Editing Peach (SSB4)

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===Attributes===
===Attributes===
*{{buff|Peach's [[double jump]] grants much more height, though still not as much as in ''Melee'' (its height is about between its respective heights in ''Melee'' and ''Brawl'').}}
*{{buff|Peach [[dash]]es faster (1.35 → 1.4175).}}
*{{buff|Peach [[dash]]es faster (1.35 → 1.4175).}}
*{{buff|Peach's [[air speed]] is higher (0.893 → 0.95).}}
*{{buff|Peach's [[air speed]] is higher (0.893 → 0.95).}}
*{{buff|Her [[air dodge]] has more invincibility frames (frames 4-19 → 3-28) and less ending lag (FAF 50 → 34), which has ended its status as the worst air dodge among the cast.}}
*{{nerf|Peach is slightly [[Weight|lighter]] (90 → 89) hindering her endurance while making her no less susceptible to combos due to her higher falling speed/gravity.}}
*{{nerf|Peach is slightly [[Weight|lighter]] (90 → 89) hindering her endurance while making her no less susceptible to combos due to her higher falling speed/gravity.}}
*{{change|Peach's [[falling speed]] is slightly higher (1.05 → 1.15), although it still remains the second lowest.}}
*{{change|Peach [[Falling speed|falls]] slightly faster (1.05 → 1.15).}}
*{{buff|Peach's [[fast fall]] is noticeably faster (1.47 → 1.84), although it still remains the second lowest.}}
*{{change|Peach's gravity is slightly higher (0.0632 → 0.068).}}
*{{change|Peach's gravity is slightly higher (0.0632 → 0.068).}}
*{{buff|Peach's [[double jump]] grants much more height (multiplier 0.7x → 1x), though it still grants much less height than its ''Melee'' counterpart.}}
*{{buff|Peach's walking speed when carrying heavy items is much faster.}}
*{{buff|Peach's walking speed when carrying heavy items is much faster.}}
*{{nerf|Peach's dash attack when using a battering item now only consists of one hit instead of two.}}
*{{buff|Back [[roll]] has less startup lag (frame 5 → 4) and both rolls have less ending lag (FAF 32 → 31).}}
*{{buff|Back [[roll]] has less startup lag (frame 5 → 4) and both rolls have less ending lag (FAF 32 → 31).}}
*{{nerf|Rolls have a shorter duration (frames 4-19/5-20 → 4-17).}}
*{{nerf|Rolls have less invincibility frames (17 frames → 15).}}
*{{buff|[[Air dodge]] has less startup lag with a longer duration (frames 4-19 3-28), and it has less ending lag (FAF 50 → 34), which has ended its status as the worst air dodge among the cast.}}
*{{nerf|[[Spot dodge]] has less invincibility frames (frames 2-20 → 3-18) and more ending lag (FAF 26 → 28).}}
*{{nerf|[[Spot dodge]] has more startup lag with a shorter duration (frames 2-20 → 3-18) and it has more ending lag (FAF 26 → 28).}}
*{{nerf|Peach's item toss is weaker (1 → 0.9633333).}}


===Ground attacks===
===Ground attacks===

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