Peach Blossom
Peach/Daisy Blossom | |
---|---|
Peach and Daisy using their Final Smashes in Ultimate. | |
Users | Peach Daisy (Daisy Blossom) |
Universe | Mario |
Peach Blossom (ピーチブラッサム, Peach Blossom) is Peach's Final Smash, and Daisy Blossom (デイジーブラッサム, Daisy Blossom) is Daisy's functionally identical Final Smash.
Overview[edit]
When Peach Blossom is used, two drawings of Peach and multiple hearts frame the screen as Peach dances. The Peach drawings flank the window, and the hearts appear all over the screen. A sped-up rendition of the Super Mario Bros. 3 Coin Heaven theme plays to accompany Peach's dancing. All grounded opponents fall asleep, and all opponents take 10%, 20%, or 40% damage (depending on distance). Characters sleep for longer the closer they are to Peach; this can easily exceed ten seconds even with button mashing, especially at higher percents. Regardless of whether enemies fall asleep or not, thirteen health-restoring peaches appear with each healing 5% damage. Once the Final Smash is complete, Peach can heal herself easily and/or get free hits on her sleeping opponents.
Characters that are grounded and in the air are affected. Other ways of avoiding the Final Smash include grabbing edges, wall clinging, and grabbing ladders. These techniques do not prevent a character from taking damage, but avoiding the sleep portion of the Final Smash makes it easier to eat the peaches that appear.
Given that the camera zooms in on Peach during the Final Smash, it may be harder for opponents to move around or stay in midair since they are unable to see clearly where they are and pay attention to their character, which can also cause them to self-destruct unintentionally. However, the zoom-in is brief, so the move is easy to avoid if one knows what they are doing.
Since sleeping characters cannot move, this Final Smash is most effective on scrolling stages. The move has a limited, albeit extremely large, range.
When initiating the Final Smash, Peach will remove all items in play, except for ones held by fighters. This can be used to her advantage, as she can potentially get large amounts of KOs when holding powerful items, such as a Home-Run Bat.
In SSB4, the Final Smash does 30% damage maximum rather than 40% in Brawl. It has a much smaller range and opponents have to be closer to Peach in order to fall asleep, and opponents sleep for a much shorter time. Despite these negative changes, the Final Smash now affects airborne opponents, who become helpless and fall if they are in the air, which can be especially effective if there is no solid ground under the opponents' feet. The peaches summoned during the Final Smash are reduced to three, albeit they are extremely large and heal 20% damage. Aside from gameplay changes, Peach Blossom also received aesthetic changes. The pink frame that appears has changed drastically, taking on an anime-like design. It is no longer flower-themed like it was in Brawl, and is instead decorated with hearts and ribbons. Also, unlike Brawl, the side images of Peach change every time the Final Smash is activated, and will sometimes blink.
The Final Smash returns in Ultimate, reusing the same artworks from SSB4. It has new aesthetics, including a heart effect upon activation, raining hearts, and a dark pink background during its entirety. The sleep duration has been extended, making it extremely difficult for opponents close to Peach to escape.
Daisy Blossom[edit]
Daisy Blossom is Daisy's variant of the move in Super Smash Bros. Ultimate. Since Daisy is an Echo Fighter of Peach, it is almost identical to Peach Blossom, aside from being themed after Daisy herself. The only differences from Peach's Final Smash are that it features images of Daisy instead of Peach, an orange flower motif in place of Peach's pink hearts, and the large peaches are replaced with daisies; all of these differences are purely visual, however. Additionally, the total number of unique Daisy images that can potentially show up during the move is slightly lower than the total number of equivalent Peach images that can show up during Peach Blossom; a total of six unique Peach images can appear, whereas the corresponding number of Daisy images for Daisy Blossom is five.
