Editing Peach (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Peach
|name         = Peach
|image = {{tabber|title1=Peach (PM)|content1=[[File:Peach SSBB.jpg|250px]]|title2=Peach (P+)|content2=[[File:PPlus Peach.png|250px]]|title3=Shadow Queen (PM)|content3=[[File:PMPeachAlt.png|250px]]}}
|image       = [[Image:Peach SSBB.jpg|250px]]
|mod = Project M
|mod         = Project M
|base = SSBB
|base         = ssbb
|altcostume = {{s|mariowiki|Shadow Queen}}, [[supermariowiki:Fire Mario|Fire Peach]], Sunshine Peach (''[[Project+]]'')
|altcostume   = {{s|supermariowiki|Shadow Queen}}, [[supermariowiki:Fire Mario|Fire Peach]]
|moveset1 = Peach (SSBM)
|moveset1     = Peach (SSBM)
}}
}}
'''Peach''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been faithfully restored to her ''Melee'' version for her appearance in ''Project M''.  
'''Peach''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been faithfully restored to her ''Melee'' version for her appearance in ''Project M''.  


Peach ranks 14th out of 41 on the [[Project M#Tier list|official]] [[tier list]], toward the lower half of the A- tier. This is a slight improvement over her placement in ''Brawl'', where she ranked 19th out of 38, and a distance away from her 7th place out of 26 position in ''Melee''. In the official [[Project+]] tier list, she ranks much lower, placing 30-31th out of 42 characters, near the bottom of B-tier.
Peach ranks 14th out of 41 on the [[Project M#Tier list|official]] [[tier list]], toward the lower half of the A- tier. This is a slight improvement over her placement in ''Brawl'', where she ranked 19th out of 38, and a distance away from her 6th place out of 26 position in ''Melee''.


==Attributes==
==Attributes==
[[Image:PMPeachAlt.png|thumb|Shadow Queen Peach, one of Peach's alternate costumes.]]
Peach is a methodical fighter with several intimidating tricks in her moveset. Her [[vegetable]]s can either serve as a barrage of heavy damage, an [[edgeguard]]ing tool, or a cover for her [[approach]]. {{mvsub|Peach|SSBM|down smash|alt=Her down smash}} is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to [[KO]] players at early percents. Peach also has her powerful [[float]] ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to [[float cancel]] and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her [[jab]], [[dash attack]], and her [[throw]]s.
Peach is a methodical fighter with several intimidating tricks in her moveset. Her [[vegetable]]s can either serve as a barrage of heavy damage, an [[edgeguard]]ing tool, or a cover for her [[approach]]. {{mvsub|Peach|SSBM|down smash|alt=Her down smash}} is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to [[KO]] players at early percents. Peach also has her powerful [[float]] ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to [[float cancel]] and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her [[jab]], [[dash attack]], and her [[throw]]s.


