Editing Peach (PM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Peach | |name = Peach | ||
|image | |image = [[Image:Peach SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|altcostume = {{s| | |altcostume = {{s|supermariowiki|Shadow Queen}}, [[supermariowiki:Fire Mario|Fire Peach]] | ||
|moveset1 = Peach (SSBM) | |moveset1 = Peach (SSBM) | ||
}} | }} | ||
'''Peach''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been faithfully restored to her ''Melee'' version for her appearance in ''Project M''. | '''Peach''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been faithfully restored to her ''Melee'' version for her appearance in ''Project M''. | ||
Peach ranks 14th out of 41 on the [[Project M#Tier list|official]] [[tier list]], toward the lower half of the A- tier. This is a slight improvement over her placement in ''Brawl'', where she ranked 19th out of 38, and a distance away from her | Peach ranks 14th out of 41 on the [[Project M#Tier list|official]] [[tier list]], toward the lower half of the A- tier. This is a slight improvement over her placement in ''Brawl'', where she ranked 19th out of 38, and a distance away from her 6th place out of 26 position in ''Melee''. | ||
==Attributes== | ==Attributes== | ||
[[Image:PMPeachAlt.png|thumb|Shadow Queen Peach, one of Peach's alternate costumes.]] | |||
Peach is a methodical fighter with several intimidating tricks in her moveset. Her [[vegetable]]s can either serve as a barrage of heavy damage, an [[edgeguard]]ing tool, or a cover for her [[approach]]. {{mvsub|Peach|SSBM|down smash|alt=Her down smash}} is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to [[KO]] players at early percents. Peach also has her powerful [[float]] ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to [[float cancel]] and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her [[jab]], [[dash attack]], and her [[throw]]s. | Peach is a methodical fighter with several intimidating tricks in her moveset. Her [[vegetable]]s can either serve as a barrage of heavy damage, an [[edgeguard]]ing tool, or a cover for her [[approach]]. {{mvsub|Peach|SSBM|down smash|alt=Her down smash}} is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to [[KO]] players at early percents. Peach also has her powerful [[float]] ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to [[float cancel]] and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her [[jab]], [[dash attack]], and her [[throw]]s. | ||
Line 18: | Line 20: | ||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Neutral attack links better.}} | *{{buff|Neutral attack links better.}} | ||
*{{buff|New up tilt reminiscent of ''Brawl' | *{{buff|Dash attack can now be cancelled, allowing Peach to [[DACUS]].}} | ||
*{{buff|New up tilt reminiscent of ''Brawl's'', which possesses more range and disjointedness than her headbutt up tilt in ''Melee''.}} | |||
*{{change|Sweetspot of down tilt and hand hitbox of up smash now use a [[Fan]] SFX.}} | *{{change|Sweetspot of down tilt and hand hitbox of up smash now use a [[Fan]] SFX.}} | ||
*{{buff|Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.}} | *{{buff|Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.}} | ||
*{{buff|Forward smash has generally increased knockback and damage on each item.}} | *{{buff|Forward smash has generally increased knockback and damage on each item.}} | ||
**{{buff|Frying pan has increased damage ( | **{{buff|Frying pan has slightly increased damage (17% → 18%) and drastically increased knockback. The weaker handle hitbox has been removed: the whole hitbox hits with full strength. It also does more shield damage.}} | ||
**{{buff|Tennis racket has slightly increased damage (12% → 13%) and knockback | **{{buff|Tennis racket has slightly increased damage (12% → 13%) and knockback. (Note: it does ''not'' have the powerful sweetspot from ''Brawl''.)}} | ||
**{{buff|Golf club has increased knockback | **{{buff|Golf club has greatly increased knockback for the sweetspot at the head(tip), giving it serviceable KO power. A new 15% hitbox with intermediate knockback has been added to the shaft(middle), where it would have instead done 13% in ''Melee''.}} | ||
*{{buff|Up smash's most powerful "shoulderpad" hitbox (19%) now takes priority over the raised hand (15%) hitbox if both touch the opponent.}} | *{{buff|Up smash's most powerful "shoulderpad" hitbox (19%) now takes priority over the raised hand (15%) hitbox if both touch the opponent.}} | ||
