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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Peach | |name = Peach | ||
|image | |image = [[Image:Peach SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|altcostume = {{s| | |altcostume = {{s|supermariowiki|Shadow Queen}}, [[supermariowiki:Fire Mario|Fire Peach]] | ||
|moveset1 = Peach (SSBM) | |moveset1 = Peach (SSBM) | ||
|tier = Lower-Mid | |||
|ranking = 39 | |||
}} | }} | ||
'''Peach''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been faithfully restored to her ''Melee'' version for her appearance in ''Project M''. | '''Peach''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been faithfully restored to her ''Melee'' version for her appearance in ''Project M''. <!--tier position paragraph--> | ||
==Attributes== | |||
[[Image:PMPeachAlt.png|thumb|Shadow Queen Peach, one of Peach's alternate costumes.]] | |||
Peach is a methodical fighter with several intimidating tricks in her moveset. Her [[vegetable]]s can either serve as a barrage of heavy damage, an [[edgeguard]]ing tool, or a cover for her [[approach]]. {{mvsub|Peach|SSBM|down smash|alt=Her down smash}} is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to [[KO]] players at early percents. Peach also has her powerful [[float]] ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to [[float cancel]] and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her [[jab]], [[dash attack]], and her [[throw]]s. | Peach is a methodical fighter with several intimidating tricks in her moveset. Her [[vegetable]]s can either serve as a barrage of heavy damage, an [[edgeguard]]ing tool, or a cover for her [[approach]]. {{mvsub|Peach|SSBM|down smash|alt=Her down smash}} is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to [[KO]] players at early percents. Peach also has her powerful [[float]] ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to [[float cancel]] and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her [[jab]], [[dash attack]], and her [[throw]]s. | ||
However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her [[dash]] speed is | However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her [[dash]] speed is extremely slow and she has one of the shortest [[wavedash]]es in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for [[gimp]]s often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top easily. | ||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Neutral attack links better.}} | *{{buff|Neutral attack links better.}} | ||
*{{buff| | *{{buff|Dash attack can now be cancelled, allowing Peach to [[DACUS]].}} | ||
*{{buff|Retains up tilt from ''Brawl'', which possesses more range and power than her previous, situational up tilt from ''Melee''.}} | |||
*{{change| | *{{change|Sweetspots of down tilt and up smash now use a [[Fan]] SFX.}} | ||
*{{ | *{{change|Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
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===Special moves=== | ===Special moves=== | ||
*{{buff|[[Peach Bomber]] has ''Brawl'' range and trajectory, being overall better at KOing horizontally and having more utility.}} | |||
*{{buff|[[Peach Bomber]] has ''Brawl'' range and trajectory | *{{change|Peach Bomber now uses ''Brawl''{{'}}s heart animation. When used by Fire Peach, it has ''Melee''{{'}}s explosion, and when used by Shadow Queen Peach, it instead has a darkness effect.}} | ||
*{{ | |||
==Revisions== | ==Revisions== | ||
===v2.1=== | ===v2.1=== | ||
*{{change|Peach's dash item throw animation cleaned up | *{{change|Peach's dash item throw animation cleaned up}} | ||
*{{bugfix|Fixed Peach's camera issues | *{{bugfix|Fixed Peach's camera issues}} | ||
*{{change|Peach received some very minor animation adjustments | *{{change|Peach received some very minor animation adjustments}} | ||
===v2.5b=== | ===v2.5b=== | ||
*{{buff|Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff | *{{buff|Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff}} | ||
*{{buff|Forward-Smash Pan base knockback increased and no longer has a weak hit | *{{buff|Forward-Smash Pan base knockback increased and no longer has a weak hit}} | ||
*{{buff|Side-B increased in knockback | *{{buff|Side-B increased in knockback}} | ||
*{{buff|Up-B is able to reverse grab at its peak like other characters | *{{buff|Up-B is able to reverse grab at its peak like other characters}} | ||
*{{buff|Up-B uppermost linking hits adjusted to keep opponents in for the final hit better | *{{buff|Up-B uppermost linking hits adjusted to keep opponents in for the final hit better}} | ||