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==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
===Ground Attacks===
===Ground Attacks===
*{{buff|Neutral attack links better.}}
*{{buff|Neutral attack links better.}}
*{{buff|New up tilt reminiscent of ''Brawl''{{'}}s although it lacks a sourspot and deals the same amount of damage as her ''Melee'' up tilt. It possesses more range and disjointedness than her headbutt up tilt in ''Melee''.}}
*{{buff|Dash attack can now be cancelled, allowing Peach to [[DACUS]].}}
*{{nerf|New up tilt deals less knockback (48 (base), 72 (scaling) → 50/66).}}
*{{buff|New up tilt reminiscent of ''Brawl's'', which possesses more range and disjointedness than her headbutt up tilt in ''Melee''.}}
*{{change|Sweetspot of down tilt and hand hitbox of up smash now use a [[Fan]] SFX.}}
*{{change|Sweetspot of down tilt and hand hitbox of up smash now use a [[Fan]] SFX.}}
*{{buff|Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.}}
*{{buff|Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.}}
*{{buff|Forward smash has generally increased knockback and damage on each item.}}
*{{buff|Forward smash has generally increased knockback and damage on each item.}}
**{{buff|Frying pan has increased damage (15%/17% → 18%) and drastically increased knockback (60 (base), 50 (scaling) → 40/80). It also does more shield damage and launches opponents more vertically (80° → 85°). The previously weaker handle hitbox now hits with full strength.}}
**{{buff|Frying pan has slightly increased damage (17% → 18%) and drastically increased knockback. It also does more shield damage. The previously weaker handle hitbox now hits with full strength. }}
**{{buff|Tennis racket has slightly increased damage (12% → 13%) and knockback (35 (base). 65 (scaling) → 50/60). (Note: it does ''not'' have the powerful sweetspot from ''Brawl''.)}}
**{{buff|Tennis racket has slightly increased damage (12% → 13%) and knockback. (Note: it does ''not'' have the powerful sweetspot from ''Brawl''.)}}
**{{buff|Golf club has increased knockback (50 (base), 50 (scaling), 70 (tip scaling) → 20 (sour), 25 (tip)/80), giving it serviceable KO power. A new 15% hitbox with intermediate knockback has been added to the shaft(middle), where it would have instead done 13% in ''Melee''.}}
**{{buff|Golf club has greatly increased knockback for the sweetspot at the head(tip), giving it serviceable KO power. A new 15% hitbox with intermediate knockback has been added to the shaft(middle), where it would have instead done 13% in ''Melee''.}}
*{{buff|Up smash's most powerful "shoulderpad" hitbox (19%) now takes priority over the raised hand (15%) hitbox if both touch the opponent.}}
*{{buff|Up smash's most powerful "shoulderpad" hitbox (19%) now takes priority over the raised hand (15%) hitbox if both touch the opponent.}}
*{{buff|Peach can now perform a [[DACUS]] as her dash attack can now be cancelled improving her up smash's approach potential. Her DACUS gains significantly greater distance than it does in ''Brawl'' where it gained no distance.}}
*{{nerf|Down smash has slightly decreased damage (14%/12% per hit → 13%/11% per hit).}}
*{{nerf|Down smash has slightly decreased damage (14%/12% per hit → 13%/11% per hit).}}
===Aerial attacks===
*{{change|Peach's aerials no longer have [[IASA]] frames but they have shorter animations to compensate. This is due to how [[floating]] was programmed in ''Brawl'' where if Peach performs an aerial with IASA frames while floating, it would cancel the float if she performs another aerial.}}
**{{buff|As a result, her aerials have less ending lag if Peach uses a special and she can grab ledges sooner after using aerials.}}
*{{change|Like its ''Brawl'' counterpart, forward aerial produces a magic sphere and now plays a voice clip (although unlike in ''Brawl'', it does not have one consistent voice clip). It also does not play its ''Brawl'' sound effect unless it connects.}}
*{{nerf|Forward aerial has slightly reduced knockback scaling (70 → 68) and slightly higher ending lag (FAF 51 → 52).}}
*{{buff|Down aerial [[auto-cancel]]s earlier (frame 36 → 32) and deals slightly more damage due to changes to [[stale move negation]] (11% → 12%).}}


===Grabs and Throws===
===Grabs and Throws===
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===Special moves===
===Special moves===
*{{buff|{{b|Toad|move}} spore hitboxes send opponents outward rather than upward, making the move much safer on a successful counter.}}
*{{buff|[[Peach Bomber]] has ''Brawl'' range and trajectory, being overall better at KOing horizontally and having more utility. It no longer needs to be Smashed for maximum range and power.}}
*{{buff|[[Peach Bomber]] has ''Brawl'' range and trajectory (70° → 33°), being overall better at KOing horizontally and having more utility. It no longer needs to be Smashed for maximum range and power.}}
*{{change|Peach Bomber now uses ''Brawl''{{'}}s heart animation. When used by Fire Peach, it has ''Melee''{{'}}s explosion, and when used by Shadow Queen Peach, it instead has a darkness effect.}}
*{{nerf|Peach can no longer stall or gain height by hitting a wall with Peach Bomber, due to increased lag. It also deals less knockback (40 (base), 80 (scaling) → 25/83).}}
*{{buff|[[Toad_(move)|Toad]] spore hitboxes send opponents outward rather than upward, making the move much safer on a successful counter.}}
*{{nerf|Peach Bomber no longer has a stronger Smashed version.}}
*{{change|The effect of Peach Bomber's explosion changes based on her alternate costumes. All default costumes use a heart-based effect as in ''Brawl''. The Fire Peach costume gives it a fire effect as it did in ''Melee'', and the Shadow Queen costume grants it a darkness effect instead.}}
*{{buff|Peach no longer loses the turnip if she is hit while pulling it out. There is still a chance of her dropping it, like with any other item. Her [[glide toss]] also covers more distance (although less than in ''Brawl'') improving her approach with [[Vegetable]].}}


