Editing Pause

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 28: Line 28:


*[[Nintendo 64]] controller: {{button|N64|A}}+{{button|N64|B}}+{{button|N64|Z}}+{{button|N64|R}}.
*[[Nintendo 64]] controller: {{button|N64|A}}+{{button|N64|B}}+{{button|N64|Z}}+{{button|N64|R}}.
*[[Nintendo GameCube]] controller: {{button|GCN|A}}+{{button|GCN|B}}+{{button|GCN|Z}}+ one of {{button|GCN|L}} or {{button|GCN|R}} in ''Smash 64'' Wii VC, {{button|GCN|L}}+{{button|GCN|R}}+{{button|GCN|A}}+{{button|GCN|Start-Pause}} in all other games
*[[Nintendo GameCube]] controller: {{button|GCN|A}}+{{button|GCN|B}}+{{button|GCN|Z}}+one of {{button|GCN|L}} or {{button|GCN|R}} in ''Smash 64'' Wii VC, {{button|GCN|L}}+{{button|GCN|R}}+{{button|GCN|A}}+{{button|GCN|Start-Pause}} in all other games
*[[Wii Remote]] sideways: {{button|Wii|B}}+{{button|Wii|1}}+{{button|Wii|2}}+{{button|Wii|Plus}}
*[[Wii Remote]] sideways: {{button|Wii|B}}+{{button|Wii|1}}+{{button|Wii|2}}+{{button|Wii|Plus}}
*Wii Remote + [[Nunchuk]]: {{button|Wii|Z}}+{{button|Wii|B}}+{{button|Wii|1}}+{{button|Wii|Plus}} in ''Brawl'', {{button|Wii|1}}+{{button|Wii|2}}+{{button|Wii|Z}}+{{button|Wii|Plus}} in ''Wii U''.
*Wii Remote + [[Nunchuk]]: {{button|Wii|Z}}+{{button|Wii|B}}+{{button|Wii|1}}+{{button|Wii|Plus}} in ''Brawl'', {{button|Wii|1}}+{{button|Wii|2}}+{{button|Wii|Z}}+{{button|Wii|Plus}} in ''Wii U''.
*[[Classic Controller]]: {{button|WCC|A}}+{{button|WCC|B}}+ one of {{button|WCC|ZL}} or {{button|WCC|ZR}}+ one of {{button|WCC|L}} or {{button|WCC|R}} in ''Smash 64'' Wii VC, {{button|WCC|L}}+{{button|WCC|R}}+{{button|WCC|A}}+{{button|Wii|Plus}} in ''Brawl'' and ''Wii U''
*[[Classic Controller]]: {{button|WCC|A}}+{{button|WCC|B}}+one of {{button|WCC|ZL}} or {{button|WCC|ZR}}+one of {{button|WCC|L}} or {{button|WCC|R}} in ''Smash 64'' Wii VC, {{button|WCC|L}}+{{button|WCC|R}}+{{button|WCC|A}}+{{button|Wii|Plus}} in ''Brawl'' and ''Wii U''
*[[GamePad]]/[[Wii U Pro Controller]]: {{button|Wii U|L}}+{{button|Wii U|R}}+{{button|Wii U|A}}+{{button|Wii U|Plus}}
*[[GamePad]]/[[Wii U Pro Controller]]: {{button|Wii U|L}}+{{button|Wii U|R}}+{{button|Wii U|A}}+{{button|Wii U|Plus}}
*Horizontal left [[Joy-Con]]: {{button|Switch|SL}}+{{button|Switch|SR}}+{{button|Switch|Right}}+{{button|Switch|Minus}}
*Horizontal left [[Joy-Con]]: {{button|Switch|SL}}+{{button|Switch|SR}}+{{button|Switch|Right}}+{{button|Switch|Minus}}
Line 38: Line 38:


Additionally, some single-player modes in games of the ''Super Smash Bros.'' series allow players to retry [[stage]]s within the pause menu, without having to instead go back to the [[character selection screen]].
Additionally, some single-player modes in games of the ''Super Smash Bros.'' series allow players to retry [[stage]]s within the pause menu, without having to instead go back to the [[character selection screen]].
*Nintendo 64 controller: {{button|N64|L}}
*Nintendo 64 controller: {{button|N64|L}} on Nintendo 64, {{button|N64|D-Pad}} on Wii VC
*GameCube controller: {{button|GCN|Z}} in ''Melee'', ''Brawl'' and ''Wii U'', {{button|GCN|D-Pad}} on Wii VC
*GameCube controller: {{button|GCN|Z}}
*Classic controller: {{button|WCC|ZR}} in ''Brawl'' and ''Wii U'' (players can alternatively use {{button|WCC|ZL}} in Wii U), {{button|Wii|D-Pad}} on Wii VC
*Wii Remote (horizontal or with Nunchuk): {{button|Wii|A}}
*Wii Remote (horizontal or with Nunchuk): {{button|Wii|A}}
*GamePad and Wii U Pro Controller: {{button|Wii U|ZL}} or {{button|Wii U|ZR}}
*GamePad, Wii U Pro Controller and Wii Classic Controller: {{button|Wii U|ZL}} or {{button|Wii U|ZR}} (only {{button|WCC|ZR}} functions in ''Brawl'')
''[[Super Smash Bros. Ultimate]]'' allows retrying from the pause menu, but there is no dedicated button.
''[[Super Smash Bros. Ultimate]]'' allows retrying from the pause menu, but there is no dedicated button.


Line 76: Line 75:
</gallery>
</gallery>


==In competitive play==
==In tournaments==
In tournament sets, pausing is generally required to be turned off. This is to prevent players from pausing (intentionally or not) the game, which can disrupt the flow of gameplay, potentially causing a player to mistime their [[recovery]] or mess up their [[combo]]. In addition, if left on, pausing is often used to quickly exit out of a losing game (commonly known as rage-quitting), to disrespect the opponent during a flashy combo, or as a courtesy due to outside interference (such as if the opponent's controller accidentally gets unplugged, although ''Ultimate''’s Connect Controller feature makes the last reason moot).
In tournament sets, pausing is generally required to be turned off. This is to prevent players from pausing (intentionally or not) the game, which can disrupt the flow of gameplay, potentially causing a player to mistime their [[recovery]] or mess up their [[combo]]. In addition, if left on, pausing is often used to quickly exit out of a losing game (commonly known as rage-quitting), to disrespect the opponent during a flashy combo, or as a courtesy due to outside interference (such as if the opponent's controller accidentally gets unplugged).


While pausing is supposed to be turned off during a tournament set, this setting is not always strictly enforced, and pausing is still sometimes left on; additionally, the same disruptive effects of pausing can be caused by (intentionally or not) pressing the [[home button]] on controllers that have it, a functionality that can't be disabled in any game. As such, various penalties can be imposed on players who pause the game, accidentally or intentionally. Some rulesets require the pausing player to automatically forfeit their current [[stock]], while other rulesets leave punishment at the discretion of the [[tournament organizer|tournament organizer (TO)]]. These can range from no punishment in a "neutral" position, or a loss of up to two stocks in a more critical situation, such as a pause causing a player to fail their recovery. Nowadays, the blanket punishment of one-stock loss is widespread, while the "two-stock loss" rule has been pushed by the [[Melee It On Me]] ruleset.
While pausing is supposed to be turned off during a tournament set, this setting is not always strictly enforced, and pausing is still sometimes left on; additionally, the same disruptive effects of pausing can be caused by (intentionally or not) pressing the [[home button]] on controllers that have it, a functionality that can't be disabled in any game. As such, various penalties can be imposed on players who pause the game, accidentally or intentionally. Some rulesets require the pausing player to automatically forfeit their current [[stock]], while other rulesets leave punishment at the discretion of the [[tournament organizer|tournament organizer (TO)]]. These can range from no punishment in a "neutral" position, or a loss of up to two stocks in a more critical situation, such as a pause causing a player to fail their recovery. Nowadays, the blanket punishment of one-stock loss is widespread, while the "two-stock loss" rule has been pushed by the [[Melee It On Me]] ruleset.
Line 83: Line 82:
Some players prefer to intentionally pause the game while being [[wobble]]d by the [[Ice Climbers]], and automatically suicide off the stage after unpausing; this action is done in an attempt to keep from losing momentum during a long, drawn-out wobble.
Some players prefer to intentionally pause the game while being [[wobble]]d by the [[Ice Climbers]], and automatically suicide off the stage after unpausing; this action is done in an attempt to keep from losing momentum during a long, drawn-out wobble.