Instructional quotes[edit]
Peach Blossom[edit]
instruction booklet | Pull foes into Peach's world, where they fall asleep. The closer they are to Peach, the deeper their slumber. Eat the fallen peaches to recover damage. | |
case foldout | Put foes to sleep, and produce some giant peaches. | |
Move List | Giant peaches descend from above, and nearby fighters fall asleep. The closer a fighter is to Peach, the longer they stay snoozing, giving Peach plenty of time to launch foes or recover health by eating the giant peaches. |
Daisy Blossom[edit]
Move List | Giant daisies float down from above, and nearby fighters fall asleep. The closer a fighter is to Daisy, the longer they stay snoozing, giving Daisy plenty of time to launch foes or recover health by smelling the daisies. |
Trophies[edit]
In Super Smash Bros. Brawl[edit]
- Peach Blossom
- Peach's Final Smash. Images of the princess border the screen and a rain of peaches falls. While this is happening, all the other characters fall asleep. So, Peach's dilemma is this--does she eat the peaches to lower her damage, or does she smack around her dozing enemies? Take stock of the situation and choose the path that leads to victory.
- Peach's Final Smash. Images of the Princess border the screen and a rain of peaches falls. While this is happening, all the other characters fall asleep. So, Peach's dilemma is this--does she eat the peaches to lower her damage, or does she smack around her dozing enemies? Take stock of the situation and choose the path that leads to victory.
- : Super Smash Bros. Brawl
In Super Smash Bros. for Wii U[edit]
- Peach Blossom
- Peach's Final Smash is quite a spectacle to behold. Giant illustrations of Peach herself frame the screen, giant peaches rain down, and all the other fighters fall asleep. The closer they are to Peach, the longer they'll stay snoozing, giving Peach plenty of time to send foes flying or to recover her health with the peaches.
- Peach's Final Smash is quite a spectacle to behold. Giant illustrations of Peach herself frame the screen, giant peaches rain down, and all the other fighters fall asleep. The closer they were to Peach, the longer they'll stay snoozing, giving Peach plenty of time to send foes flying or to recover her health with the peaches.
Origin[edit]
The move is unique to Smash Bros., with its name, effect, and fruit being an pun on Peach's name. However, Peach has shown the ability to put enemies to sleep in Super Mario RPG: Legend of the Seven Stars using her "Sleepy Time" ability. The Peach drawings were inspired by Super Princess Peach. Also, the heart effects and motifs of the Final Smash are similar to Peach's heart powers from the Mario spin-off titles, such as Mario Power Tennis, Mario Hoops 3-on-3, and Mario Super Sluggers. Slowing down time reveals that the Final Smash music is a sped-up remix of the music heard in The Sky and Coin Heaven levels and in the Warp Zone (World 9) of Super Mario Bros. 3.[1]
Daisy herself has never done something similar to Daisy Blossom outside of Smash Bros. The flower effects and motifs of Daisy Blossom are similar to Daisy's flower powers from the Mario spin-off titles, such as Mario Power Tennis, Mario Hoops 3-on-3, and Mario Super Sluggers.
Gallery[edit]
Peach Blossom[edit]
Peach Blossom in Super Smash Bros. for Nintendo 3DS
Peach Blossom as shown by the Move List in Ultimate.
Daisy Blossom[edit]
Names in other languages[edit]
Peach Blossom[edit]
Daisy Blossom[edit]
Trivia[edit]
- Peach and Daisy Blossom are two of the four Final Smashes that can inflict the sleeping status effect, the others being Negative Zone and Supernova.
- In addition, Peach Blossom and Negative Zone are the only Final Smashes in Brawl that can never KO by themselves, although they can be used to set up for a KO.
- While Peach Blossom spawns giant peaches in SSB4, the smaller ones from Brawl can very rarely appear in Smash Run, being carried by a Fly Guy.
- In Brawl's Training Mode, a change in speed would change the speed of the music accordingly (e.g., if Training Mode speed is set to 1/2, the music will play at half its original speed). This was removed in SSB4.