==Changes from PM to P+==
==Revisions==
==Revisions==
===v2.1===
===v2.1===
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|-
|-
! rowspan="2" | Neutral attack
! rowspan="2" | Neutral attack
| rowspan=2 | || 3% || rowspan=2| Slaps the enemy twice. The first hit can be used alone for mindgames.
| rowspan=2 | || 3% || rowspan=2| Slaps the enemy twice. The first hit is usually used to start [[combo]]s.
|-
|-
| 2%
| 2%
|-
|-
! Forward tilt
! Forward tilt
| || 13%/11%/10% (clean), 6% (late) || Peach does a 180° high forward kick. This move is capable of seriously [[juggling]] heavyweight characters at low percentages if they have already used their second jump. Deals more damage if the enemy is closer to Peach's body and less damage at the foot. The strongest hitbox can KO at very high percentages.
| || 13%/11%/10% (clean), 6% (late) || Peach does a 180° high forward kick. This move is capable of seriously [[juggling]] heavyweight characters at low percentages if they have already used their second jump. The strongest hitbox can KO at very high percentages. Deals more damage if the enemy is closer to Peach's body and less damage at the foot.
|-
|-
! Up tilt
! Up tilt
| || 12% || Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range but has high ending lag. Peach's head and her left arm are [[intangible]] while the hitboxes are out.
| || 12% || Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range. Peach's head and her left arm are [[intangible]] while the hitboxes are out.
|-
|-
! Down tilt
! Down tilt
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|-
|-
! Dash attack
! Dash attack
| || 12%(head/body)/9%(hands) (clean), 8%/7% (late) || Peach lunges forward with both arms extended. Fast and good at starting combos (strongest hitbox) or pushing opponents offstage for edgeguarding (hand hitbox). The weak hitbox lasts for a deceptively long time. Very punishable if shielded.
| || 12%(head/body)/9%(hands) (clean), 8%/7% (late) || Peach lunges forward with both arms extended. Good at starting combos (strongest hitbox) or at pushing opponents offstage for edgeguarding (hand hitbox).
|-
|-
! Forward smash
! Forward smash
| || Tennis racket: {{ChargedSmashDmgSSBM|13}}<br/> Golf club: {{ChargedSmashDmgSSBM|13}} (grip)/{{ChargedSmashDmgSSBM|15}} shaft)/{{ChargedSmashDmgSSBM|17}} (head)<br/>Frying pan: {{ChargedSmashDmgSSBM|18}} || Peach swings a frying pan, tennis racket or golf club in a cycling order of increasing range. The frying pan and the (sweetspotted) golf club have KO potential, while the tennis racket is a semi-spike. All three items are disjointed and can serve as anti-air hitboxes, but the move is relatively slow and punishable compared to Peach's other options, and the tennis racket is very weak for a smash attack.
| || Tennis racket: {{ChargedSmashDmgSSBM|13}}<br/> Golf club: {{ChargedSmashDmgSSBM|13}} (grip)/{{ChargedSmashDmgSSBM|15}} shaft)/{{ChargedSmashDmgSSBM|17}} (head)<br/>Frying pan: {{ChargedSmashDmgSSBM|18}} || Peach swings a frying pan, tennis racket or golf club in a cycling order of increasing range. The frying pan and the (sweetspotted) golf club have KO potential, while the tennis racket is a semi-spike. All three items are disjointed and can serve as anti-air hitboxes, but the move is relatively slow and punishable compared to Peach's other options.  
|-  
|-  
! Up smash
! Up smash
| || {{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) || Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a [[Bob-omb]] or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are [[intangible]] when performing this attack, making it excellent at beating down aerials from virtually all characters.
| || {{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) || Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a [[Bob-omb]] or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are [[intangible]] when performing this attack.
|-
|-
! Down smash
! Down smash