*{{nerf|Down smash has slightly decreased damage (14%/12% per hit → 13%/11% per hit).}} | *{{nerf|Down smash has slightly decreased damage (14%/12% per hit → 13%/11% per hit).}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
Line 44: | Line 39: | ||
===Special moves=== | ===Special moves=== | ||
*{{buff|[[Peach Bomber]] has ''Brawl'' range and trajectory, being overall better at KOing horizontally and having more utility.}} | |||
*{{buff|[[Peach Bomber]] has ''Brawl'' range and trajectory | *{{change|Peach Bomber now uses ''Brawl''{{'}}s heart animation. When used by Fire Peach, it has ''Melee''{{'}}s explosion, and when used by Shadow Queen Peach, it instead has a darkness effect.}} | ||
*{{ | |||
==Revisions== | ==Revisions== | ||
===v2.1=== | ===v2.1=== | ||
Line 105: | Line 95: | ||
|- | |- | ||
! rowspan="2" | Neutral attack | ! rowspan="2" | Neutral attack | ||
| rowspan=2 | || 3% || rowspan=2| Slaps the enemy twice. The first hit | | rowspan=2 | || 3% || rowspan=2| Slaps the enemy twice. The first hit is usually used to start [[combo]]s. | ||
|- | |- | ||
| 2% | | 2% | ||
|- | |- | ||
! Forward tilt | ! Forward tilt | ||
| || 13%/11%/10% (clean), 6% (late) || Peach does a 180° high forward kick. This move is capable of seriously [[juggling]] heavyweight characters at low percentages if they have already used their second jump. Deals more damage if the enemy is closer to Peach's body and less damage at the foot | | || 13%/11%/10% (clean), 6% (late) || Peach does a 180° high forward kick. This move is capable of seriously [[juggling]] heavyweight characters at low percentages if they have already used their second jump. The strongest hitbox can KO at very high percentages. Deals more damage if the enemy is closer to Peach's body and less damage at the foot. | ||
|- | |- | ||
! Up tilt | ! Up tilt | ||
| || 12% || Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range | | || 12% || Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range. Peach's head and her left arm are [[intangible]] while the hitboxes are out. | ||
|- | |- | ||
! Down tilt | ! Down tilt | ||
Line 119: | Line 109: | ||
|- | |- | ||
! Dash attack | ! Dash attack | ||
| || 12%(head/body)/9%(hands) (clean), 8%/7% (late) || Peach lunges forward with both arms extended. | | || 12%(head/body)/9%(hands) (clean), 8%/7% (late) || Peach lunges forward with both arms extended. Good at starting combos (strongest hitbox) or at pushing opponents offstage for edgeguarding (hand hitbox). | ||
|- | |- | ||
! Forward smash | ! Forward smash | ||
| || Tennis racket: {{ChargedSmashDmgSSBM|13}}<br/> Golf club: {{ChargedSmashDmgSSBM|13}} (grip)/{{ChargedSmashDmgSSBM|15}} shaft)/{{ChargedSmashDmgSSBM|17}} (head)<br/>Frying pan: {{ChargedSmashDmgSSBM|18}} || Peach swings a frying pan, tennis racket or golf club in a cycling order of increasing range. The frying pan and the (sweetspotted) golf club have KO potential, while the tennis racket is a semi-spike. All three items are disjointed and can serve as anti-air hitboxes, but the move is relatively slow and punishable compared to Peach's other options | | || Tennis racket: {{ChargedSmashDmgSSBM|13}}<br/> Golf club: {{ChargedSmashDmgSSBM|13}} (grip)/{{ChargedSmashDmgSSBM|15}} shaft)/{{ChargedSmashDmgSSBM|17}} (head)<br/>Frying pan: {{ChargedSmashDmgSSBM|18}} || Peach swings a frying pan, tennis racket or golf club in a cycling order of increasing range. The frying pan and the (sweetspotted) golf club have KO potential, while the tennis racket is a semi-spike. All three items are disjointed and can serve as anti-air hitboxes, but the move is relatively slow and punishable compared to Peach's other options. | ||
|- | |- | ||
! Up smash | ! Up smash | ||