*{{buff|Turnips and other items are no longer visible when Peach has her parasol out while landing | *{{buff|Turnips and other items are no longer visible when Peach has her parasol out while landing}} | ||
*{{change|Hurtboxes adjusted | *{{change|Hurtboxes adjusted}} | ||
*{{change|Animations cleaned up for some moves | *{{change|Animations cleaned up for some moves}} | ||
*{{ | *{{change|Dress/leg clipping issues with certain aerials fixed}} | ||
*{{change|Dash attack animation matched to ''Melee'' | *{{change|Dash attack animation matched to ''Melee''}} | ||
*{{change|Down-Tilt doesn't shift the camera during the move | *{{change|Down-Tilt doesn't shift the camera during the move}} | ||
*{{change|Up-Tilt hitboxes moved more upwards to better match the heart graphics | *{{change|Up-Tilt hitboxes moved more upwards to better match the heart graphics}} | ||
*{{change|Forward-Air on hit sound effects altered | *{{change|Forward-Air on hit sound effects altered}} | ||
*{{ | *{{change|Neutral-B spores slightly decreased in knockback growth}} | ||
*{{ | *{{change|Aerial Final Smash animation properly transitions to her fall animation}} | ||
*{{change|Final Smash sleep duration modified | *{{change|Final Smash sleep duration modified}} | ||
===v2.6b=== | ===v2.6b=== | ||
*{{change|Up-Tilt's knockback is more ''Melee'' like and the heart graphical effects no longer follow Peach if she is hit out the move.}} | *{{change|Up-Tilt's knockback is more ''Melee'' like and the heart graphical effects no longer follow Peach if she is hit out the move.}} | ||
*{{change|Forward-Smash object animation paths cleaned a bit | *{{change|Forward-Smash object animation paths cleaned a bit}} | ||
*{{change|Up-Smash animation moved to be centered on the movement plane | *{{change|Up-Smash animation moved to be centered on the movement plane}} | ||
*{{change|Neutral-Aerial weak hit knockback values have been fixed | *{{change|Neutral-Aerial weak hit knockback values have been fixed}} | ||
*{{change|Neutral-Aerial has proper weak on hit sound effects for its late hit | *{{change|Neutral-Aerial has proper weak on hit sound effects for its late hit}} | ||
*{{change|Neutral-B spore release timings matched to ''Melee'' | *{{change|Neutral-B spore release timings matched to ''Melee''}} | ||
*{{bugfix|Fixed the Beam Sword angle glitch when generated by Down B and held | *{{bugfix|Fixed the Beam Sword angle glitch when generated by Down B and held}} | ||
*{{change|Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage | *{{change|Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage}} | ||
===3.5=== | ===3.5=== | ||
*{{buff|Raising Peach Parasol hitbox comes out one frame faster, matching ''Melee'''s version of the move.}} | *{{buff|Raising Peach Parasol hitbox comes out one frame faster, matching ''Melee'''s version of the move.}} | ||
*{{nerf|Parasol's vertical distance reduced, making it work similarly to ''Melee''.}} | *{{nerf|Parasol's vertical distance reduced, making it work similarly to ''Melee''.}} | ||
*{{change|Air dodge now functions exactly like ''Melee'', making Peach fall faster sooner after using it | *{{change|Air dodge now functions exactly like ''Melee'', making Peach fall faster sooner after using it}} | ||
*{{change|Hitting a Metal Box will transform Peach into Pink Gold Peach from ''Mario Kart 8'' | *{{change|Hitting a Metal Box will transform Peach into Pink Gold Peach from ''Mario Kart 8''}} | ||
===3.6=== | ===3.6=== | ||
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*{{change|Fixed turnaround input frame from 4 to 6 on Peach Parasol.}} | *{{change|Fixed turnaround input frame from 4 to 6 on Peach Parasol.}} | ||
*{{change|Peach Parasol now better matches ''Melee'''s sweetspot and attack reach.}} | *{{change|Peach Parasol now better matches ''Melee'''s sweetspot and attack reach.}} | ||
*{{change|Up throw and Peach Bomber element now matches selected costume (Normal | *{{change|Up throw and Peach Bomber element now matches selected costume (Normal costume uses hearts, Fire costume uses fire, and Shadow Queen Peach costume uses darkness).}} | ||
==Moveset== | ==Moveset== | ||
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|- | |- | ||
! rowspan="2" | Neutral attack | ! rowspan="2" | Neutral attack | ||
| rowspan=2 | || 3% || rowspan=2| Slaps the enemy twice. The first hit | | rowspan=2 | || 3% || rowspan=2| Slaps the enemy twice. The first hit is usually used to start [[combo]]s. | ||
|- | |- | ||
| 2% | | 2% | ||
|- | |- | ||
! Forward tilt | ! Forward tilt | ||