| || {{ChargedSmashDmgSSBM|11}} (inner)/{{ChargedSmashDmgSSBM|13}} (edges) (5 hits) || Peach crouches and spins around to the ground, hitting multiple times. This move has repeating hitboxes and is capable of dealing incredible amounts of damage. Arguably one of the best smash attacks in the game. This move deals more damage if an opponent attempts to [[crouch cancel]] or is in their [[Metal Box|metal]] form, also making it the most damaging move in the game; dealing up to 65% if all five sweetspotted hits connect. Both of Peach's legs are intangible when charging the attack and while the hitboxes are out.
| || {{ChargedSmashDmgSSBM|11}}/{{ChargedSmashDmgSSBM|13}} (5 hits) || Peach crouches and spins around to the ground, hitting multiple times. This move has repeating hitboxes, capable of dealing incredible amounts of damage, and contains very little lag, making it a low-risk way to KO foes. Arguably one of the best smash attacks in the game. This move deals more damage if an opponent attempts [[crouch cancel]] or is in their [[Metal Box|metal]] form, also making it the most damaging most in the game; dealing up to 65% if all five sweetpotted hits connect. Both of Peach's legs are intangible when charging the attack and while the hitboxes are out.
|-
|-
! Neutral aerial
! Neutral aerial
| || 14% (clean), 9% (late body), 10% (late arms) || Peach twirls in the air, both arms extended. Short range, but very fast and kills at high percents.
| || 14% (clean), 9% (late body), 10% (late arms) || Peach twirls in the air, both arms extended. Comes out very fast.
|-
|-
! Forward aerial
! Forward aerial
| || 15% || Peach takes off her crown and strikes with it. This move is a good spacing tool and potential kill move, but has a slightly slow startup.
| || 15% || Peach takes off her crown and strikes with it. This move is arguably her best aerial for KOing.
|-
|-
! Back aerial
! Back aerial
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|-
|-
! Up aerial
! Up aerial
| || 11% (body), 12% (leg), 14% (foot) || Peach performs a quick kick above her head, having both KO potential and combo utility.
| || 11% (body), 12% (leg), 14% (body) || Peach performs a quick kick above her head, having both KO potential and combo utility.
|-
|-
! Down aerial
! Down aerial
| || 3% (hits 1-4) || Kicks downward four times. A good combo starter and edgeguarding tool, but can potentially be escaped with [[SDI]].
| || 3% (hits 1-4) || Kicks downward four times. A good combo starter, but deals low damage and produces barely any knockback.
|-
|-
! Grab
! Grab
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|-
|-
! Forward throw
! Forward throw
| || 2% (hit), 8% (throw) || Peach slaps the enemy forward. Has very poor knockback at low percents, but it scales rapidly with increasing percent to become a powerful KO move. This is the strongest forward throw in the game.
| || 2% (hit), 8% (throw) || Peach slaps the enemy forward. Has very poor knockback at low percents, but it scales rapidly with increasing percent to become a powerful KO move. This is the strongest forward throw in the game, and one of the strongest throws in general in terms of knockback.
|-
|-
! Back throw
! Back throw
| || 2% (hit), 9% (throw) || Peach puts the enemy behind her and bumps them with her rear.  
| || 2% (hit), 9% (throw) || Peach puts the enemy behind her and bumps them with her rear.
|-
|-
! Up throw
! Up throw
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|-
|-
! Down throw
! Down throw
| || 0% (hit), 7% (throw) || Peach places the enemy to the ground before violently sitting on them. This throw is mainly for mindgames, with strong followups if DI'd incorrectly.
| || 0% (hit), 7% (throw) || Peach places the enemy to the ground before sitting on them. This throw is mainly for mindgames, with strong followups if DI'd incorrectly.
|-
|-
! Floor attack (front)
! Floor attack (front)
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|-
|-
! Edge attack (fast)
! Edge attack (fast)
| || 7% || Peach launches herself onto the stage, rear first. Very fast for an edge attack, but high ending lag.
| || 7% || Peach launches herself onto the stage, rear first.
|-
|-
! Edge attack (slow)
! Edge attack (slow)