| || {{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) || Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a [[Bob-omb]] or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are [[intangible]] when performing this attack | | || {{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) || Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a [[Bob-omb]] or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are [[intangible]] when performing this attack. | ||
|- | |- | ||
! Down smash | ! Down smash | ||
| || {{ChargedSmashDmgSSBM|11}} | | || {{ChargedSmashDmgSSBM|11}}/{{ChargedSmashDmgSSBM|13}} (5 hits) || Peach crouches and spins around to the ground, hitting multiple times. This move has repeating hitboxes, capable of dealing incredible amounts of damage, and contains very little lag, making it a low-risk way to KO foes. Arguably one of the best smash attacks in the game. This move deals more damage if an opponent attempts [[crouch cancel]] or is in their [[Metal Box|metal]] form, also making it the most damaging most in the game; dealing up to 65% if all five sweetpotted hits connect. Both of Peach's legs are intangible when charging the attack and while the hitboxes are out. | ||
|- | |- | ||
! Neutral aerial | ! Neutral aerial | ||
| || 14% (clean), 9% (late body), 10% (late arms) || Peach twirls in the air, both arms extended. | | || 14% (clean), 9% (late body), 10% (late arms) || Peach twirls in the air, both arms extended. Comes out very fast. | ||
|- | |- | ||
! Forward aerial | ! Forward aerial | ||
| || 15% || Peach takes off her crown and strikes with it. This move is | | || 15% || Peach takes off her crown and strikes with it. This move is arguably her best aerial for KOing. | ||
|- | |- | ||
! Back aerial | ! Back aerial | ||
Line 140: | Line 130: | ||
|- | |- | ||
! Up aerial | ! Up aerial | ||
| || 11% (body), 12% (leg), 14% ( | | || 11% (body), 12% (leg), 14% (body) || Peach performs a quick kick above her head, having both KO potential and combo utility. | ||
|- | |- | ||
! Down aerial | ! Down aerial | ||
| || 3% (hits 1-4) || Kicks downward four times. A good combo starter | | || 3% (hits 1-4) || Kicks downward four times. A good combo starter, but deals low damage and produces barely any knockback. | ||
|- | |- | ||
! Grab | ! Grab | ||
Line 152: | Line 142: | ||
|- | |- | ||
! Forward throw | ! Forward throw | ||
| || 2% (hit), 8% (throw) || Peach slaps the enemy forward. Has very poor knockback at low percents, but it scales rapidly with increasing percent to become a powerful KO move. This is the strongest forward throw in the game. | | || 2% (hit), 8% (throw) || Peach slaps the enemy forward. Has very poor knockback at low percents, but it scales rapidly with increasing percent to become a powerful KO move. This is the strongest forward throw in the game, and one of the strongest throws in general in terms of knockback. | ||
|- | |- | ||
! Back throw | ! Back throw | ||
| || 2% (hit), 9% (throw) || Peach puts the enemy behind her and bumps them with her rear. | | || 2% (hit), 9% (throw) || Peach puts the enemy behind her and bumps them with her rear. | ||
|- | |- | ||
! Up throw | ! Up throw | ||
Line 161: | Line 151: | ||
|- | |- | ||
! Down throw | ! Down throw | ||
| || 0% (hit), 7% (throw) || Peach places the enemy to the ground before | | || 0% (hit), 7% (throw) || Peach places the enemy to the ground before sitting on them. This throw is mainly for mindgames, with strong followups if DI'd incorrectly. | ||
|- | |- | ||
! Floor attack (front) | ! Floor attack (front) | ||
Line 173: | Line 163: | ||
|- | |- | ||
! Edge attack (fast) | ! Edge attack (fast) | ||
| || 7% || Peach launches herself onto the stage, rear first | | || 7% || Peach launches herself onto the stage, rear first. | ||
|- | |- | ||
! Edge attack (slow) | ! Edge attack (slow) | ||
Line 179: | Line 169: | ||
|- | |- | ||
! Neutral special | ! Neutral special | ||
| [[Toad (move)|Toad]] || 3% (hits 1-6) || Peach holds [[Toad]] in front of herself, being a [[counterattack]]. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag | | [[Toad (move)|Toad]] || 3% (hits 1-6) || Peach holds [[Toad]] in front of herself, being a [[counterattack]]. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag, it is rarely useful. Peach | ||
|- | |- | ||
! Side special | ! Side special | ||