| || 13%/11%/10% (clean), 6% (late) || Peach does a 180° high forward kick. This move is capable of seriously [[juggling]] heavyweight characters at low percentages if they | | || 13%/11%/10% (clean), 6% (late) || Peach does a 180° high forward kick. This move is capable of seriously [[juggling]] heavyweight characters at low percentages if they already used their second jump. Can KO opponents above 120%. Deals more damage if the enemy is closer to Peach's body and less damage at the foot. | ||
|- | |- | ||
! Up tilt | ! Up tilt | ||
| || 12% || Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range | | || 12% || Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range. Peach's head and her left arm are [[intangible]] while the hitboxes are out. | ||
|- | |- | ||
! Down tilt | ! Down tilt | ||
| || 12% || Sweeps the ground with her extended arm. This move [[meteor smash]]es opponents who hit her forearm and grounded opponents who hit her hand. On airborne opponents, her hand deals vertical knockback | | || 12% || Sweeps the ground with her extended arm. This move [[meteor smash]]es opponents who hit her forearm and grounded opponents who hit her hand. On airborne opponents, her hand deals vertical knockback. | ||
|- | |- | ||
! Dash attack | ! Dash attack | ||
| || 12% | | || 12%/9% (clean), 8%/7% (late) || Peach lunges forward with both arms extended. Good at starting combos. | ||
|- | |- | ||
! Forward smash | ! Forward smash | ||
| || Tennis racket: {{ChargedSmashDmgSSBM|13}}<br/> Golf club: {{ChargedSmashDmgSSBM|13}} | | || Tennis racket: {{ChargedSmashDmgSSBM|13}}<br/> Golf club: {{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|17}}<br/>Frying pan: {{ChargedSmashDmgSSBM|18}} || Peach swings either a tennis racket, a golf club, or a frying pan through a cycling order. Damage and knockback vary with each weapon, though all three possess very low knockback. | ||
|- | |- | ||
! Up smash | ! Up smash | ||
| || {{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) || Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a [[Bob-omb]] or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are [[intangible]] when performing this attack | | || {{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) || Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a [[Bob-omb]] or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are [[intangible]] when performing this attack. | ||
|- | |- | ||
! Down smash | ! Down smash | ||
| || {{ChargedSmashDmgSSBM|11}} | | || {{ChargedSmashDmgSSBM|11}}/{{ChargedSmashDmgSSBM|13}} (5 hits) || Peach crouches and spins around to the ground, hitting multiple times. This move has repeating hitboxes, capable of dealing incredible amounts of damage, and contains very little lag, making it a low-risk way to KO foes. Arguably one of the best smash attacks in the game. This move deals more damage if an opponent attempts [[crouch cancel]] or is in their [[Metal Box|metal]] form, also making it the most damaging most in the game; dealing up to 65% if all five sweetpotted hits connect. Both of Peach's legs are intangible when charging the attack and while the hitboxes are out. | ||
|- | |- | ||
! Neutral aerial | ! Neutral aerial | ||
| || 14% (clean), 9% (late body), 10% (late arms) || Peach twirls in the air, both arms extended. | | || 14% (clean), 9% (late body), 10% (late arms) || Peach twirls in the air, both arms extended. Comes out very fast. | ||
|- | |- | ||
! Forward aerial | ! Forward aerial | ||
| || 15% || Peach | | || 15% || Peach removes her crown and bases it forward. This move is arguably her best aerial for KOing. | ||
|- | |- | ||
! Back aerial | ! Back aerial | ||
| || 14% (clean), 10% (late) || Peach thrusts her | | || 14% (clean), 10% (late) || Peach thrusts her hip backwards, dealing a good amount of knockback. This move comes out fairly quickly and has enough power to be a passable finisher at high percents. | ||
|- | |- | ||
! Up aerial | ! Up aerial | ||
| || 11% (body), 12% (leg), 14% ( | | || 11% (body), 12% (leg), 14% (body) || Peach performs a quick kick above her head, having both KO potential and combo utility. | ||
|- | |- | ||
! Down aerial | ! Down aerial | ||
| || 3% (hits 1-4) || Kicks downward four times. A good combo starter | | || 3% (hits 1-4) || Kicks downward four times. A good combo starter, but deals low damage and produces barely any knockback. | ||
|- | |- | ||
! Grab | ! Grab | ||
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|- | |- | ||
! Forward throw | ! Forward throw | ||
| || 2% (hit), 8% (throw) || Peach slaps the enemy forward. | | || 2% (hit), 8% (throw) || Peach slaps the enemy forward. Deals very good knockback. | ||