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|-
|-
! Neutral special
! Neutral special
| [[Toad (move)|Toad]] || 3% (hits 1-6) || Peach holds [[Toad]] in front of herself, being a [[counterattack]]. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag and low reward, it is rarely useful. Peach will not turn around if she is hit from behind and activates the counter, and some multihitting projectiles like [[Sheik_(PM)|Sheik's]] needles or [[Ivysaur_(PM)|Ivysaur's]] Razor Leaf will simply hit Peach again and cancel her counter. The move will briefly stall Peach's descent when used in the air.
| [[Toad (move)|Toad]] || 3% (hits 1-6) || Peach holds [[Toad]] in front of herself, being a [[counterattack]]. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag, it is rarely useful. Peach  
|-
|-
! Side special
! Side special
| [[Peach Bomber]] || 16% || Peach launches herself forward, creating an explosion that varies depending on which costume is used. Will pass through shields without hitting unless power-shielded, and is very punishable on a miss, but is a powerful semi-spike.
| [[Peach Bomber]] || 16% || Peach launches herself forward, creating an explosion that varies depending on which costume is used. Will pass through shields unless power-shielded, and is very punishable on a miss, but is a powerful semi-spike.
|-
|-
! Up special
! Up special
| [[Peach Parasol]] || 4% (hit 1), 1% (hits 2-11), 3% (parasol) || Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground or grabs an edge. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the [[control pad]]/[[Control stick|stick]] and opened again by tapping up. Landing with the parasol closed removes virtually all lag.
| [[Peach Parasol]] || 4% (hit 1), 1% (hits 2-11), 3% (parasol) || Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground or grabs an edge. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the [[control pad]]/[[Control stick|stick]] and opened again by tapping up. Landing with the parasol closed virtually removes all lag.
|-
|-
! Down special
! Down special
| [[Vegetable]] || Varies || Peach pulls out a vegetable out of the ground, with a low chance of pulling a Mr. Saturn, Bob-Omb or Beam Sword. The face on the vegetable varies, with some of them dealing additional damage and knockback.  
| [[Vegetable]] || Varies || Peach pulls out a vegetable (or other item) out of the ground. The face on the vegetable varies, with some of them dealing additional damage and knockback.
|-
|-
! Final Smash
! Final Smash
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|Armada|Sweden}}-Placed 1st at [[Helix]] with solo Peach.
*{{Sm|Bladewise|USA}} - Formerly ranked 1st on the Washington ''Project M'' Power Rankings. Placed 13th at [[EVO 2016]] and 7th at [[Super Smash Con 2016]].
*{{Sm|Bladewise|USA}}-Ranked 1st on the Washington Project M Power Rankings. Placed 13th at [[EVO 2016]] and 7th at [[Super Smash Con 2016]].
*{{Sm|lloD|USA}} - Ranked 14th on [[PMRank 2018]].
*{{Sm|Hanky Panky|USA}}-Formerly ranked 1st on the Columbus Project M Power Rankings.
*{{Sm|Malachi|USA}} - Formerly the best Peach player in the world before switching over to {{PM|Zero Suit Samus}}. Placed 1st at {{Trn|Smash 'N' Splash 5}}. Currently ranked 6th on [[PMRank 2023]].
*{{Sm|Irish Mafia|USA}}-Ranked 3rd on the Massachusetts Project M Power Rankings.
*{{Sm|Light|USA|p=New Mexico}}-The second best Project M player in New Mexico.
*{{Sm|lloD|USA}}-Ranked 6th on the MD/VA Project M Power Rankings. Placed 3rd at [[EVO 2016]] and 3rd at [[Smash 'N' Splash 3]].
*{{Sm|Jaden|USA}}-Co-Mains Peach with Sheik when. Ranked 17th on the PMRank 2016.
*{{Sm|Malachi|USA}}-Considered the best Peach in the world; co-mains her with Sheik. Ranked 4th on the PMRank 2016.
*{{Sm|PeachKid|USA}}
*{{Sm|Silly Kyle|USA}}-Formerly ranked 1st on the Arizona Project M Power Rankings. Placed 1st at [[Rewired 2015]] and 7th at [[Rewired 2016]].
*{{Sm|Stingers|USA}}-Ranked 1st on the North Carolina Project M Power Rankings.
*{{Sm|Trifasia|Spain}}-Ranked 2nd on the Madrid Project M Power Rankings.


