (clean), 7% (late)
|bairdmg=12% (clean), 7% (late)
|bairdesc=Peach strikes behind her with her rear. Low startup lag, making it quicker than her forward aerial, but has notable ending lag.
|bairdesc=Peach strikes behind her with her rear. Low startup lag, making it quicker than her forward aerial, but has notable ending lag.
|uairname=Rainbow Bridge ({{ja|レインボーブリッジ|Reinbō Burijji}})
|uairname= 
|uairdmg=4% (hit 1), 6% (hit 2)
|uairdmg=4% (hit 1), 6% (hit 2)
|uairdesc=Strikes above her head with arms from left to right, creating rainbow trails and launching targets upward. Good for juggles. First hit is very weak with set knockback and can follow up into other attacks, if she cancels it very quickly to the ground. Most notably, she can perform zero to death combos by repeatedly footstool, float, to falling auto canceled first hit of up aerial and then neutral aerial off stage at high percent against many characters, except small characters.
|uairdesc=Strikes above her head with arms from left to right, creating rainbow trails and launching targets upward. Good for juggles. First hit is very weak with set knockback and can follow up into other attacks, if she cancels it very quickly to the ground. Most notably, she can perform zero to death combos by repeatedly footstool, float, to falling auto canceled first hit of up aerial and then neutral aerial off stage at high percent against many characters, except small characters.
|dairname=Super Piston Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}})
|dairname= 
|dairdmg=2% (hits 1-3 leg), 1% (hits 1-3 body), 5% (hit 4)
|dairdmg=2% (hits 1-3 leg), 1% (hits 1-3 body), 5% (hit 4)
|dairdesc=Rapidly kicks straight downwards four times. Long duration. Fourth kick has some vertical knockback. While under the effects or [[rage]], the move can lead into the reversed first hit of Peach Parasol at low percentages for a zero-to-death against lighter characters.
|dairdesc=Rapidly kicks straight downwards four times. Long duration. Fourth kick has some vertical knockback. While under the effects or [[rage]], the move can lead into the reversed first hit of Peach Parasol at low percentages for a zero-to-death against lighter characters.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Reaches out with her left arm. Peach's grab range is relatively short, though it has relatively short startup and ending lag.
|grabdesc=Reaches out with her left arm. Peach's grab range is relatively short, though it has relatively short startup and ending lag.
|pummelname=Heel Stamp ({{ja|ヒールスタンプ|Hīru Sutanpu}})
|pummelname= 
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Steps on the opponent with her left foot. A fast pummel.  
|pummeldesc=Kicks the opponent's shin. A fairly fast pummel.
|fthrowname=Royal Slap Launch ({{ja|ロイヤルびんた飛ばし|Roiyaru Binta Tobashi}})
|fthrowname= 
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdesc=Winds up and slaps the opponent away. Like her neutral attack, her forward throw has unique "slapping" sound effects. Decent knockback, though it does not KO unless used in Sudden Death.
|fthrowdesc=Winds up and slaps the opponent away. Like her neutral attack, her forward throw has unique "slapping" sound effects. Decent knockback, though it does not KO unless used in Sudden Death.
|bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
|bthrowname= 
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdesc=Places opponent behind her and bumps them away with her rear. It is her strongest throw, gaining KO potential starting at 130% on middleweights.
|bthrowdesc=Places opponent behind her and bumps them away with her rear. It is her strongest throw, gaining KO potential starting at 130% on middleweights.
|uthrowname=Hand Toss ({{ja|ハンドトス|Hando Tosu}})
|uthrowname= 
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdesc=Puts opponent above her, and strikes them upward. Can set up combos at low percentages and KO lightweight/floaty characters at high percentages.
|uthrowdesc=Puts opponent above her, and strikes them upward. Can set up combos at low percentages and KO lightweight/floaty characters at high percentages.
|dthrowname=Peach Drop ({{ja|ピーチドロップ|Pīchi Doroppu}})
|dthrowname= 
|dthrowdmg=1% (hit 1), 7% (throw)
|dthrowdmg=1% (hit 1), 7% (throw)
|dthrowdesc=Puts opponent lying face-down on the ground and sits on them, knocking them upwards. Good for combos.
|dthrowdesc=Puts opponent lying face-down on the ground and sits on them, knocking them upwards. Good for combos.

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