Editing Pause
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*[[Nintendo 64]] controller: {{button|N64|A}}+{{button|N64|B}}+{{button|N64|Z}}+{{button|N64|R}}. | *[[Nintendo 64]] controller: {{button|N64|A}}+{{button|N64|B}}+{{button|N64|Z}}+{{button|N64|R}}. | ||
*[[Nintendo GameCube]] controller: {{button|GCN|A}}+{{button|GCN|B}}+{{button|GCN|Z}}+ one of {{button|GCN|L}} or {{button|GCN|R}} in ''Smash 64'' Wii VC, {{button|GCN|L}}+{{button|GCN|R}}+{{button|GCN|A}}+{{button|GCN|Start-Pause}} in all other games | *[[Nintendo GameCube]] controller: {{button|GCN|A}}+{{button|GCN|B}}+{{button|GCN|Z}}+one of {{button|GCN|L}} or {{button|GCN|R}} in ''Smash 64'' Wii VC, {{button|GCN|L}}+{{button|GCN|R}}+{{button|GCN|A}}+{{button|GCN|Start-Pause}} in all other games | ||
*[[Wii Remote]] sideways: {{button|Wii|B}}+{{button|Wii|1}}+{{button|Wii|2}}+{{button|Wii|Plus}} | *[[Wii Remote]] sideways: {{button|Wii|B}}+{{button|Wii|1}}+{{button|Wii|2}}+{{button|Wii|Plus}} | ||
*Wii Remote + [[Nunchuk]]: {{button|Wii|Z}}+{{button|Wii|B}}+{{button|Wii|1}}+{{button|Wii|Plus}} in ''Brawl'', {{button|Wii|1}}+{{button|Wii|2}}+{{button|Wii|Z}}+{{button|Wii|Plus}} in ''Wii U''. | *Wii Remote + [[Nunchuk]]: {{button|Wii|Z}}+{{button|Wii|B}}+{{button|Wii|1}}+{{button|Wii|Plus}} in ''Brawl'', {{button|Wii|1}}+{{button|Wii|2}}+{{button|Wii|Z}}+{{button|Wii|Plus}} in ''Wii U''. | ||
*[[Classic Controller]]: {{button|WCC|A}}+{{button|WCC|B}}+ one of {{button|WCC|ZL}} or {{button|WCC|ZR}}+ one of {{button|WCC|L}} or {{button|WCC|R}} in ''Smash 64'' Wii VC, {{button|WCC|L}}+{{button|WCC|R}}+{{button|WCC|A}}+{{button|Wii|Plus}} in ''Brawl'' and ''Wii U'' | *[[Classic Controller]]: {{button|WCC|A}}+{{button|WCC|B}}+one of {{button|WCC|ZL}} or {{button|WCC|ZR}}+one of {{button|WCC|L}} or {{button|WCC|R}} in ''Smash 64'' Wii VC, {{button|WCC|L}}+{{button|WCC|R}}+{{button|WCC|A}}+{{button|Wii|Plus}} in ''Brawl'' and ''Wii U'' | ||
*[[GamePad]]/[[Wii U Pro Controller]]: {{button|Wii U|L}}+{{button|Wii U|R}}+{{button|Wii U|A}}+{{button|Wii U|Plus}} | *[[GamePad]]/[[Wii U Pro Controller]]: {{button|Wii U|L}}+{{button|Wii U|R}}+{{button|Wii U|A}}+{{button|Wii U|Plus}} | ||
*Horizontal left [[Joy-Con]]: {{button|Switch|SL}}+{{button|Switch|SR}}+{{button|Switch|Right}}+{{button|Switch|Minus}} | *Horizontal left [[Joy-Con]]: {{button|Switch|SL}} + {{button|Switch|SR}} + {{button|Switch|Right}} + {{button|Switch|Minus}} | ||
*Horizontal right [[Joy-Con]]: {{button|Switch|SL}}+{{button|Switch|SR}}+{{button|Switch|X}}+{{button|Switch|Plus}} | *Horizontal right [[Joy-Con]]: {{button|Switch|SL}} + {{button|Switch|SR}} + {{button|Switch|X}} + {{button|Switch|Plus}} | ||
*Dual Joy-Con/[[Nintendo Switch Pro Controller]]: {{button|Switch|L}} + {{button|Switch|R}} + {{button|Switch|A}} + {{button|Switch|Plus}} | *Dual Joy-Con/[[Nintendo Switch Pro Controller]]: {{button|Switch|L}} + {{button|Switch|R}} + {{button|Switch|A}} + {{button|Switch|Plus}} | ||
Additionally, some single-player modes in games of the ''Super Smash Bros.'' series allow players to retry [[stage]]s within the pause menu, without having to instead go back to the [[character selection screen]]. | Additionally, some single-player modes in games of the ''Super Smash Bros.'' series allow players to retry [[stage]]s within the pause menu, without having to instead go back to the [[character selection screen]]. | ||
*Nintendo 64 | *''[[Super Smash Bros.]]'': {{button|N64|L}} on Nintendo 64, {{button|N64|D-Pad}} on Wii VC | ||
* | *''[[Super Smash Bros. Melee]]'': {{button|GCN|Z}} | ||
*Classic controller: {{button|WCC|ZR}} | *''[[Super Smash Bros. Brawl]]'': | ||
*Wii Remote (horizontal or with Nunchuk): | *Wii Remote (horizontal or with [[Nunchuk]]): {{button|Wii|A}} | ||
* | **GameCube controller: Same as ''Melee'' | ||