|- | |- | ||
! Back throw | ! Back throw | ||
| || 2% (hit), 9% (throw) || Peach puts the enemy behind her and bumps them with her rear. | | || 2% (hit), 9% (throw) || Peach puts the enemy behind her and bumps them with her rear. | ||
|- | |- | ||
! Up throw | ! Up throw | ||
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|- | |- | ||
! Down throw | ! Down throw | ||
| || 0% (hit), 7% (throw) || Peach places the enemy to the ground before | | || 0% (hit), 7% (throw) || Peach places the enemy to the ground before sitting on them. Similar to her forward throw, this throw can be used chaingrab or start combos. | ||
|- | |- | ||
! Floor attack (front) | ! Floor attack (front) | ||
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|- | |- | ||
! Edge attack (fast) | ! Edge attack (fast) | ||
| || 7% || Peach launches herself onto the stage, rear first | | || 7% || Peach launches herself onto the stage, rear first. | ||
|- | |- | ||
! Edge attack (slow) | ! Edge attack (slow) | ||
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|- | |- | ||
! Neutral special | ! Neutral special | ||
| [[Toad (move)|Toad]] || 3% (hits 1-6) || Peach holds [[Toad]] in front of herself, being a [[counterattack]]. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag | | [[Toad (move)|Toad]] || 3% (hits 1-6) || Peach holds [[Toad]] in front of herself, being a [[counterattack]]. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag, it is rarely useful. | ||
|- | |- | ||
! Side special | ! Side special | ||
| [[Peach Bomber]] || 16% || Peach launches herself forward, creating an explosion that varies depending on which costume is used | | [[Peach Bomber]] || 16% || Peach launches herself forward, creating an explosion that varies depending on which costume is used. | ||
|- | |- | ||
! Up special | ! Up special | ||
| [[Peach Parasol]] || 4% (hit 1), 1% (hits 2-11), 3% (parasol) || Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground | | [[Peach Parasol]] || 4% (hit 1), 1% (hits 2-11), 3% (parasol) || Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the [[control pad]]/[[Control stick|stick]] and opened again by tapping up. | ||
|- | |- | ||
! Down special | ! Down special | ||
| [[Vegetable]] || Varies || Peach pulls out a vegetable out of the ground | | [[Vegetable]] || Varies || Peach pulls out a vegetable (or other item) out of the ground. The face on the vegetable varies, with some of them dealing additional damage and knockback. | ||
|- | |- | ||
! Final Smash | ! Final Smash | ||
| [[Peach Blossom]] || 20-40% (based on distance) || Peach | | [[Peach Blossom]] || 20-40% (based on distance) || Peach sings, putting all opponents to sleep and covering the stage in peaches. Each peach heals 5% damage. | ||
|} | |} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{ | *{{Sm|Armada|Sweden}} | ||
*{{Sm|Bladewise|USA}} | *{{Sm|Bladewise|USA}} | ||
*{{Sm|lloD|USA}} | *{{Sm|Hanky Panky|USA}} | ||
*{{Sm|Malachi|USA}} | *{{Sm|lloD|USA}} | ||
*{{Sm|Irish Mafia|USA}} | |||
*{{Sm|Malachi|USA}} | |||
*{{Sm|PeachKid|USA}} | |||
*{{Sm|Silly Kyle|USA}} | |||
*{{Sm|VaNz|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
{{s|mariowiki|Shadow Queen}} (from ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}'') appears as one of Peach's alternate costumes, as well as {{s|mariowiki|Fire Peach}} (from ''{{s|mariowiki|Super Mario 3D World}}''). As an aesthetic, Peach's heart effects are replaced by [[darkness]] and explosions for those costumes, respectively. | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Peach Palette (PM).png|frame|center|Peach's alternate costumes in PM]] | ||
|- | |- | ||
|[[ | |[[Image:PeachHeadSSBB.png]] | ||
|[[ | |[[Image:PeachHeadYellowSSBB.png]] | ||
|[[ | |[[Image:PeachHeadRedSSBB.png]] | ||
|[[ | |[[Image:PeachHeadBlueSSBB.png]] | ||
|[[ | |[[Image:PeachHeadGreenSSBB.png]] | ||
|[[ | |[[Image:PeachHeadWhiteSSBB.png]] | ||
|[[ | |[[Image:PeachHeadFirePM.png]] | ||
|[[ | |[[Image:PeachHeadPurplePM.png]] | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Fire Peach PM.png|This costume causes Peach to resemble her fire form from ''Super Mario 3D World''. | File:Fire Peach PM.png|This costume causes Peach to resemble her fire form from ''Super Mario 3D World''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Peach | *Peach is the only main series {{uv|Mario}} character to lack a spike (including {{PM|Mario}}'s late up smash on grounded opponents). | ||
{{Project M}} | {{Project M}} | ||
[[Category:Peach]] | [[Category:Peach]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |