Editing Pause
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In ''Melee'' and ''Brawl'', pausing does not stop the time counter during [[Target Smash!]] outside of [[Classic Mode]]. | In ''Melee'' and ''Brawl'', pausing does not stop the time counter during [[Target Smash!]] outside of [[Classic Mode]]. | ||
[[File: | [[File:SSB3DS Pause Comparison.png|250px|thumb|Top: When the game isn't paused. Bottom: When the game is paused.]] | ||
Interestingly, whenever {{for3ds}} is paused, the quality of the models and textures for characters noticeably increases, presumably to allow for higher-quality snapshots to be taken. | Interestingly, whenever {{for3ds}} is paused, the quality of the models and textures for characters noticeably increases, presumably to allow for higher-quality snapshots to be taken. | ||