==Alternate costumes==
==Alternate costumes==
===Project M===
{{s|mariowiki|Shadow Queen}} (from ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}'') appears as one of Peach's alternate costumes, as well as {{s|mariowiki|Fire Peach}} (from ''{{s|mariowiki|Super Mario 3D World}}''). As an aesthetic, Peach's heart effects are replaced by [[darkness]] and explosions for those costumes, respectively.
Beginning with 3.0, Peach gained two alternate costumes.
 
The first one is Shadow Peach. In ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}'', Peach is offered as a vessel for the {{s|mariowiki|Shadow Queen}}, a powerful entity who was sealed away for a millennia. After her ressurection, Mario and friends have to defeat her in order to save Peach from her control. Her outfit includes a cape, and gives Peach red eyes, dark purple skin and makeup.
 
Another is {{s|mariowiki|Fire Peach}} from ''{{s|mariowiki|Super Mario 3D World}}''. This costume gives her a ponytail, and has red gloves instead of white.
 
Aesthetically, Peach's heart effects are replaced by [[darkness]] and fire for those costumes, respectively.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[File:Peach Palette (PM).png|frame|center|Peach's alternate costumes in PM.]]
|colspan=8|[[Image:Peach Palette (PM).png|frame|center|Peach's alternate costumes in PM]]
|-
|-
|[[File:PeachHeadSSBB.png]]
|[[Image:PeachHeadSSBB.png]]
|[[File:PeachHeadYellowSSBB.png]]
|[[Image:PeachHeadYellowSSBB.png]]
|[[File:PeachHeadRedSSBB.png]]
|[[Image:PeachHeadRedSSBB.png]]
|[[File:PeachHeadBlueSSBB.png]]
|[[Image:PeachHeadBlueSSBB.png]]
|[[File:PeachHeadGreenSSBB.png]]
|[[Image:PeachHeadGreenSSBB.png]]
|[[File:PeachHeadWhiteSSBB.png]]
|[[Image:PeachHeadWhiteSSBB.png]]
|[[File:PeachHeadFirePM.png]]
|[[Image:PeachHeadFirePM.png]]
|[[File:PeachHeadPurplePM.png]]
|[[Image:PeachHeadPurplePM.png]]
|}
|}
===Project+===
In ''[[Project+]]'', Peach receives an additional costume based on her appearance in ''Super Mario Sunshine'' (a sleeveless dress and no gloves). Her default costume includes three recolors: a black dress, a gold dress, and a costume inspired by her sprite from the original ''Super Mario Bros.'' with red hair, resembling her appearance in the three DIC Entertainment ''Mario'' cartoon adaptations. Her Shadow Queen costume has also received recolors, including a blue recolor based on [[mariowiki:Dark Bowser|Dark Bowser]] from ''Mario and Luigi: Bowser's Inside Story'', and a brown recolor of which is based on a hypothetical Shadow Queen version of [[Daisy]].
[[File:Peach Palette (P+).png|800px|thumb|center|Peach's alternate costumes in P+]]
'''Secret costumes:'''
[[File:Peach R_P+.png|160px]]
'''Z-Secret Costume:''' [[Rosalina]]-inspired costume.
'''R-Secret Costume:''' ''Super Smash Bros. Melee'' design


==Gallery==
==Gallery==
<gallery>
<gallery>
Fire Peach PM.png|This costume causes Peach to resemble her fire form from ''Super Mario 3D World''.
File:Fire Peach PM.png|This costume causes Peach to resemble her fire form from ''Super Mario 3D World''.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Peach's ''Project+'' render resembles promotional artwork for her in the ''[[Mario (universe)|Super Mario]]'' series.
*Peach is the only main series {{uv|Mario}} character to lack a spike (including {{PM|Mario}}'s late up smash on grounded opponents).
*Peach's original R-Button costume was based on a manga found in a ''{{s|mariowiki|Mario's Picross}}'' player's guide released only in Japan before ultimately being replaced by a costume based on her appearance in ''Melee''. The costume in question had Peach wear a pink hat with a P on it, a pink shirt, white short-sleeved gloves, brown work boots, and dark pink overalls, somehow matching the general clothing scheme of Mario and Luigi, with the colors most likely resembling Luigi's default Red Team colors.
 
==External links==
*[https://www.reddit.com/r/SSBPM/comments/a74j6z/labbing_discord_results_peach/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Peach]]
[[Category:Peach]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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