**Classic controller: {{button|WCC|ZR}} | |||
*{{forwiiu}}: | |||
**[[GamePad]]/[[Wii U Pro Controller]]: {{button|Wii U|ZL}}/{{button|Wii U|ZR}} | |||
**Wii Remote (horizontal or with Nunchuk): Same as ''Brawl'' | |||
**GameCube controller: Same as ''Melee'' and ''Brawl'' | |||
**Classic Controller: {{button|WCC|ZL}}/{{button|WCC|ZR}} | |||
''[[Super Smash Bros. Ultimate]]'' allows retrying from the pause menu, but there is no dedicated button. | ''[[Super Smash Bros. Ultimate]]'' allows retrying from the pause menu, but there is no dedicated button. | ||
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</gallery> | </gallery> | ||
==In | ==In tournaments== | ||
In tournament sets, pausing is generally required to be turned off. This is to prevent players from pausing (intentionally or not) the game, which can disrupt the flow of gameplay, potentially causing a player to mistime their [[recovery]] or mess up their [[combo]]. In addition, if left on, pausing is often used to quickly exit out of a losing game (commonly known as rage-quitting), to disrespect the opponent during a flashy combo, or as a courtesy due to outside interference (such as if the opponent's controller accidentally gets unplugged | In tournament sets, pausing is generally required to be turned off. This is to prevent players from pausing (intentionally or not) the game, which can disrupt the flow of gameplay, potentially causing a player to mistime their [[recovery]] or mess up their [[combo]]. In addition, if left on, pausing is often used to quickly exit out of a losing game (commonly known as rage-quitting), to disrespect the opponent during a flashy combo, or as a courtesy due to outside interference (such as if the opponent's controller accidentally gets unplugged). | ||
While pausing is supposed to be turned off during a tournament set, this setting is not always strictly enforced, and pausing is still sometimes left on; additionally, the same disruptive effects of pausing can be caused by (intentionally or not) pressing the [[home button]] on controllers that have it, a functionality that can't be disabled in any game. As such, various penalties can be imposed on players who pause the game, accidentally or intentionally. Some rulesets require the pausing player to automatically forfeit their current [[stock]], while other rulesets leave punishment at the discretion of the [[tournament organizer|tournament organizer (TO)]]. These can range from no punishment in a "neutral" position, or a loss of up to two stocks in a more critical situation, such as a pause causing a player to fail their recovery. Nowadays, the blanket punishment of one-stock loss is widespread, while the "two-stock loss" rule has been pushed by the [[Melee It On Me]] ruleset. | While pausing is supposed to be turned off during a tournament set, this setting is not always strictly enforced, and pausing is still sometimes left on; additionally, the same disruptive effects of pausing can be caused by (intentionally or not) pressing the [[home button]] on controllers that have it, a functionality that can't be disabled in any game. As such, various penalties can be imposed on players who pause the game, accidentally or intentionally. Some rulesets require the pausing player to automatically forfeit their current [[stock]], while other rulesets leave punishment at the discretion of the [[tournament organizer|tournament organizer (TO)]]. These can range from no punishment in a "neutral" position, or a loss of up to two stocks in a more critical situation, such as a pause causing a player to fail their recovery. Nowadays, the blanket punishment of one-stock loss is widespread, while the "two-stock loss" rule has been pushed by the [[Melee It On Me]] ruleset. | ||
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Some players prefer to intentionally pause the game while being [[wobble]]d by the [[Ice Climbers]], and automatically suicide off the stage after unpausing; this action is done in an attempt to keep from losing momentum during a long, drawn-out wobble. | Some players prefer to intentionally pause the game while being [[wobble]]d by the [[Ice Climbers]], and automatically suicide off the stage after unpausing; this action is done in an attempt to keep from losing momentum during a long, drawn-out wobble. | ||
However, punishments for pausing are not consistently applied. In a serious tournament set, a pausing player is technically required to give up their stock, but oftentimes, the enforcement of the stock loss is determined by the opponent. As a result, some players will choose not to enact the punishment and will allow their opponent to keep their stock. This inconsistent nature has been criticized for placing unnecessary pressure on the opposing player. A significant amount of stigma exists surrounding the pausing rule: players who allow their opponent to keep their stock are often regarded as sportsmanlike or "homies". Meanwhile, players who require their opponent to forfeit the stock are often vilified, even though they're technically following the rules of the tournament. A controversial incident surrounding the pause rule occurred in [[Apex 2013]], during [https://youtu.be/a2snQglitnk?t=8m30s a doubles set] between {{Sm|Leffen}} & {{Sm|Ice}} and {{Sm|Scar}} & {{Sm|SFAT}}. Pausing was left on, and Scar | However, punishments for pausing are not consistently applied. In a serious tournament set, a pausing player is technically required to give up their stock, but oftentimes, the enforcement of the stock loss is determined by the opponent. As a result, some players will choose not to enact the punishment and will allow their opponent to keep their stock. This inconsistent nature has been criticized for placing unnecessary pressure on the opposing player. A significant amount of stigma exists surrounding the pausing rule: players who allow their opponent to keep their stock are often regarded as sportsmanlike or "homies". Meanwhile, players who require their opponent to forfeit the stock are often vilified, even though they're technically following the rules of the tournament. A controversial incident surrounding the pause rule occurred in [[Apex 2013]], during [https://youtu.be/a2snQglitnk?t=8m30s a doubles set] between {{Sm|Leffen}} & {{Sm|Ice}} and {{Sm|Scar}} & {{Sm|SFAT}}. Pausing was left on, and Scar accidentally paused the game while attempting to [[share stock]]. As a result, the opposing team "forced" Scar to give up his stock. SFAT was left to 1v2 for the rest of the match, and Leffen & Ice won the set. Scar appeared visibly unhappy with the opponents' decision, and many crowd members began booing Leffen after the set. Following the incident, most players agreed that Leffen was unfairly treated for simply playing by the rules of the tournament. | ||
Since the Apex 2013 controversy, tournament officials have called for stronger enforcement on the matter, clearly stating that pause must be turned off before the start of a set, and often requiring a player to give up their stock, regardless of the opponent's request. | Since the Apex 2013 controversy, tournament officials have called for stronger enforcement on the matter, clearly stating that pause must be turned off before the start of a set, and often requiring a player to give up their stock, regardless of the opponent's request. As share stock is mapped to pressing {{button|GCN|A}} and {{button|GCN|B}} simultaneously in all games starting with ''Brawl'', the Apex 2013 controversy cannot be repeated. | ||
==Gallery== | ==Gallery== |