Editing Passive armor

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Passive armor follows the general rules of armor — for example, [[grab]]s and some attack effects will override it — but this nature also leads to some unique side-effects, such as being present during the [[buried]] and [[frozen]] states, which can lead to delayed reactions to their effects. Passive armor is most commonly seen in the form of knockback-based armor as an extremely minor mechanic, such as the case with Nana or Kazuya, where the threshold is so low that it's effectively nonexistent in many matchups. Passive armor will sometimes come in the form of "subtractive" armor, wherein the knockback is subtracted instead of requiring a threshold to be reached to deal full knockback.
Passive armor follows the general rules of armor — for example, [[grab]]s and some attack effects will override it — but this nature also leads to some unique side-effects, such as being present during the [[buried]] and [[frozen]] states, which can lead to delayed reactions to their effects. Passive armor is most commonly seen in the form of knockback-based armor as an extremely minor mechanic, such as the case with Nana or Kazuya, where the threshold is so low that it's effectively nonexistent in many matchups. Passive armor will sometimes come in the form of "subtractive" armor, wherein the knockback is subtracted instead of requiring a threshold to be reached to deal full knockback.
Passive armor is not without its drawbacks, however. For example, during a [[shield break]]'s stun, the fighter whom broke the shield can easily rack up damage before delivering a powerful blow.


''Brawl'' includes [[sticker]]s, where stickers with Flinch Resistance provide passive knockback-based armor to the user equal to that sticker's Flinch Resistance value. ''Ultimate'' includes [[spirit]]s, which can provide passive armor effects; specifically, Slow Super Armor and Super Armor from the likes of Regigigas, Polar Bear, Walhart, and Gold Mario can provide passive knockback-based armor to any character. The thresholds are identical, though Slow Super Armor, as the name implies, comes with a significant drawback in reducing the user's movement speed.
''Brawl'' includes [[sticker]]s, where stickers with Flinch Resistance provide passive knockback-based armor to the user equal to that sticker's Flinch Resistance value. ''Ultimate'' includes [[spirit]]s, which can provide passive armor effects; specifically, Slow Super Armor and Super Armor from the likes of Regigigas, Polar Bear, Walhart, and Gold Mario can provide passive knockback-based armor to any character. The thresholds are identical, though Slow Super Armor, as the name implies, comes with a significant drawback in reducing the user's movement speed.

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