However, punishments for pausing are not consistently applied. In a serious tournament set, a pausing player is technically required to give up their stock, but oftentimes, the enforcement of the stock loss is determined by the opponent. As a result, some players will choose not to enact the punishment and will allow their opponent to keep their stock. This inconsistent nature has been criticized for placing unnecessary pressure on the opposing player. A significant amount of stigma exists surrounding the pausing rule: players who allow their opponent to keep their stock are often regarded as sportsmanlike or "homies". Meanwhile, players who require their opponent to forfeit the stock are often vilified, even though they're technically following the rules of the tournament. A controversial incident surrounding the pause rule occurred in [[Apex 2013]], during [https://youtu.be/a2snQglitnk?t=8m30s a doubles set] between {{Sm|Leffen}} & {{Sm|Ice}} and {{Sm|Scar}} & {{Sm|SFAT}}. Pausing was left on, and Scar having gotten KO’d while having two stocks (leaving him with one), paused the game while attempting to share stock (having miscounted the number he and SFAT had). As a result, the opposing team "forced" Scar to give up his stock. SFAT was left to 1v2 for the rest of the match, and Leffen & Ice won the set. Scar appeared visibly unhappy with the opponents' decision, and many crowd members began booing Leffen after the set. Following the incident, most players agreed that Leffen was unfairly treated for simply playing by the rules of the tournament.
However, punishments for pausing are not consistently applied. In a serious tournament set, a pausing player is technically required to give up their stock, but oftentimes, the enforcement of the stock loss is determined by the opponent. As a result, some players will choose not to enact the punishment and will allow their opponent to keep their stock. This inconsistent nature has been criticized for placing unnecessary pressure on the opposing player. A significant amount of stigma exists surrounding the pausing rule: players who allow their opponent to keep their stock are often regarded as sportsmanlike or "homies". Meanwhile, players who require their opponent to forfeit the stock are often vilified, even though they're technically following the rules of the tournament. A controversial incident surrounding the pause rule occurred in [[Apex 2013]], during [https://youtu.be/a2snQglitnk?t=8m30s a doubles set] between {{Sm|Leffen}} & {{Sm|Ice}} and {{Sm|Scar}} & {{Sm|SFAT}}. Pausing was left on, and Scar accidentally paused the game while attempting to [[share stock]]. As a result, the opposing team "forced" Scar to give up his stock. SFAT was left to 1v2 for the rest of the match, and Leffen & Ice won the set. Scar appeared visibly unhappy with the opponents' decision, and many crowd members began booing Leffen after the set. Following the incident, most players agreed that Leffen was unfairly treated for simply playing by the rules of the tournament.


Since the Apex 2013 controversy, tournament officials have called for stronger enforcement on the matter, clearly stating that pause must be turned off before the start of a set, and often requiring a player to give up their stock, regardless of the opponent's request.
Since the Apex 2013 controversy, tournament officials have called for stronger enforcement on the matter, clearly stating that pause must be turned off before the start of a set, and often requiring a player to give up their stock, regardless of the opponent's request. As share stock is mapped to pressing {{button|GCN|A}} and {{button|GCN|B}} simultaneously in all games starting with ''Brawl'', the Apex 2013 controversy cannot be repeated.


==Gallery==
==Gallery==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: