Editing Pause
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'''Pausing''' is an action that is performable in all ''{{b|Super Smash Bros.|series}}'' games that stops all action on the screen until the pause button is pressed again. Starting in ''Melee'', players cannot pause in VS mode after losing all of their stocks. | '''Pausing''' is an action that is performable in all ''{{b|Super Smash Bros.|series}}'' games that stops all action on the screen until the pause button is pressed again. Starting in ''Melee'', players cannot pause in VS mode after losing all of their stocks. | ||
When a game is paused, all action on the screen stops, giving players the opportunity to take a break in the middle of a match. However, pausing the game for minor reasons is generally frowned upon as it can disrupt gameplay, though there are, of course, exceptions. Still, pausing can be disabled in the [[ | When a game is paused, all action on the screen stops, giving players the opportunity to take a break in the middle of a match. However, pausing the game for minor reasons is generally frowned upon as it can disrupt gameplay, though there are, of course, exceptions. Still, pausing can be disabled in the [[VS mode]] rules (as it is in [[tournaments]]). | ||
In ''[[Super Smash Bros. Brawl]]'', game elements (such as [[Final Smash]]es or the next [[Fighter|character]] in line during a mid-match character swap) continue to load when the game is paused. This game limitation can be abused, such as making events like [[Co-Op Event 5: The Yoshi Team of 50]] easier (by shortening loading time compared to time remaining). It is difficult to tell whether this usage is also the case in other games in the series, but as loading in general is faster and not nearly as noticeable, it would have much less useful effect. | In ''[[Super Smash Bros. Brawl]]'', game elements (such as [[Final Smash]]es or the next [[Fighter|character]] in line during a mid-match character swap) continue to load when the game is paused. This game limitation can be abused, such as making events like [[Co-Op Event 5: The Yoshi Team of 50]] easier (by shortening loading time compared to time remaining). It is difficult to tell whether this usage is also the case in other games in the series, but as loading in general is faster and not nearly as noticeable, it would have much less useful effect. |