Editing Peach (PM)

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! Up tilt
! Up tilt
| || 12% || Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range but has high ending lag. Peach's head and her left arm are [[intangible]] while the hitboxes are out.
| || 12% || Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range. Peach's head and her left arm are [[intangible]] while the hitboxes are out.
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! Down tilt
! Down tilt
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! Dash attack
! Dash attack
| || 12%(head/body)/9%(hands) (clean), 8%/7% (late) || Peach lunges forward with both arms extended. Fast and good at starting combos (strongest hitbox) or pushing opponents offstage for edgeguarding (hand hitbox). The weak hitbox lasts for a deceptively long time. Very punishable if shielded.
| || 12%(head/body)/9%(hands) (clean), 8%/7% (late) || Peach lunges forward with both arms extended. Good at starting combos (strongest hitbox) or at pushing opponents offstage for edgeguarding (hand hitbox).
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! Forward smash
! Forward smash
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! Up smash
! Up smash
| || {{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) || Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a [[Bob-omb]] or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are [[intangible]] when performing this attack, making it excellent at beating down aerials from virtually all characters.
| || {{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) || Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a [[Bob-omb]] or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are [[intangible]] when performing this attack.
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! Down smash
! Down smash
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! Neutral aerial
! Neutral aerial
| || 14% (clean), 9% (late body), 10% (late arms) || Peach twirls in the air, both arms extended. Short range, but very fast and kills at high percents.
| || 14% (clean), 9% (late body), 10% (late arms) || Peach twirls in the air, both arms extended. Comes out very fast and kills at high percents.
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! Forward aerial
! Forward aerial
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! Edge attack (fast)
! Edge attack (fast)
| || 7% || Peach launches herself onto the stage, rear first. Very fast for an edge attack, but high ending lag.
| || 7% || Peach launches herself onto the stage, rear first.
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! Edge attack (slow)
! Edge attack (slow)
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! Neutral special
! Neutral special
| [[Toad (move)|Toad]] || 3% (hits 1-6) || Peach holds [[Toad]] in front of herself, being a [[counterattack]]. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag and low reward, it is rarely useful. Peach will not turn around if she is hit from behind and activates the counter, and some multihitting projectiles like [[Sheik_(PM)|Sheik's]] needles or [[Ivysaur_(PM)|Ivysaur's]] Razor Leaf will simply hit Peach again and cancel her counter. The move will briefly stall Peach's descent when used in the air.
| [[Toad (move)|Toad]] || 3% (hits 1-6) || Peach holds [[Toad]] in front of herself, being a [[counterattack]]. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag and low reward, it is rarely useful. Peach will not turn around if she is hit from behind and activates the counter, and some multihitting projectiles like [[Sheik_(PM)|Sheik's]] needles or [[Ivysaur_(PM)|Ivysaur's]] Razor Leaf will simply hit Peach again and cancel her counter.
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! Side special
! Side special
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! Up special
! Up special
| [[Peach Parasol]] || 4% (hit 1), 1% (hits 2-11), 3% (parasol) || Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground or grabs an edge. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the [[control pad]]/[[Control stick|stick]] and opened again by tapping up. Landing with the parasol closed removes virtually all lag.
| [[Peach Parasol]] || 4% (hit 1), 1% (hits 2-11), 3% (parasol) || Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground or grabs an edge. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the [[control pad]]/[[Control stick|stick]] and opened again by tapping up. Landing with the parasol closed virtually removes all lag.
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! Down special
! Down special
| [[Vegetable]] || Varies || Peach pulls out a vegetable out of the ground, with a low chance of pulling a Mr. Saturn, Bob-Omb or Beam Sword. The face on the vegetable varies, with some of them dealing additional damage and knockback.  
| [[Vegetable]] || Varies || Peach pulls out a vegetable (or other item) out of the ground. The face on the vegetable varies, with some of them dealing additional damage and knockback.
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! Final Smash
! Final Smash

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