Editing Parry (Yoshi)
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{{ArticleIcons| | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}} | ||
[[File:SSBM nair parry.gif|thumb|{{Sm|aMSa}} counterattacking Leffen's back aerial using a parried neutral aerial.]] | [[File:SSBM nair parry.gif|thumb|{{Sm|aMSa}} counterattacking Leffen's back aerial using a parried neutral aerial.]] | ||
'''Parrying''' refers to a variety of [[Yoshi]]-specific techniques that involve the use of counterattacking against opponents via [[shield#Yoshi|his unique shield]] and [[double jump]] properties. These techniques vary from game to game, though they are most effective in | '''Parrying''' refers to a variety of [[Yoshi]]-specific techniques that involve the use of counterattacking against opponents via [[shield#Yoshi's shield|his unique shield]] and [[double jump]] properties. These techniques vary from game to game, though they are most effective in ''[[Smash 64]]'' and ''[[Melee]]''. | ||
==In ''Smash 64''== | ==In ''Smash 64''== | ||
In ''Smash 64'', Yoshi can deflect any attack by parrying. To perform this, the shield button must be pressed 4 or less frames before Yoshi is hit. The window is very small, as the shield button must be pressed for a maximum of 3 frames, otherwise it will fail. The extreme difficulty of performing this technique to avoid attacks consistently makes it rarely seen in competitive play, though players such as {{Sm|tacos}} and {{Sm|SheerMadness}} are known for their use of it. | |||
==In ''Melee''== | ==In ''Melee''== | ||
In ''Melee'', Yoshi's | In ''Melee'', Yoshi's light shield has a unique ability. If hit by an attack whilst light shielding, Yoshi will slide away a very far distance (grabbing an edge if he slides offstage). This is a useful technique as it renders the opponent unable to [[pressure]] or [[punish]] Yoshi, which they would normally be able to do since Yoshi's rolls are slow and short-distanced. | ||
Additionally, Yoshi has a property in which if he [[powershield]]s one move, he can immediately powershield another move that connects right afterward by continuously light shielding. If this is done against a move that has multiple hits, the shield eventually turns white due to the multiple powershields. | |||
==In all games== | ==In all games== | ||
In ''Smash 64'', ''Melee'', ''[[ | In ''Smash 64'', ''Melee'', ''[[Brawl]]'' and the fourth game, Yoshi can also counterattack opponents using the unique properties of his double jump. Due to the [[launch resistance]] properties of his double jump, Yoshi can avoid [[flinching]] against aerial attacks and perform any aerial after. This is referred to as a [[double jump cancel counter]]. While Yoshi would normally jump away and be unable to punish the opponent in time, the [[double jump cancel]] technique allows him to immediately use an aerial against the opponent in ''Smash 64'' and ''Melee''. For this reason, the technique is much more limited in ''Brawl'' and in the fourth game, as Yoshi is unable to double jump cancel. | ||
==Gallery== | ==Gallery== | ||
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SSB64 Yoshi DJC Counter.gif|Yoshi performing a [[double jump cancel counter]]. | SSB64 Yoshi DJC Counter.gif|Yoshi performing a [[double jump cancel counter]]. | ||
</gallery> | </gallery> | ||
[[Category:Character-specific terminology]] | [[Category:Character-specific terminology]] | ||
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[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Techniques | [[Category:Advanced Techniques]] | ||
[[Category:Yoshi]] | [[Category:Yoshi]] | ||