| [[Peach Bomber]] || 16% || Peach launches herself forward, creating an explosion that varies depending on which costume is used. Will pass through shields | | [[Peach Bomber]] || 16% || Peach launches herself forward, creating an explosion that varies depending on which costume is used. Will pass through shields unless power-shielded, and is very punishable on a miss, but is a powerful semi-spike. | ||
|- | |- | ||
! Up special | ! Up special | ||
| [[Peach Parasol]] || 4% (hit 1), 1% (hits 2-11), 3% (parasol) || Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground or grabs an edge. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the [[control pad]]/[[Control stick|stick]] and opened again by tapping up. Landing with the parasol closed removes | | [[Peach Parasol]] || 4% (hit 1), 1% (hits 2-11), 3% (parasol) || Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground or grabs an edge. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the [[control pad]]/[[Control stick|stick]] and opened again by tapping up. Landing with the parasol closed virtually removes all lag. | ||
|- | |- | ||
! Down special | ! Down special | ||
| [[Vegetable]] || Varies || Peach pulls out a vegetable out of the ground | | [[Vegetable]] || Varies || Peach pulls out a vegetable (or other item) out of the ground. The face on the vegetable varies, with some of them dealing additional damage and knockback. | ||
|- | |- | ||
! Final Smash | ! Final Smash | ||
Line 225: | Line 215: | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{ | *{{Sm|Armada|Sweden}}-Placed 1st at [[Helix]] with solo Peach. | ||
*{{Sm|Bladewise|USA}} - | *{{Sm|Bladewise|USA}}-Ranked 1st on the Washington Project M Power Rankings. Placed 13th at [[EVO 2016]] and 7th at [[Super Smash Con 2016]]. | ||
*{{Sm|lloD|USA}} - Ranked | *{{Sm|Hanky Panky|USA}}-Formerly ranked 1st on the Columbus Project M Power Rankings. | ||
*{{Sm|Malachi|USA}} - | *{{Sm|Irish Mafia|USA}}-Ranked 3rd on the Massachusetts Project M Power Rankings. | ||
*{{Sm|Light|USA|p=New Mexico}}-The second best Project M player in New Mexico. | |||
*{{Sm|lloD|USA}}-Ranked 6th on the MD/VA Project M Power Rankings. Placed 3rd at [[EVO 2016]] and 3rd at [[Smash 'N' Splash 3]]. | |||
*{{Sm|Jaden|USA}}-Co-Mains Peach with Sheik when. Ranked 17th on the PMRank 2016. | |||
*{{Sm|Malachi|USA}}-Considered the best Peach in the world; co-mains her with Sheik. Ranked 4th on the PMRank 2016. | |||
*{{Sm|PeachKid|USA}} | |||
*{{Sm|Silly Kyle|USA}}-Formerly ranked 1st on the Arizona Project M Power Rankings. Placed 1st at [[Rewired 2015]] and 7th at [[Rewired 2016]]. | |||
*{{Sm|Stingers|USA}}-Ranked 1st on the North Carolina Project M Power Rankings. | |||
*{{Sm|Trifasia|Spain}}-Ranked 2nd on the Madrid Project M Power Rankings. | |||
==Alternate costumes== | ==Alternate costumes== | ||
{{s|mariowiki|Shadow Queen}} (from ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}'') appears as one of Peach's alternate costumes, as well as {{s|mariowiki|Fire Peach}} (from ''{{s|mariowiki|Super Mario 3D World}}''). As an aesthetic, Peach's heart effects are replaced by [[darkness]] and explosions for those costumes, respectively. | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Peach Palette (PM).png|frame|center|Peach's alternate costumes in PM]] | ||
|- | |- | ||
|[[ | |[[Image:PeachHeadSSBB.png]] | ||
|[[ | |[[Image:PeachHeadYellowSSBB.png]] | ||
|[[ | |[[Image:PeachHeadRedSSBB.png]] | ||
|[[ | |[[Image:PeachHeadBlueSSBB.png]] | ||
|[[ | |[[Image:PeachHeadGreenSSBB.png]] | ||
|[[ | |[[Image:PeachHeadWhiteSSBB.png]] | ||
|[[ | |[[Image:PeachHeadFirePM.png]] | ||
|[[ | |[[Image:PeachHeadPurplePM.png]] | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Fire Peach PM.png|This costume causes Peach to resemble her fire form from ''Super Mario 3D World''. | File:Fire Peach PM.png|This costume causes Peach to resemble her fire form from ''Super Mario 3D World''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Peach | *Peach is the only main series {{uv|Mario}} character to lack a spike (including {{PM|Mario}}'s late up smash on grounded opponents). | ||
{{Project M}} | {{Project M}} | ||
[[Category:Peach]] | [[Category:Peach]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |